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The player must choose outside of battle which level of Limit Break they want to use, but within battle all limits from that particular level are available. Higher-level limits are more powerful, but require the absorption of more damage to charge the Limit Bar fully. Once obtained, the Limit attack may be saved for later, but as the Limit option replaces the Attack option, the character's repertoire is limited to magic-based attacks, summon monsters, and any command materia that they have equipped and items.
The player must choose outside of battle which level of Limit Break they want to use, but within battle all limits from that particular level are available. Higher-level limits are more powerful, but require the absorption of more damage to charge the Limit Bar fully. Once obtained, the Limit attack may be saved for later, but as the Limit option replaces the Attack option, the character's repertoire is limited to magic-based attacks, summon monsters, and any command materia that they have equipped and items.


''Final Fantasy VII''{{'}}s Limit Break system is similar to systems found in earlier games, such as {{wp|Lufia II}}'s IP Attacks and {{wp|Wild Arms}}' Force Attacks.
''Final Fantasy VII''{{'}}s Limit Break system is similar to systems found in earlier games, such as [[Lufia II]]'s IP Attacks and [[Wild Arms]]' Force Attacks.


===''Final Fantasy VIII''===
===''Final Fantasy VIII''===
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'''Limit Break''' is an attack used by Vayne Novus, which allowed him to strike with greater power.
'''Limit Break''' is an attack used by Vayne Novus, which allowed him to strike with greater power.
===''Final Fantasy XVI''===
In ''[[Final Fantasy XVI]]'', [[Clive Rosfield|Clive]] unlocks Limit Break after accepting the truth on what happened at [[Phoenix Gate]], during the fight with the [[Infernal Shadow]], allowing him to semi-prime [[Ifrit]]. Upon activating Limit Break, a unique animation plays that throws back weak enemies. While semi-primed, Clive's health regenerates over time, and his attacks are more powerful.
Clive starts with two Limit Break gauges, but it can be upgraded to a maximum of four. To fill up the gauge, Clive must perform several actions in combat. Limit Break can be cancelled at anytime to conserve fragments.


===''Final Fantasy Tactics''===
===''Final Fantasy Tactics''===
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===''Final Fantasy Tactics Advance''===
===''Final Fantasy Tactics Advance''===
In ''[[Final Fantasy Tactics Advance]]'', Limit Break is a move that can only be used by [[Bladebiter]] or a [[Blue Mage]] that has learned the move from them. It is only usable when the monster's HP is critical, but does 999 damage (essentially a one-hit-KO since 999 is the maximum HP for a party character) and has 100% accuracy.
In ''[[Final Fantasy Tactics Advance]]'', Limit Break is a move that can only be used by [[Bladebiter]] or a [[Blue Mage]] that has learned the move from them. It is only usable when the monster's HP is critical, but does 999 damage (essentially a one-hit-KO since 999 is the maximum HP for a party character) and has 100% accuracy.
===''Dissidia Final Fantasy Opera Omnia''===
Moves classified as Limit Breaks typically present as command abilities, with many signature skills reaching the rank of EX or higher and therein more difficult to draw in the bi-weekly gacha. For example, Vaan, Ashe, and Fran from ''Final Fantasy XII'' have their respective Quickenings with Concurrences as skills, learned in order of their rank and acquisition as they present in the original game.
===''Final Fantasy Record Keeper''===
Called '''Soul Breaks''' in the now-defunct global version, every character is assigned a set of moves that may include Limit Breaks from any previous appearance. Up to ten Soul Breaks could be activated per character in battle, each drawn from 4★ or higher weapons and armor acquired in gacha or exchange. There were also Shared Soul Breaks attached to some of these relics that could in turn be equipped on any character with an open Soul Break slot. Soul Breaks themselves were activated in the same way as traditional Limit Breaks in that the character needed to give or receive damage to build the Soul Break Gauge of each unit
===''Final Fantasy Exvius Universe'' games===
Limit Break abilities are termed '''Limit Bursts''' in both ''[[Final Fantasy Brave Exvius]]'' and its adjoining prequel ''[[War of the Visions: Final Fantasy Brave Exvius]]''. In order to use them, a unit must first establish the required energy to use them. In ''Brave Exvius'', enemy units drop LB crystals when hit; collecting enough will allow the player to activate the desired move after swiping to the Abilities menu.  In ''War of the Visions'', the player only needs to generate enough Ability Points (AP) to execute a similar move. However, each Limit Burst also has a fixed number of uses in ''WotV''.


===''Kingdom Hearts'' series===
===''Kingdom Hearts'' series===
In ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 358/2 Days]]'', certain characters can use Limit Breaks.
In ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 358/2 Days]]'', certain characters can use Limit Breaks.
*For additional informations, see ''[https://www.khwiki.com/Limit_Break| the Limit Break page]'' on Kingdom Hearts Wiki


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