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{{italic title}}
{{Infobox CVG
{{Tabs|color=Chocobo}}
|title=Chocobo Racing
{{Infobox Game
|image=[[Image:Chocobo Racing NA box art.jpg|250px]]
|image=[[Image:Chocobo Racing NA box art.jpg|250px]]
|jname=チョコボレーシング 〜幻界へのロード〜
|japan=チョコボレーシング 〜幻界へのロード〜
|romaji=Chocobo Racing: Genkai e no Rōdo
|romaji=Chocobo Racing: Genkai e no Rōdo
|developer=[[Square]]
|developer=[[Square]]
|publisher=Square
|publisher=Square
|release='''PlayStation'''<br>{{Flag|Japan}} March 18, 1999<br>{{Flag|United States}}/{{Flag|Canada}} August 10, 1999<br>{{Flag|Europe}} October 11, 1999<br>'''PSOne Classic:'''<br>{{Flag|Japan}} February 10, 2009
|release='''PlayStation'''<br>Japan: March 18, 1999<br>North America: August 10, 1999<br>Europe: October 11, 1999<br>'''PSOne Classic:'''<br>Japan: February 10, 2009
|genre=Racing
|genre=Racing
|modes=Single player, multiplayer
|modes=Single player, multiplayer
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'''''Chocobo Racing''''' is a racing game of the ''[[Chocobo (series)|Chocobo]]'' series that was released for the [[PlayStation]] in 1999. The game was both developed and published by [[Square]].
'''''Chocobo Racing''''' is a racing game of the ''[[Chocobo (series)|Chocobo]]'' series that was released for the [[PlayStation]] in 1999. The game was both developed and published by [[Square]].


As a formulaic kart racer, ''Chocobo Racing'' is often compared to the ''[[mariowiki:Mario Kart (series)|Mario Kart]]'' series. Its gameplay is mostly comparable to ''[[mariowiki:mario Kart 64|Mario Kart 64]]'', which was the latest ''Mario Kart'' installment at the time. The game stars [[Chocobo (character)|Chocobo]], the titular character of the franchise. Most of the game's soundtrack reuses tracks from earlier ''Final Fantasy'' titles.
As a formulaic kart racer, ''Chocobo Racing'' is often compared to ''[[mariowiki:Mario Kart (series)|Mario Kart]]'' series. The game features some other ''[[Final Fantasy (series)|Final Fantasy]]'' series characters, such as [[Mog]], the [[Black Mage]], and [[Sid]] Most of the game's soundtrack is composed using tunes from earlier ''Final Fantasy'' titles.


''Chocobo Racing'' was later re-released for Japan's ''[[Chocobo Collection]]'' compilation, alongside ''[[Chocobo Stallion]]'' and ''[[Dice de Chocobo]]''. On December 20, 2001, ''Chocobo Racing'' was re-released individually as part of the PSone Books series.
''Chocobo Racing'' was later re-released for Japan's ''[[Chocobo Collection]]'' compilation, alongside ''[[Chocobo Stallion]]'' and ''[[Dice de Chocobo]]''. On December 20, 2001, ''Chocobo Racing'' was re-released individually as part of the PSone Books series.


==Story==
==Story==
[[File:Cid giving Jet-Blades to Chocobo in CR.png|thumb|left|200px|Cid gives Chocobo the Jet-Blades at the start of Story Mode.]]
The story is nine chapters long and is presented in a pop-up book fashion with accompanying full-motion video. To progress through the Story mode, the player only needs to defeat the chapter's respective challenger. Before each chapter begins, the player is given the option of viewing the story or skipping it in favor of racing immediately.  
The story is nine chapters long and is presented in a pop-up book fashion with accompanying full-motion video. To progress through the Story mode, the racer only needs to win against a racer in each chapter. A cutscene of the story plays before each chapter, although the player has the option to skip them to directly begin the race.  


The story opens with chapter one, "Gadgets a go-go," where Cid presents Chocobo with a pair of [[Jet-Blades]] and offers him to take a test-run with them on the racetrack behind his lab. After the race, [[Mog]] shows up and asks Cid about the progress of the racing machine he commissioned. Cid promises to bring the machine by tomorrow, but later confides to Chocobo that he forgo it. The next day, Cid provides Mog his scooter, and Chocobo and Mog get into a race. After Chocobo wins, Mog confronts Cid over his vehicle's poor performance, but Cid replies that Chocobo won because of the differences in their abilities. He explains that the secret of Chocobo's [[Dash]] ability is the [[Magicite|Blue Crystal]] on his leg-ring. Mog mulls over his [[Flap]] ability and decides he wants a Blue Crystal as well, so Cid recommends that the two go on an adventure to discover the secret of the Blue Crystal.
The story opens with chapter one, "Gadgets a go-go," where Cid presents Chocobo with a pair of [[Jet-Blades]] and offers Chocobo a chance to take a test-run with them on the racetrack behind his lab. After the race, Mog drops in and asks Cid about the progress of the racing machine he'd commissioned. Cid promises to bring the machine by tomorrow, but later confides to Chocobo he'd forgotten it. The next day, after presenting the doubtful Mog with his scooter, Chocobo and Mog race. After Chocobo wins, Mog confronts Cid over his vehicle's poor performance, but Cid replies that Chocobo won because of the differences in their abilities (i.e., Chocobo's "Dash"). He explains that the secret of Chocobo's "Dash" ability is the Blue Crystal on his leg-ring. Mog mulls over his inferior "Flap" ability and decides he wants a Blue Crystal as well, so Cid recommends that the two go on an adventure to find out the secret of the Blue Crystal.


The two head out to discover the secret behind the Blue Crystal, meeting and racing other characters along the way. When the group reaches [[Mysidia]], a [[White Mage]] there notices that all the companions have Magicite, which the other characters had previously referred to as Blue Crystals. The companions want to know the legend behind the [[Magicite Shard]]s, but the White Mage agrees to tell them on the condition that they win against her in a race on the [[Floating Gardens]]. After the race, the White Mage reveals that the Magicite Shards used to be one large Magicite Crystal, but since others constantly fought over it, [[Ming-Wu]] broke the Crystal into eight pieces and scattered the shards to the four winds. The Magicite Crystal would be restored once all eight pieces are brought together. After this discovery, the companions continue searching for other racers that have a Magicite Shard.
The two head out to discover the secret behind the Blue Crystal, meeting (and racing) many along the way. When they reach [[Mysidia]], the village of mages, a [[White Mage]] there notices that all the companions have [[Magicite]], which the companions had previously referred to as "Blue Crystals." The companions want to know the legend behind the Magicite shards; the White Mage agrees to tell them on the condition that they race her in the Floating Gardens, with the story as the winner's prize. Upon winning, she tells them of the legend: "There are Magicite Shards scattered all over the world. It used to be one large Magicite Crystal...But people kept fighting each other over it. So the founder of Mysidia, the great magician [[Ming-Wu]], broke the Crystal into eight pieces. He then scattered the shards to the four winds. He did so to assure later restoration of the Magicite Crystal...when all eight pieces are brought together again."


After beating [[Behemoth]] in a race, he joins the companions as their eighth member. Once this happens, the group notices that their Magicite shards are starting to glow, and Mog discovers that he possessed Magicite all along. The convergence of all eight shards of the Magicite crystal fulfills Ming-Wu's prophecy, and the gate to [[Fantasia]] opens.
After this discovery, the companions continue to search for other racers in possession of the crystal shards. Upon defeating [[Behemoth]] in a race, the monster joins their ranks, bringing the party's number to eight. The companions then notice that their Magicite shards begin to glow, and Mog discovers that he possessed Magicite all along. The convergence of all eight shards of the Magicite crystal fulfills Ming-Wu's prophecy, and the gate to Fantasia, the Land of the [[Espers]], opens. When the companions arrive in Fantasia, they are greeted by [[Bahamut]], King of the Espers. Bahamut decides to test their worth with a final trial, and welcomes their attempts to defeat him in a race. After the race, Bahamut acknowledges the powers of the group. He goes on to rhetorically ask if the companions knew why Ming-Wu broke up the Magicite, and explains the legend once more. Bahamut is pleased with the companions, noting that [[human]]s, [[moogle]]s, [[chocobo]]s, and monsters all came together in goodwill. In celebration, he decides to leave the portal between the world and Fantasia open, declaring that "Fantasia shall exist in harmony with your world from this day on."


When the companions arrive in Fantasia, they are greeted by the [[Esper]] king, [[Bahamut]]. He decides to test their worth with a final trial, and welcomes their attempts to defeat him in a race. After the race, Bahamut acknowledges the powers of the group. He goes on to rhetorically ask if the companions knew why Ming-Wu broke up the Magicite. Bahamut is pleased that the companions came together in goodwill, and he decides to leave the portal between the world and Fantasia open, declaring that the two worlds will from now on live in harmony.
Upon completion of the Story Mode, players are assigned a number of points determined by their performance, with a maximum of one hundred. Using those points, the player is given the option of creating a racer with customized color and performance. The point value is distributed among five parameters: Max Speed, Acceleration, Grip, Drift, and A.G.S., which determines how fast the racer's ability gauge charges. A maximum of twenty points can be assigned to each of the five racing parameters. Customized racers can be used in all of the game's modes except for the Story Mode, and only the main characters and Bahamut are open to customization.
 
===Chapters===
*Chapter 1: Gadgets a go-go
*Chapter 2: Moogling Right Along!
*Chapter 3: A Life in Ruins!
*Chapter 4: The Pleasure is Mine!
*Chapter 5: Mind Your Manor!
*Chapter 6: Crystal Clear!
*Chapter 7: Maybe it's something I ate
*Chapter 8: Won't you be my lava!
*Chapter 9: Final Fantasia


==Gameplay==
==Gameplay==
[[File:Chocobo Racing mode select.png|thumb|Mode select screen]]
[[File:Chocobo Racing modes.jpg|thumb|200px|Modes]]
In ''Chocobo Racing'', most of the characters ride in go-karts. Other characters fly, drive scooters, ride magic carpets, or even run on their own. There are five different racing modes:
In ''Chocobo Racing'', most of the characters ride in go-karts. Other characters fly, drive scooters, ride magic carpets, or even run on their own. There are five different racing modes:


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*'''Relay Race Mode:''' The player chooses three racers to compete in a relay match.
*'''Relay Race Mode:''' The player chooses three racers to compete in a relay match.
*'''Time Attack Mode:''' The player can select any stage and try to beat the fastest time record set there.
*'''Time Attack Mode:''' The player can select any stage and try to beat the fastest time record set there.
Upon completion of the Story Mode, players are assigned a number of points determined by their performance, with 100 being the highest number. Using those points, the player is given the option of creating a racer with customized color and performance. The point value is distributed among five parameters: Max Speed, Acceleration, Grip, Drift, and A.G.S., which determines how fast the racer's ability gauge charges. A maximum of twenty points can be assigned to each of the five racing parameters. Customized racers can be used in all of the game's modes except for the Story Mode, and only the main characters and Bahamut can be customized.


===Basic controls===
===Basic controls===
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===Magic Stones===
===Magic Stones===
[[File:Moogle Chocobo Racing screenshot.png|thumb|200px|Screenshot of Mog equipped with a Doom Stone]]
[[File:Moogle Chocobo Racing screenshot.png|thumb|200px|Screenshot of Mog equipped with a Doom Stone]]
[[Magic Stone (Chocobo Racing)|Magic Stone]]s are scattered throughout each course. Racers can pick up Magic Stones by driving through them and stolen. There are eight types of Magic Stones, each with their own symbol and effect. Racers can steal Magic Stones from an opponent by bumping into them. Up to three Magic Stones can be carried at once, and having two or three of the same type further increases the Magic Stone's capabilities. Magic Stones with a question mark give a random type of Magic Stone.
[[Magic Stone]]s are scattered throughout each course. While racing as any character, the player can pick up Magic Stones by driving through them; Magic Stones can also be stolen from opponent players by bumping into them. The player can then activate the Magic Stone for some special effect. Activating a Haste Stone, for example, gives the character a short speed boost. In some Magic Stones, the power of the stone increases if more than one of the same Stone is picked up by the player. If the player gathers three Haste Stones, for example, the duration of the Haste spell lasts longer than if the player had one or two Haste Stones. A total to three Magic Stones can be carried at a time. Each Stone is represented by a corresponding symbol on the racetrack, while stones marked with question marks represent random Magic Stones.


{|class="wikitable sortable" style="width:85%"
{|class="wikitable sortable" width=85%
!style="background-color:#FBEC5D"|Name
!width=8% style="background-color:#FBEC5D;"|Name
!class=unsortable style="background-color:#FBEC5D;"|Description
!class=unsortable style="background-color:#FBEC5D;"|Description
|-
|-
|style="text-align:center|[[Haste]]
|Haste Stone
|When activated, a Haste Stone casts the spell Haste, which gives the racer a brief burst of speed, similar to the [[Dash]] ability. Activating two and three allocated Haste Stones casts [[Haste2]] and [[Haste3]] respectively, both further increasing the duration of the speed boost.
|When activated, Haste Stones cast the spell "Haste." Activating one Haste Stone gives the player's character a burst of speed for a short period of time, and the effect is similar to the "Dash" ability. Activating two allocated Haste Stones casts "Haste2," and increases the burst of speed's duration. Activating three allocated Haste Stones casts "Haste3," which further increases the burst of speed's duration.
|-
|-
|style="text-align:center|[[Fire]]
|Fire Stone
|When activated, a Fire Stone casts the spell Fire, which shoots a fireball in a straight line; if the fireball strikes a racer, they crash. Activating two allocated Fire Stones casts [[Fira]], which shoots a homing fireball at the nearest racer. Activating three allocated Fire Stones casts [[Firaga]], which shoots homing fireballs at all other racers.
|When activated, Fire Stones cast the spell "Fire." Activating one Fire Stone shoots a fireball in a straight line; if the fireball strikes an opponent, it causes the opponent to crash. Activating two allocated Fire Stones casts "Fira," which shoots a homing fireball at the nearest character. Activating three allocated Fire Stones casts "Firaga," which shoots homing fireballs at all of the opponents in the course.
|-
|-
|style="text-align:center|[[Ice]]
|Ice Stone
|When activated, an Ice Stone casts the spell [[Blizzard]], in which the opponent drops a patch of ice on the ground. Activating two allocated Ice Stones casts [[Blizzara]], in which six patches of ice are dropped onto the ground. Activating three allocated Ice Stones casts [[Blizzaga]], which causes all opponents on the course to spin out and crash.
|When activated, Ice Stones cast the spell "Blizzard." Activating one Ice Stone drops a patch of ice on the ground. Activating two allocated Ice Stones casts "Blizzara," which drops six patches of ice on the ground. Activating three allocated Ice Stones casts "Blizzaga," which causes all opponents on the course to spin out and crash.
|-
|-
|style="text-align:center|[[Thunder]]
|Thunder Stone
|When activated, a Thunder Stone casts the spell [[Thunder]], in which a lightning bolt is blasted at an opponent. There is a 60% chance of it hitting the opponent. Activating two allocated Thunder Stones casts [[Thundara]], which fires three lightning bolts at opponents with an 80% hit rate. Activating three allocated Thunder Stones casts [[Thundaga]], which fires six lightning bolts at opponents with a 100% hit rate.
|When activated, Thunder Stones cast the spell "Thunder." Activating one Thunder Stone fires a lightning bolt at an opponent with a 60% chance of hitting the opponent. Activating two allocated Thunder Stones casts "Thundara," which fires three lightning bolts at opponents with an 80% hit rate. Activating three allocated Thunder Stones casts "Thundaga," which fires six lightning bolts at opponents with a 100% hit rate.
|-
|-
|style="text-align:center|[[Minimize]]
|Minimize Stone
|When activated, a Minimize Stone casts the spell [[Mini]], which diminishes all opponents to 75% of their original speed and size. Activating two allocated Mini Stones casts [[Mini2]], in which all opponents are diminished to 50% of their original speed and size. Activating three allocated Mini Stones casts [[Mini3]], diminishing all opponents to 25% of their original speed and size; this allows them to be run over and flattened.
|When activated, Minimize Stones cast the spell "Mini." Activating one Mini Stone diminishes all opponents to 75% of their original speed and size. Activating two allocated Mini Stones Sasts "Mini2," diminishing all opponents to 50% of their original speed and size. Activating three allocated Mini Stones casts "Mini3," diminishing all opponents to 25% of their original speed and size; at this point opponents can be run over and flattened.
|-
|-
|style="text-align:center|[[Reflect]]
|Reflect Stone
|When activated, a Reflect Stone casts the spell [[Reflect]], which reflects a spell cast by another racer and causes it to turn upon them. Unlike other Magic Stones, Reflect Stones do not increase in power when more than one is collected, but are instead stored behind the racer.
|When activated, Reflect Stones cast the spell "Reflect," which reflects a spell cast by an enemy, causing the effects of that spell to turn upon the spellcaster. Reflect Stones don't increase in power when more than one is collected. Instead, extra Reflect Stones are stored behind the player's character.
|-
|-
|style="text-align:center|[[Doom]]
|Doom Stone
|When activated, a Doom Stone casts the spell [[Curse]] on the nearest opponent. When cursed, an opponent crashes after ten seconds. If a cursed racer bumps into another racer, they can pass it to their opponent and avoid crashing. Like Reflect Stones, Doom Stones do not increase in power when more than one is collected, but are instead stored behind the racer.
|When activated, Doom Stones cast the spell "Curse" on the nearest opponent. When cursed, an opponent crashes after ten seconds. If the player's character is cursed, the player can pass the curse to an opponent by bumping into the opponent. Doom Stones don't increase in power when more than one is collected. Instead, extra Doom Stones are stored behind the player's character.
|-
|-
|style="text-align:center|[[Ultima]]
|Ultima Stone
|When activated, a Ultima Stone casts the spell [[Ultima]], causing all opponents to spin uncontrollably. Activating two allocated Ultima Stones casts [[Ultima2]], causing all opponents to crash. Activating three allocated Ultima Stones casts [[Ultima3]], causing all opponents to crash catastrophically.
|When activated, Ultima Stones cast the spell "Ultima." Activating one Ultima Stone causes all opponents to spin out of control. Activating two allocated Ultima Stones casts "Ultima2," causing all opponents to crash. Activating three allocated Ultima Stones casts "Ultima3," causing all opponents to have a catastrophic crash.
|}
|}


===Abilities===
===Special abilities===
Before each race, the player is prompted to assign a ability to the selected character. During a race, the player can only activate the chosen ability when the meter in the upper left-hand corner of the screen is full. After using the ability, the player must wait for the meter to recharge to use it again. A list of special abilities and their respective effects are as follows:
Before each race, the player is prompted to assign a special ability to the selected character. During a race, the player can only activate the chosen special ability when the meter in the upper left-hand corner of the screen is full. After using the special ability, the player must wait for the meter to recharge to use it again. A list of special abilities and their respective effects are as follows:


{|class="wikitable sortable" style="width:85%"
{|class="wikitable sortable" width=85%
!style="background-color:#FBEC5D;width:6%"|Name
!width=6% style="background-color:#FBEC5D;"|Name
!class=unsortable style="background-color:#FBEC5D;"|Description
!class=unsortable style="background-color:#FBEC5D;"|Description
|-
|-
|style="text-align:center|[[Dash]]
|[[Dash]]
|Speeds the player's character up for a short period of time.
|Speeds the player's character up for a short period of time.
|-
|-
|style="text-align:center|[[Flap]]
|[[Flap]]
|Allows the player's character to fly over bad terrain for a short period of time.
|Allows the player's character to fly over bad terrain for a short period of time.
|-
|-
|style="text-align:center|[[Grip-Up]]
|[[Grip-Up]]
|Using the ability gives better handling for the character's vehicle.
|Using the ability gives better handling for the character's vehicle.
|-
|-
|style="text-align:center|[[Mug]]
|[[Mug]]
|Steals an opponent's Magic Stone
|Steals an opponent's Magic Stone
|-
|-
|style="text-align:center|[[Magic Plus]]
|[[Magic Plus]]
|Automatically activates when the ability meter fills up, and it increases the power of the player's allocated Magic Stones (if the player has one Dash stone, for example, its power increases such that the player has two allocated Dash Stones when Magic Plus activates).
|Automatically activates when the special ability meter fills up, and it increases the power of the player's allocated Magic Stones (if the player has one Dash stone, for example, its power increases such that the player has two allocated Dash Stones when Magic Plus activates).
|-
|-
|style="text-align:center|[[Barrier]]
|[[Barrier]]
|Automatically activates when the ability meter fills up, and it protects the player's character from offensive magical attacks. The shield that Barrier provides lasts until the player's character is attacked.
|Automatically activates when the special ability meter fills up, and it protects the player's character from offensive magical attacks. The shield that Barrier provides lasts until the player's character is attacked.
|-
|-
|style="text-align:center|[[Receive]]
|[[Receive]]
|The player receives Magic Stones used on their character.
|The player receives Magic Stones used on their character.
|-
|-
|style="text-align:center|[[Charge]]
|[[Charge]]
|Enables the player's character to accelerate with a short burst of speed and wreck opponents by ramming into them.
|Enables the player's character to accelerate with a short burst of speed and wreck opponents by ramming into them.
|-
|-
|style="text-align:center|[[Megaflare]]
|[[Megaflare]]
|Rains fireballs upon all of the player's opponents.
|Rains fireballs upon all of the player's opponents.
|-
|-
|style="text-align:center|[[Gunblade]]
|[[Gunblade]]
|Speeds the player's character up until taking the lead. Each time the player's character passes opponents, a gunblade slashes out and causes them to crash.
|Speeds the player's character up until taking the lead. Each time the player's character passes opponents, a gunblade slashes out and causes them to crash.
|}
|}


===Courses===
===Courses===
There are ten courses in the game. The first eight are available from the start, and the last two are unlockable.
There are ten courses in the game.


{|class="wikitable sortable"
{|class="wikitable sortable"
!style="background-color:#FBEC5D;width:9%"|Name
!width=9% style="background-color:#FBEC5D;"|Name
!style="background-color:#FBEC5D;"|Chapter
!style="background-color:#FBEC5D;"|Chapter
!style="background-color:#FBEC5D;"|Length
!style="background-color:#FBEC5D;"|Length
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!class=unsortable style="background-color:#FBEC5D;"|Description
!class=unsortable style="background-color:#FBEC5D;"|Description
|-
|-
|style="text-align:center|[[Cid's Test Track]]
|{{anchor|Cid's Test Track}}'''Cid's Test Track'''
|Chapter 1: Gadgets a go-go!
|Chapter 1: Gadgets a go-go
|style="white-space:nowrap"|0.77 miles (1,239 meters)
|0.77 miles (1,239 meters)
|style="text-align:center|1/5
|1/5
|A practice racetrack behind Cid's lab. This is the most basic course, without the hairpin turns and obstacles seen in the later tracks.
|A practice racetrack behind Cid's lab. This is the most basic course, without the hairpin turns and obstacles seen in the later tracks.
|-
|-
|style="text-align:center|[[Moogle Forest]]
|{{anchor|Moogle Forest}}'''Moogle Forest'''
|Chapter 2: Moogling Right Along!
|Chapter 2: Moogling Right Along!
|0.84 miles (1,352 meters)
|0.84 miles (1,352 meters)
|style="text-align:center|2/5
|2/5
|A racetrack set up around a forest, with grassy embankments and a path winding through trees. In Story mode, Mog designed the track to challenge Chocobo on. In Story Mode, the course introduces the Haste Magic Stones.
|A racetrack set up around a forest, with grassy embankments and a path winding through trees. In Story mode, Mog designed the track to challenge Chocobo on. In Story Mode, the course introduces the Haste Magic Stones.
|-
|-
|style="text-align:center|[[The Ancient Gate]]
|{{anchor|The Ancient Gate}}'''The Ancient Gate'''
|Chapter 3: A Life in Ruins!
|Chapter 3: A Life in Ruins!
|0.84 miles (1,352 meters)
|0.84 miles (1,352 meters)
|style="text-align:center|2/5
|2/5
|A track located in the ruins of the village gate and overseen by Golem. In Story Mode, the course introduces the Fire Stones.
|A track located in the ruins of the village gate and overseen by Golem. In Story Mode, the course introduces the Fire Stones.
|-
|-
|style="text-align:center|[[Mythril Mines (course)|Mythril Mines]]
|{{anchor|Mythril Mines}}'''Mythril Mines'''
|Chapter 4: The Pleasure is Mine!
|Chapter 4: The Pleasure is Mine!
|1.03 miles (1,658 meters)
|1.03 miles (1,658 meters)
|style="text-align:center|2/5
|2/5
|A track based around an old, abandoned Mythril mining station. In Story Mode, this course introduces the Ice Stones, and Goblin is raced aginst.
|A track based around an old, abandoned Mythril mining station. In Story Mode, this course introduces the Ice Stones, and Goblin is raced aginst.
|-
|-
|style="text-align:center|[[The Black Manor]]
|{{anchor|The Black Manor}}'''The Black Manor'''
|Chapter 5: Mind Your Manor!
|Chapter 5: Mind Your Manor!
|1.17 miles (1,883 meters)
|1.17 miles (1,883 meters)
|style="text-align:center|3/5
|3/5
|A track set in a haunted manor deep in the Cursed Forest and home of the Black Magician. In Story mode, the course introduces the Thunder Stones.
|A track located inside a haunted manor deep in the Cursed Forest and home to the Black Magician. In Story mode, the course introduces the Thunder Stones.
|-
|-
|style="text-align:center|[[Floating Gardens]]
|{{anchor|Floating Gardens}}'''Floating Gardens'''
|Chapter 6: Crystal Clear!
|Chapter 6: Crystal Clear!
|1.17 miles (1,883 meters)
|1.17 miles (1,883 meters)
|style="text-align:center|3/5
|3/5
|An airborne track among hanging gardens, built by the ancestors of Mysidia. In Story Mode, the course introduces the Minimize Stones, and the opponent is White Mage.
|An airborne track among hanging gardens, built by the ancestors of Mysidia. In Story Mode, the course introduces the Minimize Stones, and the opponent is White Mage.
|-
|-
|style="text-align:center|[[Gingerbread Land]]
|{{anchor|Gingerbread Land}}'''Gingerbread Land'''
|style="white-space:nowrap"|Chapter 7: Maybe it's something I ate
|Chapter 7: Maybe it's something I ate
|1.55 miles (2,494 meters)
|1.55 miles (2,494 meters)
|style="text-align:center|4/5
|4/5
|A racetrack decorated by various candies and sweets. In Story Mode, the course introduces the Reflect Stones, and the opponent is Chubby Chocobo.
|A racetrack decorated by various candies and sweets. In Story Mode, the course introduces the Reflect Stones, and the opponent is Chubby Chocobo.
|-
|-
|style="text-align:center|[[Vulcan-O Valley]]
|{{anchor|Vulcan-O Valley}}'''Vulcan-O Valley'''
|Chapter 8: Won't you be my lava!
|Chapter 8: Won't you be my lava!
|1.46 miles (2,350 meters)
|1.46 miles (2,350 meters)
|style="text-align:center|4/5
|4/5
|A track amidst a desolate wasteland, with pits of lava and falling rocks, and home to Behemoth. In Story Mode, the course introduces the Doom Stones.
|A track amidst a desolate wasteland, with pits of lava and falling rocks, and home to Behemoth. In Story Mode, the course introduces the Doom Stones.
|-
|-
|style="text-align:center|[[Fantasia]]
|{{anchor|Fantasia}}'''Fantasia'''
|Chapter 9: Final Fantasia
|Chapter 9: Final Fantasia
|1.63 miles (2,623 meters)
|1.63 miles (2,623 meters)
|style="text-align:center|5/5
|5/5
|The realm of the [[Esper]]s and their king [[Bahamut]]. Fantasia is the longest and final course in Story Mode, and it introduces the Ultima Stones. After completing Story mode, this track is unlocked for other modes.
|The realm of the [[Esper]]s and their king [[Bahamut]]. Fantasia is the longest and final course in Story Mode, and it introduces the Ultima Stones. After completing Story mode, this track is unlocked for other modes.
|-
|-
|style="text-align:center|[[F.F.VIII Circuit]]
|{{anchor|F.F.VIII Circuit}}'''F.F.VIII Circuit'''
|N/A
|N/A
|1.46 miles (2,350 meters)
|1.46 miles (2,350 meters)
|style="text-align:center|5/5
|5/5
|A long and winding course set on the streets of [[Deling City]] and styled after Squall's medallion Griever. The F.F.VIII Circuit is unlocked after completing Story Mode a second time.
|A long and winding course set on the streets of [[Deling City]] and styled after Squall's medallion Griever. The F.F.VIII Circuit is unlocked after completing Story Mode a second time.
|}
|}


==Characters==
==Characters==
[[File:Chocobo Racing racer select.png|thumb|Racer select screen]]
[[File:Chocobo Racing character select.jpg|thumb|Character selection screen]]
The main characters, which are integral to the ''Chocobo'' series, are accessible from the start. There are secret characters that can be unlocked by completing the Story Mode a successive number of times.
The cast of ''Chocobo Racing'' is inspired by creatures and characters from the ''[[Final Fantasy]]'' series and other Square games. The main characters are accessible without accomplishing anything, but to unlock secret characters the player must complete the Story Mode a successive number of times. Characters unlocked after [[Squall Leonhart|Squall]] are "hidden" on the character selection screen, and are selected using special button combinations.


===Main characters===
===Main characters===
{|class="wikitable sortable" style="text-align:center"
{|class="wikitable"
!style="background-color:#FBEC5D;"|Name
!style="background-color:#FBEC5D;"|Name
!style="background-color:#FBEC5D;"|Vehicle
!style="background-color:#FBEC5D;"|Vehicle
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|Barrier
|Barrier
|-
|-
|[[Chubby|Chubby Chocobo]]
|Chubby Chocobo
|Phat-Burner Plus
|Phat-Burner Plus
|Receive
|Receive
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===Unlockable characters===
===Unlockable characters===
There are ten unlockable characters, most being from the main ''Final Fantasy'' series or another Square franchise. other Square franchises. All of them are unlocked by completing Story Mode a certain number of times. The S.S. Invincible is the fast racer in the game. Characters unlocked after Squall are hidden on the racer select screen, and can be selected by highlighting Squall and entering a certain button combination.
There are ten unlockable characters, and most of them are from other Square franchises, or a ''Final Fantasy'' game but are not integral to the ''Choboco'' series. All of them are unlocked by completing Story Mode a certain number of times. The S.S. Invincible is the faster racer in the game.


{|class="wikitable" style="text-align:center"
{|class="wikitable"
!style="background-color:#FBEC5D;"|Name
!style="background-color:#FBEC5D;"|Name
!style="background-color:#FBEC5D;"|Vehicle
!style="background-color:#FBEC5D;"|Vehicle
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!style="background-color:#FBEC5D;"|Unlocked by
!style="background-color:#FBEC5D;"|Unlocked by
!style="background-color:#FBEC5D;"|Origin
!style="background-color:#FBEC5D;"|Origin
!style="background-color:#FBEC5D;"|Button combination
|-
|-
|[[Bahamut]]
|[[Bahamut]]
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|Completing the Story Mode one time
|Completing the Story Mode one time
|''Final Fantasy'' series
|''Final Fantasy'' series
|rowspan=2|N/A
|-
|-
|[[Squall Leonhart|Squall]]
|[[Squall Leonhart|Squall]]
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|Completing the Story Mode three times
|Completing the Story Mode three times
|''Chocobo Racing''
|''Chocobo Racing''
|Pressing {{button|ps|L1}} once
|-
|-
|[[Mumba]]
|[[Mumba]]
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|Completing the Story Mode four times
|Completing the Story Mode four times
|''Final Fantasy VIII''
|''Final Fantasy VIII''
|Pressing {{button|ps|L2}} once
|-
|-
|[[Cloud Strife|Cloud]]
|[[Cloud Strife|Cloud]]
Line 274: Line 277:
|Completing the Story Mode five times
|Completing the Story Mode five times
|''[[Final Fantasy VII]]''
|''[[Final Fantasy VII]]''
|Pressing {{button|ps|R1}} once
|-
|-
|[[Cactuar|Cactaur]]
|[[Cactuar|Cactaur]]
Line 281: Line 283:
|Completing the Story Mode six times
|Completing the Story Mode six times
|''Final Fantasy'' series
|''Final Fantasy'' series
|Pressing {{button|ps|R2}} once
|-
|-
|[[Aya Brea|Aya]]
|[[Aya Brea|Aya]]
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|None
|None
|Completing the Story Mode seven times
|Completing the Story Mode seven times
|''{{wp|Parasite Eve (video game)|Parasite Eve}}''
|''{{w|Parasite Eve}}''
|Pressing {{button|ps|L1}} and {{button|ps|L2}} simultaneously
|-
|-
|[[Classic Chocobo]]
|[[Classic Chocobo]]
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|None
|None
|Completing the Story Mode eight times
|Completing the Story Mode eight times
|''Final Fantasy II'' and ''Final Fantasy III'' (Famicom)
|''Final Fantasy'' NES games
|Pressing {{button|ps|R1}} and {{button|ps|R2}} simultaneously
|-
|-
|[[SS Invincible]]
|[[SS Invincible]]
Line 302: Line 301:
|Completing the Story Mode nine times
|Completing the Story Mode nine times
|''[[Final Fantasy III]]''
|''[[Final Fantasy III]]''
|Pressing {{button|ps|L2}} and {{button|ps|R2}} simultaneously
|-
|-
|[[Jack]]
|[[Jack]]
Line 309: Line 307:
|Completing the Story Mode ten times
|Completing the Story Mode ten times
|''{{w|3-D WorldRunner}}''
|''{{w|3-D WorldRunner}}''
|Pressing {{button|ps|L1}} and {{button|ps|R1}} simultaneously
|}
|}


==Music==
==Music==
{{Main|Chocobo Racing Original Soundtrack}}
Almost all of the music are remixes of tracks that [[Nobuo Uematsu]] originally composed for various ''Final Fantasy'' games, although [[Kenji Ito]] is credited as the game's composer.  
Nearly every song are remixes of tracks that [[Nobuo Uematsu]] originally composed for various ''Final Fantasy'' games, although [[Kenji Ito]] is credited as the game's composer. In March 1999, ''Chocobo Racing'' had a [[Chocobo Racing Original Soundtrack|soundtrack release]] for the music used in the game.


*The music heard in the opening FMV is the Chocobo Theme played on a saxophone.
*The music heard in the opening FMV is the Chocobo Theme played on a saxophone.
Line 320: Line 316:
*"Moogle Forest" was supposed to be the Town Theme in ''[[Final Fantasy VI]]'', but never made it in the final game.
*"Moogle Forest" was supposed to be the Town Theme in ''[[Final Fantasy VI]]'', but never made it in the final game.
*"The Ancient Gate" is the Boss Battle Theme from ''[[Final Fantasy III]]''.
*"The Ancient Gate" is the Boss Battle Theme from ''[[Final Fantasy III]]''.
*"Mythril Mines" is the Gurugu Volcano Theme from ''[[Final Fantasy]]''.
*"Mythril Mines" is the Gurugu Volcano Theme from ''[[Final Fantasy (video game)|Final Fantasy]]''.
*"The Black Manor" is the Mage Shrine Theme from ''[[Final Fantasy II]]''.
*"The Black Manor" is the Mage Shrine Theme from ''[[Final Fantasy II]]''.
*"Floating Gardens" is a variation of "A New Origin", the musical piece heard during the ending credits of ''[[Final Fantasy V]]''.
*"Floating Gardens" is a variation of "A New Origin", the musical piece heard during the ending credits of ''[[Final Fantasy V]]''.
*"Gingerbread Land" is another variation of the Chocobo Theme.
*"Gingerbread Land" is another variation of the Chocobo Theme.
*"Vulcan-O Valley" is the Boss battle music from ''[[Final Fantasy II]]''.
*"Vulcan-O Valley" is the Boss battle music from ''[[Final Fantasy II]]''.
*"Fantasia" is the Dark Cloud Final Battle Theme from ''Final Fantasy III''.
*"Fantasia" is the Dark Cloud Final Battle Theme from ''[[Final Fantasy III]]''.
*"F.F.VIII Circuit" is the Battle Theme in ''[[Final Fantasy VIII]]''.
*"F.F.VIII Circuit" is the Battle Theme in ''[[Final Fantasy VIII]]''.
*"Loser's Requiem" is an off-key variation of the Chocobo Theme.
*"Loser's Requiem" is an off-key variation of the Chocobo Theme.
*"Winner's Jig" is the Victory Theme heard in every ''Final Fantasy'' game.
*"Winner's Jig" is the Victory Theme heard in every [[Final Fantasy]] game.
*"Chocobo's Tune" is the familiar Chocobo Theme.
*"Chocobo's Tune" is the familiar Chocobo Theme.
*"Mog's Muzik" is a musical piece called "Critter Tripper Fritter", heard in ''Final Fantasy V'' and ''[[Final Fantasy VI]]''.  
*"Mog's Muzik" is a musical piece called "Critter Tripper Fritter", heard in ''[[Final Fantasy V]]'' and ''[[Final Fantasy VI]]''.  
*"Cid's Sonata" is a musical piece called "Hey Cid", heard in ''[[Final Fantasy IV]]''.
*"Cid's Sonata" is a musical piece called "Hey Cid", heard in ''[[Final Fantasy IV]]''.
*"Goblin's Gambol" is the Faris Theme/Pirate's Hideout Theme from ''Final Fantasy V''.
*"Goblin's Gambol" is the Faris Theme/Pirate's Hideout Theme from ''[[Final Fantasy V]]''.
*"Road Rollick" is the musical piece "Good Fellows" from ''Final Fantasy III''.
*"Road Rollick" is the musical piece "Good Fellows" from ''[[Final Fantasy III]]''.
*"Mage's Melody" is the Town Theme from ''Final Fantasy''.
*"Mage's Melody" is the Town Theme from ''[[Final Fantasy (video game)|Final Fantasy]]''.
*"Magician's March" is the Mysidia Theme from ''Final Fantasy IV''.
*"Magician's March" is the Mysidia Theme from ''[[Final Fantasy IV]]''.
*"Golem's Groove" is the Castle Theme from ''Final Fantasy II''.
*"Golem's Groove" is the Castle Theme from ''[[Final Fantasy II]]''.
*"Chubby's Bop-pop" is the musical piece "Here Comes the Fat Chocobo" from ''Final Fantasy IV''.
*"Chubby's Bop-pop" is the musical piece "Here Comes the Fat Chocobo" from ''[[Final Fantasy IV]]''.
*"Behemoth's Theme" is one of the Cave/Dungeon Themes from ''Final Fantasy III''.
*"Behemoth's Theme" is one of the Cave/Dungeon Themes from ''[[Final Fantasy III]]''.
*"The Esper King" starts out as the Intro from ''[[Final Fantasy VI]]'', then turns into [[Sephiroth]]'s Theme from ''[[Final Fantasy VII]]''.
*"The Esper King" starts out as the Intro from ''[[Final Fantasy VI]]'', then turns into [[Sephiroth (Final Fantasy VII)|Sephiroth]]'s Theme from ''[[Final Fantasy VII]]''.
*"Spooky-Wooky!!!" is the Confronting Dark Cloud Theme from ''Final Fantasy III''.
*"Spooky-Wooky!!!" is the Confronting Dark Cloud Theme from ''[[Final Fantasy III]]''.
*"La-La-Legend" is the Data Select/Crystal Room Theme from every ''Final Fantasy'' game.
*"La-La-Legend" is the Data Select/Crystal Room Theme from every [[Final Fantasy]] game.
*"Chocobo Choosin'" is another Chocobo Theme variation.
*"Chocobo Choosin'" is another Chocobo Theme variation.
*"Chocobo Creatin'" is the Chocobo Theme's bass line.
*"Chocobo Creatin'" is the Chocobo Theme's bass line.
Line 356: Line 352:


==External links==
==External links==
*[http://web.archive.org/web/20000915220146/http://www.squaresoft.com/web/games/chocobo/ Official North American website] (archived)
*[http://web.archive.org/web/20061118012605/http://na.square-enix.com/games/chocobo/ Official North American website] (archived)
*[https://www.jp.square-enix.com/game/detail/chocobo_rc/ Official Japanese web page]
*[https://www.jp.square-enix.com/game/detail/chocobo_rc/ Official Japanese web page]
*{{MobyGames|chocobo-racing}}
*{{MobyGames|chocobo-racing}}
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==References==
==References==
{{Wikipedia}}
<references/>
<references/>
{{Wikipedia}}
 
{{Nav Games}}
[[Category:Games]]
{{Nav Chocobo series}}
[[Category:Chocobo series]]
[[Category:PlayStation games]]
[[Category:Chocobo Racing|*]]

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