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Final Fantasy Crystal Chronicles: My Life as a Darklord

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Final Fantasy Crystal Chronicles: My Life as a Darklord
Final Fantasy Crystal Chronicles: My Life as a Darklord
FF Crystal Chronicles My Life as a Darklord logo.jpg

と闇の姫君と世界征服の塔 ファイナルファンタジー・クリスタルクロニクル
Hikari to Yami no Himegimi to Sekaiseifuku no Tō: Fainaru Fantajī Kurisutaru Kuronikuru


Square Enix


Square Enix



Release date:

Japan June 30, 2009
Europe July 17, 2009
United States July 20, 2009


Tower defense


Single player


ESRB: E10+

Final Fantasy Crystal Chronicles: My Life as a Darklord is a WiiWare title and an installment of the Final Fantasy Crystal Chronicles series. It is a tower defense game developed and published by Square Enix in 2009.

The game follows the Darklord as she defends her mobile tower from waves of attacks as it travels across the kingdom. Unlike most tower defense games the game is played from a side view of the tower, as the player places units and traps to attempt to prevent enemies from reaching the top of the tower and the Dark Crystal kept there. The game received generally positive reviews, with critics generally praising the game's gameplay and presentation while critiquing a lack of in-game depth.


In My Life as a Darklord, the player is tasked with defending their tower from waves of attacking enemies. Each level takes place in a different part of the kingdom, as the tower is mobile, and consists of multiple waves of attacks. Unlike most tower defense games, the gameplay takes place in a side-viewed tower with enemies marching through each of the tower's floors linearly, rather than through a top-down perspective of a circuitous route. The player places traps and combatants in the floors of the tower, which then cannot be removed. The level ends when the attackers have reached the Dark Crystal at the top of the tower, or when they have all been defeated.

Defeating enemies gives the player Negative Power, which can be spent in the level to place more obstacles, upgrade existing obstacles to more powerful ones, or build more floors onto the tower. Karma is earned for finishing levels, and can be spent between levels to increase the maximum size of the tower or the starting power of the units. The floors come in different varieties, and provide offensive, defensive, and supportive powers to the obstacles placed on them or the enemies walking on them. Each floor has an artifact, which if reached by the enemy is destroyed, in turn destroying all units and traps placed on that floor, removing any status effects the floor provided, and allowing the attackers to move onto the next layer. Traps and units are divided into melee, ranged, and magic categories, with the three types dealing extra damage to each other in a rock-paper-scissors manner.

Each level begins with all obstacles removed, and completing levels earns the player additional types of units and structures to build. The path that the player takes through the levels of the game is not linear; there are side paths that can earn the player additional Negative Power and units. If a level is failed, the player retains some of the Karma they had earned before being defeated. Despite being released for the Wii, there is no support for motion control with the Wii controller. There is additional downloadable content for the game, such as new items or levels. At launch time there were 14 different DLC packs, with more added later. Initial DLC packets included two Mira costumes, three new monster types, two floor types, and three items for various amounts of Wii Points.


As the title suggests, My Life as a Darklord is a direct sequel to Final Fantasy Crystal Chronicles: My Life as a King. The protagonist, Mira, is the daughter of the Darklord, the antagonist of the previous game. She lives in a tower that she must defend from marauding adventurers by populating it with monsters and traps. The player progresses through the game by surviving hordes of enemies that are on adventures trying to destroy the crystal at the top of the tower.

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