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Narshe

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Narshe
Magitek Terra in Narshe FFVI SNES.png
Terra in her Magitek Armor in Narshe at the start of Final Fantasy VI (Super Nintendo version).
ナルシェ
Narushe
Game appearance(s) Final Fantasy VI
Type Town
Inhabitants Arvis
Unique area(s) Adventuring School

Narshe is a coal-mining town situated in the snowy mountains in Final Fantasy VI. It is the starting location, and the party visits Narshe a few times during their adventure. Narshe is surrounded by a network of mines called the Narshe Mines, and north of the town is Narshe Cliffs, which overlooks a large frozen canyon.

History[edit]

The Guards prohibit Terra from entering Narshe in the original Super Nintendo version

At the start of Final Fantasy VI, miners at Narshe unearth a frozen Esper. This gets the attention of the Gestahlian Empire, who sends out Biggs and Wedge as well as Terra, who is under their mind control, to retrieve the Esper. All three of them walk around in Magitek Armor. The three of them break into town and defeat every Guard and Silver Lobo in their path with ease. Just before the party can enter Narshe Mines, the guards send out two Megalodoths to attack them, but they are also defeated. The group fails to capture the Esper, which kills Biggs and Wedge but frees Terra by destroying the Slave Crown that controlled her. Both Arvis and Locke help Terra escape from the mines and then Narshe itself.

Following the events of South Figaro and the Lete River, the party splits into three groups, each going on a separate quest. All three quests end in Narshe. During a part of Terra's quest, she tries to enter Narshe with Edgar and Banon to discuss with Arvis about the possibility of Narshe joining forces with the Returners. The guards recognize Terra from when she raided Narshe, so they do not allow her to enter. Instead, the group opens a nearby rock wall to take a long, hidden shortcut through the mines and walk across short bridges hanging from Narshe's buildings before entering Arvis's house. There, Arvis tells them that he was unable to convince the rest of Narshe to side with the Returners. However, he does mention that everyone in Narshe went slightly berserk when the Esper was discovered. This marks the end of Terra's quest.

At the end of Locke's quest, he and Celes also arrive at Narshe. Locke informs everyone that Kefka and his Imperial forces are on their way to steal the Esper from Narshe Cliffs. Initially the Narshe Elder was hesitant in accepting help from the Returners, but found that the current situation left him no choice. Once all three groups reunite, they, the Narshe Elder, and Narshe's guards all go to Narshe Cliffs, where they manage to fight off the Imperial forces.

Later, Narshe's forces join both the Returners and Figaro's forces to plan an attack on Vector. Even with their powers combined, the forces are not strong enough to put their plan into action. Because Terra is half-Esper, she is asked to open the gate to the Esper World and ask the Espers for help. However, when the gateway is opened, the Espers end up destroying Vector, which is then occupied by guards from both Narshe and Figaro.

Optionally, after the party has obtained the Blackjack, there is an event in which they can go into a treasure room in a house on the east side of Narshe. There they can find Lone Wolf, who stole something from the previously-locked treasure chest. The party chases him in Narshe Mines to Narshe Cliffs. There, Lone Wolf is holding Mog hostage. Mog kicks himself and Lone Wolf to opposite side of the cliff. The party is given a choice to either rescue Mog or the Gold Hairpin, which was the item that Lone Wolf stole from the locked treasure chest.

In the World of Ruin, Narshe has been occupied by several enemies, and is no longer inhabited by its original citizens. Most of the buildings are locked except for Arvis's house, the Elder's house, Adventuring School, and the Armor Shop. The other buildings can only be unlocked by Locke.

Items[edit]

This list does not include the few items found in the Adventuring School.

Name Location
5,000 gil In the old man's house, found in the south treasure chest
Earring In the old man's house, found in the rightmost treasure chest of the middle row.
Elixir x2 Found in Arvis's house and the Elder's house respectively.
Hyper Wrist In the old man's house, found in the leftmost treasure chest of the top row.
Reflect Ring In the old man's house, found in the rightmost treasure chest of the top row.
Sleeping Bag x2 Two are automatically obtained in Arvis's house after Terra wakes up.
Thief's Bracer In the old man's house, found in the middle treasure chest of the top row.
Thief's Knife In the old man's house, found in the leftmost treasure chest of the middle row.
World of Ruin
Cursed Shield To obtain this item, Locke must unlock the door to the unoccupied house above the Relic Shop. In the basement, there is a man in his bed who will give the party the Cursed Shield.
Ragnarok (magicite or sword) To obtain this item, the party must go into the back room of the Weapon Shop and talk to the shop owner. He allows them to take the Ragnarok either as a sword or a magicite. Neither can be exchanged for the other.

Places[edit]

  • Adventuring School: This place has classes that teach various gameplay and battle information
  • Arvis's House: As directly stated by the name, this is where Arvis lives.
  • Elder's House: This is where the Narshe Elder lives.
  • Inn: Costs 200 to stay at for one night.
  • Old man's house: A house with many treasure chests on the bottom floor. One of them is locked, but Lone Wolf later steals from it.
  • Unoccupied house: A house found above the Relic Shop.

Shops[edit]

The shop inventories change once the party has obtained the Blackjack.

Before acquiring the Blackjack
Name Location
Potion 50 gil
Hi-Potion 300 gil
Ether 1,500 gil
Phoenix Down 500 gil
Gold Needle 200 gil
Sleeping Bag 500 gil
Tent 1,200 gil
Smoke Bomb 300 gil
Name Location
Air Knife 950 gil
Great Sword 800 gil
Mythril Spear 800 gil
Kotetsu 800 gil
Mythril Claw 800 gil
Chain Flail 2,000 gil
Moonring Blade 2,500 gil
Name Location
Mythril Shield 1,200 gil
Magus Hat 600 gil
Bandana 900 gil
Iron Helmet 1,000 gil
Silk Robe 600 gil
Iron Armor 700 gil
Name Location
Barrier Ring 500 gil
Mythril Glove 700 gil
Jeweled Ring 1,000 gil
Knight's Code 1,000 gil
Sprint Shoes 1,500 gil
Fairy Ring 1,500 gil
After acquiring the Blackjack
Name Location
Hi-Potion 300 gil
Ether 1,500 gil
Phoenix Down 500 gil
Green Cherry 150 gil
Tent 1,200 gil
Flame Scroll 500 gil
Water Scroll 500 gil
Lightning Scroll 500 gil
Name Location
Sakura 3,200 gil
Trident 1,700 gil
Poison Rod 1,500 gil
Morning Star 5,000 gil
Boomerang 4,500 gil
Hawkeye 6,000 gil
Name Location
Golden Shield 2,500 gil
Mythril Helm 2,000 gil
Priest's Miter 3,000 gil
Green Beret 3,000 gil
Tiara 3,000 gil
Golden Helmet 4,000 gil
Mythril Mail 3,500 gil
Power Sash 5,000 gil
Name Location
Sniper Eye 3,000 gil
Black Belt 5,000 gil
Earrings 5,000 gil
Reflect Ring 6,000 gil
Hermes Sandals 7,000 gil
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