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Difference between revisions of "Template:Nav Game mechanics"
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{| class="navbox mw-collapsible mw-collapsed light" style="width:100%;background:whitesmoke; border: 1px solid #000000; text-align:center" | {| class="navbox mw-collapsible mw-collapsed light" style="width:100%;background:whitesmoke; border: 1px solid #000000; text-align:center" | ||
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! style="background:#BBBBFF" | | ! style="background:#BBBBFF" | Game mechanics | ||
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! style="background:#DDDDFF" |{{small|Management}} | ! style="background:#DDDDFF" |{{small|Management}} |
Revision as of 14:54, November 28, 2021
Game mechanics |
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Management |
Dungeons • Gameplay modes (Difficulty • New Game +) • Gold • Shop • Save |
Battle and story |
Arena • Boss • Chapter • Chest (Hidden treasure) • Quest (Sidequest) |
Stats |
Hit Points (HP) • Magic Points (MP) • Agility (Agi) • Vitality (Vit) • Mind • Strength (Str) • Intelligence (Int) • Dexterity (Dex) • Weapon & Armor Proficiency • Class (Class change) |
Commands |
Attack • Auto-Battle • Dance/Sing • Death • Inventory (Equipment) • Abilities/Skills • Status effect • Talk • Limit Break • Summon |
Calculations |
Avoid • Critical hit • Element |
Template documentation (for the above template, sometimes hidden or invisible)
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