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Difference between revisions of "Sanctuary"
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'''Sanctuaries''' are sacred locations that appear in both ''[[Final Fantasy]]'' and ''[[Final Fantasy II]]''. Their purpose is to revive [[KO]]'d [[party]] members. Sanctuaries do not appear in later games, | '''Sanctuaries''' are sacred locations that appear in both ''[[Final Fantasy]]'' and ''[[Final Fantasy II]]''. Their purpose is to revive [[KO]]'d [[party]] members. Sanctuaries do not appear in later games, likely because of [[Phoenix Down]]s, which are items that revive KO'd party members, and Inns becoming capable of reviving party members themselves. | ||
==Game appearances== | ==Game appearances== | ||
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In ''Final Fantasy'', there is a Sanctuary in nearly every town, except [[Melmond]] and [[Lufenia]]. When the [[Warriors of Light]] pay a small fee to the Sanctuary priest, he summons two angels to revive the fallen members, each having 1 [[HP]] after being revived. The service fee is different for every Sanctuary, and ones in later towns are more expensive. | In ''Final Fantasy'', there is a Sanctuary in nearly every town, except [[Melmond]] and [[Lufenia]]. When the [[Warriors of Light]] pay a small fee to the Sanctuary priest, he summons two angels to revive the fallen members, each having 1 [[HP]] after being revived. The service fee is different for every Sanctuary, and ones in later towns are more expensive. | ||
{|class=" | {|class="table" | ||
|-style="background:{{FFcolor}}" | |||
!Town | !Town | ||
!Cost (in gil) | !Cost (in gil) | ||
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|} | |} | ||
In the original [[Nintendo Entertainment System]] release, Sanctuaries are instead clinics, formatted in game as '''CLINIC'''. This was changed from the Famicom version, in which they are churches, because of Nintendo of America's censorship policies at the time. | In the original [[Nintendo Entertainment System]] release, Sanctuaries are instead clinics, formatted in game as '''CLINIC'''. This was changed from the Famicom version, in which they are churches, because of Nintendo of America's censorship policies at the time. In the [[List of Final Fantasy pre-release and unused content|English prototype]], they are named '''CHURCH'''. | ||
===''Final Fantasy II''=== | ===''Final Fantasy II''=== | ||
In ''Final Fantasy II'', every Sanctuary instead has a goddess statue, which can heal defeated party members for free. There | In ''Final Fantasy II'', every Sanctuary instead has a goddess statue, which can heal defeated party members for free. There are seven towns with a Sanctuary: | ||
*[[Altair]] | *[[Altair]] |
Latest revision as of 14:18, October 5, 2023
Sanctuaries are sacred locations that appear in both Final Fantasy and Final Fantasy II. Their purpose is to revive KO'd party members. Sanctuaries do not appear in later games, likely because of Phoenix Downs, which are items that revive KO'd party members, and Inns becoming capable of reviving party members themselves.
Game appearances[edit]
Final Fantasy[edit]
In Final Fantasy, there is a Sanctuary in nearly every town, except Melmond and Lufenia. When the Warriors of Light pay a small fee to the Sanctuary priest, he summons two angels to revive the fallen members, each having 1 HP after being revived. The service fee is different for every Sanctuary, and ones in later towns are more expensive.
Town | Cost (in gil) |
---|---|
Cornelia | 40 gil |
Pravoka | 80 gil |
Elfheim | 200 gil |
Crescent Lake | 400 gil |
Gaia | 750 gil |
Onrac |
In the original Nintendo Entertainment System release, Sanctuaries are instead clinics, formatted in game as CLINIC. This was changed from the Famicom version, in which they are churches, because of Nintendo of America's censorship policies at the time. In the English prototype, they are named CHURCH.
Final Fantasy II[edit]
In Final Fantasy II, every Sanctuary instead has a goddess statue, which can heal defeated party members for free. There are seven towns with a Sanctuary: