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Difference between revisions of "Final Fantasy VI"

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|platforms=[[Super Nintendo Entertainment System]], [[PlayStation]], [[Virtual Console]] ([[Wii]]), iOS/Windows/Android phones, Super NES Classic Edition
|platforms=[[Super Nintendo Entertainment System]], [[PlayStation]], [[Virtual Console]] ([[Wii]]), iOS/Windows/Android phones, Super NES Classic Edition
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'''''Final Fantasy VI''''' is the sixth main installment in the Final Fantasy series, developed and published by Squaresoft. It was released in April 1994 for the Super Nintendo Entertainment System in Japan, and released as '''Final Fantasy III''' in North America in October 1994 (with alterations made due to Nintendo of America's guidelines at the time). Later, it was re-released worldwide as ''Final Fantasy VI'' for the PlayStation, Game Boy Advance, iOS, Android, and Microsoft Windows platforms, with re-releases making changes including modified graphics and additional content. The Game Boy Advance release was titled ''[[Final Fantasy VI Advance]]''. It was co-directed by Yoshinori Kitase and Hiroyuki Itou, taking over from Hironobu Sakaguchi, with Nobuo Uematsu composing the score and Yoshitaka Amano providing image design. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals.


'''Final Fantasy VI''' is the sixth main installment in the Final Fantasy series, developed and published by Squaresoft. It was released in April 1994 for the Super Nintendo Entertainment System in Japan, and released as '''Final Fantasy III''' in North America in October 1994 (with alterations made due to Nintendo of America's guidelines at the time). Later, it was re-released worldwide as Final Fantasy VI for the PlayStation, Game Boy Advance, iOS, Android, and Microsoft Windows platforms, with re-releases making changes including modified graphics and additional content. It was co-directed by Yoshinori Kitase and Hiroyuki Itou, taking over from Hironobu Sakaguchi, with Nobuo Uematsu composing the score and Yoshitaka Amano providing image design. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals.
Final Fantasy VI focuses on a conflict between the Gestahlian Empire conquering the world and a rebel faction opposed to them known as the [[Returners]], taking place in a fantasy steampunk-style world. The Empire has acquired great power by experimenting on captured espers, magical creatures of legend. The Returners seek magical power to fight the Empire on equal terms, and an amnesiac former imperial soldier, [[Terra Branford]], proves key to both sides for understanding magic and espers. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.


Final Fantasy VI focuses on a conflict between the Gestahlian Empire conquering the world and a rebel faction opposed to them known as the [[Returners]], taking place in a fantasy steampunk-style world. The Empire has acquired great power by experimenting on captured espers, magical creatures of legend. The Returners seek magical power to fight the Empire on equal terms, and an amnesiac former imperial soldier, [[Terra Branford]], proves key to both sides for understanding magic and espers.  The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.
{{Stub}}
[[Category:Super Nintendo Entertainment System games]]
[[Category:Game Boy Advance games]]
[[Category:Final Fantasy series]]

Revision as of 18:44, May 23, 2020

This article is about the sixth installment of the Final Fantasy series. For the third installment in North America, where it was named Final Fantasy III, and the third game in the series overall, see Final Fantasy III.

Template:Infobox CVG Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Squaresoft. It was released in April 1994 for the Super Nintendo Entertainment System in Japan, and released as Final Fantasy III in North America in October 1994 (with alterations made due to Nintendo of America's guidelines at the time). Later, it was re-released worldwide as Final Fantasy VI for the PlayStation, Game Boy Advance, iOS, Android, and Microsoft Windows platforms, with re-releases making changes including modified graphics and additional content. The Game Boy Advance release was titled Final Fantasy VI Advance. It was co-directed by Yoshinori Kitase and Hiroyuki Itou, taking over from Hironobu Sakaguchi, with Nobuo Uematsu composing the score and Yoshitaka Amano providing image design. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals.

Final Fantasy VI focuses on a conflict between the Gestahlian Empire conquering the world and a rebel faction opposed to them known as the Returners, taking place in a fantasy steampunk-style world. The Empire has acquired great power by experimenting on captured espers, magical creatures of legend. The Returners seek magical power to fight the Empire on equal terms, and an amnesiac former imperial soldier, Terra Branford, proves key to both sides for understanding magic and espers. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.

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