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==Gameplay==
==Gameplay==
''Final Fantasy V'' plays largely like the previous four titles of the ''Final Fantasy'' series. The party can traverse the [[world map]] either by foot, a [[chocobo]] named [[Boko]], a [[wind drake]], or [[airship]] depending on the position of the story. [[Random encounter]]s with enemies occur in most areas except towns. [[Party]] members can defeat enemies for [[experience point]]s and eventual [[level]] upgrades, and defeating tougher enemies usually results in higher upgrades. Towns usually have an [[inn]], which party members can rest at to have all of their [[HP]] and [[MP]] restored, a few shops selling items, weapons, armor, or magic spells respectively, and non-playable characters whom the party can talk to for information. Like in previous titles, the menu screen allows the player to equip, heal, and change each character's selected job outside of battle.
The game uses the [[Active Time Battle]] system, which first appeared in the previous game, ''[[Final Fantasy IV]]''. A change, however, is the addition of a gauge so that the player can visualize at what time and in what order the player characters can act.


The main feature of ''Final Fantasy V''{{'}}s gameplay is the [[Job System]], originally present in a different form in ''Final Fantasy III''. This system allows for all characters to gain special abilities and potentially master up to 22 unique jobs. Each character begins with a default [[Bare]] or [[Freelancer]] class, and as they travel to new [[Crystal]] locations, they acquire a new job with each elemental crystal shard. A separate form of experience entitled [[Ability Point]]s (ABP) allows for the advancement of characters' job levels as they continue to earn experience points. As job levels increase while fighting, new skills become available for that character to use in a newly introduced streamlined method of multi-classing, allowing each character to learn job-specific abilities and carry one or two over when changing their job. ''Final Fantasy V'' introduced some job classes, notably [[Blue Mage]].
''Final Fantasy V''{{'}}s distinguishing feature is its improved version of the [[Job]] system, which had previously appeared in ''[[Final Fantasy III]]''. Characters can use abilities from one job that they have leveled up enough while they are in another job.
 
The [[Active Time Battle]] (ATB) system returns from ''[[Final Fantasy IV]]'', in which time flows continuously for both the player and enemies during combat. In ''Final Fantasy V'', the player can see which playable character's turn is next in battle, in the form of a gauge, which fills each turn at a speed according to a character's [[Agility]] statistic. This allows the player to visually anticipate which character's turn is next. When the selected character's turn arises, the player can execute one of several commands, such as attacking the enemy with an equipped weapon, using a special ability or item, changing the character's row position, or having the entire party retreat.
 
''Final Fantasy V'' is the first game in the series to contain timed events, in which certain tasks must be completed within a time limit that depletes both in and out of battle. In addition, two "super bosses" are present near the game's finale, namely [[Omega]] and [[Shinryu]] (Dragon Lord), both of which can rapidly wipe out the party, regardless of their stats, and special tactics are required to defeat them.


==Characters==
==Characters==

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