The wiki is lacking in content. You can help by creating a new article. See the to do list for more ways you can help.
Editing Active Time Battle
From Final Fantasy Wiki
Jump to navigationJump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[File:ATB in FF9.jpg|thumb|250px|The Active Time Battle gauges in ''[[Final Fantasy IX]]'']] | [[File:ATB in FF9.jpg|thumb|250px|The Active Time Battle gauges in ''[[Final Fantasy IX]]'']] | ||
The '''Active Time Battle''' (commonly abbreviated to '''ATB''') is a [[battle system]] featured in several titles of the main ''[[Final Fantasy (series)|Final Fantasy]]'' series. It was designed by [[Hiroyuki Ito]], and was introduced in ''[[Final Fantasy IV]]''. Its second appearance is in ''[[Final Fantasy V]]'', which finalized the battle system by adding a time gauge for each [[party]] member. When a character's gauge is full, they are given a turn. Once the character performs an action, their gauge is emptied again and refills itself slowly. The order of each character's turn depends on which order their respective gauge is filled. The gauge is retained in all subsequent ''Final Fantasy'' games with an Active Time Battle system, except ''[[Final Fantasy X]]''. Active Time Battles also appear in ''{{wp|Chrono Trigger}}'' | The '''Active Time Battle''' (commonly abbreviated to '''ATB''') is a [[battle system]] featured in several titles of the main ''[[Final Fantasy (series)|Final Fantasy]]'' series. It was designed by [[Hiroyuki Ito]], and was introduced in ''[[Final Fantasy IV]]''. Its second appearance is in ''[[Final Fantasy V]]'', which finalized the battle system by adding a time gauge for each [[party]] member. When a character's gauge is full, they are given a turn. Once the character performs an action, their gauge is emptied again and refills itself slowly. The order of each character's turn depends on which order their respective gauge is filled. The gauge is retained in all subsequent ''Final Fantasy'' games with an Active Time Battle system, except ''[[Final Fantasy X]]''. Active Time Battles also appear in ''{{wp|Chrono Trigger}}''. | ||
There are deciding factors for the speed in which the gauge is filled. Stronger abilities result in the gauge taking longer to refill than normal attacks. Other factors include how high a character's [[Speed]] stat is or the [[Battle Speed]] setting. If a character is under the effects of [[Slow (status)|Slow]], their gauge fills a lot slower, although [[Haste (status)|Haste]] causes it to refill a lot quicker. | |||
The | Another common element in the Active Time Battle system is how the battle started out initially. The first of these was the "Preemptive strike", which gives every party member a turn without interference from an enemy, meaning that their gauges are already filled up. The second was "Back attack", which gives the enemies a preemptive strike and causes the Active Time Battle gauge to fill slower for each party member during the first round. If an Active Time Battle system in the game allowed for characters to be in a front or back row, every character's row position was reversed (all front row characters were in the back, and vice versa). A third was side attack, which the player's characters were split up into two groups that attacked the enemy from both sides. Not only did the player gain an extra turn, but physical attacks do more damage if the player attacks an enemy that's facing away. The last one was "Pincer attack" or "Attack from both sides", in which the enemies face in different directions, giving them an advantage. | ||
Both ''[[Final Fantasy XII]]'' and ''[[Final Fantasy XIII]]'' use heavily modified versions of the Active Time Battle system. | |||
==Appearances== | ==Appearances== |