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Editing Magic

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Within the boundaries of the series, offensive spells are generally classified as [[Black Magic]], and restorative spells are generally classified as [[White Magic]]. The offensive / defensive distinctions between ''Black'' and ''White Magic'' are not always clear. For example, the White Magic spell [[Holy]] deals a large amount of Holy elemental damage to a target, and the White spell [[Cure]] (which is normally a restorative spell) inflicts damage on undead monsters. An elemental spell cast against an enemy that absorbs that element will actually cure the target rather than harm it. The indirect spells are divided into different categories depending on the individual game. For example, the indirect spell [[Haste]] would be a part of a Time Mage's spell compendium in one game, and in a different game it would be a White Magic spell.
Within the boundaries of the series, offensive spells are generally classified as [[Black Magic]], and restorative spells are generally classified as [[White Magic]]. The offensive / defensive distinctions between ''Black'' and ''White Magic'' are not always clear. For example, the White Magic spell [[Holy]] deals a large amount of Holy elemental damage to a target, and the White spell [[Cure]] (which is normally a restorative spell) inflicts damage on undead monsters. An elemental spell cast against an enemy that absorbs that element will actually cure the target rather than harm it. The indirect spells are divided into different categories depending on the individual game. For example, the indirect spell [[Haste]] would be a part of a Time Mage's spell compendium in one game, and in a different game it would be a White Magic spell.


Spells can also be divided into elemental spells and non-elemental spells.  Elemental magic is associated with a particular element of nature, such as [[Fire (element)|Fire]], [[Ice]], [[Lightning]], [[Water]], [[Wind]], and [[Earth]]. The number and names of the elemental spells vary from game to game. For instance, Lightning is sometimes referred to as ''Thunder''. Sometimes two other elements, ''Holy (aka Light)'' and ''Dark (aka Shadow)'' are added. Non-elemental spells are not associated with an element.  Examples include spells that affect the status of the target, such as [[Sleep]] or [[Haste]].
Spells can also be divided into elemental spells and non-elemental spells.  Elemental magic is associated with a particular element of nature, such as [[Fire]], [[Ice]], [[Lightning]], [[Water]], [[Wind]], and [[Earth]]. The number and names of the elemental spells vary from game to game. For instance, Lightning is sometimes referred to as ''Thunder''. Sometimes two other elements, ''Holy (aka Light)'' and ''Dark (aka Shadow)'' are added. Non-elemental spells are not associated with an element.  Examples include spells that affect the status of the target, such as [[Sleep]] or [[Haste]].


Some games have [[Summon Magic]], in which the character calls another entity to perform the actual magic, which serves in either offensive or defensive capacity.
Some games have [[Summon Magic]], in which the character calls another entity to perform the actual magic, which serves in either offensive or defensive capacity.

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