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===''Final Fantasy'' series===
===''Final Fantasy'' series===
====''Final Fantasy''====
====''Final Fantasy''====
In ''[[Final Fantasy]]'', levels (abbreviated '''Lv.''', formerly '''LV''' in ''[[Final Fantasy Origins]]'' and '''L''' or '''LEV''' in the [[Nintendo Entertainment System]] version, also called '''experience levels'''<ref>''Final Fantasy'' manual, page 22.</ref>) are gained through accumulating experience points and affect a character's stat progression. In the original version of the game, the maximum level was 50, while in the [[PlayStation]] remake's Easy Mode and all subsequent versions, the maximum level is 99. The amount of experience points needed to reach each level does not differ between each [[class]].
In ''[[Final Fantasy]]'', levels (abbreviated '''Lv.''', formerly '''LV''' in ''[[Final Fantasy Origins]]'' and '''L''' or '''LEV''' in the [[Nintendo Entertainment System]] version, also called '''experience levels'''<ref>''Final Fantasy'' manual, page 22.</ref>) are gained through accumulating experience points and affect a character's stat progression. In the original version of the game, the maximum level was 50, while in the [[PlayStation]] remake's Easy Mode and all subsequent versions, the maximum level is 99. The amount of experience points needed to reach each level does not differ between [[job]]s.


Upon leveling up, a character's class guarantees certain stats will increase, while the others have a 1 in 8 chance of also growing (1 in 4 prior to ''[[Final Fantasy I & II: Dawn of Souls]]''). In ''Dawn of Souls'' and later remakes featuring its [[MP]] system, a character's level also determines which levels of magic are available for them to learn.
Upon leveling up, a character's job guarantees certain stats will increase, while the others have a 1 in 8 chance of also growing (1 in 4 prior to ''[[Final Fantasy I & II: Dawn of Souls]]''). In ''Dawn of Souls'' and later remakes featuring its [[MP]] system, a character's level also determines which levels of magic are available for them to learn.


Prior to the ''Dawn of Souls'' version, when unarmed, a [[Monk (Final Fantasy)|Monk]] or [[Master (Final Fantasy)|Master]]'s attack power and critical rate are equivalent to their level multiplied by 2. When not wearing any armor, their defense is equivalent to their level.
Prior to the ''Dawn of Souls'' version, when unarmed, a [[Monk (Final Fantasy)|Monk]] or [[Master (Final Fantasy)|Master]]'s attack power and critical rate are equivalent to their level multiplied by 2. When not wearing any armor, their defense is equivalent to their level.

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