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{{italic title}}
{{Tab}}
{{Tabs|color=Chocobo}}
{{Infobox Game
{{Infobox Game
|image=[[Image:Chocobo Racing NA box art.jpg|250px]]
|image=[[Image:Chocobo Racing NA box art.jpg|250px]]
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==Story==
==Story==
[[File:Cid giving Jet-Blades to Chocobo in CR.png|thumb|left|200px|Cid gives Chocobo the Jet-Blades at the start of Story Mode.]]
The story is nine chapters long and is presented in a pop-up book fashion with accompanying full-motion video. To progress through the Story mode, the racer only needs to win against a racer in each chapter. A cutscene of the story plays before each chapter, although the player has the option to skip them to directly begin the race.  
The story is nine chapters long and is presented in a pop-up book fashion with accompanying full-motion video. To progress through the Story mode, the racer only needs to win against a racer in each chapter. A cutscene of the story plays before each chapter, although the player has the option to skip them to directly begin the race.  


The story opens with chapter one, "Gadgets a go-go," where Cid presents Chocobo with a pair of [[Jet-Blades]] and offers him to take a test-run with them on the racetrack behind his lab. After the race, [[Mog]] shows up and asks Cid about the progress of the racing machine he commissioned. Cid promises to bring the machine by tomorrow, but later confides to Chocobo that he forgo it. The next day, Cid provides Mog his scooter, and Chocobo and Mog get into a race. After Chocobo wins, Mog confronts Cid over his vehicle's poor performance, but Cid replies that Chocobo won because of the differences in their abilities. He explains that the secret of Chocobo's [[Dash]] ability is the [[Magicite|Blue Crystal]] on his leg-ring. Mog mulls over his [[Flap]] ability and decides he wants a Blue Crystal as well, so Cid recommends that the two go on an adventure to discover the secret of the Blue Crystal.
The story opens with chapter one, "Gadgets a go-go," where Cid presents Chocobo with a pair of [[Jet-Blades]] and offers him to take a test-run with them on the racetrack behind his lab. After the race, [[Mog]] shows up and asks Cid about the progress of the racing machine he commissioned. Cid promises to bring the machine by tomorrow, but later confides to Chocobo that he forgo it. The next day, Cid provides Mog his scooter, and Chocobo and Mog get into a race. After Chocobo wins, Mog confronts Cid over his vehicle's poor performance, but Cid replies that Chocobo won because of the differences in their abilities. He explains that the secret of Chocobo's [[Dash]] ability is the [[Magicite|Blue Crystal]] on his leg-ring. Mog mulls over his inferior [[Flap]] ability and decides he wants a Blue Crystal as well, so Cid recommends that the two go on an adventure to discover the secret of the Blue Crystal.


The two head out to discover the secret behind the Blue Crystal, meeting and racing other characters along the way. When the group reaches [[Mysidia]], a [[White Mage]] there notices that all the companions have Magicite, which the other characters had previously referred to as Blue Crystals. The companions want to know the legend behind the [[Magicite Shard]]s, but the White Mage agrees to tell them on the condition that they win against her in a race on the [[Floating Gardens]]. After the race, the White Mage reveals that the Magicite Shards used to be one large Magicite Crystal, but since others constantly fought over it, [[Ming-Wu]] broke the Crystal into eight pieces and scattered the shards to the four winds. The Magicite Crystal would be restored once all eight pieces are brought together. After this discovery, the companions continue searching for other racers that have a Magicite Shard.
The two head out to discover the secret behind the Blue Crystal, meeting and racing other characters along the way. When the group reaches [[Mysidia]], a [[White Mage]] there notices that all the companions have Magicite, which the other characters had previously referred to as Blue Crystals. The companions want to know the legend behind the [[Magicite Shard]]s, but the White Mage agrees to tell them on the condition that they win against her in a race on the [[Floating Gardens]]. After the race, the White Mage reveals that the Magicite Shards used to be one large Magicite Crystal, but since others constantly fought over it, [[Ming-Wu]] broke the Crystal into eight pieces and scattered the shards to the four winds. The Magicite Crystal would be restored once all eight pieces are brought together. After this discovery, the companions continue searching for other racers that have a Magicite Shard.
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|-
|-
|style="text-align:center|[[Thunder]]
|style="text-align:center|[[Thunder]]
|When activated, a Thunder Stone casts the spell [[Thunder]], in which a lightning bolt is blasted at an opponent. There is a 60% chance of it hitting the opponent. Activating two allocated Thunder Stones casts [[Thundara]], which fires three lightning bolts at opponents with an 80% hit rate. Activating three allocated Thunder Stones casts [[Thundaga]], which fires six lightning bolts at opponents with a 100% hit rate.
|When activated, a Thunder Stone casts the spell Thunder, in which a lightning bolt is blasted at an opponent. There is a 60% chance of it hitting the opponent. Activating two allocated Thunder Stones casts [[Thundara]], which fires three lightning bolts at opponents with an 80% hit rate. Activating three allocated Thunder Stones casts [[Thundaga]], which fires six lightning bolts at opponents with a 100% hit rate.
|-
|-
|style="text-align:center|[[Minimize]]
|style="text-align:center|[[Minimize]]
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|-
|-
|style="text-align:center|[[Reflect]]
|style="text-align:center|[[Reflect]]
|When activated, a Reflect Stone casts the spell [[Reflect]], which reflects a spell cast by another racer and causes it to turn upon them. Unlike other Magic Stones, Reflect Stones do not increase in power when more than one is collected, but are instead stored behind the racer.
|When activated, a Reflect Stone casts the spell [[Reflect]], which reflects a spell cast by an enemy, causing the effects of that spell to turn upon the spellcaster. Unlike other Magic Stones, Reflect Stones do increase in power when more than one is collected, but are instead stored behind the racer.
|-
|-
|style="text-align:center|[[Doom]]
|style="text-align:center|[[Doom]]
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|}
|}


===Abilities===
===Ability===
Before each race, the player is prompted to assign a ability to the selected character. During a race, the player can only activate the chosen ability when the meter in the upper left-hand corner of the screen is full. After using the ability, the player must wait for the meter to recharge to use it again. A list of special abilities and their respective effects are as follows:
Before each race, the player is prompted to assign a ability to the selected character. During a race, the player can only activate the chosen ability when the meter in the upper left-hand corner of the screen is full. After using the ability, the player must wait for the meter to recharge to use it again. A list of special abilities and their respective effects are as follows:


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|-
|-
|style="text-align:center|[[Cid's Test Track]]
|style="text-align:center|[[Cid's Test Track]]
|Chapter 1: Gadgets a go-go!
|Chapter 1: Gadgets a go-go
|style="white-space:nowrap"|0.77 miles (1,239 meters)
|style="white-space:nowrap"|0.77 miles (1,239 meters)
|style="text-align:center|1/5
|style="text-align:center|1/5
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==Characters==
==Characters==
[[File:Chocobo Racing racer select.png|thumb|Racer select screen]]
[[File:Chocobo Racing racer select.png|thumb|Racer select screen]]
The main characters, which are integral to the ''Chocobo'' series, are accessible from the start. There are secret characters that can be unlocked by completing the Story Mode a successive number of times.
The main characters, which are integral to the ''Chocobo'' series, are accessible from the start. There are secret characters that can be unlocked by completing the Story Mode a successive number of times. Characters unlocked after [[Squall Leonhart|Squall]] are hidden on the racer select screen, and are selected by entering a certain button combination.


===Main characters===
===Main characters===
{|class="wikitable sortable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!style="background-color:#FBEC5D;"|Name
!style="background-color:#FBEC5D;"|Name
!style="background-color:#FBEC5D;"|Vehicle
!style="background-color:#FBEC5D;"|Vehicle
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|Barrier
|Barrier
|-
|-
|[[Chubby|Chubby Chocobo]]
|[[Chubby]]
|Phat-Burner Plus
|Phat-Burner Plus
|Receive
|Receive
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===Unlockable characters===
===Unlockable characters===
There are ten unlockable characters, most being from the main ''Final Fantasy'' series or another Square franchise. other Square franchises. All of them are unlocked by completing Story Mode a certain number of times. The S.S. Invincible is the fast racer in the game. Characters unlocked after Squall are hidden on the racer select screen, and can be selected by highlighting Squall and entering a certain button combination.
There are ten unlockable characters, most being from the main ''Final Fantasy'' series or another Square franchise. other Square franchises. All of them are unlocked by completing Story Mode a certain number of times. The S.S. Invincible is the fast racer in the game. Several of them are hidden on the racer select screen, and the player can access them by highlighting Squall and pressing one or two specific buttons, each character having their own.


{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
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|None
|None
|Completing the Story Mode seven times
|Completing the Story Mode seven times
|''{{wp|Parasite Eve (video game)|Parasite Eve}}''
|''{{w|Parasite Eve}}''
|Pressing {{button|ps|L1}} and {{button|ps|L2}} simultaneously
|Pressing {{button|ps|L1}} and {{button|ps|L2}} simultaneously
|-
|-
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{{Nav Chocobo series}}
{{Nav Chocobo series}}
[[Category:PlayStation games]]
[[Category:PlayStation games]]
[[Category:Chocobo Racing|*]]

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