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==Concept and creation==
==Concept and creation==
According to Tetsuya Nomura, he based Yuna's overall design on hakama, a type of traditional Japanese clothing. Nomura said that after learning Yuna was to perform a dance called the "sending," he wanted to give her outfit something that would flow. For this reason, the specific type of kimono he chose for her was a {{wp|furisode}}, a long-sleeved kimono.<ref name="flaregamer">Knight, Sheila (October 13, 2003). "[https://flaregamer.com/b2article.php?p=81&more=1 Tetsuya Nomura's 20s]. FLAREgamer ([https://archive.is/chs8K archive.is]).</ref> Nomura also said that he adorned Yuna's dress and necklace with images of the hibiscus flower also called "yuna," and that her name carries the meaning of "night" (夕な) in Okinawan, establishing a contrast between her and Tidus, whose Japanese name translates to "sun" (太陽) in Okinawan. This contrast is also represented in-game by items named for the sun and moon that empower Tidus' and Yuna's most powerful weapons. Nomura explains that while all these subtle details may be unneeded, he wanted his designs to have meaning behind them.<ref name="flaregamer"/> In the games themselves, Yuna is named after [[Lady Yunalesca]].
According to Tetsuya Nomura, he based Yuna's overall design on hakama, a type of traditional Japanese clothing. Nomura said that after learning Yuna was to perform a dance called the "sending," he wanted to give her outfit something that would flow. For this reason, the specific type of kimono he chose for her was a {{wp|furisode}}, a long-sleeved kimono.<ref name="flaregamer">Knight, Sheila (October 13, 2003). "[https://flaregamer.com/b2article.php?p=81&more=1 Tetsuya Nomura's 20s]. FLAREgamer ([https://archive.is/chs8K archive.is]).</ref> Nomura also said that he adorned Yuna's dress and necklace with images of the hibiscus flower also called "yuna," and that her name carries the meaning of "night" (夕な) in Okinawan, establishing a contrast between her and Tidus, whose Japanese name translates to "sun" (太陽) in Okinawan. This contrast is also represented in-game by items named for the sun and moon that empower Tidus' and Yuna's most powerful weapons. Nomura explains that while all these subtle details may be unneeded, he wanted his designs to have meaning behind them.<ref name="flaregamer"/>


The positive fan reaction to ''Final Fantasy X'' convinced the developers to continue Yuna's and other characters' stories with ''Final Fantasy X-2''. [[Tetsu Tsukamoto]] said that Yuna's radical design changes from one game to the other reflected a huge cultural change. [[Yoshinori Kitase]] added that they did not want to make ''Final Fantasy X-2'' feel like an extension of its predecessor, so they changed the clothing of Yuna, Rikku, and others' to make them seem more active. Because Yuna, Rikku, and Paine live in a more carefree world, the designers wanted them to dress up, a feature that became key to the gameplay. [[Kazushige Nojima]] described Yuna's new outfit as a "natural reaction to the heavy stuff she wore in FFX." Yuna's singing performance was used to demonstrate the pop feel that the game incorporates.<ref>Dunham, Jeremy (November 24, 2003). "[https://web.archive.org/web/20140218220514/http://www.ign.com/articles/2003/11/25/final-fantasy-x-2-developer-interview Final Fantasy X-2 Developer Interview]". IGN (Wayback Machine).</ref> [[Motomu Toriyama]] said her personality was the result of not having her bear the responsibility of being a summoner anymore. He added that while "she could be seen as a completely different person, ... deep in her heart, she is the same old Yuna."<ref>"[https://web.archive.org/web/20131114122727/http://www.gamesradar.com/exclusive-interview-final-fantasy-x-2/ Exclusive interview: Final Fantasy X-2]". GameSpot (Wayback Machine).</ref>
The positive fan reaction to ''Final Fantasy X'' convinced the developers to continue Yuna's and other characters' stories with ''Final Fantasy X-2''. [[Tetsu Tsukamoto]] said that Yuna's radical design changes from one game to the other reflected a huge cultural change. [[Yoshinori Kitase]] added that they did not want to make ''Final Fantasy X-2'' feel like an extension of its predecessor, so they changed the clothing of Yuna, Rikku, and others' to make them seem more active. Because Yuna, Rikku, and Paine live in a more carefree world, the designers wanted them to dress up, a feature that became key to the gameplay. [[Kazushige Nojima]] described Yuna's new outfit as a "natural reaction to the heavy stuff she wore in FFX." Yuna's singing performance was used to demonstrate the pop feel that the game incorporates.<ref>Dunham, Jeremy (November 24, 2003). "[https://web.archive.org/web/20140218220514/http://www.ign.com/articles/2003/11/25/final-fantasy-x-2-developer-interview Final Fantasy X-2 Developer Interview]". IGN (Wayback Machine).</ref> [[Motomu Toriyama]] said her personality was the result of not having her bear the responsibility of being a summoner anymore. He added that while "she could be seen as a completely different person, ... deep in her heart, she is the same old Yuna."<ref>"[https://web.archive.org/web/20131114122727/http://www.gamesradar.com/exclusive-interview-final-fantasy-x-2/ Exclusive interview: Final Fantasy X-2]". GameSpot (Wayback Machine).</ref>

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