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'''Goblins''' (known as '''Imps''' in English releases prior to ''[[Final Fantasy VII]]'') are a recurring species in many ''[[Final Fantasy (franchise)|Final Fantasy]]'' games, starting with the first ''[[Final Fantasy]]''. They are usually basic | '''Goblins''' (known as '''Imps''' in English releases prior to ''[[Final Fantasy VII]]'') are a recurring species in many ''[[Final Fantasy (franchise)|Final Fantasy]]'' games, starting with the first ''[[Final Fantasy]]''. They are usually basic enemies encountered at the start of the game. They have low [[health point|HP]] and are usually defeated in a single hit, even when [[party]] members are at [[level]] 1. Goblins often carry a weapon with them, usually a curved dagger. | ||
Beginning in ''[[Final Fantasy IV]]'', Goblins also appear as a recurring [[summon]]. | Beginning in ''[[Final Fantasy IV]]'', Goblins also appear as a recurring [[summon]]. | ||
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====''Final Fantasy''==== | ====''Final Fantasy''==== | ||
[[File:Goblin FF PSP sprite.png|frame|left]] | [[File:Goblin FF PSP sprite.png|frame|left]] | ||
In ''Final Fantasy'', the Goblin (known as the '''IMP''' in the original [[Nintendo Entertainment System]] release and formatted '''Imp''' in side materials<ref>''Final Fantasy'' manual, page 24.</ref><ref>''Nintendo Power'' volume 17, page 11.</ref>) is the weakest enemy in the game and likely the first encountered by the [[Warriors of Light]]. Goblins have a slightly stronger variant, [[Goblin Guard]]s, which they often appear alongside. In groups with Goblin Guards, they sometimes also appear alongside [[Wolf|Wolves]] or [[Warg Wolf|Warg Wolves]]. | In ''Final Fantasy'', the Goblin (known as the '''IMP''' in the original [[Nintendo Entertainment System]] release and formatted '''Imp''' in side materials<ref>''Final Fantasy'' manual, page 24.</ref><ref>''Nintendo Power'' volume 17, page 11.</ref>) is the weakest enemy in the game and likely the first encountered by the [[Warriors of Light]]. Goblins have a slightly stronger variant, [[Goblin Guard]]s, which they often appear alongside. In groups with Goblin Guards, they sometimes also appear alongside [[Wolf|Wolves]] or [[Warg Wolf|Warg Wolves]]. Prior to the ''[[Final Fantasy Pixel Remaster|Pixel Remaster]]'' version, Goblins are classified as [[Giant (enemy type)|giants]] and take extra damage from the [[Great Sword]] (except in the original release, where elemental weapons are [[List of glitches in Final Fantasy|bugged]] and have no added effect). | ||
Most Goblins are encountered on the [[world map]], particularly in the vicinity of [[Cornelia]], [[Pravoka]], and the [[Chaos Shrine]]. They are also found within the Chaos Shrine during the present. Because the game's default battle formation is made up of three to five Goblins, they can be found elsewhere on the world map on isolated tiles outside a given area's encounter grid, such as a small strip of land south of the [[Cavern of Earth]]. | Most Goblins are encountered on the [[world map]], particularly in the vicinity of [[Cornelia]], [[Pravoka]], and the [[Chaos Shrine]]. They are also found within the Chaos Shrine during the present. Because the game's default battle formation is made up of three to five Goblins, they can be found elsewhere on the world map on isolated tiles outside a given area's encounter grid, such as a small strip of land south of the [[Cavern of Earth]]. | ||
In later remakes, starting with ''[[Final Fantasy I & II: Dawn of Souls]]'', Goblins have two other variants found in the [[Soul of Chaos]] dungeons, [[Black Goblin]]s and [[Knocker]]s. The wandering soul of a Goblin also appears in [[Whisperwind Cove]], who mourns their expendable nature. | |||
Goblins have two other variants found in the [[Soul of Chaos]] dungeons | |||
====''Final Fantasy II''==== | ====''Final Fantasy II''==== | ||
[[File:Goblin FFII PSP sprite.png|frame|left]] | [[File:Goblin FFII PSP sprite.png|frame|left]] | ||
In ''[[Final Fantasy II]]'', Goblins play largely the same role as in ''Final Fantasy''. Along with [[Leg Eater]]s and [[Hornet]]s, they are among the most basic enemies in the game, and can easily be defeated with a single attack from the very start. Goblins have no special traits to set them apart from the other weakest enemy types, but offer more [[gil]] upon defeat on average. Prior to the ''Pixel Remaster'' version, Goblins are classified as giants and take extra damage from the Ogrekiller. | In ''[[Final Fantasy II]]'', Goblins play largely the same role as in ''Final Fantasy''. Along with [[Leg Eater]]s and [[Hornet]]s, they are among the most basic enemies in the game, and can easily be defeated with a single attack from the very start. Goblins have no special traits to set them apart from the other weakest enemy types, but offer more [[gil]] upon defeat on average. Prior to the ''Pixel Remaster'' version, Goblins are classified as giants and take extra damage from the [[Ogrekiller]]. | ||
Goblins are found in random encounters across most of the world map. They appear in the surrounding areas of the towns [[Altair]], [[Gatrea]], [[Fynn]], [[Paloom]], [[Poft]], [[Salamand]], and [[Bafsk]], as well as the area near [[Semitt Falls]] and the area north of [[Kashuan Keep]]. Goblins also appear within the Semitt Falls cave and in the [[Snow Cavern | Goblins are found in random encounters across most of the world map. They appear in the surrounding areas of the towns [[Altair]], [[Gatrea]], [[Fynn]], [[Paloom]], [[Poft]], [[Salamand]], and [[Bafsk]], as well as the area near [[Semitt Falls]] and the area north of [[Kashuan Keep]]. Goblins also appear within the Semitt Falls cave and in the [[Snow Cavern]]. After the [[Emperor Mateus|Emperor]] summons the [[Cyclone (Final Fantasy II)|Cyclone]], early game encounters on the world map are replaced, and Goblins no longer appear there. | ||
Goblins have two variants, the slightly more powerful Goblin Guard and the rare [[Goblin Prince]]. Goblins often appear in battle alongside Goblin Guards. Within dungeons, they may also appear alongside [[Balloon]]s or [[Grenade]]s. ''Final Fantasy I & II: Dawn of Souls'' introduced an additional Goblin variant, the [[Li'l Murderer]], which appears in the [[Soul of Rebirth]] mode. | Goblins have two variants, the slightly more powerful Goblin Guard and the rare [[Goblin Prince]]. Goblins often appear in battle alongside Goblin Guards. Within dungeons, they may also appear alongside [[Balloon]]s or [[Grenade]]s. ''Final Fantasy I & II: Dawn of Souls'' introduced an additional Goblin variant, the [[Li'l Murderer]], which appears in the [[Soul of Rebirth]] mode. | ||
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In ''[[Final Fantasy III]]'', Goblins are again the most basic enemy in the game. They typically fall to a single attack even from a level 1 [[Onion Knight]] (or [[Freelancer]] in the [[Final Fantasy III (3D remake)|3D remake]]). They appear early in the game in the [[Altar Cave]], [[Ur]], and on the world map around Ur. They have two more powerful variants—Knockers and [[Red Cap]]s—with two even stronger variants—[[Captain]]s and [[Hobgoblin]]s—dummied out. | In ''[[Final Fantasy III]]'', Goblins are again the most basic enemy in the game. They typically fall to a single attack even from a level 1 [[Onion Knight]] (or [[Freelancer]] in the [[Final Fantasy III (3D remake)|3D remake]]). They appear early in the game in the [[Altar Cave]], [[Ur]], and on the world map around Ur. They have two more powerful variants—Knockers and [[Red Cap]]s—with two even stronger variants—[[Captain]]s and [[Hobgoblin]]s—dummied out. | ||
A group of Goblins are the very first enemies fought, in a [[fixed encounter]] in the Altar Cave. In the Famicom version, they appear in a group of two to four, while in the 3D remake and ''Pixel Remaster'' versions, they always appear in a group of three. A group of eight Goblins is fought in another fixed encounter later in the game, when rescuing the [[4 Old Men]] in the [[ | A group of Goblins are the very first enemies fought, in a [[fixed encounter]] in the Altar Cave. In the Famicom version, they appear in a group of two to four, while in the 3D remake and ''Pixel Remaster'' versions, they always appear in a group of three. A group of eight Goblins is fought in another fixed encounter later in the game, when rescuing the [[4 Old Men]] in the [[Sewers]] beneath [[Amur]]. In the 3D remake, this encounter is instead a battle with four [[Gigantoad]]s. | ||
In the Famicom version, there is a 14% chance that a defeated Goblin will drop a [[Potion]]. In the 3D remake and ''Pixel Remaster'' versions, there is instead a 3% chance that a defeated Goblin may drop an item from the following table: | In the Famicom version, there is a 14% chance that a defeated Goblin will drop a [[Potion]]. In the 3D remake and ''Pixel Remaster'' versions, there is instead a 3% chance that a defeated Goblin may drop an item from the following table: | ||
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====''Final Fantasy IV''==== | ====''Final Fantasy IV''==== | ||
[[File:Goblin FFIV PSP sprite.png|frame|left]] | [[File:Goblin FFIV PSP sprite.png|frame|left]] | ||
In ''[[Final Fantasy IV]]'', the Goblin (known as the '''Imp''' in the [[Super Nintendo Entertainment System]] and [[PlayStation]] versions) is again the most basic enemy in the game. In contrast to the previous two games, which each used unique Goblin designs, Goblins in ''Final Fantasy IV'' have a design inspired by their appearance in the original ''Final Fantasy''. Goblins can be found across nearly the entirety of the overworld, with the only exceptions being the areas near [[Troia]], [[Agart]], and [[Eblan]]. They also appear within [[Mist Cave]] and the [[Antlion's Den | In ''[[Final Fantasy IV]]'', the Goblin (known as the '''Imp''' in the [[Super Nintendo Entertainment System]] and [[PlayStation]] versions) is again the most basic enemy in the game. In contrast to the previous two games, which each used unique Goblin designs, Goblins in ''Final Fantasy IV'' have a design inspired by their appearance in the original ''Final Fantasy''. Goblins can be found across nearly the entirety of the overworld, with the only exceptions being the areas near [[Troia]], [[Agart]], and [[Eblan]]. They also appear within [[Mist Cave]] and the [[Antlion's Den]], and may be called to battle by [[Summoner (enemy)|Summoners]] in the [[Passage of the Eidolons]]. | ||
Goblins have three stronger variants, the [[Domovoi]], [[Goblin Captain]], and Li'l Murderer. A fourth variant, the Goblin Prince, appears in the [[Lunar Ruins]] in ''[[Final Fantasy IV Advance]]'' and ''[[Final Fantasy IV: The Complete Collection]]''. Goblins can appear in encounters alongside Domovoi, as well as [[Sword Rat]]s, [[Tiny Mage]]s, [[Basilisk]]s, [[Adamantoise]]s, or [[Gatlinghog]]s. | Goblins have three stronger variants, the [[Domovoi]], [[Goblin Captain]], and Li'l Murderer. A fourth variant, the Goblin Prince, appears in the [[Lunar Ruins]] in ''[[Final Fantasy IV Advance]]'' and ''[[Final Fantasy IV: The Complete Collection]]''. Goblins can appear in encounters alongside Domovoi, as well as [[Sword Rat]]s, [[Tiny Mage]]s, [[Basilisk]]s, [[Adamantoise]]s, or [[Gatlinghog]]s. | ||
In the 2D versions of ''Final Fantasy IV'', Goblins have a 5% chance of dropping an item when defeated. There is a 128/256 chance this item is a Potion, an 80/256 chance this is a [[Tent]], a 44/256 chance this is a [[Bronze Hourglass]], and a 4/256 chance this is the Goblin summon, which can be taught to [[Rydia]]. In ''[[Final Fantasy IV Easy Type]]'' and the American SNES release, instead of a Bronze Hourglass, there is a 44/256 chance of dropping a Hi-Potion. In the ''Pixel Remaster'' version, the odds of dropping a Bronze Hourglass and the Goblin summon are swapped | In the 2D versions of ''Final Fantasy IV'', Goblins have a 5% chance of dropping an item when defeated. There is a 128/256 chance this item is a Potion, an 80/256 chance this is a [[Tent]], a 44/256 chance this is a [[Bronze Hourglass]], and a 4/256 chance this is the Goblin summon, which can be taught to [[Rydia]]. In ''[[Final Fantasy IV Easy Type]]'' and the American SNES release, instead of a Bronze Hourglass, there is a 44/256 chance of dropping a Hi-Potion. In the ''Pixel Remaster'' version, the odds of dropping a Bronze Hourglass and the Goblin summon are swapped. | ||
When summoned, a Goblin will attack with [[Goblin Punch]], dealing a small amount of non-elemental damage to a single target. In the 2D versions, summoning a Goblin has a base power of 8, a charge time of 0, and an | In the [[Final Fantasy IV (3D remake)|3D remake]], Goblins have a 20% chance of dropping a Potion, a 12% chance of dropping a Tent, a 5% chance of dropping a Bronze Hourglass, and a 0.4% chance of dropping the Goblin summon. | ||
Potions may also be stolen from Goblins in all versions. | |||
When summoned, a Goblin will attack with [[Goblin Punch]], dealing a small amount of non-elemental damage to a single target. In the 2D versions, summoning a Goblin has a base power of 8, a charge time of 0, and an MP cost of 1. In the 3D remake, it has a base power of 30, a charge time of 3, and an MP cost of 5. | |||
In ''Final Fantasy IV Advance'' and ''Final Fantasy IV: The Complete Collection'', there is a special Goblin that may appear in [[Cecil]]'s trial in the Lunar Ruins. This Goblin is a human who has been transformed, and to pass the test, the party must refrain from killing it. In ''Final Fantasy IV Advance'', this Goblin uses the color palette of the Goblin Captain, while in ''Final Fantasy IV: The Complete Collection'', it uses the standard Goblin palette. | In ''Final Fantasy IV Advance'' and ''Final Fantasy IV: The Complete Collection'', there is a special Goblin that may appear in [[Cecil]]'s trial in the Lunar Ruins. This Goblin is a human who has been transformed, and to pass the test, the party must refrain from killing it. In ''Final Fantasy IV Advance'', this Goblin uses the color palette of the Goblin Captain, while in ''Final Fantasy IV: The Complete Collection'', it uses the standard Goblin palette. | ||
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====''Final Fantasy V''==== | ====''Final Fantasy V''==== | ||
[[File:Goblin FFV iOS sprite.png|frame|left]] | [[File:Goblin FFV iOS sprite.png|frame|left]] | ||
In ''[[Final Fantasy V]]'', Goblins are again the weakest enemies in the game. They are the first enemies encountered, fought by [[Bartz]] during a series of fixed encounters in the prologue. Goblins are found as random encounters on the first world map around [[Tycoon]], [[Tule]], and the [[Wind Shrine]], and on the third world map north and west of Tycoon. They may also be encountered on the right side of the [[Fork Tower]]. A Goblin also appears as a [[monster-in-a-box]] in the [[Greenhorn's Club]] in Tule. Goblins are part of the default encounter set (along with [[Killer Bee]]s, which they may also be encountered alongside) and may appear on isolated tiles outside of an area's encounter grid across all three worlds. | In ''[[Final Fantasy V]]'', Goblins are again the weakest enemies in the game. They are the first enemies encountered, fought by [[Bartz]] during a series of fixed encounters in the prologue. Goblins are found as random encounters on the first world map around [[Tycoon]], [[Tule]], and the [[Wind Shrine]], and on the third world map north and west of Tycoon. They may also be encountered on the right side of the [[Fork Tower]]. A Goblin also appears as a [[monster-in-a-box]] in the [[Greenhorn's Club]] in Tule. Goblins are part of the default encounter set (along with [[Killer Bee]]s, which they may also be encountered alongside) and may appear on isolated tiles outside of an area's encounter grid across all three worlds. In the ''Pixel Remaster'' version, they also appear in the grasslands and forests around the [[Gloceana Desert]]. | ||
In the ''Pixel Remaster'' version, | |||
Goblins have two stronger variants, Black Goblins and [[Gobbledygook]]s, with a third variant, the Neo Goblin, dummied out. | Goblins have two stronger variants, Black Goblins and [[Gobbledygook]]s, with a third variant, the Neo Goblin, dummied out. | ||
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Standard Goblins appear in two varieties with separate sprites and stats. The Goblins in the prologue have green clothing and red hair, while the ones found in random encounters have red clothing and blue hair. The tutorial Goblins have only a single HP and do not have access to Goblin Punch. In the defunct mobile version and the ''Pixel Remaster'' version, both varieties share the sprite of the main game Goblins, but the tutorial Goblins still have weaker stats. | Standard Goblins appear in two varieties with separate sprites and stats. The Goblins in the prologue have green clothing and red hair, while the ones found in random encounters have red clothing and blue hair. The tutorial Goblins have only a single HP and do not have access to Goblin Punch. In the defunct mobile version and the ''Pixel Remaster'' version, both varieties share the sprite of the main game Goblins, but the tutorial Goblins still have weaker stats. | ||
===''Final Fantasy Mystic Quest''=== | ===''Final Fantasy Mystic Quest''=== | ||
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Brownies have 50 HP. When defeated, they reward 66 [[experience point|EXP]] and 3 [[gil|GP]]. | Brownies have 50 HP. When defeated, they reward 66 [[experience point|EXP]] and 3 [[gil|GP]]. | ||
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{{tab|Final Fantasy IV}} | {{tab|Final Fantasy IV}} | ||
{{bestiarynav|num=001 | 2D versions: | ||
{{bestiarynav|num=002 | {{bestiarynav|num=001|next=[[Helldiver]]|color=FF4}} | ||
3D remake: | |||
{{bestiarynav|num=002|prev=[[Floating Eye]]|next=[[Sword Rat]]|color=FF4}} | |||
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{{tab|Final Fantasy V}} | {{tab|Final Fantasy V}} | ||
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{{tab|Final Fantasy IX}} | {{tab|Final Fantasy IX}} | ||
{{bestiarynav|num=010|prev=[[Steiner]] (3rd battle)|next=[[Fang]]|color=FF9}} | {{bestiarynav|num=010|prev=[[Steiner]] (3rd battle)|next=[[Fang]]|color=FF9}} | ||
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==Profiles== | |||
*'''''Final Fantasy Mystic Quest'' Strategy Guidebook''' (page 19): "''Dressed in their favored reddish clothes and cap, these thugs kick and punch the daylights out of you.''" | |||
==Names in other languages== | ==Names in other languages== |