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- ! style="background:#BBBBFF" | Status effects ...usion]] • [[Paralysis]] • [[Silence]] • [[Sleep (status)|Sleep]] • [[Toad (status)|Toad]] • [[Petrify|Stone]]4 KB (381 words) - 19:39, September 27, 2023
Page text matches
- *[[Old (status)]] - The [[status effect]] from ''Final Fantasy V'' associated with the ability199 bytes (30 words) - 03:14, October 4, 2021
- *[[Sleep (status)]] - The recurring [[status effect]], also introduced in ''Final Fantasy''231 bytes (31 words) - 19:11, September 20, 2023
- *[[Imp (status)]] - The recurring [[status effect]], introduced in ''[[Final Fantasy VI]]''325 bytes (51 words) - 22:55, September 20, 2023
- ! style="background:#BBBBFF" | Status effects ...usion]] • [[Paralysis]] • [[Silence]] • [[Sleep (status)|Sleep]] • [[Toad (status)|Toad]] • [[Petrify|Stone]]4 KB (381 words) - 19:39, September 27, 2023
- This category is for items that can inflict damage or a [[status effect]] on a target.1 member (0 subcategories, 0 files) - 16:32, October 12, 2021
- ...y (franchise)|''Final Fantasy'' franchise]], such as [[Hit point|HP]] or [[status]].16 members (1 subcategory, 0 files) - 19:13, January 24, 2021
- '''KO''' is a status effect in many ''Final Fantasy'' games that is entered when a party member' The status can be cured by reviving party members in a [[Sanctuary]], using a [[Phoeni755 bytes (131 words) - 16:38, January 12, 2024
File:FFVII Remake Slow Icon.png [[Category:Final Fantasy VII Remake status effect icons]](96 × 96 (3 KB)) - 14:49, September 23, 2023File:FFVII Remake Stop Icon.png [[Category:Final Fantasy VII Remake status effect icons]](96 × 96 (2 KB)) - 14:47, September 23, 2023File:FFVII Remake Berserk Icon.png [[Category:Final Fantasy VII Remake status effect icons]](96 × 96 (3 KB)) - 14:45, September 23, 2023File:FFVII Remake Poison Icon.png [[Category:Final Fantasy VII Remake status effect icons]](96 × 96 (2 KB)) - 14:50, September 23, 2023File:FFVII Remake Silence Icon.png [[Category:Final Fantasy VII Remake status effect icons]](96 × 96 (2 KB)) - 14:50, September 23, 2023File:FFVII Remake Sleep Icon.png [[Category:Final Fantasy VII Remake status effect icons]](96 × 96 (2 KB)) - 14:49, September 23, 2023- ...[[Final Fantasy II]]''. Esuna can be used to cure most types of negative [[status effect]]s just like its item equivalent, [[Remedy]]. ...vel 3, it can also curse [[Amnesia]]; at level 4, it can also cure [[Toad (status)|Toad]]; and lastly, at level 5, it can also cure [[Petrify|Stone]]. During2 KB (294 words) - 15:06, September 26, 2021
- ...ppearing in ''[[Final Fantasy IV]]'' and its sequels that inflicts [[Stop (status)|Stop]] on all [[enemy|enemies]]. There are also two items with stronger ve348 bytes (54 words) - 17:15, September 28, 2023
- ...es the attack, its target is inflicted with the [[Zombie (status)|Zombie]] status.1 KB (189 words) - 20:02, March 17, 2021
- ...]],<br>[[Berserk]], [[Confuse]], [[Paralysis|Paralyze]], [[Sleep]], [[Old (status)|Old]], [[Stop]] ...]],<br>[[Berserk]], [[Confuse]], [[Paralysis|Paralyze]], [[Sleep]], [[Old (status)|Old]], [[Stop]]5 KB (599 words) - 02:44, January 20, 2022
- ===Death or other major status===2 KB (324 words) - 18:45, September 24, 2023
- |inhabitants=[[Toad (status)|Toad]]s, [[Pig (status)|Pig]]s, [[Mini (status)|Mini]] people ...Mini (status)|Mini]] people, all of whom share an appearance with one of [[status effect]]s. In the [[Super Nintendo]] version, the town is named '''Silvera'4 KB (660 words) - 04:44, January 31, 2022
- ...inal Fantasy'' games that is used to cure the [[Silence (status)|Silence]] status effect. The item first appeared in ''[[Final Fantasy III]]'' for the Famico2 KB (216 words) - 12:45, March 28, 2021