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===''Final Fantasy'' series=== | ===''Final Fantasy'' series=== | ||
====''Final Fantasy''==== | ====''Final Fantasy''==== | ||
In ''[[Final Fantasy]]'', levels (abbreviated '''Lv.''', formerly '''LV''' in ''[[Final Fantasy Origins]]'' and '''L''' or '''LEV''' in the [[Nintendo Entertainment System]] version, also called '''experience levels'''<ref>''Final Fantasy'' manual, page 22.</ref>) are gained through accumulating experience points and affect a character's stat progression. In the original version of the game, the maximum level was 50, while in the [[PlayStation]] remake's Easy Mode and all subsequent versions, the maximum level is 99. The amount of experience points needed to reach each level does not differ between | In ''[[Final Fantasy]]'', levels (abbreviated '''Lv.''', formerly '''LV''' in ''[[Final Fantasy Origins]]'' and '''L''' or '''LEV''' in the [[Nintendo Entertainment System]] version, also called '''experience levels'''<ref>''Final Fantasy'' manual, page 22.</ref>) are gained through accumulating experience points and affect a character's stat progression. In the original version of the game, the maximum level was 50, while in the [[PlayStation]] remake's Easy Mode and all subsequent versions, the maximum level is 99. The amount of experience points needed to reach each level does not differ between [[job]]s. | ||
Upon leveling up, a character's | Upon leveling up, a character's job guarantees certain stats will increase, while the others have a 1 in 8 chance of also growing (1 in 4 prior to ''[[Final Fantasy I & II: Dawn of Souls]]''). In ''Dawn of Souls'' and later remakes featuring its [[MP]] system, a character's level also determines which levels of magic are available for them to learn. | ||
Prior to the ''Dawn of Souls'' version, when unarmed, a [[Monk (Final Fantasy)|Monk]] or [[Master (Final Fantasy)|Master]]'s attack power and critical rate are equivalent to their level multiplied by 2. When not wearing any armor, their defense is equivalent to their level. | Prior to the ''Dawn of Souls'' version, when unarmed, a [[Monk (Final Fantasy)|Monk]] or [[Master (Final Fantasy)|Master]]'s attack power and critical rate are equivalent to their level multiplied by 2. When not wearing any armor, their defense is equivalent to their level. |