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Job

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Jobs, also known as Classes or job classes, are roles assigned to playable characters that determine the character's proficiencies. They are a core feature of many Final Fantasy games. Jobs can be loosely categorized into physical Jobs, which specialize in using weapons and techniques; magical Jobs, which are proficient in magic; and mixed Jobs, which combine elements of both Jobs in addition to other special abilities.

Many Final Fantasy installments deviate from the Job system by allowing flexibility in character growth, or featuring pre-determined Jobs. In Final Fantasy VI, Final Fantasy VII, and Final Fantasy VIII, for example, characters begin with equipment and attack proficiencies similar to character Jobs, but the player can allocate magic and statistical bonuses. Job Job representatives also appear as unlockable characters in Mario Hoops 3-on-3 and Mario Sports Mix and as enemies in Kingdom Hearts II.

History[edit]

Final Fantasy[edit]

In Final Fantasy, the player allocates permanent Job selections to the four playable characters at the beginning of the game. Each of the six starting Jobs can be upgraded to a corresponding advanced Job midway through the game.

Final Fantasy III[edit]

In Final Fantasy III, the player is given the ability to change a character's Job, as well as acquire new and advanced Jobs.

Final Fantasy IV[edit]

Final Fantasy IV introduced characters already locked into a Job; abilities related to the character's Job are learned as the character gains experience points. The only exception to this is Cecil, who changes Job from a Dark Knight to a Paladin for story reasons. While Jobs are not part of the game mechanics, they are part of the setting; the playable characters include a White Mage, a Dragoon and a Dark Knight, and the town of Mysidia is populated mostly by Black and White Mages.

Final Fantasy V[edit]

Final Fantasy V returned to the system used in Final Fantasy III, allowing players to change a character's Job and acquire new and advanced Jobs. Furthermore, Final Fantasy V added ability slots, allowing a character with one Job to use abilities learned with another Job.

Final Fantasy VI[edit]

In Final Fantasy VI, each playable character has a locked Job from the beginning of the game, and a signature command, such as Dance, Steal, or Lore. The one exception is Gogo, a Mime who can choose its commands from any the party can use. The magicite system lets every character learn almost every magic and summoning spells.

Final Fantasy VII[edit]

In Final Fantasy VII, characters were designed around traditional Jobs which affect base stats, stat growth and weapon type of the character (ex: Tifa was designed around the Monk Job, giving her strong physical stats, low HP growth and hand to hand weapons). Due to the materia system letting the player assign any magic or special command (ex: Steal, Mimic) to any character, they can all be customised to play the same in battle; nevertheless, each character is differentiated by their stats and unique limit breaks.

Final Fantasy VIII[edit]

Final Fantasy VIII adopted a similar system as Final Fantasy VII, Although here it is linked the development of the game's Summoned Monsters (called Guardian Forces), by choosing which abilities they learn through combat and boosting character stats, damage and resistances by equipping spells to those abilities through a system called Junctioning.

Final Fantasy IX[edit]

In Final Fantasy IX, characters have predetermined "dormant abilities" similar to Final Fantasy IV; however, the characters in Final Fantasy IX learn abilities by wearing equipment instead of gaining levels.

Final Fantasy X[edit]

Final Fantasy X introduced the Sphere Grid. Characters began at certain areas of the grid, which represent traditional character Jobs by their statistical bonuses and abilities. Character Jobs were re-introduced in Final Fantasy X-2 as "dresspheres"; these Jobs are gradually acquired and can be changed at any point, including battle mode.

Final Fantasy XI[edit]

In Final Fantasy XI, Jobs have certain unique implementations that more closely follow MMORPG convention. A player can equip a secondary job, called a subjob, and have half the abilities of that Job. Extensive backstories are often given to the games' job Jobs to add to the setting's lore.

Final Fantasy XII[edit]

In Final Fantasy XII, abilities are unlocked through the "License Board" system, which allows the player to mold characters into anything, without restriction of traditional Jobs. In the international version and in Final Fantasy XII: Revenant Wings, the growth system is modified to have more clearly defined Jobs.

Final Fantasy XIII[edit]

In Final Fantasy XIII, characters can switch Job mid-battle and in the field, utilizing the Paradigm system. Final Fantasy XIII-2, in addition to Serah Farron and Noel Kreiss using a modified Paradigm system from the prior game, players can recruit monsters into their Paradigm Pack, where they fight along the player characters in battle in one of the Paradigm roles. Lightning Returns: Final Fantasy XIII uses the Schema system, where the player assigns and customizes three Schemata to use in battle.

Final Fantasy XIV[edit]

In Final Fantasy XIV, player Jobs vary by what weapon they are wielding (i.e. wielding a sword turns that player into a Gladiator, while wielding knuckles turns the player into a Pugilist etc.). Additionally, abilities learned from other Jobs may be junctioned onto the player's current Job (i.e. a Pugilist may use Red Lotus from the Gladiator Job)

Final Fantasy Tactics series[edit]

In Final Fantasy Tactics and Final Fantasy Tactics Advance, Jobs are chosen by the player from one of several starting Jobs; however, characters must meet prerequisites before changing Jobs.

Final Fantasy: The 4 Heroes of Light[edit]

In Final Fantasy: The 4 Heroes of Light all characters can use any piece of equipment or magic spell available at one point in time. However, equipping a different crown alters a character's battle performance to a certain extent, raising the power of some weapons, spells and abilities and decreasing those of others, as well as providing special abilities unique to that crown, so the concept of Jobs can still be used in this case.

List of recurring Jobs[edit]

Physical Jobs[edit]

  • Warrior
  • Monk
  • Samurai
  • Dragoon
  • Thief
  • Ninja
  • Dark Knight
  • Paladin
  • Hunter
  • Viking
  • Berserker
  • Mystic Knight
  • Onion Knight
  • Machinist
  • Freelancer
  • Gunner

Magical Jobs[edit]

  • Black Mage
  • White Mage
  • Devout
  • Magus
  • Summoner
  • Time Mage
  • Scholar
  • Green Mage
  • Sage
  • Alchemist

Mixed Jobs[edit]

  • Red Mage
  • Blue Mage
  • Geomancer
  • Bard
  • Beastmaster
  • Dancer
  • Gambler
  • Mime
  • Puppet Master
  • Memorist

Summary table[edit]

The following table summarizes the names of the Jobs in the various Final Fantasy video games. The columns are sorted from pure physical (Fighting) Jobs on the left to pure magical (Healing) Jobs to the right. Since Jobs names can vary slightly between different versions of the same video game, the version where names are taken from is written under the video game title in the first column.

Game Number Physical Jobs Physical Jobs with Magic Mixed Jobs Offensive Magic Jobs Mixed Magic Jobs Healing Magic Jobs
Final Fantasy
(NES)
12 Fighter
Black Belt
Thief
Master
Knight
Ninja
Red Mage
Red Wizard
Black Mage
Black Wizard
White Mage
White Wizard
Final Fantasy II 0 (Josef)
(Ricard)
- (Firion)
(Maria)
(Guy)
(Leon)
(Gordon)
(Leila)
(Scott)
- - (Minwu)
Final Fantasy III 23 Freelancer
Warrior
Monk
Thief
Dragoon
Black Belt
Viking
Ninja
Knight
Ranger
Dark Knight
Red Mage
Scholar
Onion Knight
Black Mage
Evoker
Geomancer
Magus
Summoner
Bard
Sage
White Mage
Devout
Final Fantasy IV 12 Cecil (Dark Knight)
Kain (Dragoon)
Yang (Monk)
Cid (Engineer)
Cecil (Paladin)
Edge (Ninja)
Edward (Bard) Palom (Black Mage)
Rydia (Summoner)
Tellah (Sage)
FuSoYa (Lunarian)
Rosa & Porom (White Mage)
Final Fantasy V 26 Monk
Knight
Thief
Berserker
Ninja
Samurai
Dragoon
Gladiator
Cannoneer
Mystic Knight
Ranger
Dancer
Chemist
Red Mage
Blue Mage
Beastmaster
Mime
Black Mage
Summoner
Geomancer
Necromancer
Time Mage
Oracle
White Mage
Bard
Final Fantasy VI 14 Locke (Thief)
Edgar (Machinist)
Sabin (Monk)
Shadow (Ninja)
Cyan (Samurai)
Umaro (Berserker)
Celes (Rune Knight)
Setzer (Gambler)
Mog (Dancer)
Gau (Beastmaster)
Terra (Magitek Elite)
Gogo (Mime)
Strago (Blue Mage)
Relm (Pictomancer)
Final Fantasy VII 9 Tifa (Monk)
Barret (Gunner/Warrior)
Cid (Dragoon/Machinist)
Vincent (Gunner/Berserker)
Cloud (Mystic Knight)
Yuffie (Ninja/Thief)
Red XIII (Beast)
Cait Sith (Gambler)
Aeris (White Mage) -
Final Fantasy VIII 11 Squall (Warrior)
Zell (Monk)
Irvine (Gunner)
Laguna (Machinist)
Kiros (Ninja)
Ward (Dragoon)
Seifer (Mystic Knight) Rinoa (Beastmaster/Berserker) Edea (Black Mage) Quistis (Blue Mage)
Selphie (Sage/Gambler)
-
Final Fantasy IX 8 Zidane (Thief)
Steiner (Knight/Mystic Knight)
Amarant (Monk/Ninja)
Freya (Dragoon) - Vivi (Black Mage) Quina (Blue Mage)
Garnet/Dagger (Summoner/White Mage)
Eiko (White Mage/Summoner)
Final Fantasy X 7 Wakka (Hunter/Gambler)
Rikku (Thief/Chemist)
Auron (Samurai) Tidus (Warrior/Time Mage)
Kimahri (Dragoon/Blue Mage)
Lulu (Black Mage) Yuna (White Mage/Summoner) -
Final Fantasy X-2 17 Alchemist
Berserker
Gunner
Samurai
Thief
Warrior
Dark Knight
Machina Maw
Full Throttle
Gun Mage
Lady Luck
Trainer
Mascot
Black Mage Floral Fallal White Mage
Final Fantasy XI 22 Warrior
Monk
Thief
Ranger
Beastmaster
Samurai
Dragoon
Paladin
Dark Knight
Ninja
Puppetmaster
Dancer
Rune Fencer
Red Mage
Bard
Blue Mage
Corsair
Black Mage Summoner
Scholar
Geomancer
White Mage
Final Fantasy XII
International Zodiac Job System only
12 Archer
Berserker (called Breaker)
Samurai (called Mononofu)
Ninja (called Shikari)
Knight
Machinist
Monk
Ulhan (Dragoon/Dark Knight)
Red Mage Black Mage Time Mage White Mage
Final Fantasy XIII 6 - Commando Sentinel Ravager Synergist
Saboteur
Medic
Final Fantasy XIV 29 Gladiator
Marauder
Warrior
Lancer
Dragoon
Pugilist
Monk
Rogue
Samurai
Gunbreaker
Paladin
Ninja
Dark Knight
Reaper
Archer
Bard
Machinist
Dancer
Black Mage
Summoner
Blue Mage
Thaumaturge
Arcanist
Red Mage
Sage
Conjurer
White Mage
Scholar
Astrologian
Final Fantasy Tactics - - - - - - -
Final Fantasy Tactics Advance - - - - - - -
Final Fantasy Dimensions 18 Monk
Ranger
Thief
Warrior
Dark Knight
Dragoon
Ninja
Paladin
Bard
Dancer
Memorist
Jobless
Red Mage
Black Mage
Magus
Summoner
- Seer
White Mage
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