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In ''[[Final Fantasy II]]'', Goblins play largely the same role as in ''Final Fantasy''. Along with [[Leg Eater]]s and [[Hornet]]s, they are among the most basic enemies in the game, and can easily be defeated with a single attack from the very start. Goblins have no special traits to set them apart from the other weakest enemy types, but offer more [[gil]] upon defeat on average. Prior to the ''Pixel Remaster'' version, Goblins are classified as giants and take extra damage from the Ogrekiller.
In ''[[Final Fantasy II]]'', Goblins play largely the same role as in ''Final Fantasy''. Along with [[Leg Eater]]s and [[Hornet]]s, they are among the most basic enemies in the game, and can easily be defeated with a single attack from the very start. Goblins have no special traits to set them apart from the other weakest enemy types, but offer more [[gil]] upon defeat on average. Prior to the ''Pixel Remaster'' version, Goblins are classified as giants and take extra damage from the Ogrekiller.


Goblins are found in random encounters across most of the world map. They appear in the surrounding areas of the towns [[Altair]], [[Gatrea]], [[Fynn]], [[Paloom]], [[Poft]], [[Salamand]], and [[Bafsk]], as well as the area near [[Semitt Falls]] and the area north of [[Kashuan Keep]]. Goblins also appear within the Semitt Falls cave and in the [[Snow Cavern|snow cavern]]. After the [[Emperor Mateus|emperor]] summons the [[Cyclone (Final Fantasy II)|cyclone]], early game encounters on the world map are replaced, and Goblins no longer appear there.
Goblins are found in random encounters across most of the world map. They appear in the surrounding areas of the towns [[Altair]], [[Gatrea]], [[Fynn]], [[Paloom]], [[Poft]], [[Salamand]], and [[Bafsk]], as well as the area near [[Semitt Falls]] and the area north of [[Kashuan Keep]]. Goblins also appear within the Semitt Falls cave and in the [[Snow Cavern]]. After the [[Emperor Mateus|Emperor]] summons the [[Cyclone (Final Fantasy II)|Cyclone]], early game encounters on the world map are replaced, and Goblins no longer appear there.


Goblins have two variants, the slightly more powerful Goblin Guard and the rare [[Goblin Prince]]. Goblins often appear in battle alongside Goblin Guards. Within dungeons, they may also appear alongside [[Balloon]]s or [[Grenade]]s. ''Final Fantasy I & II: Dawn of Souls'' introduced an additional Goblin variant, the [[Li'l Murderer]], which appears in the [[Soul of Rebirth]] mode.
Goblins have two variants, the slightly more powerful Goblin Guard and the rare [[Goblin Prince]]. Goblins often appear in battle alongside Goblin Guards. Within dungeons, they may also appear alongside [[Balloon]]s or [[Grenade]]s. ''Final Fantasy I & II: Dawn of Souls'' introduced an additional Goblin variant, the [[Li'l Murderer]], which appears in the [[Soul of Rebirth]] mode.
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In ''[[Final Fantasy III]]'', Goblins are again the most basic enemy in the game. They typically fall to a single attack even from a level 1 [[Onion Knight]] (or [[Freelancer]] in the [[Final Fantasy III (3D remake)|3D remake]]). They appear early in the game in the [[Altar Cave]], [[Ur]], and on the world map around Ur. They have two more powerful variants—Knockers and [[Red Cap]]s—with two even stronger variants—[[Captain]]s and [[Hobgoblin]]s—dummied out.
In ''[[Final Fantasy III]]'', Goblins are again the most basic enemy in the game. They typically fall to a single attack even from a level 1 [[Onion Knight]] (or [[Freelancer]] in the [[Final Fantasy III (3D remake)|3D remake]]). They appear early in the game in the [[Altar Cave]], [[Ur]], and on the world map around Ur. They have two more powerful variants—Knockers and [[Red Cap]]s—with two even stronger variants—[[Captain]]s and [[Hobgoblin]]s—dummied out.


A group of Goblins are the very first enemies fought, in a [[fixed encounter]] in the Altar Cave. In the Famicom version, they appear in a group of two to four, while in the 3D remake and ''Pixel Remaster'' versions, they always appear in a group of three. A group of eight Goblins is fought in another fixed encounter later in the game, when rescuing the [[4 Old Men]] in the [[sewers]] beneath [[Amur]]. In the 3D remake, this encounter is instead a battle with four [[Gigantoad]]s.
A group of Goblins are the very first enemies fought, in a [[fixed encounter]] in the Altar Cave. In the Famicom version, they appear in a group of two to four, while in the 3D remake and ''Pixel Remaster'' versions, they always appear in a group of three. A group of eight Goblins is fought in another fixed encounter later in the game, when rescuing the [[4 Old Men]] in the [[Sewers]] beneath [[Amur]]. In the 3D remake, this encounter is instead a battle with four [[Gigantoad]]s.


In the Famicom version, there is a 14% chance that a defeated Goblin will drop a [[Potion]]. In the 3D remake and ''Pixel Remaster'' versions, there is instead a 3% chance that a defeated Goblin may drop an item from the following table:
In the Famicom version, there is a 14% chance that a defeated Goblin will drop a [[Potion]]. In the 3D remake and ''Pixel Remaster'' versions, there is instead a 3% chance that a defeated Goblin may drop an item from the following table:
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====''Final Fantasy IV''====
====''Final Fantasy IV''====
[[File:Goblin FFIV PSP sprite.png|frame|left]]
[[File:Goblin FFIV PSP sprite.png|frame|left]]
In ''[[Final Fantasy IV]]'', the Goblin (known as the '''Imp''' in the [[Super Nintendo Entertainment System]] and [[PlayStation]] versions) is again the most basic enemy in the game. In contrast to the previous two games, which each used unique Goblin designs, Goblins in ''Final Fantasy IV'' have a design inspired by their appearance in the original ''Final Fantasy''. Goblins can be found across nearly the entirety of the overworld, with the only exceptions being the areas near [[Troia]], [[Agart]], and [[Eblan]]. They also appear within [[Mist Cave]] and the [[Antlion's Den|antlion's den]], and may be called to battle by [[Summoner (enemy)|Summoners]] in the [[Passage of the Eidolons]].
In ''[[Final Fantasy IV]]'', the Goblin (known as the '''Imp''' in the [[Super Nintendo Entertainment System]] and [[PlayStation]] versions) is again the most basic enemy in the game. In contrast to the previous two games, which each used unique Goblin designs, Goblins in ''Final Fantasy IV'' have a design inspired by their appearance in the original ''Final Fantasy''. Goblins can be found across nearly the entirety of the overworld, with the only exceptions being the areas near [[Troia]], [[Agart]], and [[Eblan]]. They also appear within [[Mist Cave]] and the [[Antlion's Den]], and may be called to battle by [[Summoner (enemy)|Summoners]] in the [[Passage of the Eidolons]].


Goblins have three stronger variants, the [[Domovoi]], [[Goblin Captain]], and Li'l Murderer. A fourth variant, the Goblin Prince, appears in the [[Lunar Ruins]] in ''[[Final Fantasy IV Advance]]'' and ''[[Final Fantasy IV: The Complete Collection]]''. Goblins can appear in encounters alongside Domovoi, as well as [[Sword Rat]]s, [[Tiny Mage]]s, [[Basilisk]]s, [[Adamantoise]]s, or [[Gatlinghog]]s.
Goblins have three stronger variants, the [[Domovoi]], [[Goblin Captain]], and Li'l Murderer. A fourth variant, the Goblin Prince, appears in the [[Lunar Ruins]] in ''[[Final Fantasy IV Advance]]'' and ''[[Final Fantasy IV: The Complete Collection]]''. Goblins can appear in encounters alongside Domovoi, as well as [[Sword Rat]]s, [[Tiny Mage]]s, [[Basilisk]]s, [[Adamantoise]]s, or [[Gatlinghog]]s.
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====''Final Fantasy V''====
====''Final Fantasy V''====
[[File:Goblin FFV iOS sprite.png|frame|left]]
[[File:Goblin FFV iOS sprite.png|frame|left]]
In ''[[Final Fantasy V]]'', Goblins are again the weakest enemies in the game. They are the first enemies encountered, fought by [[Bartz]] during a series of fixed encounters in the prologue. Goblins are found as random encounters on the first world map around [[Tycoon]], [[Tule]], and the [[Wind Shrine]], and on the third world map north and west of Tycoon. They may also be encountered on the right side of the [[Fork Tower]]. A Goblin also appears as a [[monster-in-a-box]] in the [[Greenhorn's Club]] in Tule. Goblins are part of the default encounter set (along with [[Killer Bee]]s, which they may also be encountered alongside) and may appear on isolated tiles outside of an area's encounter grid across all three worlds.
In ''[[Final Fantasy V]]'', Goblins are again the weakest enemies in the game. They are the first enemies encountered, fought by [[Bartz]] during a series of fixed encounters in the prologue. Goblins are found as random encounters on the first world map around [[Tycoon]], [[Tule]], and the [[Wind Shrine]], and on the third world map north and west of Tycoon. They may also be encountered on the right side of the [[Fork Tower]]. A Goblin also appears as a [[monster-in-a-box]] in the [[Greenhorn's Club]] in Tule. Goblins are part of the default encounter set (along with [[Killer Bee]]s, which they may also be encountered alongside) and may appear on isolated tiles outside of an area's encounter grid across all three worlds. In the ''Pixel Remaster'' version, they also appear in the grasslands and forests around the [[Gloceana Desert]], except for the console versions of the remaster, where there are no encounters there as in prior versions of the game.
 
In the ''Pixel Remaster'' version, Goblins and Killer Bees originally appeared in world map areas where there were no encounters in prior versions of the game, such as the grasslands and forests around the [[Gloceana Desert]]. This was fixed in the console versions of the remaster, and later in the other versions when the console changes were ported over in the version 1.1.0 update.


Goblins have two stronger variants, Black Goblins and [[Gobbledygook]]s, with a third variant, the Neo Goblin, dummied out.
Goblins have two stronger variants, Black Goblins and [[Gobbledygook]]s, with a third variant, the Neo Goblin, dummied out.
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Goblins are the only enemies to carry [[Zeio Nuts]], which are required for [[Chocobo breeding|breeding]] [[gold chocobo]]s. Goblins have a 9/64 chance of dropping Zeio Nuts when defeated. They may also be stolen, with a base Steal chance of 8.
Goblins are the only enemies to carry [[Zeio Nuts]], which are required for [[Chocobo breeding|breeding]] [[gold chocobo]]s. Goblins have a 9/64 chance of dropping Zeio Nuts when defeated. They may also be stolen, with a base Steal chance of 8.
====''Final Fantasy XVI''====
In ''[[Final Fantasy XVI]]'' Goblins appears as the weakest enemies encountered. Goblins are designed to be small wearly creatures wearing loincloths, although some are bigger. They are first encountered in [[Stillwind Marsh]]. An [[Akashic]] version of the goblins are encounter late-game.


===''Final Fantasy Mystic Quest''===
===''Final Fantasy Mystic Quest''===
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===''Final Fantasy'' sequels===
===''Final Fantasy'' sequels===
====''Before Crisis: Final Fantasy VII''====
====''Before Crisis: Final Fantasy VII''====
[[File:FF7BC Goblin screenshot.jpg|thumb|right|180px|The player Turk prepares to battle a pair of Goblins in ''Before Crisis: Final Fantasy VII'']]
[[File:FF7BC Goblin screenshot.jpg|thumb|right|180px|[[Shotgun (female)|Shotgun]] prepares to battle a pair of Goblins in ''Before Crisis: Final Fantasy VII'']]
In ''[[Before Crisis: Final Fantasy VII]]'', Goblins have the same design as in the original ''Final Fantasy VII''. They appear in Chapter 20 in both Episode Mode and Free Mode. In Episode Mode, they are encountered when the player [[Turk]] travels with [[Cait Sith (Final Fantasy VII)|Cait Sith]] through the jungle at the outskirts of [[Gongaga]] on the way to the ruined [[mako reactor]], and fought in both required and optional battles. In Free Mode, Goblins and other Gongaga enemies are fought in a [[timed event]] in the Turks' top-secret training grounds.
In ''[[Before Crisis: Final Fantasy VII]]'', Goblins had the same design as in the original ''Final Fantasy VII''. They appeared in Chapter 20 in both Episode Mode and Free Mode. In Episode Mode, they were encountered when the player [[Turk]] traveled with [[Cait Sith (Final Fantasy VII)|Cait Sith]] through the jungle at the outskirts of [[Gongaga]] on the way to the ruined [[mako reactor]], and fought in both required and optional battles.
 
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Goblins have access to both a standard punch attack and Goblin Punch, and have no weaknesses or resistances.
====''Final Fantasy IV: The After Years''====
====''Final Fantasy IV: The After Years''====
In ''[[Final Fantasy IV: The After Years]]'', like in the original ''Final Fantasy IV'', Goblins are the most basic enemy in the game.
In ''[[Final Fantasy IV: The After Years]]'', like in the original ''Final Fantasy IV'', Goblins are the most basic enemy in the game.
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In ''[[Final Fantasy IV -Interlude-]]'', Goblins behave the same as in their appearance in ''Final Fantasy IV''. They are found on the world map in the areas surrounding Damcyan and Fabul. Due to the higher levels the party starts at compared to the original game, they pose even less of a threat. Goblins have two stronger variants, the Goblin Captain and the Domovoi.
In ''[[Final Fantasy IV -Interlude-]]'', Goblins behave the same as in their appearance in ''Final Fantasy IV''. They are found on the world map in the areas surrounding Damcyan and Fabul. Due to the higher levels the party starts at compared to the original game, they pose even less of a threat. Goblins have two stronger variants, the Goblin Captain and the Domovoi.


The Goblin's item drop table is identical to that of the original ''Final Fantasy IV''. The Goblin summon can be taught to [[Maenad|the impostor Rydia]], and behaves identically to its appearance in the original game. The real Rydia does not have access to the spell.
The Goblin's item drop table is identical to that of the original ''Final Fantasy IV''. The Goblin summon can be taught to [[Maenad|Rydia?]], and behaves identically to its appearance in the original game. The real Rydia does not have access to the spell.


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==Profiles==
*'''''Final Fantasy Mystic Quest'' Strategy Guidebook''' (page 19):<br>''Dressed in their favored reddish clothes and cap, these thugs kick and punch the daylights out of you.''
*'''''Final Fantasy VII'' Ultimania Omega''' (page 382):<br>「ゼイオの実を持っている、唯一のモンスター。『ゴブリンパンチ』がラーニング可能 。」<br>''The only monster to have Zeio Nuts. Goblin Punch can be learned.''


==Names in other languages==
==Names in other languages==

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