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''Chocobo Racing'' was later re-released for Japan's ''[[Chocobo Collection]]'' compilation, alongside ''[[Chocobo Stallion]]'' and ''[[Dice de Chocobo]]''. On December 20, 2001, ''Chocobo Racing'' was re-released individually as part of the PSone Books series.
''Chocobo Racing'' was later re-released for Japan's ''[[Chocobo Collection]]'' compilation, alongside ''[[Chocobo Stallion]]'' and ''[[Dice de Chocobo]]''. On December 20, 2001, ''Chocobo Racing'' was re-released individually as part of the PSone Books series.
==Story==
The story is nine chapters long and is presented in a pop-up book fashion with accompanying full-motion video. To progress through the Story mode, the player only needs to defeat the chapter's respective challenger. Before each chapter begins, the player is given the option of viewing the story or skipping it in favor of racing immediately.
The story opens with chapter one, "Gadgets a go-go," where mechanical inventor Cid presents Chocobo with a pair of [[Jet-Blades]] and offers Chocobo a chance to take a test-run with them on the racetrack behind his lab. After the race, Mog drops in on the pair and asks Cid about the progress of the racing machine he'd commissioned. Cid promises to bring the machine by tomorrow, but later confides to Chocobo he'd forgotten about it. The next day, after presenting the doubtful Mog with his scooter, Chocobo and Mog race. After Chocobo wins, Mog confronts Cid over his vehicle's poor performance, but Cid replies that Chocobo won the race because of the differences in their abilities (i.e., Chocobo's "Dash"). He explains that the secret of Chocobo's "Dash" ability is the Blue Crystal on his leg-ring. Mog mulls over his inferior "Flap" ability and decides he wants a Blue Crystal as well, so Cid recommends that the two go on an adventure to find out the secret of the Blue Crystal.
The two take Cid's advice and head out on a quest to discover the secret behind the so-called Blue Crystal, meeting (and racing) many along the way. When they reach [[Mysidia]], the village of mages, a [[White Mage]] there notices that all the companions have [[Magicite]], which the companions had previously referred to as "Blue Crystals." The companions want to know the legend behind the Magicite shards; the White Mage agrees to tell them on the condition that they race her in the Floating Gardens, with the story as the winner's prize. Upon winning, she tells them of the legend: "There are Magicite Shards scattered all over the world. It used to be one large Magicite Crystal...But people kept fighting each other over it. So the founder of Mysidia, the great magician [[Ming-Wu]], broke the Crystal into eight pieces. He then scattered the shards to the four winds. He did so to assure later restoration of the Magicite Crystal...when all eight pieces are brought together again."
After learning of the legend behind Magicite, the companions continue to search for other racers in possession of the precious crystal. After defeating [[Behemoth]] in a race, the monster joins their ranks, bringing the party's number to eight. The companions then notice that their Magicite shards begin to glow, and Mog is surprised to discover that the Magicite he'd zealously pursued was in his possession the entire time. The convergence of all eight shards of the Magicite crystal fulfills Ming-Wu's prophecy, and the gate to Fantasia, the Land of the [[Espers]], opens. When the companions arrive in Fantasia, they are greeted by [[Bahamut]], King of the Espers. Bahamut decides to test their worth with a final trial, and welcomes their attempts to defeat him in a race. After the race, Bahamut acknowledges the powers of the group. He goes on to rhetorically ask if the companions knew why Ming-Wu broke up the Magicite, and explains that Magicite was cause for warfare among the different races of the world. In the end, Bahamut is pleased with all the companions, noting that [[human]]s, [[moogle]]s, [[chocobo]]s, and monsters all came together in goodwill. In celebration, he decides to leave the portal between the world and Fantasia open, declaring that "Fantasia shall exist in harmony with your world from this day on."
Upon completion of the Story Mode, players are assigned a number of points determined by their performance, with a maximum of one hundred points. Using those points, the player is given the option of creating a racer with customized color and performance. The point value is distributed among five parameters: Max Speed, Acceleration, Grip, Drift, and A.G.S., which determines how fast the racer's ability gauge charges. A maximum of twenty points can be assigned to each of the five racing parameters.
Customized racers can be used in all of the game's modes except for the Story Mode, and only the main characters and Bahamut are open to customization.
===Chapters===
*Chapter 1: Gadgets a go-go
*Chapter 2: Moogling Right Along!
*Chapter 3: A Life in Ruins!
*Chapter 4: The Pleasure is Mine!
*Chapter 5: Mind Your Manor!
*Chapter 6: Crystal Clear!
*Chapter 7: Maybe it's something I ate
*Chapter 8: Won't you be my lava!
*Chapter 9: Final Fantasia
==Gameplay==
In ''Chocobo Racing'', most of the characters ride in go-karts. Other characters fly, drive scooters, ride magic carpets, or even run on their own. There are five different racing modes:
*'''Story Mode:''' Players are guided through the story of ''Chocobo Racing'', which is narrated by Cid, in the form of an onscreen version of a pop-up book. Players who complete the Story Mode are given the chance to create their own racer; completing the Story Mode also unlocks racers.
*'''Versus Mode:''' Two players can race each other on a horizontally split screen, where one player races viewing the top half of the screen and the other player races viewing the bottom half.
*'''GP Mode:''' The Grand Prix mode, the player races computer-controlled opponents in four selected tracks of their choice.
*'''Relay Race Mode:''' The player chooses three racers to compete in a relay match.
*'''Time Attack Mode:''' The player can select any stage and try to beat the fastest time record set there.
===Basic controls===
While racing as any character, the player can accelerate, brake, reverse, activate Magic Stones, or use a "special ability" using the [[game controller]]'s [[analog stick]] and buttons. An additional move is the skid, which is executed by simultaneously braking and accelerating into a turn; as the game's cornering technique, the skid is useful for taking sharp turns quickly. If the player skids too sharply, however, the player's character will spin out. Before the start of any race, the player's character receives a speed boost if the player accelerates at the correct time during the countdown.
===Magic Stones===
[[File:Moogle Chocobo Racing screenshot.png|thumb|Screenshot of Mog equipped with a Doom Stone]]
Magic Stones are scattered throughout each course. While racing as any character, the player can pick up Magic Stones by driving through them; Magic Stones can also be stolen from opponent players by bumping into them. The player can then activate the Magic Stone for some special effect. Activating a Haste Stone, for example, gives the character a short speed boost. In some Magic Stones, the power of the stone increases if more than one of the same Stone is picked up by the player. If the player gathers three Haste Stones, for example, the duration of the Haste spell lasts longer than if the player had one or two Haste Stones. A total to three Magic Stones can be carried at a time. Each Stone is represented by a corresponding symbol on the racetrack, while stones marked with question marks represent random Magic Stones. The list of Magic Stones is as follows:
*'''Haste Stones''', when activated, cast the spell "Haste." Activating one Haste Stone gives the player's character a burst of speed for a short period of time, and the effect is similar to the "Dash" ability. Activating two allocated Haste Stones casts "Haste2," and increases the burst of speed's duration. Activating three allocated Haste Stones casts "Haste3," which further increases the burst of speed's duration.
*'''Fire Stones''', when activated, cast the spell "Fire." Activating one Fire Stone shoots a fireball in a straight line; if the fireball strikes an opponent, it causes the opponent to crash. Activating two allocated Fire Stones casts "Fira," which shoots a homing fireball at the nearest character. Activating three allocated Fire Stones casts "Firaga," which shoots homing fireballs at all of the opponents in the course.
*'''Ice Stones''', when activated, cast the spell "Blizzard." Activating one Ice Stone drops a patch of ice on the ground. Activating two allocated Ice Stones casts "Blizzara," which drops six patches of ice on the ground. Activating three allocated Ice Stones casts "Blizzaga," which causes all opponents on the course to spin out and crash.
*'''Thunder Stones''', when activated, cast the spell "Thunder." Activating one Thunder Stone fires a lightning bolt at an opponent with a 60% chance of hitting the opponent. Activating two allocated Thunder Stones casts "Thundara," which fires three lightning bolts at opponents with an 80% hit rate. Activating three allocated Thunder Stones casts "Thundaga," which fires six lightning bolts at opponents with a 100% hit rate.
*'''Minimize Stones''', when activated, cast the spell "Mini." Activating one Mini Stone diminishes all opponents to 75% of their original speed and size. Activating two allocated Mini Stones Sasts "Mini2," diminishing all opponents to 50% of their original speed and size. Activating three allocated Mini Stones casts "Mini3," diminishing all opponents to 25% of their original speed and size; at this point opponents can be run over and flattened.
*'''Reflect Stones''', when activated, cast the spell "Reflect," which reflects a spell cast by an enemy, causing the effects of that spell to turn upon the spellcaster. Reflect Stones don't increase in power when more than one is collected. Instead, extra Reflect Stones are stored behind the player's character.
*'''Doom Stones''', when activated, cast the spell "Curse" on the nearest opponent. When [[curse]]d, an opponent crashes after ten seconds. If the player's character is cursed, the player can pass the curse to an opponent by bumping into the opponent. Doom Stones don't increase in power when more than one is collected. Instead, extra Doom Stones are stored behind the player's character.
*'''Ultima Stones''', when activated, cast the spell "Ultima." Activating one Ultima Stone causes all opponents to spin out of control. Activating two allocated Ultima Stones casts "Ultima2," causing all opponents to crash. Activating three allocated Ultima Stones casts "Ultima3," causing all opponents to have a catastrophic crash.
===Special abilities===
Special abilities are another important aspect of ''Chocobo Racing''. Before each race, the player is prompted to assign a special ability to the selected character. During a race, the player can only activate the chosen special ability when the meter in the upper left-hand corner of the screen is full. After using the special ability, the player must wait for the meter to recharge to use it again. A list of special abilities and their respective effects are as follows:
*The '''Dash''' ability speeds the player's character up for a short period of time.
*The '''Flap''' allows the player's character to fly over bad terrain for a short period of time.
*When the '''Grip-Up''' ability is used, the character's vehicle handles better.
*The '''Mug''' ability steals an opponent's Magic Stone.
*The '''Magic Plus''' ability automatically activates when the special ability meter fills up, and it increases the power of the player's allocated Magic Stones (if the player has one Dash stone, for example, its power increases such that the player has two allocated Dash Stones when Magic Plus activates).
*The '''Barrier''' ability also automatically activates when the special ability meter fills up, and it protects the player's character from offensive magical attacks. The shield that Barrier provides lasts until the player's character is attacked.
*With the '''Receive''' ability, the player receives Magic Stones used on his or her character.
*The '''Charge''' ability enables the player's character to accelerate with a short burst of speed and wreck opponents by ramming into them.
*The '''Megaflare''' ability rains fireballs upon all of the player's opponents. Its effect is the same as Ultima3.
*The '''Gunblade''' ability speeds the player's character up until the character takes the lead. Each time the player's character passes opponents, a [[List of Final Fantasy weapons#Gunblade|gunblade]] slashes out and causes them to crash.
===Courses===
There are ten courses in the game.
====Cid's Test Track====
'''Course Number:''' 1<br />
'''Course Length:''' 0.77 miles (1,239 meters)<br />
'''Difficulty Level:''' 1/5<br />
'''Found in:''' Chapter 1: Gadgets a go-go<br />
'''Cid's Test Track''' is a practice racetrack behind Cid's lab. This is the most basic course, without the hairpin turns and obstacles seen in the later tracks.
====Moogle Forest====
'''Course Number:''' 2<br />
'''Course Length:''' 0.84 miles (1,352 meters)<br />
'''Difficulty Level:''' 2/5<br />
'''Found in:''' Chapter 2: Moogling Right Along!<br />
'''[[Moogle]] Forest''' is a racetrack that Mog designed for the occasion of racing Chocobo. In Story Mode, this course introduces magic stones of Haste.
====The Ancient Gate====
'''Course Number:''' 3<br />
'''Course Length:''' 0.84 miles (1,352 meters)<br />
'''Difficulty Level:''' 2/5<br />
'''Found in:''' Chapter 3: A Life in Ruins!<br />
'''The Ancient Gate''' is a course guarded by [[Final Fantasy bestiary (F-M)#Golem|Golem]] and located in the ruins of the village gate. In Story Mode, this course introduces magic stones of Fire.
====Mythril Mines====
'''Course Number:''' 4<br />
'''Course Length:''' 1.03 miles (1,658 meters)<br />
'''Difficulty Level:''' 2/5<br />
'''Found in:''' Chapter 4: The Pleasure is Mine!<br />
The '''[[Mithril#Other contexts|Mythril]] Mines''' is a mining route turned racetrack in the Mythril Mountain's old, abandoned mine. In Story Mode, this course introduces magic stones of Ice.
====The Black Manor====
'''Course Number:''' 5<br />
'''Course Length:''' 1.17 miles (1,883 meters)<br />
'''Difficulty Level:''' 3/5<br />
'''Found in:''' Chapter 5: Mind Your Manor!<br />
'''The Black Manor''', the home of the [[Black Mage|Black Magician]], is located deep within the Cursed Forest. In Story Mode, this course introduces magic stones of Thunder.
====Floating Gardens====
'''Course Number:''' 6<br />
'''Course Length:''' 1.17 miles (1,883 meters)<br />
'''Difficulty Level:''' 3/5<br />
'''Found in:''' Chapter 6: Crystal Clear!<br />
The '''Floating Gardens''' is an airborne island upon which the ancestors of [[List of Final Fantasy II locations#Mysidia|Mysidia]] built hanging gardens. In Story Mode, this course introduces Minimize magic stones.
====Gingerbread Land====
'''Course Number:''' 7<br />
'''Course Length:''' 1.55 miles (2,494 meters)<br />
'''Difficulty Level:''' 4/5<br />
'''Found in:''' Chapter 7: Maybe it's something I ate<br />
'''[[Gingerbread]] Land''' is a racetrack ringed by food and candy. In Story Mode, this course introduces magic stones of Reflect.
====Vulcan-O Valley====
'''Course Number:''' 8<br />
'''Course Length:''' 1.46 miles (2,350 meters)<br />
'''Difficulty Level:''' 4/5<br />
'''Found in:''' Chapter 8: Won't you be my lava!<br />
'''Vulcan-O Valley''' is a desolate wasteland surrounded by moats of [[lava]] and prone to falling rock. In Story Mode, this course introduces magic stones of Doom.
====Fantasia====
'''Course Number:''' 9<br />
'''Course Length:''' 1.63 miles (2,623 meters)<br />
'''Difficulty Level:''' 5/5<br />
'''Found in:''' Chapter 9: Final Fantasia<br />
'''Fantasia''' is the realm of the [[Final Fantasy magic#Summon Magic|Espers]] with [[Bahamut (Final Fantasy)|Bahamut]] ruling as King. This is the game's longest course and has many sharp turns and few guardrails. In Story Mode, this course introduces magic stones of Ultima. Fantasia can only be accessed after completing Story Mode once.
====F.F.VIII Circuit====
'''Course Number:''' 10<br />
'''Course Length:''' 1.46 miles (2,350 meters)<br />
'''Difficulty Level:''' 5/5<br />
'''Found in:''' N/A<br />
The '''[[Final Fantasy VIII|F.F.VIII]] Circuit''' takes place on the streets of [[List of Final Fantasy VIII locations#Western Continent|Deling City]], and is a long course with many hairpin turns. The F.F.VIII Circuit can only be accessed after completing Story Mode twice.


==Characters==
==Characters==
[[File:Chocobo Racing character select.jpg|thumb|Character selection screen]]
The cast of ''Chocobo Racing'' is inspired by creatures and characters from the ''[[Final Fantasy]]'' series and other Square games. The main characters are accessible without accomplishing anything, but to unlock secret characters the player must complete the Story Mode a successive number of times. Characters unlocked after [[Squall Leonhart|Squall]] are "hidden" on the character selection screen, and are selected using special button combinations.
===Main characters===
===Main characters===
*[[Chocobo]] &ndash; Rides on turbo-powered rollerskates, called "Jet-Blades CR". He has the Dash ability to provide a small speed boost.
*'''[[Chocobo]]''' rides on the "Jet-Blades CR," which are turbo-powered rollerblades that Cid invented. His default ability is "Dash."
*[[Moogle|Mog]] &ndash; Drives a car called the "Mog-Scooter R2". His Fly move lets him glide over tricky spots of the track without slowing down.
*'''[[Moogle|Mog]]''' drives a vehicle called the "Mog-Scooter R2." His default ability is "Flap."
*Golem &ndash; Drives a car called the "Rockin Roller V8"
*'''[[Golem]]''' drives a [[Kart racing|go-kart]] called the "Rockin Roller V8." His default ability is "Grip-Up."
The Golem can use his "Grip-up" skill to increase his turning abilities and improve control of the car.
*'''[[Goblin]]''' drives a go-kart called the "Gob-Cart H4." His default ability is "Mug."
*Goblin &ndash; Drives a car called the "Gob-Cart H4". Goblin can Mug other racers, stealing their Magicite.
*'''[[Black Mage|Black Magician]]''' flies on a magical cloud, called the "MagiCloud MK-1." His default ability is "Magic Plus."
*[[Black Mage]] &ndash; Flies on a magical cloud, called the "MagiCloud MK-1". Each time his special gauge fills, any Magicite he's carrying automatically levels up.
*'''[[White Mage]]''' flies a [[magic carpet]] called the "Cosmic Carpet." Her default ability is "Barrier."
*[[White Mage]] &ndash; Flies a magic carpet called the "Cosmic Carpet". Her auto-activated Barrier shields her from the effect of one spell.
*'''Chubby [[Chocobo]]''' rides a [[bicycle]] called the "Phat-Burner Plus." His default ability is "Receive."
*Chubby Chocobo &ndash; Drives a car called the "Phat-Burner Plus", and can absorb opponent's magics to use against them with his Catch.
*'''[[Behemoth]]''' drives a go-kart called the "Behemoth-Buggy 99." His default ability is "Charge."
*[[Final Fantasy bestiary (A-E)#Behemoth|Behemoth]] &ndash; Drives a car called the "Behemoth-Buggy 99". Using a modified dash, he can ram into opponents, making them spin out.
*[[Bahamut (Final Fantasy)|Bahamut]] &ndash; Flies with his "Dragon Wings". His Megaflare causes heavy spin-outs to every racer on the track.
*[[Squall Leonhart|Squall]] &ndash; Drives a car called "The Tempest"; when in last place, his Gunblade move accelerates him to the front, crashing any other racers that get in his way.


===Special unlockable characters===
===Special unlockable characters===
These are unlocked by beating the Story Mode several times, and can only be selected using special button combinations on the character selection screen.  
*'''[[Bahamut]]''' flies with his "Dragon Wings." His default ability is "Megaflare." Completing the Story Mode once unlocks Bahamut.
*Cid Tank &ndash; A tank apparently built or driven by the character [[Cid (Final Fantasy)|Cid]].
*'''[[Squall Leonhart|Squall]]''', the protagonist of ''[[Final Fantasy VIII]]'', drives a car called "The Tempest." His default ability is "Gunblade." Completing the Story Mode twice unlocks Squall.
*[[Races of Final Fantasy#Moomba|Moomba]] &ndash; A small leonine creature from ''[[Final Fantasy VIII]]''.
*'''[[Cid]]'s Tank''' is a tank apparently built or driven by Cid. Completing the Story Mode three times unlocks Cid's Tank.
*[[Cloud Strife|Cloud]] &ndash; Main character of ''[[Final Fantasy VII]]''; rides a [[motorcycle]].
*'''[[Mumba]]''' is a small, leonine creature from ''[[Final Fantasy VIII]]'' (where the creature's name is spelled "Moomba"). Completing the Story Mode four times unlocks Mumba.
*[[Cactuar]] &ndash; Another common ''Final Fantasy'' creature, represented by a running 16-bit sprite.  
*'''[[Cloud Strife|Cloud]]''' is the main character of ''[[Final Fantasy VII]]''; in ''Chocobo Racing'', he rides a motorcycle. Completing the Story Mode five times unlocks Cloud.
*[[Aya Brea|Aya]] &ndash; A small police car, presumably driven by the heroine of ''[[Parasite Eve]]'', a non-''Final Fantasy'' game also created by [[Square Co., Ltd.|Squaresoft]].
*'''[[Cactuar|Cactaur]]''' is another common ''Final Fantasy'' creature, although the creature's name is conventionally spelled "Cactuar." Cactaur is the slowest racer in the game. Completing the Story Mode six times unlocks Cactaur.
*Original Chocobo &ndash; A 16-bit chocobo sprite, as seen in early ''Final Fantasy'' games.
*'''[[Aya Brea|Aya]]''' from Square's ''[[Parasite Eve]]'' drives a small [[police car]]. Completing the Story Mode seven times unlocks Aya.
*[[List of Final Fantasy airships|S.S. Invincible]] &ndash; A sprite of an airship from the 16-bit ''Final Fantasy'' games.
*'''Classic Chocobo''' is a running Chocobo sprite as seen in early ''Final Fantasy'' games. Completing the Story Mode eight times unlocks Classic Chocobo.
*Jack &ndash; A sprite of a little running man; appeared in ''[[3-D Worldrunner|3-D WorldRunner]]'' and the game's sequel, ''[[JJ (video game)|JJ]]''.
*'''[[List of Final Fantasy airships#Final Fantasy III|SS Invincible]]''' is a sprite of the final airship from ''[[Final Fantasy III]]''. The SS Invincible is the fastest racer in the game. Completing the Story Mode nine times unlocks SS Invincible.
*'''Jack''' is a sprite of a little running man who appeared in Square's ''[[wikipedia:3-D WorldRunner|3-D WorldRunner]]''. Completing the Story Mode ten times unlocks Jack.


==Music==
==Music==
Line 77: Line 234:


==Reception==
==Reception==
The game received generally average reviews, citing its low quality in several aspects of gameplay.
''Chocobo Racing'' is sometimes accused of merely being as cash-in attempt for the kart racer genre originating from ''[[mariowiki:Mario Kart (series)|Mario Kart]]'' series. The resulting game was received as average among several reviewers, criticized as being of low quality, with unpolished graphics, crude track designs, and poor controls. The game scored a 4.4 in GameSpot's review and a mediocre 5.6 in IGN's review.
 
Reader reviews are considerably more receptive; ''Chocobo Racing'' scores a 7.2 among readers at GameSpot and a 7.1 average among IGN subscribers. The game was not successful commercially, as it only sold 300,000 units in Japan.<ref>[https://www.creativeuncut.com/squaregames.html Creative Uncut - Square Game List]</ref>
 
==External links==
*[http://web.archive.org/web/20061118012605/http://na.square-enix.com/games/chocobo/ Official North American website]
 
==References==
<references/>


[[Category:Games]]
[[Category:Games]]
[[Category:Chocobo series]]
[[Category:Chocobo series]]

Revision as of 16:46, February 22, 2020

Template:Infobox CVG Chocobo Racing is a racing game of the Chocobo series that was released for the PlayStation in 1999. The game was both developed and published by Square.

As a formulaic kart racer, Chocobo Racing is often compared to Mario Kart series. The game features some other Final Fantasy series characters, such as Mog, the Black Mage, and Sid Most of the game's soundtrack is composed using tunes from earlier Final Fantasy titles.

Chocobo Racing was later re-released for Japan's Chocobo Collection compilation, alongside Chocobo Stallion and Dice de Chocobo. On December 20, 2001, Chocobo Racing was re-released individually as part of the PSone Books series.

Story

The story is nine chapters long and is presented in a pop-up book fashion with accompanying full-motion video. To progress through the Story mode, the player only needs to defeat the chapter's respective challenger. Before each chapter begins, the player is given the option of viewing the story or skipping it in favor of racing immediately.

The story opens with chapter one, "Gadgets a go-go," where mechanical inventor Cid presents Chocobo with a pair of Jet-Blades and offers Chocobo a chance to take a test-run with them on the racetrack behind his lab. After the race, Mog drops in on the pair and asks Cid about the progress of the racing machine he'd commissioned. Cid promises to bring the machine by tomorrow, but later confides to Chocobo he'd forgotten about it. The next day, after presenting the doubtful Mog with his scooter, Chocobo and Mog race. After Chocobo wins, Mog confronts Cid over his vehicle's poor performance, but Cid replies that Chocobo won the race because of the differences in their abilities (i.e., Chocobo's "Dash"). He explains that the secret of Chocobo's "Dash" ability is the Blue Crystal on his leg-ring. Mog mulls over his inferior "Flap" ability and decides he wants a Blue Crystal as well, so Cid recommends that the two go on an adventure to find out the secret of the Blue Crystal.

The two take Cid's advice and head out on a quest to discover the secret behind the so-called Blue Crystal, meeting (and racing) many along the way. When they reach Mysidia, the village of mages, a White Mage there notices that all the companions have Magicite, which the companions had previously referred to as "Blue Crystals." The companions want to know the legend behind the Magicite shards; the White Mage agrees to tell them on the condition that they race her in the Floating Gardens, with the story as the winner's prize. Upon winning, she tells them of the legend: "There are Magicite Shards scattered all over the world. It used to be one large Magicite Crystal...But people kept fighting each other over it. So the founder of Mysidia, the great magician Ming-Wu, broke the Crystal into eight pieces. He then scattered the shards to the four winds. He did so to assure later restoration of the Magicite Crystal...when all eight pieces are brought together again."

After learning of the legend behind Magicite, the companions continue to search for other racers in possession of the precious crystal. After defeating Behemoth in a race, the monster joins their ranks, bringing the party's number to eight. The companions then notice that their Magicite shards begin to glow, and Mog is surprised to discover that the Magicite he'd zealously pursued was in his possession the entire time. The convergence of all eight shards of the Magicite crystal fulfills Ming-Wu's prophecy, and the gate to Fantasia, the Land of the Espers, opens. When the companions arrive in Fantasia, they are greeted by Bahamut, King of the Espers. Bahamut decides to test their worth with a final trial, and welcomes their attempts to defeat him in a race. After the race, Bahamut acknowledges the powers of the group. He goes on to rhetorically ask if the companions knew why Ming-Wu broke up the Magicite, and explains that Magicite was cause for warfare among the different races of the world. In the end, Bahamut is pleased with all the companions, noting that humans, moogles, chocobos, and monsters all came together in goodwill. In celebration, he decides to leave the portal between the world and Fantasia open, declaring that "Fantasia shall exist in harmony with your world from this day on."

Upon completion of the Story Mode, players are assigned a number of points determined by their performance, with a maximum of one hundred points. Using those points, the player is given the option of creating a racer with customized color and performance. The point value is distributed among five parameters: Max Speed, Acceleration, Grip, Drift, and A.G.S., which determines how fast the racer's ability gauge charges. A maximum of twenty points can be assigned to each of the five racing parameters.

Customized racers can be used in all of the game's modes except for the Story Mode, and only the main characters and Bahamut are open to customization.

Chapters

  • Chapter 1: Gadgets a go-go
  • Chapter 2: Moogling Right Along!
  • Chapter 3: A Life in Ruins!
  • Chapter 4: The Pleasure is Mine!
  • Chapter 5: Mind Your Manor!
  • Chapter 6: Crystal Clear!
  • Chapter 7: Maybe it's something I ate
  • Chapter 8: Won't you be my lava!
  • Chapter 9: Final Fantasia

Gameplay

In Chocobo Racing, most of the characters ride in go-karts. Other characters fly, drive scooters, ride magic carpets, or even run on their own. There are five different racing modes:

  • Story Mode: Players are guided through the story of Chocobo Racing, which is narrated by Cid, in the form of an onscreen version of a pop-up book. Players who complete the Story Mode are given the chance to create their own racer; completing the Story Mode also unlocks racers.
  • Versus Mode: Two players can race each other on a horizontally split screen, where one player races viewing the top half of the screen and the other player races viewing the bottom half.
  • GP Mode: The Grand Prix mode, the player races computer-controlled opponents in four selected tracks of their choice.
  • Relay Race Mode: The player chooses three racers to compete in a relay match.
  • Time Attack Mode: The player can select any stage and try to beat the fastest time record set there.

Basic controls

While racing as any character, the player can accelerate, brake, reverse, activate Magic Stones, or use a "special ability" using the game controller's analog stick and buttons. An additional move is the skid, which is executed by simultaneously braking and accelerating into a turn; as the game's cornering technique, the skid is useful for taking sharp turns quickly. If the player skids too sharply, however, the player's character will spin out. Before the start of any race, the player's character receives a speed boost if the player accelerates at the correct time during the countdown.

Magic Stones

Screenshot of Mog equipped with a Doom Stone

Magic Stones are scattered throughout each course. While racing as any character, the player can pick up Magic Stones by driving through them; Magic Stones can also be stolen from opponent players by bumping into them. The player can then activate the Magic Stone for some special effect. Activating a Haste Stone, for example, gives the character a short speed boost. In some Magic Stones, the power of the stone increases if more than one of the same Stone is picked up by the player. If the player gathers three Haste Stones, for example, the duration of the Haste spell lasts longer than if the player had one or two Haste Stones. A total to three Magic Stones can be carried at a time. Each Stone is represented by a corresponding symbol on the racetrack, while stones marked with question marks represent random Magic Stones. The list of Magic Stones is as follows:

  • Haste Stones, when activated, cast the spell "Haste." Activating one Haste Stone gives the player's character a burst of speed for a short period of time, and the effect is similar to the "Dash" ability. Activating two allocated Haste Stones casts "Haste2," and increases the burst of speed's duration. Activating three allocated Haste Stones casts "Haste3," which further increases the burst of speed's duration.
  • Fire Stones, when activated, cast the spell "Fire." Activating one Fire Stone shoots a fireball in a straight line; if the fireball strikes an opponent, it causes the opponent to crash. Activating two allocated Fire Stones casts "Fira," which shoots a homing fireball at the nearest character. Activating three allocated Fire Stones casts "Firaga," which shoots homing fireballs at all of the opponents in the course.
  • Ice Stones, when activated, cast the spell "Blizzard." Activating one Ice Stone drops a patch of ice on the ground. Activating two allocated Ice Stones casts "Blizzara," which drops six patches of ice on the ground. Activating three allocated Ice Stones casts "Blizzaga," which causes all opponents on the course to spin out and crash.
  • Thunder Stones, when activated, cast the spell "Thunder." Activating one Thunder Stone fires a lightning bolt at an opponent with a 60% chance of hitting the opponent. Activating two allocated Thunder Stones casts "Thundara," which fires three lightning bolts at opponents with an 80% hit rate. Activating three allocated Thunder Stones casts "Thundaga," which fires six lightning bolts at opponents with a 100% hit rate.
  • Minimize Stones, when activated, cast the spell "Mini." Activating one Mini Stone diminishes all opponents to 75% of their original speed and size. Activating two allocated Mini Stones Sasts "Mini2," diminishing all opponents to 50% of their original speed and size. Activating three allocated Mini Stones casts "Mini3," diminishing all opponents to 25% of their original speed and size; at this point opponents can be run over and flattened.
  • Reflect Stones, when activated, cast the spell "Reflect," which reflects a spell cast by an enemy, causing the effects of that spell to turn upon the spellcaster. Reflect Stones don't increase in power when more than one is collected. Instead, extra Reflect Stones are stored behind the player's character.
  • Doom Stones, when activated, cast the spell "Curse" on the nearest opponent. When cursed, an opponent crashes after ten seconds. If the player's character is cursed, the player can pass the curse to an opponent by bumping into the opponent. Doom Stones don't increase in power when more than one is collected. Instead, extra Doom Stones are stored behind the player's character.
  • Ultima Stones, when activated, cast the spell "Ultima." Activating one Ultima Stone causes all opponents to spin out of control. Activating two allocated Ultima Stones casts "Ultima2," causing all opponents to crash. Activating three allocated Ultima Stones casts "Ultima3," causing all opponents to have a catastrophic crash.

Special abilities

Special abilities are another important aspect of Chocobo Racing. Before each race, the player is prompted to assign a special ability to the selected character. During a race, the player can only activate the chosen special ability when the meter in the upper left-hand corner of the screen is full. After using the special ability, the player must wait for the meter to recharge to use it again. A list of special abilities and their respective effects are as follows:

  • The Dash ability speeds the player's character up for a short period of time.
  • The Flap allows the player's character to fly over bad terrain for a short period of time.
  • When the Grip-Up ability is used, the character's vehicle handles better.
  • The Mug ability steals an opponent's Magic Stone.
  • The Magic Plus ability automatically activates when the special ability meter fills up, and it increases the power of the player's allocated Magic Stones (if the player has one Dash stone, for example, its power increases such that the player has two allocated Dash Stones when Magic Plus activates).
  • The Barrier ability also automatically activates when the special ability meter fills up, and it protects the player's character from offensive magical attacks. The shield that Barrier provides lasts until the player's character is attacked.
  • With the Receive ability, the player receives Magic Stones used on his or her character.
  • The Charge ability enables the player's character to accelerate with a short burst of speed and wreck opponents by ramming into them.
  • The Megaflare ability rains fireballs upon all of the player's opponents. Its effect is the same as Ultima3.
  • The Gunblade ability speeds the player's character up until the character takes the lead. Each time the player's character passes opponents, a gunblade slashes out and causes them to crash.


Courses

There are ten courses in the game.

Cid's Test Track

Course Number: 1
Course Length: 0.77 miles (1,239 meters)
Difficulty Level: 1/5
Found in: Chapter 1: Gadgets a go-go

Cid's Test Track is a practice racetrack behind Cid's lab. This is the most basic course, without the hairpin turns and obstacles seen in the later tracks.

Moogle Forest

Course Number: 2
Course Length: 0.84 miles (1,352 meters)
Difficulty Level: 2/5
Found in: Chapter 2: Moogling Right Along!

Moogle Forest is a racetrack that Mog designed for the occasion of racing Chocobo. In Story Mode, this course introduces magic stones of Haste.

The Ancient Gate

Course Number: 3
Course Length: 0.84 miles (1,352 meters)
Difficulty Level: 2/5
Found in: Chapter 3: A Life in Ruins!

The Ancient Gate is a course guarded by Golem and located in the ruins of the village gate. In Story Mode, this course introduces magic stones of Fire.

Mythril Mines

Course Number: 4
Course Length: 1.03 miles (1,658 meters)
Difficulty Level: 2/5
Found in: Chapter 4: The Pleasure is Mine!

The Mythril Mines is a mining route turned racetrack in the Mythril Mountain's old, abandoned mine. In Story Mode, this course introduces magic stones of Ice.

The Black Manor

Course Number: 5
Course Length: 1.17 miles (1,883 meters)
Difficulty Level: 3/5
Found in: Chapter 5: Mind Your Manor!

The Black Manor, the home of the Black Magician, is located deep within the Cursed Forest. In Story Mode, this course introduces magic stones of Thunder.

Floating Gardens

Course Number: 6
Course Length: 1.17 miles (1,883 meters)
Difficulty Level: 3/5
Found in: Chapter 6: Crystal Clear!

The Floating Gardens is an airborne island upon which the ancestors of Mysidia built hanging gardens. In Story Mode, this course introduces Minimize magic stones.

Gingerbread Land

Course Number: 7
Course Length: 1.55 miles (2,494 meters)
Difficulty Level: 4/5
Found in: Chapter 7: Maybe it's something I ate

Gingerbread Land is a racetrack ringed by food and candy. In Story Mode, this course introduces magic stones of Reflect.

Vulcan-O Valley

Course Number: 8
Course Length: 1.46 miles (2,350 meters)
Difficulty Level: 4/5
Found in: Chapter 8: Won't you be my lava!

Vulcan-O Valley is a desolate wasteland surrounded by moats of lava and prone to falling rock. In Story Mode, this course introduces magic stones of Doom.

Fantasia

Course Number: 9
Course Length: 1.63 miles (2,623 meters)
Difficulty Level: 5/5
Found in: Chapter 9: Final Fantasia

Fantasia is the realm of the Espers with Bahamut ruling as King. This is the game's longest course and has many sharp turns and few guardrails. In Story Mode, this course introduces magic stones of Ultima. Fantasia can only be accessed after completing Story Mode once.

F.F.VIII Circuit

Course Number: 10
Course Length: 1.46 miles (2,350 meters)
Difficulty Level: 5/5
Found in: N/A

The F.F.VIII Circuit takes place on the streets of Deling City, and is a long course with many hairpin turns. The F.F.VIII Circuit can only be accessed after completing Story Mode twice.

Characters

File:Chocobo Racing character select.jpg
Character selection screen

The cast of Chocobo Racing is inspired by creatures and characters from the Final Fantasy series and other Square games. The main characters are accessible without accomplishing anything, but to unlock secret characters the player must complete the Story Mode a successive number of times. Characters unlocked after Squall are "hidden" on the character selection screen, and are selected using special button combinations.

Main characters

  • Chocobo rides on the "Jet-Blades CR," which are turbo-powered rollerblades that Cid invented. His default ability is "Dash."
  • Mog drives a vehicle called the "Mog-Scooter R2." His default ability is "Flap."
  • Golem drives a go-kart called the "Rockin Roller V8." His default ability is "Grip-Up."
  • Goblin drives a go-kart called the "Gob-Cart H4." His default ability is "Mug."
  • Black Magician flies on a magical cloud, called the "MagiCloud MK-1." His default ability is "Magic Plus."
  • White Mage flies a magic carpet called the "Cosmic Carpet." Her default ability is "Barrier."
  • Chubby Chocobo rides a bicycle called the "Phat-Burner Plus." His default ability is "Receive."
  • Behemoth drives a go-kart called the "Behemoth-Buggy 99." His default ability is "Charge."

Special unlockable characters

  • Bahamut flies with his "Dragon Wings." His default ability is "Megaflare." Completing the Story Mode once unlocks Bahamut.
  • Squall, the protagonist of Final Fantasy VIII, drives a car called "The Tempest." His default ability is "Gunblade." Completing the Story Mode twice unlocks Squall.
  • Cid's Tank is a tank apparently built or driven by Cid. Completing the Story Mode three times unlocks Cid's Tank.
  • Mumba is a small, leonine creature from Final Fantasy VIII (where the creature's name is spelled "Moomba"). Completing the Story Mode four times unlocks Mumba.
  • Cloud is the main character of Final Fantasy VII; in Chocobo Racing, he rides a motorcycle. Completing the Story Mode five times unlocks Cloud.
  • Cactaur is another common Final Fantasy creature, although the creature's name is conventionally spelled "Cactuar." Cactaur is the slowest racer in the game. Completing the Story Mode six times unlocks Cactaur.
  • Aya from Square's Parasite Eve drives a small police car. Completing the Story Mode seven times unlocks Aya.
  • Classic Chocobo is a running Chocobo sprite as seen in early Final Fantasy games. Completing the Story Mode eight times unlocks Classic Chocobo.
  • SS Invincible is a sprite of the final airship from Final Fantasy III. The SS Invincible is the fastest racer in the game. Completing the Story Mode nine times unlocks SS Invincible.
  • Jack is a sprite of a little running man who appeared in Square's 3-D WorldRunner. Completing the Story Mode ten times unlocks Jack.

Music

Most of the music in Chocobo Racing is taken from other Final Fantasy games. Below is a list of the music pieces heard in the game.

  • The music heard in the opening FMV is the Chocobo Theme played on a saxophone.
  • "Cid's Test Track" is a variation of the Chocobo Theme heard in Final Fantasy Adventure.
  • "Moogle Forest" was supposed to be the Town Theme in Final Fantasy VI, but never made it in the final game.
  • "The Ancient Gate" is the Boss Battle Theme from Final Fantasy III.
  • "Mythril Mines" is the Gurugu Volcano Theme from Final Fantasy.
  • "The Black Manor" is the Mage Shrine Theme from Final Fantasy II.
  • "Floating Gardens" is a variation of "A New Origin", the musical piece heard during the ending credits of Final Fantasy V.
  • "Gingerbread Land" is another variation of the Chocobo Theme.
  • "Vulcan-O Valley" is the Boss battle music from Final Fantasy II.
  • "Fantasia" is the Dark Cloud Final Battle Theme from Final Fantasy III.
  • "F.F.VIII Circuit" is the Battle Theme in Final Fantasy VIII.
  • "Loser's Requiem" is an off-key variation of the Chocobo Theme.
  • "Winner's Jig" is the Victory Theme heard in every Final Fantasy game.
  • "Chocobo's Tune" is the familiar Chocobo Theme.
  • "Mog's Muzik" is a musical piece called "Critter Tripper Fritter", heard in Final Fantasy V and Final Fantasy VI.
  • "Cid's Sonata" is a musical piece called "Hey Cid", heard in Final Fantasy IV.
  • "Goblin's Gambol" is the Faris Theme/Pirate's Hideout Theme from Final Fantasy V.
  • "Road Rollick" is the musical piece "Good Fellows" from Final Fantasy III.
  • "Mage's Melody" is the Town Theme from Final Fantasy.
  • "Magician's March" is the Mysidia Theme from Final Fantasy IV.
  • "Golem's Groove" is the Castle Theme from Final Fantasy II.
  • "Chubby's Bop-pop" is the musical piece "Here Comes the Fat Chocobo" from Final Fantasy IV.
  • "Behemoth's Theme" is one of the Cave/Dungeon Themes from Final Fantasy III.
  • "The Esper King" starts out as the Intro from Final Fantasy VI, then turns into Sephiroth's Theme from Final Fantasy VII.
  • "Spooky-Wooky!!!" is the Confronting Dark Cloud Theme from Final Fantasy III.
  • "La-La-Legend" is the Data Select/Crystal Room Theme from every Final Fantasy game.
  • "Chocobo Choosin'" is another Chocobo Theme variation.
  • "Chocobo Creatin'" is the Chocobo Theme's bass line.
  • "Happily Ever Chocobo" is another Chocobo Theme variation.
  • "Diamonds in my Heart" is an original musical piece.

Reception

Chocobo Racing is sometimes accused of merely being as cash-in attempt for the kart racer genre originating from Mario Kart series. The resulting game was received as average among several reviewers, criticized as being of low quality, with unpolished graphics, crude track designs, and poor controls. The game scored a 4.4 in GameSpot's review and a mediocre 5.6 in IGN's review.

Reader reviews are considerably more receptive; Chocobo Racing scores a 7.2 among readers at GameSpot and a 7.1 average among IGN subscribers. The game was not successful commercially, as it only sold 300,000 units in Japan.[1]

External links

References