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Editing Magic

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Some games have [[Summon Magic]], in which the character calls another entity to perform the actual magic, which serves in either offensive or defensive capacity.
Some games have [[Summon Magic]], in which the character calls another entity to perform the actual magic, which serves in either offensive or defensive capacity.


Each magic caster possesses a level of magic power, which affects the damage of a given spell. Characters with higher magic power will deal more damage than the same spell cast by someone with a lower magic power. Certain characters can have affinities to an element: for example, a Fire magic spell from a fire-based character will cause more damage than a wind-based character casting it. Each target possesses magic resistance, which lessens the effect of magic spells. In addition to the magic resistance of the target, certain targets have a different resistance (positive or negative) to certain elementals: they may receive more damage than usual from spells associated with that elemental (usually 200% damage) or less (usually 50%); they may nullify the damage (0%) or absorb it (usually 100% of the damage is converted to health gain). Non-elemental magic damage depends only on magic resistance.
Each magic caster possess magic power, which affects the damage of a given spell. Characters with higher magic power cause more damage than the same spell cast by someone with a lower magic power. Certain characters can have affinities to an element: for example, a Fire magic spell from a fire-based character will cause more damage than a wind-based character casting it. Each target possesses magic resistance, which lessens the effect of magic spells.
 
In addition to the magic resistance of the target, certain targets have a different resistance (positive or negative) to certain elementals:
*''Weak'' — receive much more damage than usual from spells associated with that elemental (usually 200% damage)
*''Strong'' — receive less damage (usually 50%)
*''Immune'' — completely nullifies the damage (0%)
*''Absorb'' — will heal the target. (usually 100% of the damage converted to health)
Non-elemental magic damage depends only on magic resistance.  Certain items and spells can affect the magic power and/or resistance of a character.  


==History==
==History==

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