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Editing Limit Break

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Moves classified as Limit Breaks typically present as command abilities, with many signature skills reaching the rank of EX or higher and therein more difficult to draw in the bi-weekly gacha. For example, Vaan, Ashe, and Fran from ''Final Fantasy XII'' have their respective Quickenings with Concurrences as skills, learned in order of their rank and acquisition as they present in the original game.
Moves classified as Limit Breaks typically present as command abilities, with many signature skills reaching the rank of EX or higher and therein more difficult to draw in the bi-weekly gacha. For example, Vaan, Ashe, and Fran from ''Final Fantasy XII'' have their respective Quickenings with Concurrences as skills, learned in order of their rank and acquisition as they present in the original game.


===''Final Fantasy Record Keeper''===
=-=''Final Fantasy Record Keeper''===
Called '''Soul Breaks''' in the now-defunct global version, every character is assigned a set of moves that may include Limit Breaks from any previous appearance. Up to ten Soul Breaks could be activated per character in battle, each drawn from 4★ or higher weapons and armor acquired in gacha or exchange. There were also Shared Soul Breaks attached to some of these relics that could in turn be equipped on any character with an open Soul Break slot. Soul Breaks themselves were activated in the same way as traditional Limit Breaks in that the character needed to give or receive damage to build the Soul Break Gauge of each unit
Called '''Soul Breaks''' in the now-defunct global version, every character is assigned a set of moves that may include Limit Breaks from any previous appearance. Up to ten Soul Breaks could be activated per character in battle, each drawn from 4★ or higher weapons and armor acquired in gacha or exchange. There were also Shared Soul Breaks attached to some of these relics that could in turn be equipped on any character with an open Soul Break slot. Soul Breaks themselves were activated in the same way as traditional Limit Breaks in that the character needed to give or receive damage to build the Soul Break Gauge of each unit


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