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Elfheim
Elfheim | |
---|---|
Elfheim in the Final Fantasy I & II: Dawn of Souls remake | |
エルフの国 Erufu no kuni | |
Game appearance(s) | Final Fantasy |
Type | Town |
Greater location | World A |
Inhabitants | Elves, Elf Prince |
Unique area(s) | Elven Castle |
Unique item(s) | Mystic Key |
Elfheim, originally named Elfland, also formatted ElfLand[1], in the Nintendo Entertainment System version, is one of the towns in Final Fantasy. It is one of the earliest accessible towns, after Cornelia, and is where the elves live. The place is ruled by a royal family, who live in the Elven Castle, which is located directly north of Elfheim.
Elfheim takes place at a peaceful grassland. It has two Black Magic Shops and two White Magic Shops, and each of them sell level-3 and level-4 magic spells respectively. As with other towns, there is an Item Shop, a Weapon Shop, an Armor Shop, an Inn, and a Sanctuary.
Prior to the game's events, the Elf Prince was put into an eternal slumber by Astos. The Warriors of Light are tasked to find something to awaken the Elf Prince. The Jolt Tonic from Matoya can awaken the Elf Prince. Once he is awoken, the Elf Prince gives the Mystic Key to the warriors.
The location is notable for its leftmost tombstone which, depending on the version and language, references either Link or Erdrick, the main protagonists of their respective series, The Legend of Zelda and Dragon Quest. The character mentioned depends on the version or, in some cases, the localization. In nearly every version, including the original Famicom release, the tombstone reads "Here Lies Link." In the original NES version, the tombstone reads "Here lies Erdrick. 837 – 866. R. I. P.". In the European Final Fantasy Origins release, it reads "May Erdrick rest in peace", or "May Link rest in peace" in the North American release.
Enemies surrounding Elfheim[edit]
PSP sprite | Name | HP | Gil | Exp |
---|---|---|---|---|
Cobra | 56 | 50 | 123 | |
Ghast | 56 | 117 | 117 | |
Gigas Worm | 56 | 15 | 63 | |
Goblin Guard | 16 | 18 | 17 | |
Ogre | 100 | 195 | 195 | |
Ogre Chief | 132 | 300 | 282 | |
Tarantula | 64 | 50 | 141 | |
Warg Wolf | 72 | 22 | 93 | |
Werewolf | 68 | 67 | 135 | |
Wolf | 20 | 6 | 24 |
Shops[edit]
Weapon | Price | Attack | Accuracy | Classes |
---|---|---|---|---|
Crosier | 160 gil (Easy Mode) 200 gil (Normal Mode) |
14 | 10 | Warrior, Knight, Ninja, Monk, Master |
Dagger | 140 gil (Easy Mode) 175 gil (Normal Mode) |
7 | 10 | Warrior, Knight, Red Mage, Red Wizard, Thief, Ninja, Black Mage, White Mage |
Iron Nanchaku | 160 gil (Easy Mode) 200 gil (Normal Mode) |
16 | 0 | Ninja, Monk, Master |
Saber | 360 gil (Easy Mode) 450 gil (Normal Mode) |
13 | 5 | Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard |
Armor | Price | Defense | Weight | Classes |
---|---|---|---|---|
Copper Armlet | 800 gil (Easy Mode) 1,000 gil (Normal Mode) |
4 | 1 | All classes |
Helm | 80 gil (Easy Mode) 100 gil (Normal Mode) |
3 | 3 | Warrior, Knight, Ninja |
Iron Armor | 640 gil (Easy Mode) 800 gil (Normal Mode) |
24 | 23 | Warrior, Knight, Ninja |
Iron Shield | 80 gil (Easy Mode) 100 gil (Normal Mode) |
4 | 0 | Warrior, Knight, Ninja |
Leather Cap | 65 gil (Easy Mode) 80 gil (Normal Mode) |
1 | 1 | All classes |
Item | Price | Effect |
---|---|---|
Antidote | 50 gil (Easy Mode) 75 gil (Normal Mode) |
Cures poison |
Cottage (PS1 only) |
2,000 gil (Easy Mode) 3,000 (Normal Mode) |
Fully restores the party's HP and MP. Only usable from the world map. |
Echo Grass (GBA–onward only) |
50 gil | Cures silence |
Gold Needle | 500 gil (Easy Mode) 800 gil (Normal Mode) |
Cures stone |
Potion | 40 gil (Easy Mode) 60 gil (Normal Mode) |
Restores 50 HP |
Tent | 160 gil (Easy Mode) 200 gil (Normal Mode) |
Partially restores the party's HP and MP. Only usable from the world map. |
Spell | Price | Class | Effect |
---|---|---|---|
Cura | 1,000 gil (Easy Mode) 1,500 gil (Normal Mode) |
Knight, Red Mage, Red Wizard, White Mage, White Wizard |
Restores HP to one ally |
Diara | White Mage, White Wizard | Deals damage to all undead enemies | |
Heal | White Mage, White Wizard | Restores some HP to the whole party | |
NulBlaze | Knight, Red Mage, Red Wizard, White Mage, White Wizard |
Reduces fire damage by half |
Spell | Price | Class | Effect |
---|---|---|---|
Fira | 1,000 gil (Easy Mode) 1,500 gil (Normal Mode) |
Knight, Red Mage, Red Wizard, White Mage, White Wizard |
Deals fire damage to all enemies |
Focara | Lowers evasion of all enemies | ||
Hold | Paralyzes an enemy | ||
Thundara | Deals lightning damage to all enemies |
Spell | Price | Class | Effect |
---|---|---|---|
Fear | 2,500 gil (Easy Mode) 4,000 gil (Normal Mode) |
White Mage, White Wizard | Scares all enemies away |
NulFrost | Red Mage, Red Wizard, White Mage, White Wizard |
Reduces ice damage by half | |
Poisona | Red Mage, Red Wizard, White Mage, White Wizard |
Cures poison | |
Vox | Red Wizard, White Mage, White Wizard | Cures silence |
Spell | Price | Class | Effect |
---|---|---|---|
Blizzara | 2,500 gil (Easy Mode) 4,000 gil (Normal Mode) |
Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard |
Deals ice damage to all enemies |
Confuse | Causes enemies to turn against each other | ||
Haste | Doubles an ally's number of attacks | ||
Sleepra | Deals lightning damage to all enemies |
References[edit]
- ^ Final Fantasy (Nintendo Entertainment System) manual, page 50.