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Job
Subscript text
This article uses content from Wikipedia (view authors), and falls under the compatible Creative Commons license. |
Jobs, also known as Classes or job classes, are roles assigned to playable characters that determine the character's proficiencies. They are a core feature of many Final Fantasy games. Jobs can be loosely categorized into physical Jobs, which specialize in using weapons and techniques; magical Jobs, which are proficient in magic; and mixed Jobs, which combine elements of both Jobs in addition to other special abilities.
Many Final Fantasy installments deviate from the Job system by allowing flexibility in character growth, or featuring pre-determined Jobs. In Final Fantasy VI, Final Fantasy VII, and Final Fantasy VIII, for example, characters begin with equipment and attack proficiencies similar to character Jobs, but the player can allocate magic and statistical bonuses. Job Job representatives also appear as unlockable characters in Mario Hoops 3-on-3 and Mario Sports Mix and as enemies in Kingdom Hearts II.
History[edit]
Final Fantasy[edit]
In Final Fantasy, the player allocates permanent Job selections to the four playable characters at the beginning of the game. Each of the six starting Jobs can be upgraded to a corresponding advanced Job midway through the game.
Final Fantasy III[edit]
In Final Fantasy III, the player is given the ability to change a character's Job, as well as acquire new and advanced Jobs.
Final Fantasy IV[edit]
Final Fantasy IV introduced characters already locked into a Job; abilities related to the character's Job are learned as the character gains experience points. The only exception to this is Cecil, who changes Job from a Dark Knight to a Paladin for story reasons. While Jobs are not part of the game mechanics, they are part of the setting; the playable characters include a White Mage, a Dragoon and a Dark Knight, and the town of Mysidia is populated mostly by Black and White Mages.
Final Fantasy V[edit]
Final Fantasy V returned to the system used in Final Fantasy III, allowing players to change a character's Job and acquire new and advanced Jobs. Furthermore, Final Fantasy V added ability slots, allowing a character with one Job to use abilities learned with another Job.
Final Fantasy VI[edit]
In Final Fantasy VI, each playable character has a locked Job from the beginning of the game, and a signature command, such as Dance, Steal, or Lore. The one exception is Gogo, a Mime who can choose its commands from any the party can use. The magicite system lets every character learn almost every magic and summoning spells.
Final Fantasy VII[edit]
In Final Fantasy VII, characters were designed around traditional Jobs which affect base stats, stat growth and weapon type of the character (ex: Tifa was designed around the Monk Job, giving her strong physical stats, low HP growth and hand to hand weapons). Due to the materia system letting the player assign any magic or special command (ex: Steal, Mimic) to any character, they can all be customised to play the same in battle; nevertheless, each character is differentiated by their stats and unique limit breaks.
Final Fantasy VIII[edit]
Final Fantasy VIII adopted a similar system as Final Fantasy VII, Although here it is linked the development of the game's Summoned Monsters (called Guardian Forces), by choosing which abilities they learn through combat and boosting character stats, damage and resistances by equipping spells to those abilities through a system called Junctioning.
Final Fantasy IX[edit]
In Final Fantasy IX, characters have predetermined "dormant abilities" similar to Final Fantasy IV; however, the characters in Final Fantasy IX learn abilities by wearing equipment instead of gaining levels.
Final Fantasy X[edit]
Final Fantasy X introduced the Sphere Grid. Characters began at certain areas of the grid, which represent traditional character Jobs by their statistical bonuses and abilities. Character Jobs were re-introduced in Final Fantasy X-2 as "dresspheres"; these Jobs are gradually acquired and can be changed at any point, including battle mode.
Final Fantasy XI[edit]
In Final Fantasy XI, Jobs have certain unique implementations that more closely follow MMORPG convention. A player can equip a secondary job, called a subjob, and have half the abilities of that Job. Extensive backstories are often given to the games' job Jobs to add to the setting's lore.
Final Fantasy XII[edit]
In Final Fantasy XII, abilities are unlocked through the "License Board" system, which allows the player to mold characters into anything, without restriction of traditional Jobs. In the international version and in Final Fantasy XII: Revenant Wings, the growth system is modified to have more clearly defined Jobs.
Final Fantasy XIII[edit]
In Final Fantasy XIII, characters can switch Job mid-battle and in the field, utilizing the Paradigm system. Final Fantasy XIII-2, in addition to Serah Farron and Noel Kreiss using a modified Paradigm system from the prior game, players can recruit monsters into their Paradigm Pack, where they fight along the player characters in battle in one of the Paradigm roles. Lightning Returns: Final Fantasy XIII uses the Schema system, where the player assigns and customizes three Schemata to use in battle.
Final Fantasy XIV[edit]
In Final Fantasy XIV, player Jobs vary by what weapon they are wielding (i.e. wielding a sword turns that player into a Gladiator, while wielding knuckles turns the player into a Pugilist etc.). Additionally, abilities learned from other Jobs may be junctioned onto the player's current Job (i.e. a Pugilist may use Red Lotus from the Gladiator Job)
Final Fantasy Tactics series[edit]
In Final Fantasy Tactics and Final Fantasy Tactics Advance, Jobs are chosen by the player from one of several starting Jobs; however, characters must meet prerequisites before changing Jobs.
Final Fantasy: The 4 Heroes of Light[edit]
In Final Fantasy: The 4 Heroes of Light all characters can use any piece of equipment or magic spell available at one point in time. However, equipping a different crown alters a character's battle performance to a certain extent, raising the power of some weapons, spells and abilities and decreasing those of others, as well as providing special abilities unique to that crown, so the concept of Jobs can still be used in this case.
List of recurring Jobs[edit]
Physical Jobs[edit]
- Warrior
- Monk
- Samurai
- Dragoon
- Thief
- Ninja
- Dark Knight
- Paladin
- Hunter
- Viking
- Berserker
- Mystic Knight
- Onion Knight
- Machinist
- Freelancer
- Gunner
Magical Jobs[edit]
- Black Mage
- White Mage
- Devout
- Magus
- Summoner
- Time Mage
- Scholar
- Green Mage
- Sage
- Alchemist
Mixed Jobs[edit]
- Red Mage
- Blue Mage
- Geomancer
- Bard
- Beastmaster
- Dancer
- Gambler
- Mime
- Puppet Master
- Memorist
Summary table[edit]
The following table summarizes the names of the Jobs in the various Final Fantasy video games. The columns are sorted from pure physical (Fighting) Jobs on the left to pure magical (Healing) Jobs to the right. Since Jobs names can vary slightly between different versions of the same video game, the version where names are taken from is written under the video game title in the first column.
Game | Number | Physical Jobs | Physical Jobs with Magic | Mixed Jobs | Offensive Magic Jobs | Mixed Magic Jobs | Healing Magic Jobs |
---|---|---|---|---|---|---|---|
Final Fantasy (NES) |
12 | Fighter Black Belt Thief Master |
Knight Ninja |
Red Mage Red Wizard |
Black Mage Black Wizard |
White Mage White Wizard | |
Final Fantasy II | 0 | (Josef) (Ricard) |
- | (Firion) (Maria) (Guy) (Leon) (Gordon) (Leila) (Scott) |
- | - | (Minwu) |
Final Fantasy III | 23 | Freelancer Warrior Monk Thief Dragoon Black Belt Viking Ninja |
Knight Ranger Dark Knight |
Red Mage Scholar Onion Knight |
Black Mage Evoker Geomancer Magus Summoner |
Bard Sage |
White Mage Devout |
Final Fantasy IV | 12 | Cecil (Dark Knight) Kain (Dragoon) Yang (Monk) Cid (Engineer) |
Cecil (Paladin) Edge (Ninja) |
Edward (Bard) | Palom (Black Mage) Rydia (Summoner) |
Tellah (Sage) FuSoYa (Lunarian) |
Rosa & Porom (White Mage) |
Final Fantasy V | 26 | Monk Knight Thief Berserker Ninja Samurai Dragoon Gladiator Cannoneer |
Mystic Knight Ranger Dancer Chemist |
Red Mage Blue Mage Beastmaster Mime |
Black Mage Summoner Geomancer Necromancer |
Time Mage Oracle |
White Mage Bard |
Final Fantasy VI | 14 | Locke (Thief) Edgar (Machinist) Sabin (Monk) Shadow (Ninja) Cyan (Samurai) Umaro (Berserker) |
Celes (Rune Knight) Setzer (Gambler) Mog (Dancer) Gau (Beastmaster) |
Terra (Magitek Elite) Gogo (Mime) |
Strago (Blue Mage) |
Relm (Pictomancer) | |
Final Fantasy VII | 9 | Tifa (Monk) Barret (Gunner/Warrior) Cid (Dragoon/Machinist) Vincent (Gunner/Berserker) |
Cloud (Mystic Knight) Yuffie (Ninja/Thief) |
Red XIII (Beast) Cait Sith (Gambler) |
Aeris (White Mage) | - | |
Final Fantasy VIII | 11 | Squall (Warrior) Zell (Monk) Irvine (Gunner) Laguna (Machinist) Kiros (Ninja) Ward (Dragoon) |
Seifer (Mystic Knight) | Rinoa (Beastmaster/Berserker) | Edea (Black Mage) | Quistis (Blue Mage) Selphie (Sage/Gambler) |
- |
Final Fantasy IX | 8 | Zidane (Thief) Steiner (Knight/Mystic Knight) Amarant (Monk/Ninja) |
Freya (Dragoon) | - | Vivi (Black Mage) | Quina (Blue Mage) Garnet/Dagger (Summoner/White Mage) |
Eiko (White Mage/Summoner) |
Final Fantasy X | 7 | Wakka (Hunter/Gambler) Rikku (Thief/Chemist) |
Auron (Samurai) | Tidus (Warrior/Time Mage) Kimahri (Dragoon/Blue Mage) |
Lulu (Black Mage) | Yuna (White Mage/Summoner) | - |
Final Fantasy X-2 | 17 | Alchemist Berserker Gunner Samurai Thief Warrior |
Dark Knight Machina Maw |
Full Throttle Gun Mage Lady Luck Trainer Mascot |
Black Mage | Floral Fallal | White Mage |
Final Fantasy XI | 22 | Warrior Monk Thief Ranger Beastmaster Samurai Dragoon |
Paladin Dark Knight Ninja Puppetmaster Dancer Rune Fencer |
Red Mage Bard Blue Mage Corsair |
Black Mage | Summoner Scholar Geomancer |
White Mage |
Final Fantasy XII International Zodiac Job System only |
12 | Archer Berserker (called Breaker) Samurai (called Mononofu) Ninja (called Shikari) |
Knight Machinist Monk Ulhan (Dragoon/Dark Knight) |
Red Mage | Black Mage | Time Mage | White Mage |
Final Fantasy XIII | 6 | - | Commando | Sentinel | Ravager | Synergist Saboteur |
Medic |
Final Fantasy XIV | 29 | Gladiator Marauder Warrior Lancer Dragoon Pugilist Monk Rogue Samurai Gunbreaker |
Paladin Ninja Dark Knight Reaper |
Archer Bard Machinist Dancer |
Black Mage Summoner Blue Mage |
Thaumaturge Arcanist Red Mage Sage |
Conjurer White Mage Scholar Astrologian |
Final Fantasy Tactics | - | - | - | - | - | - | - |
Final Fantasy Tactics Advance | - | - | - | - | - | - | - |
Final Fantasy Dimensions | 18 | Monk Ranger Thief Warrior |
Dark Knight Dragoon Ninja Paladin |
Bard Dancer Memorist Jobless Red Mage |
Black Mage Magus Summoner |
- | Seer White Mage |
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Game mechanics |
---|
Management |
Dungeons • Gameplay modes (Difficulty · New Game +) • Gold • Shop • Save |
Battle and story |
Arena • Battle (Boss · Fixed encounter · Random encounter) • Chapter • Quest (Sidequest) • Treasure chest (Hidden treasure) |
Stats |
Hit Points (HP) • Magic Points (MP) • Agility (Agi) • Vitality (Vit) • Mind • Strength (Str) • Intelligence (Int) • Dexterity (Dex) • Weapon & Armor Proficiency • Class (Class change) |
Commands |
Attack • Auto-Battle • Dance/Sing • Death • Inventory (Equipment) • Abilities/Skills • Status effect • Talk • Limit Break • Summon |
Calculations |
Avoid • Critical hit • Element |