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Goblin
Goblin | |||
---|---|---|---|
Final Fantasy artwork by Yoshitaka Amano | |||
ゴブリン Goburin | |||
First appearance | Final Fantasy | ||
Species | Goblin | ||
Other names | Imp
Brownie | ||
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Goblins (known as Imps in English releases prior to Final Fantasy VII) are a recurring species in many Final Fantasy games, starting with the first Final Fantasy. They are usually basic enemies encountered at the start of the game. They have low HP and are usually defeated in a single hit, even when party members are at level 1. Goblins often carry a weapon with them, usually a curved dagger.
Beginning in Final Fantasy IV, Goblins also appear as a recurring summon.
Game appearances[edit]
Final Fantasy series[edit]
Final Fantasy[edit]
In Final Fantasy, the Goblin (known as the IMP in the original Nintendo Entertainment System release and formatted Imp in side materials[1][2]) is the weakest enemy in the game and likely the first encountered by the Warriors of Light. Goblins have a slightly stronger variant, Goblin Guards, which they often appear alongside. In groups with Goblin Guards, they sometimes also appear alongside Wolves or Warg Wolves.
Most Goblins are encountered on the world map, particularly in the vicinity of Cornelia, Pravoka, and the Chaos Shrine. They are also found within the Chaos Shrine during the present. Because the game's default battle formation is made up of three to five Goblins, they can be found elsewhere on the world map on isolated tiles outside a given area's encounter grid, such as a small strip of land south of the Cavern of Earth.
Until the Pixel Remaster version, Goblins are classified as giants and take extra damage from the Great Sword (except in the original release, where elemental weapons are bugged and have no added effect). In later remakes prior to the Pixel Remaster, they additionally take extra damage from the Ogrekiller, introduced in Final Fantasy I & II: Dawn of Souls.
Goblins have two other variants found in the Soul of Chaos dungeons introduced in Dawn of Souls, Black Goblins and Knockers. The wandering soul of a Goblin also appears in Whisperwind Cove, who mourns their expendable nature.
Final Fantasy II[edit]
In Final Fantasy II, Goblins play largely the same role as in Final Fantasy. Along with Leg Eaters and Hornets, they are among the most basic enemies in the game, and can easily be defeated with a single attack from the very start. Goblins have no special traits to set them apart from the other weakest enemy types, but offer more gil upon defeat on average. Prior to the Pixel Remaster version, Goblins are classified as giants and take extra damage from the Ogrekiller.
Goblins are found in random encounters across most of the world map. They appear in the surrounding areas of the towns Altair, Gatrea, Fynn, Paloom, Poft, Salamand, and Bafsk, as well as the area near Semitt Falls and the area north of Kashuan Keep. Goblins also appear within the Semitt Falls cave and in the snow cavern. After the emperor summons the cyclone, early game encounters on the world map are replaced, and Goblins no longer appear there.
Goblins have two variants, the slightly more powerful Goblin Guard and the rare Goblin Prince. Goblins often appear in battle alongside Goblin Guards. Within dungeons, they may also appear alongside Balloons or Grenades. Final Fantasy I & II: Dawn of Souls introduced an additional Goblin variant, the Li'l Murderer, which appears in the Soul of Rebirth mode.
Final Fantasy III[edit]
In Final Fantasy III, Goblins are again the most basic enemy in the game. They typically fall to a single attack even from a level 1 Onion Knight (or Freelancer in the 3D remake). They appear early in the game in the Altar Cave, Ur, and on the world map around Ur. They have two more powerful variants—Knockers and Red Caps—with two even stronger variants—Captains and Hobgoblins—dummied out.
A group of Goblins are the very first enemies fought, in a fixed encounter in the Altar Cave. In the Famicom version, they appear in a group of two to four, while in the 3D remake and Pixel Remaster versions, they always appear in a group of three. A group of eight Goblins is fought in another fixed encounter later in the game, when rescuing the 4 Old Men in the sewers beneath Amur. In the 3D remake, this encounter is instead a battle with four Gigantoads.
In the Famicom version, there is a 14% chance that a defeated Goblin will drop a Potion. In the 3D remake and Pixel Remaster versions, there is instead a 3% chance that a defeated Goblin may drop an item from the following table:
Item drop table (hover for info) | |
---|---|
19% | Potion |
17% | Potion |
15% | Potion |
12% | Potion |
10% | Hi-Potion |
7% | Hi-Potion |
4.5% | Hi-Potion |
1.5% | Phoenix Down |
In addition, Potions can be stolen from Goblins in all versions.
Final Fantasy IV[edit]
In Final Fantasy IV, the Goblin (known as the Imp in the Super Nintendo Entertainment System and PlayStation versions) is again the most basic enemy in the game. In contrast to the previous two games, which each used unique Goblin designs, Goblins in Final Fantasy IV have a design inspired by their appearance in the original Final Fantasy. Goblins can be found across nearly the entirety of the overworld, with the only exceptions being the areas near Troia, Agart, and Eblan. They also appear within Mist Cave and the antlion's den, and may be called to battle by Summoners in the Passage of the Eidolons.
Goblins have three stronger variants, the Domovoi, Goblin Captain, and Li'l Murderer. A fourth variant, the Goblin Prince, appears in the Lunar Ruins in Final Fantasy IV Advance and Final Fantasy IV: The Complete Collection. Goblins can appear in encounters alongside Domovoi, as well as Sword Rats, Tiny Mages, Basilisks, Adamantoises, or Gatlinghogs.
In the 2D versions of Final Fantasy IV, Goblins have a 5% chance of dropping an item when defeated. There is a 128/256 chance this item is a Potion, an 80/256 chance this is a Tent, a 44/256 chance this is a Bronze Hourglass, and a 4/256 chance this is the Goblin summon, which can be taught to Rydia. In Final Fantasy IV Easy Type and the American SNES release, instead of a Bronze Hourglass, there is a 44/256 chance of dropping a Hi-Potion. In the Pixel Remaster version, the odds of dropping a Bronze Hourglass and the Goblin summon are swapped. In the 3D remake, Goblins have a 20% chance of dropping a Potion, a 12% chance of dropping a Tent, a 5% chance of dropping a Bronze Hourglass, and a 0.4% chance of dropping the Goblin summon. Potions may also be stolen from Goblins in all versions.
When summoned, a Goblin will attack with Goblin Punch, dealing a small amount of non-elemental damage to a single target. In the 2D versions, summoning a Goblin has a base power of 8, a charge time of 0, and an MP cost of 1. In the 3D remake, it has a base power of 30, a charge time of 3, and an MP cost of 5. The Goblin summon may also be dropped by a Li'l Murderer, or by a Goblin Prince in Final Fantasy IV Advance and Final Fantasy IV: The Complete Collection.
In Final Fantasy IV Advance and Final Fantasy IV: The Complete Collection, there is a special Goblin that may appear in Cecil's trial in the Lunar Ruins. This Goblin is a human who has been transformed, and to pass the test, the party must refrain from killing it. In Final Fantasy IV Advance, this Goblin uses the color palette of the Goblin Captain, while in Final Fantasy IV: The Complete Collection, it uses the standard Goblin palette.
Final Fantasy V[edit]
In Final Fantasy V, Goblins are again the weakest enemies in the game. They are the first enemies encountered, fought by Bartz during a series of fixed encounters in the prologue. Goblins are found as random encounters on the first world map around Tycoon, Tule, and the Wind Shrine, and on the third world map north and west of Tycoon. They may also be encountered on the right side of the Fork Tower. A Goblin also appears as a monster-in-a-box in the Greenhorn's Club in Tule. Goblins are part of the default encounter set (along with Killer Bees, which they may also be encountered alongside) and may appear on isolated tiles outside of an area's encounter grid across all three worlds.
In the Pixel Remaster version, Goblins and Killer Bees originally appeared in world map areas where there were no encounters in prior versions of the game, such as the grasslands and forests around the Gloceana Desert. This was fixed in the console versions of the remaster, and later in the other versions when the console changes were ported over in the version 1.1.0 update.
Goblins have two stronger variants, Black Goblins and Gobbledygooks, with a third variant, the Neo Goblin, dummied out.
Goblins have a 1/3 chance of using Goblin Punch on their turn instead of a normal attack. If caught and released, Goblins will cast Flare.
Goblins have a 1/16 chance of dropping a Leather Cap when defeated. Potions may also be stolen from Goblins.
Standard Goblins appear in two varieties with separate sprites and stats. The Goblins in the prologue have green clothing and red hair, while the ones found in random encounters have red clothing and blue hair. The tutorial Goblins have only a single HP and do not have access to Goblin Punch. In the defunct mobile version and the Pixel Remaster version, both varieties share the sprite of the main game Goblins, but the tutorial Goblins still have weaker stats.
Final Fantasy VII[edit]
In Final Fantasy VII, Goblins appear much later in the game than in prior entries. They are accordingly no longer the weakest enemies and have a wider variety of actions, though they still pose no major threat to the party. Goblins are found exclusively in the forests of the eponymous Goblin Island as well as those of the Round Island, both located in the northeastern parts of the world map. Rather than carrying a weapon as in many past appearances, Goblins in Final Fantasy VII wear boxing gloves to emphasize their Goblin Punch ability.
If they have enough remaining MP, Goblins have a chance to cast Sleepel on any party member who is not already asleep. When attacking, they are more likely to target sleeping party members, and have a 1/3 chance of using Goblin Punch.
Goblins are the only enemies to carry Zeio Nuts, which are required for breeding gold chocobos. Goblins have a 9/64 chance of dropping Zeio Nuts when defeated. They may also be stolen, with a base Steal chance of 8.
Final Fantasy XVI[edit]
In Final Fantasy XVI Goblins appears as the weakest enemies encountered. Goblins are designed to be small wearly creatures wearing loincloths, although some are bigger. They are first encountered in Stillwind Marsh. An Akashic version of the goblins are encounter late-game.
Final Fantasy Mystic Quest[edit]
In Final Fantasy Mystic Quest, the Brownie is known as the Goblin in Japanese. Brownies are only encountered in the Level Forest. They wear red clothes, a red beanie and white shoes. If a Brownie has taken enough damage, its beanie is removed, revealing a black mohawk and a bandage on its head. Brownies have two more powerful variants, the Mint Mint and the Red Cap.
Brownies have 50 HP. When defeated, they reward 66 EXP and 3 GP.
Final Fantasy sequels[edit]
Before Crisis: Final Fantasy VII[edit]
In Before Crisis: Final Fantasy VII, Goblins have the same design as in the original Final Fantasy VII. They appear in Chapter 20 in both Episode Mode and Free Mode. In Episode Mode, they are encountered when the player Turk travels with Cait Sith through the jungle at the outskirts of Gongaga on the way to the ruined mako reactor, and fought in both required and optional battles. In Free Mode, Goblins and other Gongaga enemies are fought in a timed event in the Turks' top-secret training grounds.
Goblins have access to both a standard punch attack and Goblin Punch, and have no weaknesses or resistances.
Final Fantasy IV: The After Years[edit]
In Final Fantasy IV: The After Years, like in the original Final Fantasy IV, Goblins are the most basic enemy in the game.
They are found in most chapters, usually on the world map toward the start.
- Ceodore's Tale – On the island home to Mythril, in the Adamant Isle Grotto, and in Baron Castle.
- Rydia's Tale – On the world map in the Underworld, in the Passage of the Eidolons, and in the Sylph Cave.
- Yang's Tale – In the area surrounding Fabul and on Mount Hobs.
- Palom's Tale – In the area surrounding Troia.
- Edge's Tale – In the Dwarven Mine Path and on Mount Ordeals.
- Porom's Tale – On the continent containing Mysidia and Mount Ordeals.
- Edward's Tale – In the areas surrounding Damcyan and Kaipo, and in the Antlion's Den.
- Kain's Tale – In the area surrounding Mist.
- The Crystals – On the peninsula southeast of Kaipo.
Goblins have three stronger variants appear that appear as random encounters, the Goblin Captain, the Domovoi, and the Goblin Prince. Two more Goblin varieties serve as the boss of Rydia's Challenge Dungeon: the Boss Gobby, supported by three Minion Gobbies. Goblins can appear alongside Domovoi, or with Basilisks, Sword Rats, or Tiny Mages. They may also be called into battle by Summoners, which can be encountered in Kain's Challenge Dungeon, or in the Cave of Eblan in the final chapter.
The Goblin's item drop table is the same as in the original Final Fantasy IV, and its summon likewise behaves identically. Despite being available in nearly every tale, the Goblin summon can still only be taught to Rydia. The summon may also be dropped by the Goblin Prince in the final chapter.
In Final Fantasy IV: The Complete Collection and Ceodore's Tale in the 3D remake, there are two separate Goblin entries in the bestiary. The second entry is for the Goblins that appear in the tutorial battle where Biggs and Wedge teach Ceodore about Bands.
Final Fantasy IV -Interlude-[edit]
In Final Fantasy IV -Interlude-, Goblins behave the same as in their appearance in Final Fantasy IV. They are found on the world map in the areas surrounding Damcyan and Fabul. Due to the higher levels the party starts at compared to the original game, they pose even less of a threat. Goblins have two stronger variants, the Goblin Captain and the Domovoi.
The Goblin's item drop table is identical to that of the original Final Fantasy IV. The Goblin summon can be taught to the impostor Rydia, and behaves identically to its appearance in the original game. The real Rydia does not have access to the spell.
Stats[edit]
#001 | Goblin | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
HP | 8 | Attack | 4 | Accuracy | 2 | Defense | 4 | ||||
Agility | 3 | Intelligence | 1 | Evasion | 6 | Magic Defense | 16 | ||||
Spells | N/A | Weakness | N/A | Resistance | N/A | Type | N/A | ||||
Gil | 6 | EXP | 6 | Treasure | N/A | ||||||
Location(s) | World Map, Chaos Shrine |
Final Fantasy II stats | ||||||||
---|---|---|---|---|---|---|---|---|
Rank | HP | MP | Attack | Accuracy | Defense | Evasion | Magic Defense | Gil |
1 | 6 | 0 | 4 | 1–50% | 0 | 0 | 1–50% | 9–75 (remakes) 6–50 (NES/Origins) |
Treasure | Weakness | Resistance | Absorbs | |||||
None | None | None | None |
Final Fantasy IV stats | ||||||||
---|---|---|---|---|---|---|---|---|
HP | Strength | Defense | Magic | Magic Defense | Gil | EXP | Type | Treasure |
6 | 19 | 0 | 0 | 0 | 5 | 28 | — | Potion, Tent, Hourglass, Goblin (summon) |
Weakness | Resistance | Absorbs | ||||||
None | None | None |
[edit]
- 2D versions
- 3D remake
- The Complete Collection
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | ゴブリン Goburin |
Goblin |
Spanish | Duende | Duende |
French | Gobelin Janjan* |
Goblin |
German | Goblin Gift Zwerg* |
Goblin Poison Dwarf |
Italian | Goblin | Goblin |
Portuguese | Duende | Duende |
Russian | Гоблин Goblin |
Goblin |
Korean | 고블린 Gobeullin |
Goblin |
Chinese | 妖精 Yāojīng |
Sprite |
Thai | ก็อบลิน Koplin |
Goblin |
References[edit]
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