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Difference between revisions of "Template:Nav Game mechanics"
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{| class="navbox mw-collapsible mw-collapsed light" style="width:100%;background:whitesmoke; border: 1px solid #000000; text-align:center" | {| class="navbox mw-collapsible mw-collapsed light" style="width:100%;background:whitesmoke; border: 1px solid #000000; text-align:center" | ||
|- | |- | ||
! style="background:#BBBBFF" | | ! style="background:#BBBBFF" | Game mechanics | ||
|- | |- | ||
! style="background:#DDDDFF" | ! style="background:#DDDDFF" |Management | ||
|- | |- | ||
|[[Dungeon]]s • [[Gameplay mode]]s ([[Difficulty]] · [[New Game +]]) • [[Gold]] • [[Shop]] • [[Save]] | |||
|- | |- | ||
! style="background:#DDDDFF" | ! style="background:#DDDDFF" |Battle and story | ||
|- | |- | ||
|[[Arena]] • [[Battle]] ([[Boss]] · [[Fixed encounter]] · [[Random encounter]]) • [[Chapter]] • [[Quest]] ([[Sidequest]]) • [[Treasure chest]] ([[Hidden treasure]]) | |||
|- | |- | ||
! style="background:#DDDDFF" | ! style="background:#DDDDFF" | Stats | ||
|- | |- | ||
|[[Hit Point]]s (HP) • [[Magic Point]]s (MP) • [[Agility]] (Agi) • [[Vitality]] (Vit) • [[Mind]] • [[Strength]] (Str) • [[Intelligence]] (Int) • [[Dexterity]] (Dex) • [[Proficiency|Weapon & Armor Proficiency]] • [[Class]] (Class change) | |||
|- | |- | ||
! style="background:#DDDDFF" | ! style="background:#DDDDFF" |Commands | ||
|- | |- | ||
|[[Attack]] • [[Auto-Battle]] • [[Dance]]/[[Sing]] • [[Death]] • [[Inventory]] ([[Equipment]]) • [[Abilities]]/[[Skills]] • [[Status effect]] • [[Talk]] • [[Limit Break]] • [[Summon]] | |||
|- | |- | ||
! style="background:#DDDDFF" | ! style="background:#DDDDFF" |Calculations | ||
|- | |- | ||
|[[Avoid]] • [[Critical hit]] • [[Element]] | |||
|}<includeonly>{{#ifeq:{{FULLPAGENAME}}}}[[Category:Game mechanics]]</includeonly><noinclude>{{documentation}}[[Category:Navigation templates]]</noinclude> | |}<includeonly>{{#ifeq:{{FULLPAGENAME}}}}[[Category:Game mechanics]]</includeonly><noinclude>{{documentation}}[[Category:Navigation templates]]</noinclude> |
Latest revision as of 18:16, March 9, 2022
Game mechanics |
---|
Management |
Dungeons • Gameplay modes (Difficulty · New Game +) • Gold • Shop • Save |
Battle and story |
Arena • Battle (Boss · Fixed encounter · Random encounter) • Chapter • Quest (Sidequest) • Treasure chest (Hidden treasure) |
Stats |
Hit Points (HP) • Magic Points (MP) • Agility (Agi) • Vitality (Vit) • Mind • Strength (Str) • Intelligence (Int) • Dexterity (Dex) • Weapon & Armor Proficiency • Class (Class change) |
Commands |
Attack • Auto-Battle • Dance/Sing • Death • Inventory (Equipment) • Abilities/Skills • Status effect • Talk • Limit Break • Summon |
Calculations |
Avoid • Critical hit • Element |
Template documentation (for the above template, sometimes hidden or invisible)
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