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Final Fantasy V

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Final Fantasy V
FF5 box front cover.jpg

Fainaru Fantajī Faibu






Super Famicom, PlayStation, Game Boy Advance, iOS, Android, Windows

Release date:

Super Famicom:
Japan December 6, 1992
Japan March 19, 1998


Role-playing game

Game modes:

Single player


CERO: A (Virtual Console)

On partnered websites
Square Enix Wiki: Final Fantasy V

Final Fantasy V is the fifth installment of the main Final Fantasy series, and it was originally released for the Super Famicom in 1992.

It was ported to the PlayStation in 1998. This version had an opening FMV added, and it was the version was the first version that was released outside of Japan (as part of Final Fantasy Anthology).

The game was later ported to Game Boy Advance as Final Fantasy V Advance with a few additions, and that version was used as the basis for the mobile and Steam releases.

In Japan, the original Super Famicom version has also been released for the Virtual Console on Wii, Wii U, and New Nintendo 3DS.


Wikipedia logo.png This section uses content from Wikipedia (view authors), and falls under the compatible Creative Commons license.

The story begins on a day when the world's wind currents inexplicably begin to slow. Concerned, the king of Tycoon flies off on his wind drake, Hiryu, to the Wind Shrine which holds the Crystal of Wind, only to see it shatter into pieces upon his arrival. Meanwhile, a meteorite plunges to the planet's surface in the lands near Tycoon Castle. Resting with his chocobo Boko in the woods, the startled adventurer Bartz decides to investigate the meteor crash, where he comes across a young woman named Lenna under attack by goblins. He rescues her and they soon discover an old man in the wreckage unable to remember anything except his name: Galuf. Lenna explains that she is on her way to the Wind Shrine, where her father has gone to discover why the wind has suddenly ceased. Galuf, suddenly realizing that he needs to go there without knowing why, accompanies her. Bartz continues on his way, but is unable to get far before Boko forces him to return and rescue them from more goblins. The three then decide to travel together to the Wind Shrine. However, the path to Tule Village is blocked by the meteor's wreckage, leaving water as the only route. With the help of the pirate captain Faris, the group makes its way to the Wind Shrine, only to discover a missing King Tycoon and the shattered Wind Crystal. The shards, as well as the world's other three crystals, react to their presence. An image of King Tycoon appears and explains to the four of them that they are charged as the chosen warriors that must protect the Crystals to prevent an ancient evil from being revived and devastating their world.

They find that the four elemental crystals on the planet, the crystals of Wind, Earth, Fire, and Water, are actually the seal binding the warlock Exdeath, who was once bent on destroying their world. Each crystal is, unfortunately, being exploited for its powers, and this, accompanied with their pending destruction, is causing them stress that will eventually make the world uninhabitable. Bartz and his companions attempt to save each of the remaining crystals — the Crystal of Water at the tower of Walse, the Crystal of Fire at Karnak, and the Crystal of Earth at Gohn — but ultimately fail. As they attempt to save the last Crystal they meet Krile, Galuf's granddaughter, who helps restore Galuf's memory completely. He remembers that he is actually from a distant world, and with the help of the engineers Cid and Mid, whom they met at Karnak and the Library of Ancients, the group resolves to travel to Galuf's world, Exdeath's true target. He is already wreaking havoc when they arrive, battling armies of men on the Big Bridge, including Galuf. Bartz, Lenna, and Faris are ultimately captured. Galuf flies in on his wind drake to save them, defeating Gilgamesh, one of Exdeath's lieutenants, in the process. However, the warriors are blown to a distant continent when a barrier is activated during their escape. Thanks to Krile, her wind drake, and a group of moogles, they make their way to Bal Castle, a place in which Galuf is king.

Searching for the legendary Dragon Grass to heal their wind drake, the party meets Kelger, Galuf's companion and one the Four Warriors of Dawn, who reveals to Bartz his father's past as one of the Warriors. Galuf and the others also seek help from Ghido, a sage who originally predicted the destruction of the Crystals on Bartz's world, but narrowly escape the island he inhabits before Exdeath causes it to sink. The warriors immediately join up with one of Galuf's companions, Xezat, who is leading a fleet against Exdeath. They infiltrate one of the towers powering the barrier around Exdeath's castle, but Xezat is forced to sacrifice his life in order to help them accomplish it. Making their way back to Ghido's sunken island, they meet the turtle sage, who explains Exdeath's origin as the mage Enuo, and the significance of the Moore Forest in which Exdeath was born. Upon their arrival at the forest, Exdeath begins to burn it down. They eventually reach the Guardian Tree and dispel the seals within it. However, Exdeath, having claimed the power of the Crystals, immobilizes them. Krile arrives on her wind drake to temporarily stop Exdeath, but the warlock imprisons her in a ring of fire. Galuf summons the strength to break his crystal, saves his granddaughter, and fights Exdeath until he collapses. Exdeath retreats, leaving Galuf to die of his wounds, despite the party's efforts to save him. As the four of them leave the Guardian Tree, Galuf's spirit imparts upon Krile all of his abilities.

The party enters Exdeath's castle and defeats him, but the three remaining crystals shatter and the worlds are reunited. They learn that he seeks the power of the Void, which had been sealed in the dimensional interval called the Rift and kept sealed by dividing the worlds. Exdeath has acquired this power, and he uses it across the newly combined world, consuming entire towns and kingdoms. After having recombined an ancient book entailing the seals on the Tablets that hold the twelve legendary weapons within Kuza Castle, used against Enuo one millennium ago, Ghido proposes that the party collect them as quickly as possible.

Bartz and others seek out the Tablets and break the seals on the weapons, slaying several monsters from the Rift that Exdeath sends after them. The party eventually enters the Rift, where Exdeath has acquired the power of the Void and shows his true form - that of a tree, one that had been possessed by an evil spirit. With help from the original Four Warriors of Dawn and King Tycoon, the party survives the Void and begins a final battle with Exdeath. As he loses strength, Exdeath is overwhelmed by the Void and becomes Neo Exdeath, intent on destroying everything, even himself. The party destroys him, and, using the power of the Crystal shards within themselves, vanquish the Void and return form to the shattered Crystals of the original world.

The ending varies based on how many people are still alive at Neo Exdeath's defeat. Cid receives a letter from one member of the party talking about what will happen in the future. If everyone survives, Krile will visit the Guardian Tree to mourn for her grandfather, until Bartz, Lenna, and Faris arrive to comfort her and remind her of her duty to protect the Crystals. If anyone in the group dies during the battle, they will be unable to return home. The survivor or survivors will visit the Guardian Tree, and find that those who were lost in the battle have returned to life.


The game uses the Active Time Battle system, which first appeared in the previous game, Final Fantasy IV. A change, however, is the addition of a gauge so that the player can visualize at what time and in what order the player characters can act.

Final Fantasy V's distinguishing feature is its improved version of the Job system, which had previously appeared in Final Fantasy III. Characters can use abilities from one job that they have leveled up enough while they are in another job.


Main article: List of characters in Final Fantasy V

Playable characters[edit]

There are five playable characters, chosen by the crystals and collectively referred to as the Warriors of Light.

  • Bartz Klauser - A wanderer who is the son of Dorgann, one of the Dawn Warriors that sealed Exdeath thirty years ago.
  • Lenna Charlotte Tycoon - A princess of the kingdom of Tycoon.
  • Galuf Halm Baldesion - One of the Dawn Warriors. He has amnesia until he reunites with his granddaughter Krile. He is the king of Bal.
  • Faris Scherwiz - A pirate captain. Her real name is "Sarisa" and she is the lost princess of Tycoon, and Lenna's older sister. She was found and raised by pirates after she was lost at sea.
  • Krile Mayer Baldesion - Galuf's granddaughter. She replaces him in the party when Galuf sacrifices himself to protect his friends and Krile from Exdeath.


  • Exdeath - The main antagonist of the game. He was sealed by the Dawn Warriors thirty years before the game, but his seal was broken. He seeks to merge the worlds back together so that he can destroy everything in the Void.
  • Gilgamesh - Exdeath's "right-hand man" who is used as comic relief, and considers Bartz his rival.

Supporting characters[edit]


Main article: List of locations in Final Fantasy V

The game has three different worlds. Bartz, Faris, and Lenna hail from the first world (referred to as "Bartz's world" at one point in the game), while Galuf, Krile, and Exdeath hail from the second world (referred to as "Krile's world" at one point in the game). The third world is the world as it originally was, before it was split in two to seal the power of the Void.

Bartz's world[edit]

Krile's world[edit]

Merged world[edit]

The merged world consists of locations from the other two worlds, although many are inaccessible. A few previously inaccessible locations can now be accessed. A couple of new locations do exist, however.



Scrapped localization[edit]

In a 2007 interview on the Player One Podcast, Ted Woolsey stated that he had almost finished translating the text of Final Fantasy V when the localization was scrapped in favor of creating a new title aimed at western markets, Final Fantasy: Mystic Quest. He stated that he believed that the reasons for the cancellation were that the game was too complicated and not "mainstream" enough.[1] It seems that there were still plans to release it in North America later, however; in a 1994 interview with Super Play Magazine, Ted Woolsey said that Final Fantasy V was planned for a western release in 1995 (the year after Final Fantasy VI had released) under the name Final Fantasy Extreme.[2]



External links[edit]

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