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{{italic title}}
{{Tab}}
{{Tabs|color=Chocobo}}
{{Infobox Game
{{Infobox Game
|image=[[Image:Chocobo Racing NA box art.jpg|250px]]
|image=[[Image:Chocobo Racing NA box art.jpg|250px]]
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==Story==
==Story==
[[File:Cid giving Jet-Blades to Chocobo in CR.png|thumb|left|200px|Cid gives Chocobo the Jet-Blades at the start of Story Mode.]]
The story is nine chapters long and is presented in a pop-up book fashion with accompanying full-motion video. To progress through the Story mode, the racer only needs to win against a racer in each chapter. A cutscene of the story plays before each chapter, although the player has the option to skip them to directly begin the race.  
The story is nine chapters long and is presented in a pop-up book fashion with accompanying full-motion video. To progress through the Story mode, the racer only needs to win against a racer in each chapter. A cutscene of the story plays before each chapter, although the player has the option to skip them to directly begin the race.  


The story opens with chapter one, "Gadgets a go-go," where Cid presents Chocobo with a pair of [[Jet-Blades]] and offers him to take a test-run with them on the racetrack behind his lab. After the race, [[Mog]] shows up and asks Cid about the progress of the racing machine he commissioned. Cid promises to bring the machine by tomorrow, but later confides to Chocobo that he forgo it. The next day, Cid provides Mog his scooter, and Chocobo and Mog get into a race. After Chocobo wins, Mog confronts Cid over his vehicle's poor performance, but Cid replies that Chocobo won because of the differences in their abilities. He explains that the secret of Chocobo's [[Dash]] ability is the [[Magicite|Blue Crystal]] on his leg-ring. Mog mulls over his [[Flap]] ability and decides he wants a Blue Crystal as well, so Cid recommends that the two go on an adventure to discover the secret of the Blue Crystal.
The story opens with chapter one, "Gadgets a go-go," where Cid presents Chocobo with a pair of [[Jet-Blades]] and offers him to take a test-run with them on the racetrack behind his lab. After the race, [[Mog]] shows up and asks Cid about the progress of the racing machine he commissioned. Cid promises to bring the machine by tomorrow, but later confides to Chocobo that he forgo it. The next day, Cid provides Mog his scooter, and Chocobo and Mog get into a race. After Chocobo wins, Mog confronts Cid over his vehicle's poor performance, but Cid replies that Chocobo won because of the differences in their abilities. He explains that the secret of Chocobo's [[Dash]] ability is the [[Magicite|Blue Crystal]] on his leg-ring. Mog mulls over his inferior [[Flap]] ability and decides he wants a Blue Crystal as well, so Cid recommends that the two go on an adventure to discover the secret of the Blue Crystal.


The two head out to discover the secret behind the Blue Crystal, meeting and racing other characters along the way. When the group reaches [[Mysidia]], a [[White Mage]] there notices that all the companions have Magicite, which the other characters had previously referred to as Blue Crystals. The companions want to know the legend behind the [[Magicite Shard]]s, but the White Mage agrees to tell them on the condition that they win against her in a race on the [[Floating Gardens]]. After the race, the White Mage reveals that the Magicite Shards used to be one large Magicite Crystal, but since others constantly fought over it, [[Ming-Wu]] broke the Crystal into eight pieces and scattered the shards to the four winds. The Magicite Crystal would be restored once all eight pieces are brought together. After this discovery, the companions continue searching for other racers that have a Magicite Shard.
The two head out to discover the secret behind the Blue Crystal, meeting and racing other characters along the way. When the group reaches [[Mysidia]], a [[White Mage]] there notices that all the companions have Magicite, which the other characters had previously referred to as Blue Crystals. The companions want to know the legend behind the [[Magicite Shard]]s, but the White Mage agrees to tell them on the condition that they win against her in a race on the [[Floating Gardens]]. After the race, the White Mage reveals that the Magicite Shards used to be one large Magicite Crystal, but since others constantly fought over it, [[Ming-Wu]] broke the Crystal into eight pieces and scattered the shards to the four winds. The Magicite Crystal would be restored once all eight pieces are brought together. After this discovery, the companions continue searching for other racers that have a Magicite Shard.
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*'''Relay Race Mode:''' The player chooses three racers to compete in a relay match.
*'''Relay Race Mode:''' The player chooses three racers to compete in a relay match.
*'''Time Attack Mode:''' The player can select any stage and try to beat the fastest time record set there.
*'''Time Attack Mode:''' The player can select any stage and try to beat the fastest time record set there.
Upon completion of the Story Mode, players are assigned a number of points determined by their performance, with 100 being the highest number. Using those points, the player is given the option of creating a racer with customized color and performance. The point value is distributed among five parameters: Max Speed, Acceleration, Grip, Drift, and A.G.S., which determines how fast the racer's ability gauge charges. A maximum of twenty points can be assigned to each of the five racing parameters. Customized racers can be used in all of the game's modes except for the Story Mode, and only the main characters and Bahamut can be customized.


===Basic controls===
===Basic controls===
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===Magic Stones===
===Magic Stones===
[[File:Moogle Chocobo Racing screenshot.png|thumb|200px|Screenshot of Mog equipped with a Doom Stone]]
[[File:Moogle Chocobo Racing screenshot.png|thumb|200px|Screenshot of Mog equipped with a Doom Stone]]
[[Magic Stone (Chocobo Racing)|Magic Stone]]s are scattered throughout each course. Racers can pick up Magic Stones by driving through them and stolen. There are eight types of Magic Stones, each with their own symbol and effect. Racers can steal Magic Stones from an opponent by bumping into them. Up to three Magic Stones can be carried at once, and having two or three of the same type further increases the Magic Stone's capabilities. Magic Stones with a question mark give a random type of Magic Stone.
[[Magic Stone]]s are scattered throughout each course. While racing as any character, the player can pick up Magic Stones by driving through them; Magic Stones can also be stolen from opponent players by bumping into them. The player can then activate the Magic Stone for some special effect. Activating a Haste Stone gives the character a short speed boost. In some Magic Stones, the power of the stone increases if more than one of the same Stone is picked up by the player. If the player gathers three Haste Stones, the duration of the Haste spell lasts longer than if the player had one or two Haste Stones. A total to three Magic Stones can be carried at a time. Each Stone is represented by a corresponding symbol on the racetrack, while stones marked with question marks represent random Magic Stones.


{|class="wikitable sortable" style="width:85%"
{|class="wikitable sortable" style="width:85%"
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|-
|-
|style="text-align:center|[[Haste]]
|style="text-align:center|[[Haste]]
|When activated, a Haste Stone casts the spell Haste, which gives the racer a brief burst of speed, similar to the [[Dash]] ability. Activating two and three allocated Haste Stones casts [[Haste2]] and [[Haste3]] respectively, both further increasing the duration of the speed boost.
|When activated, Haste Stones cast the spell "Haste". Activating one Haste Stone gives the player's character a burst of speed for a short period of time, and the effect is similar to the "Dash" ability. Activating two allocated Haste Stones casts "Haste2", and increases the burst of speed's duration. Activating three allocated Haste Stones casts "Haste3", which further increases the burst of speed's duration.
|-
|-
|style="text-align:center|[[Fire]]
|style="text-align:center|[[Fire]]
|When activated, a Fire Stone casts the spell Fire, which shoots a fireball in a straight line; if the fireball strikes a racer, they crash. Activating two allocated Fire Stones casts [[Fira]], which shoots a homing fireball at the nearest racer. Activating three allocated Fire Stones casts [[Firaga]], which shoots homing fireballs at all other racers.
|When activated, Fire Stones cast the spell "Fire". Activating one Fire Stone shoots a fireball in a straight line; if the fireball strikes an opponent, it causes the opponent to crash. Activating two allocated Fire Stones casts "Fira", which shoots a homing fireball at the nearest character. Activating three allocated Fire Stones casts "Firaga", which shoots homing fireballs at all of the opponents in the course.
|-
|-
|style="text-align:center|[[Ice]]
|style="text-align:center|[[Ice]]
|When activated, an Ice Stone casts the spell [[Blizzard]], in which the opponent drops a patch of ice on the ground. Activating two allocated Ice Stones casts [[Blizzara]], in which six patches of ice are dropped onto the ground. Activating three allocated Ice Stones casts [[Blizzaga]], which causes all opponents on the course to spin out and crash.
|When activated, Ice Stones cast the spell "Blizzard". Activating one Ice Stone drops a patch of ice on the ground. Activating two allocated Ice Stones casts "Blizzara", which drops six patches of ice on the ground. Activating three allocated Ice Stones casts "Blizzaga", which causes all opponents on the course to spin out and crash.
|-
|-
|style="text-align:center|[[Thunder]]
|style="text-align:center|[[Thunder]]
|When activated, a Thunder Stone casts the spell [[Thunder]], in which a lightning bolt is blasted at an opponent. There is a 60% chance of it hitting the opponent. Activating two allocated Thunder Stones casts [[Thundara]], which fires three lightning bolts at opponents with an 80% hit rate. Activating three allocated Thunder Stones casts [[Thundaga]], which fires six lightning bolts at opponents with a 100% hit rate.
|When activated, Thunder Stones cast the spell "Thunder". Activating one Thunder Stone fires a lightning bolt at an opponent with a 60% chance of hitting the opponent. Activating two allocated Thunder Stones casts "Thundara", which fires three lightning bolts at opponents with an 80% hit rate. Activating three allocated Thunder Stones casts "Thundaga", which fires six lightning bolts at opponents with a 100% hit rate.
|-
|-
|style="text-align:center|[[Minimize]]
|style="text-align:center|[[Minimize]]
|When activated, a Minimize Stone casts the spell [[Mini]], which diminishes all opponents to 75% of their original speed and size. Activating two allocated Mini Stones casts [[Mini2]], in which all opponents are diminished to 50% of their original speed and size. Activating three allocated Mini Stones casts [[Mini3]], diminishing all opponents to 25% of their original speed and size; this allows them to be run over and flattened.
|When activated, Minimize Stones cast the spell "Mini". Activating one Mini Stone diminishes all opponents to 75% of their original speed and size. Activating two allocated Mini Stones Sasts "Mini2", diminishing all opponents to 50% of their original speed and size. Activating three allocated Mini Stones casts "Mini3", diminishing all opponents to 25% of their original speed and size; at this point opponents can be run over and flattened.
|-
|-
|style="text-align:center|[[Reflect]]
|style="text-align:center|[[Reflect]]
|When activated, a Reflect Stone casts the spell [[Reflect]], which reflects a spell cast by another racer and causes it to turn upon them. Unlike other Magic Stones, Reflect Stones do not increase in power when more than one is collected, but are instead stored behind the racer.
|When activated, Reflect Stones cast the spell "Reflect", which reflects a spell cast by an enemy, causing the effects of that spell to turn upon the spellcaster. Reflect Stones don't increase in power when more than one is collected. Instead, extra Reflect Stones are stored behind the player's character.
|-
|-
|style="text-align:center|[[Doom]]
|style="text-align:center|[[Doom]]
|When activated, a Doom Stone casts the spell [[Curse]] on the nearest opponent. When cursed, an opponent crashes after ten seconds. If a cursed racer bumps into another racer, they can pass it to their opponent and avoid crashing. Like Reflect Stones, Doom Stones do not increase in power when more than one is collected, but are instead stored behind the racer.
|When activated, Doom Stones cast the spell "Curse" on the nearest opponent. When cursed, an opponent crashes after ten seconds. If the player's character is cursed, the player can pass the curse to an opponent by bumping into the opponent. Doom Stones don't increase in power when more than one is collected. Instead, extra Doom Stones are stored behind the player's character.
|-
|-
|style="text-align:center|[[Ultima]]
|style="text-align:center|[[Ultima]]
|When activated, a Ultima Stone casts the spell [[Ultima]], causing all opponents to spin uncontrollably. Activating two allocated Ultima Stones casts [[Ultima2]], causing all opponents to crash. Activating three allocated Ultima Stones casts [[Ultima3]], causing all opponents to crash catastrophically.
|When activated, Ultima Stones cast the spell "Ultima". Activating one Ultima Stone causes all opponents to spin out of control. Activating two allocated Ultima Stones casts "Ultima2", causing all opponents to crash. Activating three allocated Ultima Stones casts "Ultima3", causing all opponents to have a catastrophic crash.
|}
|}


===Abilities===
===Ability===
Before each race, the player is prompted to assign a ability to the selected character. During a race, the player can only activate the chosen ability when the meter in the upper left-hand corner of the screen is full. After using the ability, the player must wait for the meter to recharge to use it again. A list of special abilities and their respective effects are as follows:
Before each race, the player is prompted to assign a ability to the selected character. During a race, the player can only activate the chosen ability when the meter in the upper left-hand corner of the screen is full. After using the ability, the player must wait for the meter to recharge to use it again. A list of special abilities and their respective effects are as follows:


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|-
|-
|style="text-align:center|[[Cid's Test Track]]
|style="text-align:center|[[Cid's Test Track]]
|Chapter 1: Gadgets a go-go!
|Chapter 1: Gadgets a go-go
|style="white-space:nowrap"|0.77 miles (1,239 meters)
|style="white-space:nowrap"|0.77 miles (1,239 meters)
|style="text-align:center|1/5
|style="text-align:center|1/5
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==Characters==
==Characters==
[[File:Chocobo Racing racer select.png|thumb|Racer select screen]]
[[File:Chocobo Racing racer select.png|thumb|Racer select screen]]
The main characters, which are integral to the ''Chocobo'' series, are accessible from the start. There are secret characters that can be unlocked by completing the Story Mode a successive number of times.
The main characters, which are integral to the ''Chocobo'' series, are accessible from the start. There are secret characters that can be unlocked by completing the Story Mode a successive number of times. Characters unlocked after [[Squall Leonhart|Squall]] are hidden on the racer select screen, and are selected by entering a certain button combination.


===Main characters===
===Main characters===
{|class="wikitable sortable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!style="background-color:#FBEC5D;"|Name
!style="background-color:#FBEC5D;"|Name
!style="background-color:#FBEC5D;"|Vehicle
!style="background-color:#FBEC5D;"|Vehicle
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|Barrier
|Barrier
|-
|-
|[[Chubby|Chubby Chocobo]]
|[[Chubby]]
|Phat-Burner Plus
|Phat-Burner Plus
|Receive
|Receive
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===Unlockable characters===
===Unlockable characters===
There are ten unlockable characters, most being from the main ''Final Fantasy'' series or another Square franchise. other Square franchises. All of them are unlocked by completing Story Mode a certain number of times. The S.S. Invincible is the fast racer in the game. Characters unlocked after Squall are hidden on the racer select screen, and can be selected by highlighting Squall and entering a certain button combination.
There are ten unlockable characters, most being from the main ''Final Fantasy'' series or another Square franchise. other Square franchises. All of them are unlocked by completing Story Mode a certain number of times. The S.S. Invincible is the fast racer in the game. Several of them are hidden on the racer select screen, and the player can access them by highlighting Squall and pressing one or two specific buttons, each character having their own.


{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
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|None
|None
|Completing the Story Mode seven times
|Completing the Story Mode seven times
|''{{wp|Parasite Eve (video game)|Parasite Eve}}''
|''{{w|Parasite Eve}}''
|Pressing {{button|ps|L1}} and {{button|ps|L2}} simultaneously
|Pressing {{button|ps|L1}} and {{button|ps|L2}} simultaneously
|-
|-
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{{Nav Chocobo series}}
{{Nav Chocobo series}}
[[Category:PlayStation games]]
[[Category:PlayStation games]]
[[Category:Chocobo Racing|*]]

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