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{{Infobox Location | {{Infobox Location | ||
|image=[[File:Magitek Terra in Narshe FFVI SNES.png]] | |image=[[File:Magitek Terra in Narshe FFVI SNES.png]] | ||
|caption=Terra in her Magitek Armor in Narshe at the start of ''Final Fantasy VI'' (Super Nintendo version). | |caption=Terra in her Magitek Armor in Narshe at the start of ''Final Fantasy VI'' (Super Nintendo version). | ||
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== History == | == History == | ||
At the start of ''Final Fantasy VI'', miners at Narshe unearth a frozen [[Esper]]. This gets the attention of the [[Gestahlian Empire]], who sends out [[Biggs and Wedge]] as well as [[Terra Branford|Terra]], who is under their mind control, to retrieve the Esper. All three of them walk around in [[Magitek Armor]]. The three of them break into town and defeat every [[Guard (Final Fantasy VI)|Guard]] and [[Silver Lobo]] in their path with ease. Just before the party can enter Narshe Mines, the guards send out two [[Megalodoth]]s to attack them, but they are also defeated. The group fails to capture the Esper, which kills Biggs and Wedge but frees Terra by destroying the [[Slave Crown]] that controlled her. Both Arvis and Locke help Terra escape from the mines and then Narshe itself. | At the start of ''Final Fantasy VI'', miners at Narshe unearth a frozen [[Esper]]. This gets the attention of the [[Gestahlian Empire]], who sends out [[Biggs and Wedge]] as well as [[Terra Branford|Terra]], who is under their mind control, to retrieve the Esper. All three of them walk around in [[Magitek Armor]]. The three of them break into town and defeat every [[Guard (Final Fantasy VI)|Guard]] and [[Silver Lobo]] in their path with ease. Just before the party can enter Narshe Mines, the guards send out two [[Megalodoth]]s to attack them, but they are also defeated. The group fails to capture the Esper, which kills Biggs and Wedge but frees Terra by destroying the [[Slave Crown]] that controlled her. Both Arvis and Locke help Terra escape from the mines and then Narshe itself. | ||
Following the events of [[South Figaro]] and the [[Lete River]], the party splits into three groups, each going on a separate quest. All three quests end in Narshe. During a part of Terra's quest, she tries to enter Narshe with [[Edgar]] and [[Banon]] to discuss with [[Arvis]] about the possibility of Narshe joining forces with the [[Returners]]. The guards recognize Terra from when she raided Narshe, so they do not allow her to enter. Instead, the group opens a nearby rock wall to take a long, hidden shortcut through the mines and walk across short bridges hanging from Narshe's buildings before entering Arvis's house. There, Arvis tells them that he was unable to convince the rest of Narshe to side with the Returners. However, he does mention that everyone in Narshe went slightly berserk when the Esper was discovered. This marks the end of Terra's quest. | Following the events of [[South Figaro]] and the [[Lete River]], the party splits into three groups, each going on a separate quest. All three quests end in Narshe. During a part of Terra's quest, she tries to enter Narshe with [[Edgar]] and [[Banon]] to discuss with [[Arvis]] about the possibility of Narshe joining forces with the [[Returners]]. The guards recognize Terra from when she raided Narshe, so they do not allow her to enter. Instead, the group opens a nearby rock wall to take a long, hidden shortcut through the mines and walk across short bridges hanging from Narshe's buildings before entering Arvis's house. There, Arvis tells them that he was unable to convince the rest of Narshe to side with the Returners. However, he does mention that everyone in Narshe went slightly berserk when the Esper was discovered. This marks the end of Terra's quest. | ||
At the end of [[Locke]]'s quest, he and [[Celes]] also arrive at Narshe. Locke informs everyone that Kefka and his Imperial forces are on their way to steal the Esper from Narshe Cliffs. Initially the [[Narshe Elder]] was hesitant in accepting help from the Returners, but found that the current situation left him no choice. Once all three groups reunite, they, the Narshe Elder, and Narshe's | At the end of [[Locke]]'s quest, he and [[Celes]] also arrive at Narshe. Locke informs everyone that Kefka and his Imperial forces are on their way to steal the Esper from Narshe Cliffs. Initially the [[Narshe Elder]] was hesitant in accepting help from the Returners, but found that the current situation left him no choice. Once all three groups reunite, they, the Narshe Elder, and Narshe's [[Guard (Final Fantasy VI)|guard]]s all go to Narshe Cliffs, where they manage to fight off the Imperial forces. | ||
Later, Narshe's forces join both the Returners and [[Figaro]]'s forces to plan an attack on [[Vector]]. Even with their powers combined, the forces are not strong enough to put their plan into action. Because Terra is half-Esper, she is asked to open the gate to the [[Esper World]] and ask the Espers for help. However, when the gateway is opened, the Espers end up going to destroy Vector themselves. After this, Vector becomes occupied by guards from both Narshe and Figaro. | |||
In the [[World of Ruin]], Narshe has been occupied by several enemies, and is no longer inhabited by its original citizens. Most of the buildings are locked except for Arvis's house, the Elder's house, [[Adventuring School]], and the [[Armor Shop]]. The other buildings can only be unlocked by Locke. | In the [[World of Ruin]], Narshe has been occupied by several enemies, and is no longer inhabited by its original citizens. Most of the buildings are locked except for Arvis's house, the Elder's house, [[Adventuring School]], and the [[Armor Shop]]. The other buildings can only be unlocked by Locke. | ||
==Items== | ==Items== | ||
{|class="blacktable" | |||
|-style="background:{{FF6color}}" | |||
{|class=" | |||
|-style="background:{{FF6color}} | |||
!Name | !Name | ||
!Location | !Location | ||
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|5,000 [[gil]] | |5,000 [[gil]] | ||
|In the old man's house, found in the south treasure chest | |In the old man's house, found in the south treasure chest | ||
|- | |||
|[[Cursed Shield]] | |||
|In the World of Ruin, Locke must unlock the door to the unoccupied house above the [[Relic Shop]]. In the basement, there is a man in his bed who will give the party the Cursed Shield. | |||
|- | |- | ||
|[[Earring]] | |[[Earring]] | ||
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|[[Hyper Wrist]] | |[[Hyper Wrist]] | ||
|In the old man's house, found in the leftmost treasure chest of the top row. | |In the old man's house, found in the leftmost treasure chest of the top row. | ||
|- | |||
|style="white-space:nowrap"|[[Ragnarok]] (magicite or sword) | |||
|In the World of Ruin, the party can find the Weapon Shop owner in the back room of his shop. He allows them to take the Ragnarok either as a sword or a magicite. Neither can be exchanged for the other. | |||
|- | |- | ||
|[[Reflect Ring]] | |[[Reflect Ring]] | ||
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|[[Thief's Knife]] | |[[Thief's Knife]] | ||
|In the old man's house, found in the leftmost treasure chest of the middle row. | |In the old man's house, found in the leftmost treasure chest of the middle row. | ||
|} | |} | ||
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*Elder's House: This is where the Narshe Elder lives. | *Elder's House: This is where the Narshe Elder lives. | ||
*[[Inn]]: Costs 200 to stay at for one night. | *[[Inn]]: Costs 200 to stay at for one night. | ||
*Old man's house: A house with many [[treasure chest]]s on the bottom floor | *Old man's house: A house with many [[treasure chest]]s on the bottom floor. | ||
*Unoccupied house: A house found above the Relic Shop. | *Unoccupied house: A house found above the Relic Shop. | ||
{{Stub}} | {{Stub}} |