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Revision as of 03:40, July 17, 2021
Goblin | |||
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Final Fantasy artwork by Yoshitaka Amano | |||
ゴブリン Goburin | |||
First appearance | Final Fantasy | ||
Species | Goblin | ||
Other names | IMP (Final Fantasy NES) | ||
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- Not to be confused with Imp.
Goblins, originally known as Imps, are a recurring species in several Final Fantasy games, starting with the first Final Fantasy. They are basic enemies which are usually encountered at the start of the game. They have low HP and are usually defeated from taking one hit, even when party members are at level 1. Goblins often carry a weapon with them, usually a curved dagger.
Game appearances
Final Fantasy series
Final Fantasy
In Final Fantasy, most Goblins are encountered on the world map, mostly inside the forests and near towns. They have a slightly stronger variant, Goblin Guard. In the original Nintendo Entertainment System release, they are named IMP (also formatted as Imp in the game manual[1]). In later remakes, starting with Final Fantasy I & II: Dawn of Souls, Goblins have two other variants, Black Goblins and Knockers, and a Goblin ghost also appears in Whisperwind Cove.
Goblins are encountered in the surrounding areas of Cornelia, Pravoka, Melmond, Onrac, and Lufenia each. They are also found within Chaos Shrine during the present and its surrounding area.
Final Fantasy II
In Final Fantasy II, Goblins have a slightly different appearance but otherwise act same as in Final Fantasy. They are located in the surrounding areas of the towns Altair, Fynn, Paloom, Poft and Salamand. Goblins also appear at Semitt Falls and the Snow Cavern.
Final Fantasy III
In Final Fantasy III, a group of three Goblins are the very first enemies fought, in a fixed encounter in the Altar Cave.
- This section is a stub. You can help the Final Fantasy Wiki by expanding it.
Final Fantasy IV
In Final Fantasy IV, Goblins are one of the most basic enemies. They can be found in most parts of the overworld and in Mist Cave, Antlion's Den, and Feymarch. Goblins have a similar appearance to their counterparts from the first Final Fantasy, except they have a green hat like in Final Fantasy II.
Like Final Fantasy III, Goblins can drop a Potion if defeated, but may instead drop a Tent, an Hourglass, or a Goblin summon, which Rydia can use for 1 MP during battles. The Goblin summon can attack opponents using its Goblin Punch attack.
Starting with Final Fantasy IV Advance, Goblins are the first enemy in the bestiary, which is also the case with Final Fantasy's remakes and Final Fantasy III's 3D remake.
Final Fantasy Mystic Quest
In Final Fantasy Mystic Quest, they are named Brownie, although their Japanese name is still Goblin. Brownies are only encountered in the Level Forest. They wear red clothes, a red beanie and white shoes. If a Brownie has taken enough damage, its beanie is removed, revealing a black mohawk and a bandage on its head.
Brownies have 50 HP. When defeated, they reward 66 EXP and 3 GP.
Stats
# | Enemy name | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
HP | 8 | Attack | 4 | Accuracy | 2 | Defense | 4 | ||||
Agility | 3 | Intelligence | 1 | Evasion | 6 | Magic Defense | 16 | ||||
Spells | N/A | Weakness | N/A | Resistance | N/A | Type | N/A | ||||
Gil | 6 | EXP | 6 | Treasure | N/A | ||||||
Location(s) |
Final Fantasy II stats | ||||||||
---|---|---|---|---|---|---|---|---|
Rank | HP | MP | Attack | Accuracy | Defense | Evasion | Magic Defense | Gil |
1 | 6 | 0 | 4 | 1–50% | 0 | 0 | 1–50% | 9–75 (remakes) 6–50 (NES/Origins) |
Treasure | Weakness | Resistance | Absorbs | |||||
None | None | None | None |
Final Fantasy IV stats | ||||||||
---|---|---|---|---|---|---|---|---|
HP | Strength | Defense | Magic | Magic Defense | Gil | EXP | Type | Treasure |
6 | 19 | 0 | 0 | 0 | 5 | 28 | — | Potion, Tent, Hourglass, Goblin (summon) |
Weakness | Resistance | Absorbs | ||||||
None | None | None |
Profiles
- Final Fantasy Mystic Quest Strategy Guidebook (page 19): "Dressed in their favored reddish clothes and cap, these thugs kick and punch the daylights out of you."
References
- ^ Final Fantasy manual, page 24.
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