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{{italic title}}
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{{Infobox Game
{{Infobox Game
|image=[[File:Final Fantasy VII logo.png|275px]]
|image=[[File:FFVII logo.jpg|250px]]
|jname=ファイナルファンタジー
|jname=ファイナルファンタジー
|romaji=Fainaru Fantajī Sebun
|romaji=Fainaru Fantajī Sebun
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''Final Fantasy VII'' is widely as one of the most influential and greatest video games of all time, as well as the ''Final Fantasy'' series. It is credited with providing mass-market appeal to console RPGs outside of Japan.<ref>[https://web.archive.org/web/20110629090116/http://www.usatoday.com/tech/gaming/2006-08-29-dirge-of-cerberus_x.htm 'Dirge of Cerberus' defies expectations, for better and worse]. USA Today (archived).</ref> ''Final Fantasy VII'' was the first game of the series that used 3D character models on 2D pre-rendered backgrounds and full-motion video sequences. It is the first ''Final Fantasy'' game that was released for a [[Sony]] console, and several ''Final Fantasy'' games would be released as console exclusives for the PlayStation line of systems.
''Final Fantasy VII'' is widely as one of the most influential and greatest video games of all time, as well as the ''Final Fantasy'' series. It is credited with providing mass-market appeal to console RPGs outside of Japan.<ref>[https://web.archive.org/web/20110629090116/http://www.usatoday.com/tech/gaming/2006-08-29-dirge-of-cerberus_x.htm 'Dirge of Cerberus' defies expectations, for better and worse]. USA Today (archived).</ref> ''Final Fantasy VII'' was the first game of the series that used 3D character models on 2D pre-rendered backgrounds and full-motion video sequences. It is the first ''Final Fantasy'' game that was released for a [[Sony]] console, and several ''Final Fantasy'' games would be released as console exclusives for the PlayStation line of systems.


The game's main setting is a planet largely industrialized by the [[Shinra Electric Power Company]], a mega-corporation that profits from mining the planet's natural resources for energy. The main protagonist and playable character is [[Cloud Strife]], a mercenary who works with the eco-terrorist group [[AVALANCHE]] in their fight against Shinra. Along the way, Cloud gathers a party of people whose lives have been variably affected by Shinra's exploits. The main antagonist is Cloud's nemesis, [[Sephiroth]], who tries to become a demigod after learning about his origin.
The game's main setting is a dystopia named [[Midgar]], whose areas are divided into eight sectors. The main protagonist and playable character is [[Cloud Strife]], a mercenary and a former first-class [[SOLDIER]] official who works with [[AVALANCHE]] to stop [[Shinra Electric Power Company]], an evil megacorporation that profits from using the planet's natural resources for an energy source. [[Barret Wallace]], [[Tifa Lockhart]], and [[Aerith Gainsborough]] are party members in different parts of the game. The main antagonist is Cloud's nemesis, [[Sephiroth]], who tries to become a demigod after learning about his origin.


==Story==
==Story==
{{spoiler}}
<div class="mw-collapsible mw-collapsed">
===Disc 1===
===Disc 1===
[[File:Mako Reactor 1 explosion.jpg|thumb|left|The Mako Reactor 1 explodes, following a successful raid from AVALANCHE]]
[[File:Mako Reactor 1 explosion.jpg|thumb|left|The Mako Reactor 1 explodes, following a successful raid from AVALANCHE]]
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The remaining members of AVALANCHE—Cloud, Tifa, and Barret—infiltrate [[Shinra Building|Shinra's headquarters]] to rescue Aeris. After freeing her and [[Red XIII]], who joins the party, they escape when most of the personnel in the building are killed, including President Shinra. Finding the body of the president skewered by a [[masamune]], Cloud suspects a man called Sephiroth has returned from his presumed death. These suspicions are confirmed by an executive spared during the massacre, who claims to have witnessed Sephiroth murder the president and state that he would never allow Shinra to claim the Promised Land. The party also learns that during Sephiroth's attack on Shinra, the headless body of a creature named [[Jenova]] disappeared from the building's research facility.
The remaining members of AVALANCHE—Cloud, Tifa, and Barret—infiltrate [[Shinra Building|Shinra's headquarters]] to rescue Aeris. After freeing her and [[Red XIII]], who joins the party, they escape when most of the personnel in the building are killed, including President Shinra. Finding the body of the president skewered by a [[masamune]], Cloud suspects a man called Sephiroth has returned from his presumed death. These suspicions are confirmed by an executive spared during the massacre, who claims to have witnessed Sephiroth murder the president and state that he would never allow Shinra to claim the Promised Land. The party also learns that during Sephiroth's attack on Shinra, the headless body of a creature named [[Jenova]] disappeared from the building's research facility.


While [[Rufus Shinra]], the president's son, assumes control of the Shinra Company, AVALANCHE pursues Sephiroth across the planet, fearing his intentions for the Promised Land may be more destructive than Shinra's. During this pursuit, the party is joined by [[Yuffie Kisaragi]], [[Cait Sith (Final Fantasy VII)|Cait Sith]], [[Vincent Valentine]], and [[Cid Highwind]]. As the journey progresses, each member of the group must come to terms with personal conflicts from their past, and the full scope of Sephiroth's plan is eventually revealed: if the planet is significantly damaged, the [[Lifestream]] within will gather at the point of injury, attempting to heal the wound. Sephiroth explains that he intends to use a powerful spell known as [[Meteor]] to summon a powerful [[Meteor (Final Fantasy VII)|meteor]] that would heavily damage the planet, inciting a reaction in the Lifestream to heal the wound before it can cause the planet's destruction. Entering the fissure created by the meteor's impact, Sephiroth would merge with all the energy of the planet, granting him god-like power over it. At the [[Temple of the Ancients]], AVALANCHE attempts to undermine Sephiroth's plot by claiming the [[Black Materia]] needed to activate Meteor, but Sephiroth displays a mysterious power over Cloud, forcing him to relinquish the Black Materia.
While [[Rufus Shinra]], the president's son, assumes control of the Shinra Company, AVALANCHE pursues Sephiroth across the planet, fearing his intentions for the Promised Land may be more destructive than Shinra's. During this pursuit, the party is joined by [[Yuffie]], [[Cait Sith (Final Fantasy VII)|Cait Sith]], [[Vincent Valentine]], and [[Cid Highwind]]. As the journey progresses, each member of the group must come to terms with personal conflicts from their past, and the full scope of Sephiroth's plan is eventually revealed: if the planet is significantly damaged, the [[Lifestream]] within will gather at the point of injury, attempting to heal the wound. Sephiroth explains that he intends to use a powerful spell known as [[Meteor]] to summon a powerful [[Meteor (Final Fantasy VII)|meteor]] that would heavily damage the planet, inciting a reaction in the Lifestream to heal the wound before it can cause the planet's destruction. Entering the fissure created by the meteor's impact, Sephiroth would merge with all the energy of the planet, granting him god-like power over it. At the [[Temple of the Ancients]], AVALANCHE attempts to undermine Sephiroth's plot by claiming the [[Black Materia]] needed to activate Meteor, but Sephiroth displays a mysterious power over Cloud, forcing him to relinquish the Black Materia.


[[File:Sephiroth kills Aeris FF7.jpg|thumb|250px|left|Sephiroth kills Aeris with his masamune]]
[[File:Sephiroth kills Aeris FF7.jpg|thumb|250px|left|Sephiroth kills Aeris with his masamune]]
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Just before dying from old age, Bugenhagen tells Red XIII to join Cloud for the final battle against Sephiroth. With each member of Cloud's group at peace with his or her past and all other opponents defeated, the group travels through the mantle of the planet to its core, where they defeat Sephiroth and free Holy. However, due to Meteor's already close proximity to the planet's surface, Holy is unable to destroy it alone. Selected as Meteor's target, Midgar is almost completely destroyed by the storms that spawn from its presence. However, sent by Aeris' spirit, the Lifestream itself rises from the planet to aid Holy by pushing Meteor away, allowing Holy to destroy it. Five hundred years later, Red XIII is seen with two cubs looking out over the ruins of Midgar, which are now covered in greenery, showing that the planet has healed.
Just before dying from old age, Bugenhagen tells Red XIII to join Cloud for the final battle against Sephiroth. With each member of Cloud's group at peace with his or her past and all other opponents defeated, the group travels through the mantle of the planet to its core, where they defeat Sephiroth and free Holy. However, due to Meteor's already close proximity to the planet's surface, Holy is unable to destroy it alone. Selected as Meteor's target, Midgar is almost completely destroyed by the storms that spawn from its presence. However, sent by Aeris' spirit, the Lifestream itself rises from the planet to aid Holy by pushing Meteor away, allowing Holy to destroy it. Five hundred years later, Red XIII is seen with two cubs looking out over the ruins of Midgar, which are now covered in greenery, showing that the planet has healed.
{{br}}
{{br}}
</div>
{{spoilerend}}
==Gameplay==
==Gameplay==
[[File:FF7 world map.png|thumb|220px|Gameplay screenshot of Cloud exploring the world map.]]
[[File:FF7 world map.png|thumb|220px|Gameplay screenshot of Cloud exploring the world map.]]
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By early 1997, a year after moving to PlayStation and increasing their workforce, Square completed development of ''Final Fantasy VII''.
By early 1997, a year after moving to PlayStation and increasing their workforce, Square completed development of ''Final Fantasy VII''.
==Reception==
{|class="half-width article-table FFVII" style="float:right"
|-
! Aggregator
! Score
|-
|[https://magazinesfromthepast.fandom.com Magazines from the Past]
|97% <small>(50 reviews)</small><ref name="magazines">https://magazinesfromthepast.fandom.com/wiki/Final_Fantasy_VII</ref>
|-
|[[wikipedia:MobyRank|MobyRank]]
|96% <small>(77 reviews)</small><ref name="MRPS">http://www.mobygames.com/game/playstation/final-fantasy-vii/mobyrank</ref>
|-
! Publisher
! Score
|-
|''[[wikipedia:1UP.com|1UP]]''
|PS: A+<ref name="1up review">http://www.1up.com/reviews/final-fantasy-vii_2</ref>
|-
|''[[wikipedia:AllGame|AllGame]]''
|PS: 5/5<ref name="All Game">https://web.archive.org/web/20141114121123/www.allgame.com/game.php?id=7852&tab=review</ref> <br> PC: 4.5/5<ref>https://web.archive.org/web/20141114121120/www.allgame.com/game.php?id=9411</ref>
|-
|''[[wikipedia:Chicago Tribune|Chicago Tribune]]''
|PS: 4/4<ref>https://www.newspapers.com/newspage/168930954/</ref>
|-
|''[[wikipedia:Computer and Video Games|Computer & Video Games]]''
| PS: 5/5<ref name="CVG">[https://archive.org/stream/Computer_and_Video_Games_Issue_192_1997-11_EMAP_Images_GB#page/n51/mode/2up Final Fantasy VII, ''Computer and Video Games'', issue 192, November 1997, pages 52-5], EMAP</ref><br> PC: 9/10<ref name="CVG2">http://www.computerandvideogames.com/8069/reviews/final-fantasy-vii-review/</ref>
|-
|''[[wikipedia:Computer Gaming World|Computer Gaming World]]''
|PC: 4/<ref>http://www.gamespot.com/rpg/finalf7/review_cgw.html</ref>
|-
|''[[wikipedia:Digitiser|Digitiser]]''
|PS: 95%<ref name="Digitiser">http://www.superpage58.com/digitiser-vault-teletext-screenshot-image-archive-1997-11-11.htm</ref>
|-
|''[[wikipedia:Edge (magazine)|Edge]]''
|PS: 9/10<ref name="Edge"/><ref>http://www.lowbrowculture.com/edge/?querytype=publisher&query=Squaresoft</ref>
|-
|''[[wikipedia:Electronic Gaming Monthly|Electronic Gaming Monthly]]''
|PS: 38/40<ref name="EGM">''Electronic Gaming Monthly'', issue 99 (October 1997) page 50</ref>
|-
|''[[wikipedia:Famitsu|Famitsu]]''
|PS: 38/40<ref>http://fs.finalfantasytr.com/search.asp?query=final+fantasy</ref>
|-
|''[[wikipedia:GameFan|GameFan]]''
|PS: 300+/300<ref name="gamefan">''GameFan'', volume 5, issue 9 (September 1997), pages 67–70 ([https://www.flickr.com/photos/45478630@N07/4234490442 pages 26] & [https://www.flickr.com/photos/45478630@N07/4233756027 67-70])</ref>
|-
|''[[wikipedia:Game Informer|Game Informer]]''
|PS: 9.75/10<ref name="GI">''Game Informer'', issue 53 (September 1997) pages 10–11 ([http://web.archive.org/web/19990913143421/www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=sep97&doc=ff7 pages 10-11])</ref>
|-
|''[[wikipedia:GamePro|GamePro]]''
|PS: 5/5<ref name="gamepro_ps">''GamePro'', issue 109 (October 1997) pages 46–47 ([https://archive.org/stream/GamePro_Issue_109_Volume_09_Number_10_1997-10_IDG_Publishing_US#page/n47/mode/2up Link])</ref><br>PC: 4.5/5<ref>http://www.gamepro.com/article/reviews/824/final-fantasy-vii/</ref>
|-
|''[[wikipedia:GamesMaster (magazine)|GamesMaster]]''
|PS: 96%<ref>Griffiths, Daniel, "Final Fantasy VII", ''GamesMaster'', issue 63, Christmas 1997, pages=34–37</ref>
|-
|''[[wikipedia:GameSpot|GameSpot]]''
|PS: 9.5/10<ref name="gamespot.com">https://www.gamespot.com/reviews/final-fantasy-vii-review/1900-2536027/</ref><br>PC: 8/10<ref name="gamespot.com"/>
|-
|''[[wikipedia:Hobby Consolas|Hobby Consolas]]''
|PS: 96%<ref>https://retrocdn.net/images/e/e7/HobbyConsolas_ES_074.pdf#page=80</ref>
|-
|''[[wikipedia:Hyper (magazine)|Hyper]]''
|PS: 95%<ref name="Hyper49">https://archive.org/details/hyper-049/page/50/mode/2up</ref><ref>https://archive.org/details/hyper-090/page/45</ref>
|-
|''[[wikipedia:IGN|IGN]]''
|PS: 9.5/10<ref name="ignreview">https://ign.com/articles/1997/09/04/final-fantasy-vii</ref><br>PC: 8.2/10<ref>http://pc.ign.com/articles/152/152301p1.html</ref>
|-
|''[[wikipedia:Just Adventure|Just Adventure]]''
|PC: A+<ref name="justadventure">http://www.justadventure.com/reviews/FF7/FF7_Review.shtm</ref>
|-
|''[[wikipedia:de:Mega Fun|Mega Fun]]''
|PS: 95%<ref name="ninretro">https://www.ninretro.de/game-10-141.html</ref>
|-
|''[[wikipedia:es:MeriStation|MeriStation]]''
|PS: 10/10<ref>https://as.com/meristation/1997/11/15/analisis/879619920_011803.html</ref>
|-
|''[[wikipedia:Next Generation (magazine)|Next Generation]]''
|PS: 5/5<ref name="NG">"Grand Finale", ''Next Generation'', issue 34, [[wikipedia:Future US|Imagine Media]], October 1997, page 170</ref>
|-
|''[[wikipedia:Official U.S. PlayStation Magazine|Official PlayStation Magazine]]''
|PS: 5/5<ref name="OPM">https://archive.org/details/Official_US_PlayStation_Magazine_Volume_1_Issue_1_1997-10_Ziff_Davis_US/page/n85</ref><ref>''Official U.S. PlayStation Magazine'', issue 47 (August 2001), page 98</ref>
|-
|''[[wikipedia:Official UK PlayStation Magazine|Official UK PlayStation Magazine]]''
|PS: 10/10<ref>https://archive.org/details/Official_UK_Playstation_Magazine_1999_Future_Publishing_GB_platinum_special/page/n35/mode/2up</ref>
|-
|''[https://magazinesfromthepast.fandom.com/wiki/PC_Format PC Format]''
|PC: 93%<ref>https://archive.org/stream/PC_Zone_Issue_066_1998-08_Dennis_Publishing_GB#page/n1/mode/2up</ref>
|-
|''[[wikipedia:PC Gamer|PC Gamer]]''
|PC: 90%<ref>http://www.pcgamer.com/reviews/96.html</ref>
|-
|''[[wikipedia:PC PowerPlay|PC PowerPlay]]''
|PC: 90%<ref>https://archive.org/details/PCPowerplay-027-1998-08/page/n77</ref>
|-
|''[[wikipedia:PC Zone|PC Zone]]''
|PC: 93%<ref>https://archive.org/stream/PC_Zone_Issue_066_1998-08_Dennis_Publishing_GB#page/n91/mode/2up</ref>
|-
|''[[wikipedia:PlayStation Official Magazine – Australia|PlayStation Official Magazine – Australia]]''
|PS: 10/10<ref>http://www.ff7citadel.com/press/rev_aus.shtml</ref>
|-
|''[https://magazinesfromthepast.fandom.com/wiki/Play Play]''
|PS: 94%<ref name="GRPS">http://www.gamerankings.com/ps/197341-final-fantasy-vii/index.html</ref>
|-
|''[[wikipedia:fr:Player One (magazine)|Player One]]''
|PS: 97%<ref>https://abandonware-magazines.org/affiche_mag.php?mag=32&num=1943&album=oui</ref>
|-
|''[[wikipedia:PlayStation: The Official Magazine|PSM]]''
|PS: 5/5<ref>''PlayStation: The Official Magazine'', issue 1 (September 1997), page 18 (Frost, Stephen, Imagine Media)</ref>
|-
|''RPGFan''
|PS: 97%<ref>https://www.rpgfan.com/review/final-fantasy-vii-3/</ref>
|-
|''Video Games''
|PS: 94%<ref name="ninretro"/>
|}
===Sales===
:''Main article: [https://vgsales.fandom.com/wiki/Final_Fantasy Final Fantasy Sales]''
===Critical reception===
''Final Fantasy VII'' received universal critical acclaim upon release. Reviews from video game magazines and newspapers were highly positive, with 49 reviews giving an average aggregate score of 97%, including 26 perfect scores, according to [https://magazinesfromthepast.fandom.com Magazines from the Past].<ref name="magazines"/>
In North America, the game received 17 perfect scores from reviews in North American print publications upon release.<ref name="magazines"/> ''GameFan'' called it "quite possibly the greatest game ever made," a quote which featured prominently on the back cover of the game's jewel case.<ref>''GameFan Magazine'', volume 5, issue 9, September 1997</ref> The ''Electronic Gaming Monthly'' panel of four reviewers gave the game scores of 9.5 out of 10 each, adding up to 38 out of 40 overall.<ref name="EGM"/><ref name="EGM1998">''Electronic Gaming Monthly'', 1998 Video Game Buyer's Guide, page 72</ref> ''GamePro'' praised the "massive world," experimentation "with spells and weapons, encounters with weird creatures," and "soap opera-ish story line", stating  it has "classic" written "all over it."<ref name="gamepro_ps"/> ''Game Informer'' called it "the most amazing RPG we've ever seen"<ref>''Game Informer'', issue 53, September 1997</ref><ref>''Electronic Gaming Monthly'', issue 100, November 1997 pages 1–3</ref> and "the best RPG ever made."<ref name="GI"/> ''Just Adventure'' called it "the greatest game ever created" and "a work of art" and "masterpiece that goes beyond video games." They praised the "very dark and emotional story" as "beautifully conceived" and called it "a very inspirational and powerful video game."<ref name="justadventure"/>
In the United Kingdom, ''Edge'' noted, "The 'interactive movie' has long been a dirty term to anyone who values a playable videogame, but FFVII succeeds in coming closer than any title yet," with the "highly complex, melodramatic story and excellently orchestrated chip music" combining "to make players feel real empathy with the characters," a "task usually shied away from by the action/comedy-orientated western graphic adventures."<ref>http://www.edge-online.com/reviews/final-fantasy-vii-review/</ref> Paul Davies of ''Computer and Video Games'' described it as "truly unique" and "an incredible new era of interactive entertainment" that could "revolutionize" belief of "what a video game can achieve", with arguably "some of the best moments in entertainment history", including "excitement" and "heart-rendering" emotional scenes, concluding that, with a "thrilling" storyline "brought to life with ingenious" gameplay, the "future of PlayStation is assured by this key to the future of games."<ref name="CVG"/>
The game's visuals and use of FMV cutscenes were lauded by critics. [[wikipedia:IGN|IGN]]'s Jay Boor insisted the game's graphics were "light years beyond anything ever seen on the PlayStation", and regarded its battle system as its strongest point.<ref name="ignreview"/> Critics also praised its gameplay and writing. In ''[[wikipedia:Computer and Video Games|Computer and Video Games]]'' magazine, Paul Davies said the "thrilling" and "magnificent plot" would "rock your emotions" and "revolutionise your belief of what a video game can achieve"<ref name="CVG"/> while Alex C praised the dramatic story and well-developed characters.<ref name="CVG2"/> In addition to calling the graphics "bar none the best the PlayStation has ever seen", ''[[wikipedia:Next Generation (magazine)|Next Generation]]'' said of the story that "while ''FFVII'' may take a bit to get going, as in every entry in the series, moments of high melodrama are blended with scenes of sheer poetry and vision".<ref name=NG/> Uematsu's soundtrack also attracted acclaim. ''[[wikipedia:Edge (magazine)|Edge]]'' noted that ''Final Fantasy VII'' had come close to being an [[wikipedia:interactive movie|interactive movie]] in playable form, praising its combination of a complex story that went against Western [[wikipedia:graphic adventure|graphic adventure]] trends and "excellently orchestrated chip music".<ref name="Edge">https://web.archive.org/web/20120628000106/www.edge-online.com/reviews/final-fantasy-vii-review</ref> ''RPGamer'' praised the game's soundtrack, both in variety and sheer volume, stating that "Uematsu has done his work exceptionally well" and saying that it was potentially his best work.<ref name="rpgamer">https://web.archive.org/web/20160306190326/rpgamer.com/games/ff/ff7/reviews/ff7strev3.html</ref>
''[[wikipedia:Digitiser|Digitiser]]'' praised the size of the game world, calling it the "largest video game" of all time, while considering the game "perfect in almost every respect".<ref name="Digitiser"/> Dan Toose of ''[[wikipedia:Hyper (magazine)|Hyper]]'' magazine praised the "sub-games" or minigames, particularly the motorbike minigame which reminded him of the [[wikipedia:anime|anime]] film ''[[wikipedia:Akira (1988 film)|Akira]]'' (1988).<ref name="Hyper49"/>
==Legacy==
===Impact===
''Final Fantasy VII'' is credited as having the largest impact of the ''Final Fantasy'' series.<ref name="GT-FFRetrospectiveV">https://web.archive.org/web/20090611163946/www.gametrailers.com/video/part-v-final-fantasy/23449</ref><ref>https://web.archive.org/web/20081219083220/uk.gamespot.com/gamespot/features/all/greatestgames/index.html</ref> In 2002, ''GameSpot'' ranked it as the second most influential game ever made.<ref name="GameSpot-Influential">https://web.archive.org/web/20070520043957/www.gamespot.com/gamespot/features/video/15influential_rc/p15_01.html</ref> In 2005, ''Electronic Gaming Monthly'' ranked it the 6th most important game since they began publication in 1989, stating it was "the first RPG to surpass, instead of copy, movielike storytelling" and taught gamers "how to cry".<ref>https://archive.org/details/electronic-gaming-monthly-issue-187-january-2005/page/48/mode/2up</ref> In 2007, ''GamePro'' ranked it 14th on their list of the most important games of all time,<ref name="GamePro2007">https://web.archive.org/web/20080913085022/http://www.gamepro.com/article/features/110068/the-52-most-important-video-games-of-all-time-page-4-of-8/</ref> and in 2009 it was ranked the same place on their list of the most influential and innovative games of all time.<ref name="GamePro2009">https://web.archive.org/web/20170314091900/www.pcworld.com/article/167229/20_games_that_changed_gaming_forever.html</ref> Bill Loguidice and Matt Barton listed ''Final Fantasy VII'' among the 25 most influential games of all time.<ref name="Loguidice">https://books.google.com/books?id=mKF5AgAAQBAJ&pg=PA77</ref> Samuel Roberts of ''[[wikipedia:Retro Gamer|Retro Gamer]]'', writing for ''[[wikipedia:GamesRadar|GamesRadar]]'', called ''FFVII'' "one of the most important and influential RPGs of all time" in January 2020.<ref name="Roberts">https://web.archive.org/web/20200521123616/www.gamesradar.com/final-fantasy-7-the-making-of-retrospective/</ref> ''IGN'' said the game "revolutionised" role-playing games.<ref name="IGN2020">https://ghostarchive.org/varchive/youtube/20211114/fhvZLeFtgSw</ref> In 2018, [[wikipedia:The Strong National Museum of Play|The Strong National Museum of Play]] inducted ''Final Fantasy VII'' to its [[wikipedia:World Video Game Hall of Fame|World Video Game Hall of Fame]].<ref>https://www.museumofplay.org/games/final-fantasy-vii/</ref>
The game is credited with allowing console role-playing games to gain mass-market appeal outside of Japan.<ref>https://web.archive.org/web/20110629090116/www.usatoday.com/tech/gaming/2006-08-29-dirge-of-cerberus_x.htm</ref> Role-playing video games were a niche genre in North America up until ''Final Fantasy VII'' introduced the genre to a mainstream audience there,<ref name="EGMmilClo">"Half a Million Clouds", ''Electronic Gaming Monthly'', issue 101, Ziff Davis, December 1997, page 30</ref><ref name="GameSpot-Influential"/><ref>John Davison, "Change is Good", ''Electronic Gaming Monthly'', issue 106, Ziff Davis, May 1998, page 6</ref> and it is the first main-line ''Final Fantasy'' game to have been released in Europe,<ref>https://books.google.com/books?id=OyuB3ECckp4C&pg=PA299</ref> where its success generated mainstream interest in RPGs.<ref>https://archive.org/details/Computer_and_Video_Games_Issue_195_1998-02_EMAP_Images_GB/page/n51/mode/2up</ref> It popularized [[Wikipedia:Japanese role-playing game|Japanese role-playing games]] outside of Japan, in addition to opening up the [[Wikipedia:Game console|game console]] market for Western [[Wikipedia:Computer role-playing game|computer role-playing game]] developers such as [[Wikipedia:BioWare|BioWare]].<ref name="Loguidice"/> According to Gene Park of ''[[Wikipedia:The Washington Post|The Washington Post]]'', ''FFVII'' "single-handedly put role-playing video games on the global map".<ref name="Washington">https://web.archive.org/web/20200408100434/www.washingtonpost.com/video-games/2020/04/03/final-fantasy-7-legacy-creators/</ref> It also boosted sales of the original PlayStation,<ref name="Computing-Japan">"The lack of a killer app", [https://books.google.com/books?id=fdqZAAAAIAAJ ''Computing Japan'', 1997, volumes 36-41,] page 44, LINC Japan: "Noguchi points out that every time sales of a particular game console have taken off, it has been because it had a new "killer software". Nintendo had Super Mario Brothers, Dragonquest, and Final Fantasy. And Sony PlayStation now has Final Fantasy VII, which has been selling like hotcakes since it was released at the end of January. Total shipments of PlayStation, which numbered 10 million worldwide as of November 1996, had jumped to 12 million by February 14 and 16 million by the end of May."</ref> and demonstrated the advantages of CD-ROM media over [[Wikipedia:ROM cartridge|ROM cartridge]] media.<ref name="GamePro2007"/> According to Sony Computer Entertainment founder and PlayStation architect [[Wikipedia:Ken Kutaragi|Ken Kutaragi]], ''FFVII'' was "a driving force that propelled gaming forward" along with the PlayStation, and the game contributed to growing global awareness of [[Wikipedia:Japanese popular culture|Japanese popular culture]] along with [[Wikipedia:Anime|anime]].<ref name="Washington"/> According to Matt Alt, ''FFVII'' injected "a megadose of Japanese sensibilities" into the American mainstream, including "big-eyed bushy-haired anime" characters, [[Wikipedia:Manga|manga]]-style melodrama, "androgynous heroes" and "the very idea that video games could be meditative explorations as well as thrill rides".<ref>https://books.google.com/books?id=qYWhDwAAQBAJ&pg=PT9</ref>
''FFVII'' was one of the first video games produced at a [[Wikipedia:Blockbuster (entertainment)|blockbuster]] ([[Wikipedia:AAA (video game industry)|AAA]]) scale.<ref>https://web.archive.org/web/20200411165438/www.theguardian.com/games/2020/apr/11/final-fantasy-vii-remake-a-triumphant-return-for-cloud-strife</ref> It was the [[Wikipedia:List of most expensive video games to develop|most expensive video game ever developed]] up until then,<ref name="Washington"/> and its expensive advertisement campaign was also unprecedented for a video game.<ref name="Packer">https://books.google.com/books?id=K599DwAAQBAJ&pg=PT148</ref> It set a benchmark for [[Wikipedia:Video game graphics|video game graphics]],<ref name="GamePro2007"/><ref name="GamePro2009"/> [[wikipedia:full motion video|full motion video]],<ref name="Loguidice"/> [[Wikipedia:Cinematic cutscene|cinematic]] [[Wikipedia:Computer-generated imagery|CGI]] production values, and movie-like presentation, along with its innovative blend of gameplay with dynamic cinematic camerawork.<ref name="Washington"/> It also set a benchmark for orchestral [[Wikipedia:Video game music|video game music]],<ref name="Washington"/><ref name="GamePro2009"/> with "Aerith's Theme" appearing on the [[Wikipedia:Classic FM Hall of Fame|Classic FM Hall of Fame]] at 16th place in 2012,<ref>https://web.archive.org/web/20120429171417/halloffame2012.classicfm.co.uk/individual/?position=16</ref> and with Elizabeth Davis of [[Wikipedia:Classic FM (UK)|Classic FM]] calling it "one of the most famous pieces of video game music ever written" and stating that ''FFVII'' helped introduce "a whole generation to the magic of orchestral music".<ref>https://web.archive.org/web/20200410171347/www.classicfm.com/composers/uematsu/aeriths-theme-final-fantasy/</ref> The large number of minigames was also unprecedented for a role-playing game, inspiring numerous later titles to incorporate minigames.<ref name="IGN2020"/>
The game's storytelling was considered revelatory for its time and resonated with most of its audience.<ref>https://web.archive.org/web/20200410155425/www.nytimes.com/2020/04/09/arts/final-fantasy-remake.html</ref> The depth of its storytelling, along with its character building, emotional scenes, and cinematic production values, made it a landmark for video game storytelling.<ref name="GameSpot-Influential"/><ref name="GamePro2007"/><ref name="GamePro2009"/> Aerith's death in particular has often been referred to as one of the most significant moments from any video game.<ref name="death">ttps://web.archive.org/web/20141017180427/www.gamespot.com/articles/the-greatest-games-of-all-time-final-fantasy-vii/1100-6155700/</ref><ref name="ostcinematic">https://web.archive.org/web/20071015052721/www.gamespy.com/articles/798/798722p5.html</ref><ref name="topmoments">https://web.archive.org/web/20170118140008/www.ign.com/lists/video-game-moments/1</ref> It is one of the most iconic deaths in [[Wikipedia:Video game history|video game history]],<ref name="Packer"/> is frequently cited as one of gaming's most shocking and emotional scenes,<ref name="Lebowitz">https://books.google.com/books?id=7cLcB_LdzegC&pg=PA264</ref> and cemented Sephiroth's status as one of the most infamous video game villains.<ref name="Lebowitz"/><ref name="GamePro2007"/> The scene topped IGN's list of top 100 video game moments, calling it "a genre-defining moment" and representative of "gaming's emotional journey from kids' entertainment to modern storytelling medium".<ref name=topmoments/> Brian Taylor, writing for ''[[Wikipedia:Kill Screen|Kill Screen]]'', described a cottage industry of fan theories for how to return Aerith to life or prevent her death. He compared these efforts to the letter-writing campaign to convince [[Wikipedia:Charles Dickens|Charles Dickens]] not to let Nell, the endearing protagonist of ''[[Wikipedia:The Old Curiosity Shop|The Old Curiosity Shop]]'', die at the end of the book. Taylor affirmed that the acts of discussing these fan theories and dissecting the game code to test them comprise a valid and important part of the experience of the game.<ref>https://web.archive.org/web/20140801034737/btphotographer.com/blog/2011/09/04/save-aeris-how-can-we-be-moved-by-the-fate-of-aeris-gainsborough-kill-screen/</ref>
The game has inspired numerous developers. ''GameSpot'' stated that ''Final Fantasy VII'' was "the RPG that would influence every role-playing game that would follow" after it, and that its cinematic approach to storytelling was widely adopted by later RPGs.<ref name="GameSpot-Influential"/> Its Limit Break gameplay mechanic became a core mechanic in subsequent ''Final Fantasy'' games.<ref name="Loguidice"/> According to Samuel Roberts of ''Retro Gamer'', the game's "character designs would shape Japanese RPGs for years to come".<ref name="Roberts"/> ''[[wikipedia:Fable (video game series)|Fable]]'' creator [[wikipedia:Peter Molyneux|Peter Molyneux]] considers ''FFVII'' to be the RPG that "defined the genre" for him.<ref>https://web.archive.org/web/20190117070148/www.videogamer.com/news/molyneux_ffvii_that_to_me_defined_the_genre.html</ref><ref>https://web.archive.org/web/20181130030302/gematsu.com/2008/09/molyneux-final-fantasy-vii-defined-the-rpg-genre</ref> BioWare founder [[wikipedia:Greg Zeschuk|Greg Zeschuk]] cited ''FFVII'' as "the first really emotionally engaging game" he played and said it had "a big impact" on BioWare's work.<ref>https://youtu.be/uVihDspGt6k?t=3253</ref> [[wikipedia:Black Isle Studios|Black Isle Studios]] cited ''FFVII'' as an inspiration for ''[[wikipedia:Planescape: Torment|Planescape: Torment]]'' (1999). According to Maciej Miszczyk of ''Hardcore Gaming 101'', FFVII's spell animations and character quests may have influenced Western computer RPGs such as ''Planescape: Torment'' and BioWare's ''[[wikipedia:Baldur's Gate II|Baldur's Gate II]]'' (2000).<ref>https://web.archive.org/web/20171122201835/www.hardcoregaming101.net/planescape-torment/</ref> [[wikipedia:Media Molecule|Media Molecule]]'s Constantin Jupp credited ''FFVII'' with getting him into game design.<ref>https://youtu.be/uVihDspGt6k?t=1847</ref> [[wikipedia:Tim Schafer|Tim Schafer]] cited ''FFVII'' as one of his favorite games of all time.<ref>https://youtu.be/uVihDspGt6k?t=1974</ref> [[wikipedia:Thatgamecompany|Thatgamecompany]] founder [[wikipedia:Jenova Chen|Jenova Chen]] cited ''FFVII'' as one of the biggest influences on his work and the game that inspired his adopted name (from the character [[Jenova]]).<ref name="JSint">https://web.archive.org/web/20090102012220/www.joystiq.com/2006/09/18/joystiq-qanda-jenova-chen/</ref> [[wikipedia:Grinding Gear Games|Grinding Gear Games]] designer Chris Wilson cited the Materia system of ''FFVII'' as an influence on ''[[wikipedia:Path of Exile|Path of Exile]]'' (2013).<ref>https://hardcoregamer.com/features/interviews/grinding-gears-about-path-of-exile-with-chris-wilson/35504/</ref>
===Themes===
The game is noted for its [[Wikipedia:Cyberpunk|cyberpunk]] themes, with ''GamesRadar+'' calling it one of the best games of the genre,<ref>https://web.archive.org/web/20190413091430/www.gamesradar.com/best-cyberpunk-games/</ref> and Harry Mackin of ''[[Wikipedia:Paste Magazine|Paste Magazine]]'' comparing its cyberpunk city of Midgar to ''[[Wikipedia:Akira (franchise)|Akira]]'' and ''[[Wikipedia:Blade Runner|Blade Runner]]''.<ref name="paste"/> Aja Romano of ''[[Wikipedia:The Daily Dot|The Daily Dot]]'' and Philip Boyes of ''[[Wikipedia:Eurogamer|Eurogamer]]'' cited ''Final Fantasy VII'' as an example of [[Wikipedia:Dieselpunk|dieselpunk]], a genre similar to [[Wikipedia:Steampunk|steampunk]].<ref>https://web.archive.org/web/20191205015726/www.dailydot.com/parsec/fandom/dieselpunk-steampunk-beginners-guide/</ref><ref>https://web.archive.org/web/20200509234743/www.eurogamer.net/articles/2020-02-08-hot-air-and-high-winds-a-love-letter-to-the-fantasy-airship</ref> According to ''[[Wikipedia:Comic Book Resources|Comic Book Resources]]'', the game's [[Wikipedia:Environmentalism|environmental]] and [[Wikipedia:Climate change|climate change]] themes are more relevant and meaningful in 2019 than they were in 1997.<ref>https://web.archive.org/web/20200102202138/www.cbr.com/final-fantasy-viis-story-relevant-today/</ref> William Hughes of ''[[Wikipedia:The A.V. Club|The A.V. Club]]'' notes that Barret and his terrorist cell AVALANCHE are one of the few examples of "heroic pop culture terrorists" in video games, and that the game's "political relevance remains" in a [[Wikipedia:Post-9/11|post-9/11]] world.<ref>https://web.archive.org/web/20200303184318/games.avclub.com/the-final-fantasy-vii-remake-has-heroic-terrorists-fak-1842012871</ref> Dani Di Placido of ''[[Wikipedia:Forbes|Forbes]]'' said the game was still relevant in 2020, drawing parallels between the game's events and contemporary issues such as climate change, environmental catastrophe, economic collapse, and the [[Wikipedia:COVID-19 pandemic|COVID-19 pandemic]] (comparing the latter to the game world after Meteor is summoned).<ref>https://web.archive.org/web/20200501175830/www.forbes.com/sites/danidiplacido/2020/04/05/in-our-sci-fi-dystopia-of-2020-final-fantasy-vii-feels-more-timely-than-ever/</ref> According to Stephen K. Hirst of ''[[Wikipedia:Ars Technica|Ars Technica]]'', ''Final Fantasy VII'' inspired a generation of [[Wikipedia:Climate activist|climate activists]], including senior members of [[Wikipedia:Greenpeace|Greenpeace]].<ref>https://arstechnica.com/gaming/2021/07/how-final-fantasy-vii-radicalized-a-generation-of-climate-warriors/</ref> Murray Clark of ''[[Wikipedia:Esquire (magazine)|Esquire]]'' argues that several characters wore clothing which anticipated several [[Wikipedia:2010s in fashion|contemporary fashion]] trends.<ref>https://www.esquire.com/uk/style/a32168572/final-fantasy-vii-7-remake-fashion/</ref>
''Final Fantasy VII'' is noted for its use of the [[Wikipedia:Unreliable narrator|unreliable narrator]] literary concept, drawing comparisons to later films such as ''[[Wikipedia:Fight Club|Fight Club]]'' (1999), ''[[Wikipedia:The Sixth Sense|The Sixth Sense]]'' (1999), ''[[Wikipedia:American Psycho (film)|American Psycho]]'' (2000) and ''[[Wikipedia:Memento (film)|Memento]]'' (2000). Patrick Holleman and Jeremy Parish argue that the game takes the unreliable narrator concept a step further, with its interactivity establishing a connection between the player and the protagonist Cloud, setting ''FFVII'' apart from films as well as other video games.<ref>https://books.google.com/books?id=GQprDwAAQBAJ&pg=PT36</ref><ref>https://web.archive.org/web/20190327191634/www.usgamer.net/articles/dissecting-final-fantasy-vii-part-5an-rpg-gets-existential-with-its-central-question-who-am-i</ref> According to Holleman, "no RPG has ever deliberately betrayed the connection between protagonist and player like ''FFVII'' does".<ref>https://books.google.com/books?id=GQprDwAAQBAJ&pg=PT38</ref> Ric Manning of ''[[Wikipedia:The Courier-Journal|The Courier-Journal]]'' noted elements of [[Wikipedia:Psychoanalysis|psychoanalysis]] in the game.<ref>https://www.newspapers.com/newspage/110548492/</ref> Sharon Packer identifies Cloud as having mental illness in the form of [[Wikipedia:Dissociative identity disorder|dissociative identity disorder]] (DID),<ref>https://books.google.com/books?id=IKDPDgAAQBAJ&pg=PA231</ref> while Katie Whitlock identifies him as having [[Wikipedia:Involuntary memory|involuntary memory]] resulting from [[Wikipedia:Post-traumatic stress disorder|post-traumatic stress disorder]] (PTSD).<ref>https://books.google.com/books?id=ySTNDwAAQBAJ&pg=PT160</ref> Harry Mackin of ''Paste Magazine'' called the game "a subversion that [[Wikipedia:Deconstruction|deconstructs]] and comments meaningfully on how we think about [[heroism]], [[Wikipedia:Masculinity|masculinity]] and identity in videogame storytelling".<ref name="paste">https://web.archive.org/web/20170202165741/www.pastemagazine.com/articles/2016/04/final-fantasy-viis-legacy-gets-everything-about-fi.html</ref> Jack Ridsdale of ''[[Wikipedia:PCGamesN|PCGamesN]]'' argues that Cloud is a deconstruction of the hero archetype and [[Wikipedia:Toxic masculinity|toxic masculinity]], and compares the plot twist about his true identity to that of ''Fight Club''.<ref>https://web.archive.org/web/20200409091848/www.pcgamesn.com/final-fantasy-7-remake/ff7-male-vulnerability</ref> According to Gene Park of ''The Washington Post'', with its "cyberpunk story about personal delusions, mental illness, climate change and class warfare, it was ''Blade Runner'' for [[Wikipedia:Millennials|millennials]]".<ref name="Washington"/>
Pat Holleman's book ''Reverse Design: Final Fantasy VII'' (2018) examines the game's themes and topics in detail.<ref name="Holleman">Holleman, Patrick, ''[https://books.google.com/books?id=GQprDwAAQBAJ Reverse Design: Final Fantasy VII]'', 2018, [[wikipedia:CRC Press|CRC Press]]</ref> He summarizes the game's plot as telling "a story about survivors". He explains that it is "a story about characters who have outlived the people, places, and things that gave them their identities" and that most of the characters are "motivated by the loss of something that once defined who they are".<ref name="Holleman-Introduction">Holleman, Patrick, "Introduction", ''[https://books.google.com/books?id=GQprDwAAQBAJ Reverse Design: Final Fantasy VII]'', 2018, CRC Press</ref> He notes that nearly all the major characters exhibit the "survivor's trio" which consists of losing "the world that defined" them, a "[[Wikipedia:Near-death experience|near-death experience]]" and "something that connects" them to their past.<ref name="Holleman"/> He also notes that the game is, "at times, a deconstruction of a revenge story" in the sense that it "dismantles the idea of revenge in an insightful way". He considers Barret's story to be the clearest illustration of the "tragic survivorship" and "survivor's trio" themes, such as the loss of his [[Wikipedia:Coal mining|coal mining]] hometown, seeking revenge through militant environmentalism before eventually realizing revenge isn't the right motivation, and safeguarding a future for his adoptive daughter [[Marlene Wallace|Marlene]] who is the only surviving connection to his past. He also considers the Limit Break mechanic to be a gameplay representation of the survivorship theme. He argues that these are themes which only adults can fully relate to, and were misunderstood by much of the game's predominantly adolescent audience upon release.<ref name="Holleman-Introduction"/> Jessica Howard of ''GameSpot'' says that relationships, motherhood, politics and identity are central themes in ''Final Fantasy VII'', and that it is "an extremely [[Wikipedia:Punk subculture|punk]] game, abundant with political sentiments and messages regarding the distribution of power, our treatment of the environment, and the evil found in complicity".<ref>https://www.gamespot.com/articles/final-fantasy-7-is-a-timeless-tale-of-hope-growth-and-love/1100-6500280/</ref>


==References in other games==
==References in other games==
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==External links==
==External links==
*[http://web.archive.org/web/19971211044157/http://www.squaresoft.com/ff7-games.html Official North American website] (archived)
*[http://web.archive.org/web/19971211044157/http://www.squaresoft.com/ff7-games.html Official North American website] (archived)
*[https://vgsales.fandom.com/wiki/Final_Fantasy Final Fantasy] at Video Game Sales Wiki


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