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Editing Terra Branford

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Upon being reunited with her father (by way of his magicite), Terra's memories return, and the player is shown a flashback of how Terra's parents met, and how Terra ended up being taken by the empire. Terra now feels that she can confidently control her powers, and she now has the ability [[Trance]], which allows her to transform into her esper form for a limited time in battle. Back at Narshe, Arvis and Banon explain that they want the party to open the sealed gate to the Esper World and negotiate with the espers so that they can assist them in the war, and that they need Terra's help; Terra reasons that she is living proof that espers and humans can coexist, and agrees.
Upon being reunited with her father (by way of his magicite), Terra's memories return, and the player is shown a flashback of how Terra's parents met, and how Terra ended up being taken by the empire. Terra now feels that she can confidently control her powers, and she now has the ability [[Trance]], which allows her to transform into her esper form for a limited time in battle. Back at Narshe, Arvis and Banon explain that they want the party to open the sealed gate to the Esper World and negotiate with the espers so that they can assist them in the war, and that they need Terra's help; Terra reasons that she is living proof that espers and humans can coexist, and agrees.


They open the gate and the espers attack Vector, which seemingly causes Gestahl to surrender. Kefka is arrested for his crimes, and Gestahl holds a banquet for peace. At the banquet, Gestahl says that he wants to apologize to the espers, and that he wants Terra to be a bridge between human and esper to do so. The imperial general [[Leo Cristophe]] accompanies the party to the [[Crescent Island]], where the espers are hiding. They go to the espers' hiding place, and the leader of the espers, [[Yura]], agrees to negotiate, and goes to talk with General Leo. However, this was all a ruse by Gestahl and Kefka to get more magicite, and Kefka arrives and kills many espers, turning them into magicite. Leo tries to stop him, but he is killed by Kefka. Terra notes that people seem to only want power, and questions why they would want to be like her.
They open the gate and the espers attack Vector, which seemingly causes Gestahl to surrender. Kefka is arrested for his crimes, and Gestahl holds a banquet for peace, and says that he wants to apologize to the espers, and that he wants Terra to be a bridge between human and esper to do so. The imperial general [[Leo Cristophe]] accompanies the party to the [[Crescent Island]], where the espers are hiding. They go to the espers' hiding place, and the leader of the espers, [[Yura]], agrees to negotiate, and goes to talk with General Leo. However, this was all a ruse by Gestahl and Kefka to get more magicite, and Kefka arrives and kills many espers, turning them into magicite. Leo tries to stop him, but he is killed by Kefka. Terra notes that people seem to only want power, and questions why they would want to be like her.


Gestahl and Kefka obtain the power of the statues of the [[Warring Triad]], and the area around the sealed gate is lifted up, becoming the [[Floating Continent]]. Kefka betrays and kills Gestahl, and moves the statues of the Warring Triad out of alignment, which causes a reaction that reshapes the world, and Kefka obtains godlike power. The party is separated, and there is a one-year gap in the story.
Gestahl and Kefka obtain the power of the statues of the [[Warring Triad]], and the area around the sealed gate is lifted up, becoming the [[Floating Continent]]. Kefka betrays and kills Gestahl, and moves the statues of the Warring Triad out of alignment, which causes a reaction that reshapes the world, and Kefka obtains godlike power. The party is separated, and there is a one-year gap in the story.

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