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Difference between revisions of "Template:Nav Game mechanics"
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!{{small|[[Avoid]] {{dot}} [[Critical hit]] {{dot}} [[Element]]}} | !{{small|[[Avoid]] {{dot}} [[Critical hit]] {{dot}} [[Element]]}} | ||
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|}<includeonly>{{#ifeq: {{FULLPAGENAME}}[[Category:Navigation templates]]</noinclude> | |}<includeonly>{{#ifeq:{{FULLPAGENAME}}}}[[Category:Game mechanics]]</includeonly><noinclude>{{documentation}}[[Category:Navigation templates]]</noinclude> |
Revision as of 21:26, November 26, 2021
Game mechanics |
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Management |
Dungeons • Gameplay modes (Difficulty • New Game +) • Gold • Shop • Save |
Battle and story |
Arena • Boss • Chapter • Chest (Hidden treasure) • Quest (Sidequest) |
Stats |
Hit Points (HP) • Magic Points (MP) • Agility (Agi) • Vitality (Vit) • Mind • Strength (Str) • Intelligence (Int) • Dexterity (Dex) • Weapon & Armor Proficiency • Class (Class change) |
Commands |
Attack • Auto-Battle • Dance/Sing • Death • Inventory (Equipment) • Abilities/Skills • Status effect • Talk • Limit Break • Summon |
Calculations |
Avoid • Critical hit • Element |
Template documentation (for the above template, sometimes hidden or invisible)
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