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Editing Final Fantasy XI
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''XI'' was designed with the key theme of "bonds". The combat system and character-building was heavily influenced by ''[[Final Fantasy III]]'' and ''Legend of Mana'', with many systems from the latter incorporated into ''XI''. The game's high difficulty curve was intended to not only increase the stakes of battle, but also allow players to bond over their experiences of overcoming adversity and be rewarded for skillful cooperation. Director Koichi Ishii was responsible for designs related to the worldbuilding and lore; he first drafted the world of Vana'diel in a hand-drawn map, and from there, elaborated on its lore including the backstories of its five races and nations with help from planner Kenichi Iwao and writer Masato Kato.<ref name="ishiip02" /><ref name="ishiip03" /> | ''XI'' was designed with the key theme of "bonds". The combat system and character-building was heavily influenced by ''[[Final Fantasy III]]'' and ''Legend of Mana'', with many systems from the latter incorporated into ''XI''. The game's high difficulty curve was intended to not only increase the stakes of battle, but also allow players to bond over their experiences of overcoming adversity and be rewarded for skillful cooperation. Director Koichi Ishii was responsible for designs related to the worldbuilding and lore; he first drafted the world of Vana'diel in a hand-drawn map, and from there, elaborated on its lore including the backstories of its five races and nations with help from planner Kenichi Iwao and writer Masato Kato.<ref name="ishiip02" /><ref name="ishiip03" /> | ||
==References== | ==References== |