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Editing Magic
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Some games have [[Summon Magic]], in which the character calls another entity to perform the actual magic, which serves in either offensive or defensive capacity. | Some games have [[Summon Magic]], in which the character calls another entity to perform the actual magic, which serves in either offensive or defensive capacity. | ||
Each magic caster | Each magic caster possess magic power, which affects the damage of a given spell. Characters with higher magic power cause more damage than the same spell cast by someone with a lower magic power. Certain characters can have affinities to an element: for example, a Fire magic spell from a fire-based character will cause more damage than a wind-based character casting it. Each target possesses magic resistance, which lessens the effect of magic spells. | ||
In addition to the magic resistance of the target, certain targets have a different resistance (positive or negative) to certain elementals: | |||
*''Weak'' — receive much more damage than usual from spells associated with that elemental (usually 200% damage) | |||
*''Strong'' — receive less damage (usually 50%) | |||
*''Immune'' — completely nullifies the damage (0%) | |||
*''Absorb'' — will heal the target. (usually 100% of the damage converted to health) | |||
Non-elemental magic damage depends only on magic resistance. Certain items and spells can affect the magic power and/or resistance of a character. | |||
==History== | ==History== |