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Terra in her Magitek Armor in Narshe at the start of Final Fantasy VI (Super Nintendo version).
|Game appearance(s)||Final Fantasy VI|
|Unique area(s)||Adventuring School|
Narshe is a coal-mining town situated in the snowy mountains in Final Fantasy VI. It is the starting location, and the party visits Narshe a few times during their adventure. Narshe is surrounded by a network of mines called the Narshe Mines, and north of the town is Narshe Cliffs, which overlooks a large frozen canyon.
At the start of Final Fantasy VI, miners at Narshe unearth a frozen Esper. This gets the attention of the Gestahlian Empire, who sends out Biggs and Wedge as well as Terra, who is under their mind control, to retrieve the Esper. All three of them walk around in Magitek Armor. The three of them break into town and defeat every Guard and Silver Lobo in their path with ease. Just before the party can enter Narshe Mines, the guards send out two Megalodoths to attack them, but they are also defeated. The group fails to capture the Esper, which kills Biggs and Wedge but frees Terra by destroying the Slave Crown that controlled her. Both Arvis and Locke help Terra escape from the mines and then Narshe itself.
Following the events of South Figaro and the Lete River, the party splits into three groups, each going on a separate quest. All three quests end in Narshe. During a part of Terra's quest, she tries to enter Narshe with Edgar and Banon to discuss with Arvis about the possibility of Narshe joining forces with the Returners. The guards recognize Terra from when she raided Narshe, so they do not allow her to enter. Instead, the group opens a nearby rock wall to take a long, hidden shortcut through the mines and walk across short bridges hanging from Narshe's buildings before entering Arvis's house. There, Arvis tells them that he was unable to convince the rest of Narshe to side with the Returners. However, he does mention that everyone in Narshe went slightly berserk when the Esper was discovered. This marks the end of Terra's quest.
At the end of Locke's quest, he and Celes also arrive at Narshe. Locke informs everyone that Kefka and his Imperial forces are on their way to steal the Esper from Narshe Cliffs. Initially the Narshe Elder was hesitant in accepting help from the Returners, but found that the current situation left him no choice. Once all three groups reunite, they, the Narshe Elder, and Narshe's guards all go to Narshe Cliffs, where they manage to fight off the Imperial forces.
Later, Narshe's forces join both the Returners and Figaro's forces to plan an attack on Vector. Even with their powers combined, the forces are not strong enough to put their plan into action. Because Terra is half-Esper, she is asked to open the gate to the Esper World and ask the Espers for help. However, when the gateway is opened, the Espers end up destroying Vector, which is then occupied by guards from both Narshe and Figaro.
Optionally, after the party has obtained the Blackjack, there is an event in which they can go into a treasure room in a house on the east side of Narshe. There they can find Lone Wolf, who stole something from the previously-locked treasure chest. The party chases him in Narshe Mines to Narshe Cliffs. There, Lone Wolf is holding Mog hostage. Mog kicks himself and Lone Wolf to opposite side of the cliff. The party is given a choice to either rescue Mog or the Gold Hairpin, which was the item that Lone Wolf stole from the locked treasure chest.
In the World of Ruin, Narshe has been occupied by several enemies, and is no longer inhabited by its original citizens. Most of the buildings are locked except for Arvis's house, the Elder's house, Adventuring School, and the Armor Shop. The other buildings can only be unlocked by Locke.
This list does not include the few items found in the Adventuring School.
|5,000 gil||In the old man's house, found in the south treasure chest|
|Earring||In the old man's house, found in the rightmost treasure chest of the middle row.|
|Elixir x2||Found in Arvis's house and the Elder's house respectively.|
|Hyper Wrist||In the old man's house, found in the leftmost treasure chest of the top row.|
|Reflect Ring||In the old man's house, found in the rightmost treasure chest of the top row.|
|Sleeping Bag x2||Two are automatically obtained in Arvis's house after Terra wakes up.|
|Thief's Bracer||In the old man's house, found in the middle treasure chest of the top row.|
|Thief's Knife||In the old man's house, found in the leftmost treasure chest of the middle row.|
|World of Ruin|
|Cursed Shield||To obtain this item, Locke must unlock the door to the unoccupied house above the Relic Shop. In the basement, there is a man in his bed who will give the party the Cursed Shield.|
|Ragnarok (magicite or sword)||To obtain this item, the party must go into the back room of the Weapon Shop and talk to the shop owner. He allows them to take the Ragnarok either as a sword or a magicite. Neither can be exchanged for the other.|
- Adventuring School: This place has classes that teach various gameplay and battle information
- Arvis's House: As directly stated by the name, this is where Arvis lives.
- Elder's House: This is where the Narshe Elder lives.
- Inn: Costs 200 to stay at for one night.
- Old man's house: A house with many treasure chests on the bottom floor. One of them is locked, but Lone Wolf later steals from it.
- Unoccupied house: A house found above the Relic Shop.
The shop inventories change once the party has obtained the Blackjack.
- Before acquiring the Blackjack
|Phoenix Down||500 gil|
|Gold Needle||200 gil|
|Sleeping Bag||500 gil|
|Smoke Bomb||300 gil|
|Air Knife||950 gil|
|Great Sword||800 gil|
|Mythril Spear||800 gil|
|Mythril Claw||800 gil|
|Chain Flail||2,000 gil|
|Moonring Blade||2,500 gil|
|Mythril Shield||1,200 gil|
|Magus Hat||600 gil|
|Iron Helmet||1,000 gil|
|Silk Robe||600 gil|
|Iron Armor||700 gil|
- After acquiring the Blackjack
|Phoenix Down||500 gil|
|Green Cherry||150 gil|
|Flame Scroll||500 gil|
|Water Scroll||500 gil|
|Lightning Scroll||500 gil|
|Poison Rod||1,500 gil|
|Morning Star||5,000 gil|
|Golden Shield||2,500 gil|
|Mythril Helm||2,000 gil|
|Priest's Miter||3,000 gil|
|Green Beret||3,000 gil|
|Golden Helmet||4,000 gil|
|Mythril Mail||3,500 gil|
|Power Sash||5,000 gil|
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