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Difference between revisions of "Template:Nav Game mechanics"

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{| class="navbox mw-collapsible mw-collapsed light" style="width:100%;background:whitesmoke; border: 1px solid #000000; text-align:center"
{| class="navbox mw-collapsible mw-collapsed light" style="width:100%;background:whitesmoke; border: 1px solid #000000; text-align:center"
|-
|-
! style="background:#BBBBFF" | ''Game mechanics''
! style="background:#BBBBFF" | Game mechanics
|-
|-
! style="background:#DDDDFF" |{{small|Management}}
! style="background:#DDDDFF" |Management
|-
|-
!{{small|[[Dungeon]]s • [[Gameplay mode]]s ([[Difficulty]] [[New Game +]]) • [[Gold]] • [[Shop]] {{dot}} [[Save]]}}
|[[Dungeon]]s • [[Gameplay mode]]s ([[Difficulty]] · [[New Game +]]) • [[Gold]] • [[Shop]] [[Save]]
|-
|-
! style="background:#DDDDFF" |{{small|Battle and story}}
! style="background:#DDDDFF" |Battle and story
|-
|-
!{{small|[[Arena]] {{dot}} [[Boss]] {{dot}} [[Chapter]] {{dot}} [[Chest]] ([[Hidden treasure]]) {{dot}} [[Quest]] ([[Sidequest]])}}
|[[Arena]] • [[Battle]] ([[Boss]] · [[Fixed encounter]] · [[Random encounter]]) • [[Chapter]] [[Quest]] ([[Sidequest]]) [[Treasure chest]] ([[Hidden treasure]])
|-
|-
! style="background:#DDDDFF" | {{small|Stats}}
! style="background:#DDDDFF" | Stats
|-
|-
|{{small|[[Hit Point]]s (HP) {{dot}} [[Magic Point]]s (MP) {{dot}} [[Agility]] (Agi) {{dot}} [[Vitality]] (Vit) {{dot}} [[Mind]] {{dot}} [[Strength]] (Str) {{dot}} [[Intelligence]] (Int) {{dot}} [[Dexterity]] (Dex) {{dot}} [[Proficiency|Weapon & Armor Proficiency]] {{dot}} [[Class]] (Class change)}}
|[[Hit Point]]s (HP) [[Magic Point]]s (MP) [[Agility]] (Agi) [[Vitality]] (Vit) [[Mind]] [[Strength]] (Str) [[Intelligence]] (Int) [[Dexterity]] (Dex) [[Proficiency|Weapon & Armor Proficiency]] [[Class]] (Class change)
|-
|-
! style="background:#DDDDFF" |{{small|Commands}}
! style="background:#DDDDFF" |Commands
|-
|-
!{{small|[[Attack]] {{dot}} [[Auto-Battle]] {{dot}} [[Dance]]/[[Sing]] {{dot}} [[Death]] {{dot}} [[Inventory]] ([[Equipment]]) {{dot}} [[Abilities]]/[[Skills]] {{dot}} [[Status effect]] {{dot}} [[Talk]] {{dot}} [[Limit Break]] {{dot}} [[Summon]]}}
|[[Attack]] [[Auto-Battle]] [[Dance]]/[[Sing]] [[Death]] [[Inventory]] ([[Equipment]]) [[Abilities]]/[[Skills]] [[Status effect]] [[Talk]] [[Limit Break]] [[Summon]]
|-
|-
! style="background:#DDDDFF" |{{small|Calculations}}
! style="background:#DDDDFF" |Calculations
|-
!{{small|[[Avoid]] {{dot}} [[Critical hit]] {{dot}} [[Element]]}}
|-
|-
|[[Avoid]] • [[Critical hit]] • [[Element]]
|}<includeonly>{{#ifeq:{{FULLPAGENAME}}}}[[Category:Game mechanics]]</includeonly><noinclude>{{documentation}}[[Category:Navigation templates]]</noinclude>
|}<includeonly>{{#ifeq:{{FULLPAGENAME}}}}[[Category:Game mechanics]]</includeonly><noinclude>{{documentation}}[[Category:Navigation templates]]</noinclude>

Latest revision as of 18:16, March 9, 2022

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