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{{italic title}}
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{{Tabs|color=FF7}}
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{{Infobox Game
{{Infobox Game
|image=[[File:Final Fantasy VII logo.png|275px]]
|image=[[File:FFVII logo.jpg|250px]]
|jname=ファイナルファンタジー
|jname=ファイナルファンタジー
|romaji=Fainaru Fantajī Sebun
|romaji=Fainaru Fantajī Sebun
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''Final Fantasy VII'' is widely as one of the most influential and greatest video games of all time, as well as the ''Final Fantasy'' series. It is credited with providing mass-market appeal to console RPGs outside of Japan.<ref>[https://web.archive.org/web/20110629090116/http://www.usatoday.com/tech/gaming/2006-08-29-dirge-of-cerberus_x.htm 'Dirge of Cerberus' defies expectations, for better and worse]. USA Today (archived).</ref> ''Final Fantasy VII'' was the first game of the series that used 3D character models on 2D pre-rendered backgrounds and full-motion video sequences. It is the first ''Final Fantasy'' game that was released for a [[Sony]] console, and several ''Final Fantasy'' games would be released as console exclusives for the PlayStation line of systems.
''Final Fantasy VII'' is widely as one of the most influential and greatest video games of all time, as well as the ''Final Fantasy'' series. It is credited with providing mass-market appeal to console RPGs outside of Japan.<ref>[https://web.archive.org/web/20110629090116/http://www.usatoday.com/tech/gaming/2006-08-29-dirge-of-cerberus_x.htm 'Dirge of Cerberus' defies expectations, for better and worse]. USA Today (archived).</ref> ''Final Fantasy VII'' was the first game of the series that used 3D character models on 2D pre-rendered backgrounds and full-motion video sequences. It is the first ''Final Fantasy'' game that was released for a [[Sony]] console, and several ''Final Fantasy'' games would be released as console exclusives for the PlayStation line of systems.


The game's main setting is a planet largely industrialized by the [[Shinra Electric Power Company]], a mega-corporation that profits from mining the planet's natural resources for energy. The main protagonist and playable character is [[Cloud Strife]], a mercenary who works with the eco-terrorist group [[AVALANCHE]] in their fight against Shinra. Along the way, Cloud gathers a party of people whose lives have been variably affected by Shinra's exploits. The main antagonist is Cloud's nemesis, [[Sephiroth]], who tries to become a demigod after learning about his origin.
The game's main setting is a dystopia named [[Midgar]], whose areas are divided into eight sectors. The main protagonist and playable character is [[Cloud Strife]], a mercenary and a former first-class [[SOLDIER]] official who works with [[AVALANCHE]] to stop [[Shinra Electric Power Company]], an evil megacorporation that profits from using the planet's natural resources for an energy source. [[Barret Wallace]], [[Tifa Lockhart]], and [[Aerith Gainsborough]] are party members in different parts of the game. The main antagonist is Cloud's nemesis, [[Sephiroth]], who tries to become a demigod after learning about his origin.


==Story==
==Story==
{{spoiler}}
<div class="mw-collapsible mw-collapsed">
===Disc 1===
===Disc 1===
[[File:Mako Reactor 1 explosion.jpg|thumb|left|The Mako Reactor 1 explodes, following a successful raid from AVALANCHE]]
[[File:Mako Reactor 1 explosion.jpg|thumb|left|The Mako Reactor 1 explodes, following a successful raid from AVALANCHE]]
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The remaining members of AVALANCHE—Cloud, Tifa, and Barret—infiltrate [[Shinra Building|Shinra's headquarters]] to rescue Aeris. After freeing her and [[Red XIII]], who joins the party, they escape when most of the personnel in the building are killed, including President Shinra. Finding the body of the president skewered by a [[masamune]], Cloud suspects a man called Sephiroth has returned from his presumed death. These suspicions are confirmed by an executive spared during the massacre, who claims to have witnessed Sephiroth murder the president and state that he would never allow Shinra to claim the Promised Land. The party also learns that during Sephiroth's attack on Shinra, the headless body of a creature named [[Jenova]] disappeared from the building's research facility.
The remaining members of AVALANCHE—Cloud, Tifa, and Barret—infiltrate [[Shinra Building|Shinra's headquarters]] to rescue Aeris. After freeing her and [[Red XIII]], who joins the party, they escape when most of the personnel in the building are killed, including President Shinra. Finding the body of the president skewered by a [[masamune]], Cloud suspects a man called Sephiroth has returned from his presumed death. These suspicions are confirmed by an executive spared during the massacre, who claims to have witnessed Sephiroth murder the president and state that he would never allow Shinra to claim the Promised Land. The party also learns that during Sephiroth's attack on Shinra, the headless body of a creature named [[Jenova]] disappeared from the building's research facility.


While [[Rufus Shinra]], the president's son, assumes control of the Shinra Company, AVALANCHE pursues Sephiroth across the planet, fearing his intentions for the Promised Land may be more destructive than Shinra's. During this pursuit, the party is joined by [[Yuffie Kisaragi]], [[Cait Sith (Final Fantasy VII)|Cait Sith]], [[Vincent Valentine]], and [[Cid Highwind]]. As the journey progresses, each member of the group must come to terms with personal conflicts from their past, and the full scope of Sephiroth's plan is eventually revealed: if the planet is significantly damaged, the [[Lifestream]] within will gather at the point of injury, attempting to heal the wound. Sephiroth explains that he intends to use a powerful spell known as [[Meteor]] to summon a powerful [[Meteor (Final Fantasy VII)|meteor]] that would heavily damage the planet, inciting a reaction in the Lifestream to heal the wound before it can cause the planet's destruction. Entering the fissure created by the meteor's impact, Sephiroth would merge with all the energy of the planet, granting him god-like power over it. At the [[Temple of the Ancients]], AVALANCHE attempts to undermine Sephiroth's plot by claiming the [[Black Materia]] needed to activate Meteor, but Sephiroth displays a mysterious power over Cloud, forcing him to relinquish the Black Materia.
While [[Rufus Shinra]], the president's son, assumes control of the Shinra Company, AVALANCHE pursues Sephiroth across the planet, fearing his intentions for the Promised Land may be more destructive than Shinra's. During this pursuit, the party is joined by [[Yuffie]], [[Cait Sith (Final Fantasy VII)|Cait Sith]], [[Vincent Valentine]], and [[Cid Highwind]]. As the journey progresses, each member of the group must come to terms with personal conflicts from their past, and the full scope of Sephiroth's plan is eventually revealed: if the planet is significantly damaged, the [[Lifestream]] within will gather at the point of injury, attempting to heal the wound. Sephiroth explains that he intends to use a powerful spell known as [[Meteor]] to summon a powerful [[Meteor (Final Fantasy VII)|meteor]] that would heavily damage the planet, inciting a reaction in the Lifestream to heal the wound before it can cause the planet's destruction. Entering the fissure created by the meteor's impact, Sephiroth would merge with all the energy of the planet, granting him god-like power over it. At the [[Temple of the Ancients]], AVALANCHE attempts to undermine Sephiroth's plot by claiming the [[Black Materia]] needed to activate Meteor, but Sephiroth displays a mysterious power over Cloud, forcing him to relinquish the Black Materia.


[[File:Sephiroth kills Aeris FF7.jpg|thumb|250px|left|Sephiroth kills Aeris with his masamune]]
[[File:Sephiroth kills Aeris FF7.jpg|thumb|250px|left|Sephiroth kills Aeris with his masamune]]
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===Disc 2===
===Disc 2===
[[File:Zack in Nibelheim FF7.jpg|thumb|In a flashback, a dark-haired person takes Cloud's place after Sephiroth tells Cloud that he was not in Nibelheim.]]
[[File:Zack in Nibelheim FF7.jpg|thumb|In a flashback, a dark-haired person takes Cloud's place after Sephiroth tells Cloud that he was not in Nibelheim.]]
In the middle of the night, Cloud has a vision of Sephiroth heading north. He gathers the party together and arrive in [[Icicle Inn]]. In one of the houses, Cloud finds old videos belonging to Professor Gast. In the videos, Gast interviews [[Ifalna]], one of the last Cetra. She teaches Gast of an interstellar creature that crash-landed on the Planet 2,000 years ago. It traveled via a meteor, whose collision formed a large impact crater, grievously harming the planet. The creature, who came to be known as Jenova, emerged from the crater, intending to infect all living organisms on the planet with a virus that would induce insanity and incite monstrous transformations. Among its victims were most of the Cetra, who were approached when Jenova used its mimic abilities to appear as their relatives. Attempting to defend itself, the planet created giant monsters called [[WEAPON]]s. Rather than deciding to fight Jenova, a majority of the humans fled. However, a small group of Cetra survivors fought to defend the planet and managed to defeat Jenova, confining it within the crater that was formed by its landing. Afterward, the WEAPONs entered hibernation to await any possible threat to the planet. Gast and Ifalna came to fall in love and would conceive a child named Aeris.
In the middle of the night, Cloud has a vision of Sephiroth heading north. He gathers the party together and arrive in [[Icicle Inn]]. In one of the houses, Cloud finds old videos belonging to Professor Gast. In the videos, Gast interviews [[Ifalna]], the last Cetra. Ifalna teaches Gast of an interstellar creature that crash-landed on the Planet 2,000 years ago. It traveled via a meteor, whose collision formed a large impact crater, grievously harming the planet. The creature, who came to be known as Jenova, emerged from the crater, intending to infect all living organisms on the planet with a virus that would induce insanity and incite monstrous transformations. Among its victims were most of the Cetra, who were approached when Jenova used its mimic abilities to appear as their relatives. Attempting to defend itself, the planet created giant monsters called [[WEAPON]]s. Rather than deciding to fight Jenova, a majority of the humans fled. However, a small group of Cetra survivors fought to defend the planet and managed to defeat Jenova, confining it within the crater that was formed by its landing. Afterward, the WEAPONs entered hibernation to await any possible threat to the planet. Gast and Ifalna came to fall in love and would conceive a child named Aeris.


When AVALANCHE reaches the [[Northern Crater]], Sephiroth tells Cloud that he was not in Nibelheim, and shows him images of a 1st Class [[SOLDIER]] with dark hair who occupies Cloud's place in his memories. With Tifa unable to refute Sephiroth's claims, Cloud goes crazy and, thinking it the right thing to do, gives the Black Materia to Sephiroth's real body, which is encased in crystalized Mako. (Earlier, Cloud was pursuing a clone of Sephiroth, who led him to his real body.) This results in the reawakening of the WEAPONs. In the earthquake that follows, Cloud is separated from his companions and falls into the Lifestream.
When AVALANCHE reaches the [[Northern Crater]], Sephiroth tells Cloud that he was not in Nibelheim, and shows him images of a 1st Class [[SOLDIER]] with dark hair who occupies Cloud's place in his memories. With Tifa unable to refute Sephiroth's claims, Cloud goes crazy and, thinking it the right thing to do, gives the Black Materia to Sephiroth's real body, which is encased in crystalized Mako. (Earlier, Cloud was pursuing a clone of Sephiroth, who led him to his real body.) This results in the reawakening of the WEAPONs. In the earthquake that follows, Cloud is separated from his companions and falls into the Lifestream.
[[File:Cloud's Subconscious.jpg|thumb|left|Tifa in Cloud's Subconscious, where she tries to help Cloud regain his memory]]
[[File:Cloud's Subconscious.jpg|thumb|left|Tifa in Cloud's Subconscious, where she tries to help Cloud regain his memory]]
As the meteor summoned by Sephiroth slowly approaches the planet, Shinra focuses its efforts on protecting humanity from the WEAPONs, who have begun to perceive everything as a threat to the planet. The members of AVALANCHE are interrogated, and eventually nearly executed. They escape from [[Junon]] and obtain Cid's airship, the [[Highwind]], allowing them to travel anywhere on the overworld. They then search for Cloud. They discover Shinra's plan to take [[Huge Materia]] from the major spots of the world. Barret Wallace saves his hometown from Shinra's escort, thus redeeming himself for building the Mako reactor there in the first place. They eventually find Cloud, locating him on a tropical resort island called [[Mideel]], where he washed up following the casting of Meteor; he is in a catatonic state. Unable to see Cloud like this, Tifa resolves that she refuses to leave until Cloud has fully recovered. The WEAPONs' destructive activity quickly causes the island to split open, depositing Cloud and Tifa into the Lifestream below. There, she reconstructs Cloud's memories in his [[Cloud's Subconscious|subconscious]] and learns the truth about his past. While Cloud had actually been in Nibelheim during Sephiroth's attack, he never successfully joined SOLDIER and only managed to attain the rank of private in Shinra's military. It is revealed that the dark-haired SOLDIER is named [[Zack Fair|Zack]]. During Sephiroth's destruction of Nibelheim, Zack, Tifa and Cloud fought Sephiroth in Nibelheim's Mako reactor. Although Tifa and Zack were defeated, Cloud and Sephiroth severely wounded one another. After decapitating the body of Jenova, which had been stored in the Mako reactor, Sephiroth is thrown into the Lifestream by Cloud, taking the creature's head with him. Rather than dying, his body and consciousness were crystalized in Mako inside Jenova's crater.
As the meteor summoned by Sephiroth slowly approaches the planet, Shinra focuses its efforts on protecting humanity from the WEAPONs, who have begun to perceive everything as a threat to the planet. The members of AVALANCHE are interrogated, and eventually nearly executed. They escape from [[Junon]] and obtain Cid's airship, the [[Highwind]]. They then search for Cloud. They discover Shinra's plan to take [[Huge Materia]] from the major spots of the world. Barret Wallace saves his hometown from Shinra's escort, thus redeeming himself for building the Mako reactor there in the first place. They eventually find Cloud, locating him on a tropical resort island called [[Mideel]], where he washed up following the casting of Meteor; he is in a catatonic state. Unable to see Cloud like this, Tifa resolves that she refuses to leave until Cloud has fully recovered. The WEAPONs' destructive activity quickly causes the island to split open, depositing Cloud and Tifa into the Lifestream below. There, she reconstructs Cloud's memories in his [[Cloud's Subconscious|subconscious]] and learns the truth about his past. While Cloud had actually been in Nibelheim during Sephiroth's attack, he never successfully joined SOLDIER and only managed to attain the rank of private in Shinra's military. It is revealed that the dark-haired SOLDIER is named [[Zack Fair|Zack]]. During Sephiroth's destruction of Nibelheim, Zack, Tifa and Cloud fought Sephiroth in Nibelheim's Mako reactor. Although Tifa and Zack were defeated, Cloud and Sephiroth severely wounded one another. After decapitating the body of Jenova, which had been stored in the Mako reactor, Sephiroth is thrown into the Lifestream by Cloud, taking the creature's head with him. Rather than dying, his body and consciousness were crystalized in Mako inside Jenova's crater.
{{br|left}}
{{br|left}}
===Disc 3===
===Disc 3===
[[File:Zack's death in FF7.jpg|thumb|A flashback scene where Zack has been shot to death by Shinra troops as he and Cloud were escaping from them.]]
[[File:Zack's death in FF7.jpg|thumb|A flashback scene where Zack has been shot to death by Shinra troops as he and Cloud were escaping from them.]]
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Just before dying from old age, Bugenhagen tells Red XIII to join Cloud for the final battle against Sephiroth. With each member of Cloud's group at peace with his or her past and all other opponents defeated, the group travels through the mantle of the planet to its core, where they defeat Sephiroth and free Holy. However, due to Meteor's already close proximity to the planet's surface, Holy is unable to destroy it alone. Selected as Meteor's target, Midgar is almost completely destroyed by the storms that spawn from its presence. However, sent by Aeris' spirit, the Lifestream itself rises from the planet to aid Holy by pushing Meteor away, allowing Holy to destroy it. Five hundred years later, Red XIII is seen with two cubs looking out over the ruins of Midgar, which are now covered in greenery, showing that the planet has healed.
Just before dying from old age, Bugenhagen tells Red XIII to join Cloud for the final battle against Sephiroth. With each member of Cloud's group at peace with his or her past and all other opponents defeated, the group travels through the mantle of the planet to its core, where they defeat Sephiroth and free Holy. However, due to Meteor's already close proximity to the planet's surface, Holy is unable to destroy it alone. Selected as Meteor's target, Midgar is almost completely destroyed by the storms that spawn from its presence. However, sent by Aeris' spirit, the Lifestream itself rises from the planet to aid Holy by pushing Meteor away, allowing Holy to destroy it. Five hundred years later, Red XIII is seen with two cubs looking out over the ruins of Midgar, which are now covered in greenery, showing that the planet has healed.
{{br}}
{{br|left}}
</div>
{{spoilerend}}


==Gameplay==
==Gameplay==
[[File:FF7 world map.png|thumb|220px|Gameplay screenshot of Cloud exploring the world map.]]
[[File:FF7 world map.png|thumb|left|220px|Gameplay screenshot of Cloud exploring the world map.]]
The core gameplay is similar to the first six ''Final Fantasy'' games, although some new mechanics are introduced, especially since ''Final Fantasy VII'' is the first 3D game of the series. Several areas have a 2D pre-rendered graphic as a background to create the illusion of a 3D environment, but can still be explored as if it were one. The [[world map]] and battle scenes are entirely rendered in 3D. Unlike the earlier ''Final Fantasy'' installments, which usually allow up to four party members, the player can only have up to three party members at a time.
The core gameplay is similar to the first six ''Final Fantasy'' games, although some new mechanics are introduced, especially since ''Final Fantasy VII'' is the first 3D game of the series. Areas can be explored like a 3D environment, but the background for each area is a 2D pre-rendered graphic, therefore creating the illusion of a 3D area. On the contrary, the [[world map]] and battle scenes are rendered in 3D. At first, the characters are restricted to [[Midgar]], but the game becomes less linear once the characters can access the world. Progression through the game occurs with scripted sequences or, to a lesser extent, pre-rendered cinematic cutscenes.


At first, the party is restricted to [[Midgar]], but once the world map becomes accessible, their adventure becomes less linear. As is the case with earlier ''Final Fantasy'' titles, the world map features [[random encounter]]s with enemies. Progression through the game occurs with scripted sequences or, to a lesser extent, pre-rendered cinematic cutscenes.
The game uses the [[Active Time Battle]] system, which first appeared in ''[[Final Fantasy IV]]''. Throughout the game, the player can have up to three characters in their party. The game introduces [[Materia]], which are magical orbs that represent the game's skill system. From the "Materia" submenu of the [[Menu Screen]], the player can customize the empty, circular slots with Materia to enhance either the weapon, armor, or accessory of a character; their magic spells, summons, and special abilities are changed accordingly.


On the world map, there are some natural barriers, such as mountains, deserts, and bodies of water, which prevent the characters from reaching certain areas by foot. As their journey progresses, the party receives vehicles that can overcome certain obstacles on the world map and reach these areas. Late into their journey, the party receives Cid's [[airship]], the [[Highwind]], which can access any place on the world map.
In battle, each character has a unique [[Limit Break]], a powerful attack which usually inflicts more damage than normal attacks. The Limit Break is represented by a bar that gradually fills up as the character takes damage in battle. A character can only perform their Limit Break when their bar is filled.
 
It is possible for the party to temporarily recruit a [[Chocobo]] to ride around on the world map. In order to do this, a party member must have the [[Chocobo Lure]] materia equipped and go to Chocobo tracks, where there is a chance of a Chocobo appearing during a random enemy encounter. While fighting the enemies, the party can feed a [[greens]] to the Chocobo to keep it distracted so that it does not flee. Once the battle has ended, they can ride the Chocobo around on the world map until they dismount it, after which the Chocobo flees back into the wild. While riding a Chocobo, the party can avoid encountering enemies and travel across light bodies of water. Later on, it is possible for the party to raise their own Chocobos at the [[Chocobo Farm]] and breed different variants, including green, blue, black and gold, each capable of getting across certain terrains.
 
===Combat===
[[File:FF7 EX-Soldiers battle.jpg|thumb|left|200px|Cloud fighting two [[Ex-SOLDIER]]s in the first battle of the game]]
The game reuses the [[Active Time Battle]] system, which first appeared in ''[[Final Fantasy IV]]''. The game introduces [[Limit Break]]s, a modified form of ''[[Final Fantasy VI]]''{{'}}s [[Desperation Attack]]s. Each character has their own Limit Breaks, which are powerful attacks that are usually capable of dealing more damage than regular attack. Every character has their own Limit Break bar that gradually fills as they take damage during a battle. The character can only use their attack once the bar has been filled.
 
The game introduces a skill system that is built around the use of magical orbs known as [[materia]]. From the [[Menu Screen]]'s Materia sub-menu, the materia can be applied to empty, circular slots to enhance either the weapon, armor, or accessory of a character; their magic spells, summons, and special abilities are changed accordingly. On the other hand, characters with more materia equipped become physically weaker. It is possible to join materia together to create different effects.
{{br|left}}
{{br|left}}


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There are nine playable characters, two of which are optional characters. All of them are members resistance group, [[AVALANCHE]]. Sorted from earliest to latest in-game appearance:
There are nine playable characters, two of which are optional characters. All of them are members resistance group, [[AVALANCHE]]. Sorted from earliest to latest in-game appearance:


*[[Aerith Gainsborough]] - A friendly young woman who sells flowers. Aerith is one of the few survivors of the [[Cetra]] race, and is sought after by Shin-Ra, who want to exploit her magical powers to reach the fabled [[Promised Land]].
*[[Barret Wallace]] - The brash leader of AVALANCHE and father of [[Marlene Wallace|Marlene]]. Barret has a robotic arm that he uses during battle.
*[[Cloud Strife]] - The main protagonist of the game, Cloud is a mercenary employed by AVALANCHE. He was formerly a member of Shin-Ra's SOLDIER division.
*[[Cloud Strife]] - The main protagonist of the game, Cloud is a mercenary employed by AVALANCHE. He was formerly a member of Shin-Ra's SOLDIER division.
*[[Tifa Lockhart]] - A young woman skilled in martial arts, Tifa is a childhood friend of Cloud. Early in the game, she was the person who convinced Cloud to join AVALANCHE.  
*[[Tifa Lockhart]] - A young woman skilled in martial arts, Tifa is a childhood friend of Cloud. Early in the game, she was the person who convinced Cloud to join AVALANCHE.  
*[[Barret Wallace]] - The brash leader of AVALANCHE and father of [[Marlene Wallace|Marlene]]. Barret has a robotic arm that he uses during battle.
*[[Aerith Gainsborough]] - A friendly young woman who sells flowers. Aerith is one of the few survivors of the [[Cetra]] race, and is sought after by Shin-Ra, who want to exploit her magical powers to reach the fabled [[Promised Land]].
*[[Red XIII]] - A strong lion-like animal who joins AVALANCHE after being rescued from a Shin-Ra experiment.
*[[Red XIII]] - A strong lion-like animal who joins AVALANCHE after being rescued from a Shin-Ra experiment.
*[[Cait Sith (Final Fantasy VII)|Cait Sith]]
*[[Cait Sith]]
*[[Cid Highwind]]
*[[Cid Highwind]]
*[[Yuffie Kisaragi]] (optional)
*[[Yuffie Kisaragi]] (optional)
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===Bosses===
===Bosses===
{|
|style="vertical-align:top"|
;Disk 1
;Disk 1
*[[Guard Scorpion]]
*[[Guard Scorpion]]
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*[[Demon's Gate]]
*[[Demon's Gate]]
*[[Jenova Life]]
*[[Jenova Life]]
|style="vertical-align:top;padding-left:35px"|
 
;Disk 2
;Disk 2
*[[Shizo]]
*[[Shizo]]
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*[[Bizarro Sephiroth]]
*[[Bizarro Sephiroth]]
*[[Safer Sephiroth]]
*[[Safer Sephiroth]]
|}


== Locations ==
== Locations ==
The whole game takes place within a world named [[Gaia (Final Fantasy VII)|The Planet]]. Like ''[[Final Fantasy VI]]'', the technology is more advanced than earlier installments of the franchise. The Planet is made up of three continents, accessed in order from east, west, then north.
The whole game takes place within a world named [[Gaia (world)|The Planet]]. Like ''[[Final Fantasy VI]]'', the technology is more advanced than earlier installments of the franchise. The Planet is made up of three continents, accessed in order from east, west, then north.


===Eastern continent===
===Eastern continent===
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*[[Sector 7 Slums]] – This is where most of Midgar's inhabitants lived before the upper plate was destroyed.
*[[Sector 7 Slums]] – This is where most of Midgar's inhabitants lived before the upper plate was destroyed.
*[[Wall Market]] – A black market area where [[Corneo Hall]] and the [[Honey Bee Inn]] are located.
*[[Wall Market]] – A black market area where [[Corneo Hall]] and the [[Honey Bee Inn]] are located.
*[[Shinra Headquarters|Shin-Ra Headquarters]] – A 70-story building that serves as the headquarters for Shin-Ra and their divisions.  
*[[Shin-Ra Headquarters]] – A 70-story building that serves as the headquarters for Shin-Ra and their divisions.  
*[[Kalm]] – A small medieval Europe-inspired town near Midgar.
*[[Kalm]] – A small medieval Europe-inspired town near Midgar.
*[[Chocobo Farm]] – A farm used as a breeding area for [[Chocobo]]s. It is where the group can purchase the [[Chocobo Lure]] materia and some [[greens]], both of which are needed to catch a Chocobo.
*[[Chocobo Farm]] – A farm used as a breeding area for [[Chocobo]]s. It is where the group can purchase the [[Chocobo Lure]] materia and some [[greens]], both of which are needed to catch a Chocobo.
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===Western continent===
===Western continent===
*[[Costa del Sol]] – A port town that also serves as a seaside resort.
*[[Costa del Sol]] – A port town that is used for a seaside resort.
*[[Corel]] – The hometown of Barret, later destroyed from an attack on its Mako Reactor. Ever since, Corel was turned into a [[Corel Prison|prison site]].
*[[Corel]] – The hometown of Barret, later destroyed from an attack on its Mako Reactor. Ever since, Corel was turned into a [[Corel Prison|prison site]].
*[[North Corel]] – A town that the people of Corel have inhabited ever since the original town was destroyed.
*[[North Corel]] – A town that the people of Corel have inhabited ever since the original town was destroyed.
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*[[Materia Caves]] – Caves scattered around the world map where very rare and variable materia can be found. They can only be reached with the help of a Chocobo.
*[[Materia Caves]] – Caves scattered around the world map where very rare and variable materia can be found. They can only be reached with the help of a Chocobo.
*[[Temple of the Ancients]] – A large structure that the Black Materia was turned into to prevent it from being used. The building can only be reverted back to Black Materia if someone solves a series of puzzles to shrink the temple, although this causes the person to die.
*[[Temple of the Ancients]] – A large structure that the Black Materia was turned into to prevent it from being used. The building can only be reverted back to Black Materia if someone solves a series of puzzles to shrink the temple, although this causes the person to die.
==Development==
===Super Famicom era===
[[File:FF7 SFC prototype screenshot.jpg|thumb|200px|A screenshot from the early 2D prototype (circa 1994), which has an isometric view and has Locke from ''Final Fantasy VI'' as a placeholder character.]]
Initial discussion of ''Final Fantasy VII'' began sometime in 1994 for the [[Super Nintendo Entertainment System|Super Famicom]], after ''[[Final Fantasy VI]]'' finshed development. At the time, home consoles were shifting over to 3D graphics, so a few ideas were proposed over which direction ''Final Fantasy VII'' would take. Series creator [[Hironobu Sakaguchi]] took the role of producer and [[Yoshinori Kitase]] as director. Sakaguchi was very fond of pixel art, and he and Kitase had a long debate on whether they should retain the pixel art style of the first six ''[[Final Fantasy (series)|Final Fantasy]]'' series titles.<ref name="polygon">"[https://www.polygon.com/a/final-fantasy-7 ''Final Fantasy 7'': An oral history]". Polygon.</ref> Kitase was concerned that the ''Final Fantasy'' series would fall behind if they did not utilize 3D graphics.<ref>''Electronic Gaming Monthly'' issue 196, page 104.</ref>
According to [[Tetsuya Nomura]], the first plot treatment, done by Sakaguchi, had the game set in {{wp|New York}}, where a character named Detective Joe was investigating characters who tried destroying the [[Mako Reactor]]s. In the same interview, Sakaguchi was unsure of the validity of the original plot, having recalled the New York idea to be for ''{{wp|Parasite Eve}}''.<ref name="polygon"/>
The same year, ''{{wp|Chrono Trigger}}'' needed more staff to aid in its development, so ''Final Fantasy VII''{{'}}s entire team, consisting of about 20-30 members, joined alongside them to finish the game before returning to develop ''Final Fantasy VII''. Some time before or after the event, a 2D prototype of ''Final Fantasy VII'' was created. It had an isometric view, unlike the six earlier ''Final Fantasy'' installments, and [[Locke Cole]], one of the protagonists from ''Final Fantasy VI'', was used as a placeholder character.<ref name="polygon"/>
{{br|left}}
===Transition to 3D===
''Final Fantasy VII'' was the first 3D game to be developed by Square. When Square transitioned to 3D, they decided to first use it for a tech demo titled ''[[Final Fantasy VI: The Interactive CG Game]]'', which was created using {{wp|Silicon Graphics}} workstations and features some ''Final Fantasy VI'' characters in a 3D battle scene. In August 1995, it was presented at the {{wp|SIGGRAPH}} 1995 exhibition so that the public could get an idea of how ''Final Fantasy'' games could look in 3D.<ref name="polygon"/> Although the tech demo featured ''Final Fantasy VI'' characters, it became the basis of ''Final Fantasy VII''.<ref name="ff7citadel">"[https://web.archive.org/web/20070609065100/http://www.ff7citadel.com/press/int_sakaguchi.shtml Press Clippings | Hironobu Sakaguchi Interview]". The Final Fantasy VII Citadel (Wayback Machine).</ref>
At the time, the two main home consoles were the [[PlayStation]] and the {{wp|Nintendo 64}}, and Square was faced with a decision on which console they would produce the game for. Because Nintendo 64 games also used Silicon Graphics imagery, many people, including media outlets, were led to assume that ''Final Fantasy VI: The Interactive CG Game'' meant that the next ''Final Fantasy'' installment would be for the Nintendo 64, especially because Square almost exclusively released their games on Nintendo consoles at the time. There was a brief period when Square experimented with the Nintendo 64, specifically the Nintendo 64DD peripheral, to get an idea of how ''Final Fantasy VII'' would play on it. A 2,000 polygon [[Behemoth]] was added as a test model, and the limited specifications of the Nintendo 64 caused a very slow response in framerate.<ref name="polygon"/> A lot of motion data and visual effects were also added, and because of the game's size, Square had to choose the CD-ROM, a type of media which the PlayStation uses, to contain all of the data.<ref name="ff7citadel"/> Some time in early 1996, Square announced that they had shifted ''Final Fantasy VII'' and the rest of their lineup to the PlayStation.<ref name="polygon"/>
===Sony PlayStation era===
At first, sometime before announcing their move to PlayStation, Square was approached by [[Sony]], who offered them to make games for their PlayStation. At first, Square was hesitant in partnering with Sony because they had a close relationship with Nintendo. Some time during the Nintendo 64's development, Square had several suggestions, such as adding a CD-ROM drive, and noted that the Nintendo 64 was not powerful enough to handle RPG titles, namely ''Final Fantasy VII''. Square's concerns were not met, so Sagakuchi and the rest of Square ceased development for the Nintendo 64 and moved over to Sony, ending their relationship with Nintendo for a long time.<ref name="polygon"/>
With development having moved to the PlayStation, Square purchased hundreds of Silicon Graphics workstations and greatly expanded their team to about 150 members, which was very large for a game's development team at the time. The team purchased Silicon Graphics Onyx supercomputers and related workstations, and accompanying software including Softimage 3D, PowerAnimator, and N-World for an estimated total of $21 million.<ref name="polygon"/> The development team was split between both Square's Japanese offices and their American office in Los Angeles, with the latter team primarily working on city backgrounds.<ref>"Exclusive Preview! Final Fantasy VII". Electronic Gaming Monthly issue 82 (May 1996), pages 78–79.</ref>
One of the major events in development was when the real-time graphics were synchronized to computer-generated full-motion video cutscenes for some story sequences, including an early sequence where a real-time model of Cloud jumps on a moving train rendered by FMV.<ref name="polygon"/> The backgrounds were created by overlaying two 2D graphic layers and changing the motion speed of each to simulate depth perception.<ref>"Final Fantasy VII: An Interview With Squaresoft". Computer and Video Games issue 191 (October 1997), pages 53–59.</ref> The biggest issue with the 3D graphics was the large memory storage gap between the development hardware and the PlayStation itself, which only has two megabytes of system memory and 500 kilobytes for texture memory. The team had to figure out how to shrink the amount of data while preserving the desired effects. This was aided with reluctant help from Sony, who had hoped to keep Square's direct involvement limited to a standard API package, but they eventually relented and allowed the team direct access to the hardware specifications.<ref name="polygon"/>
By early 1997, a year after moving to PlayStation and increasing their workforce, Square completed development of ''Final Fantasy VII''.
==Reception==
{|class="half-width article-table FFVII" style="float:right"
|-
! Aggregator
! Score
|-
|[https://magazinesfromthepast.fandom.com Magazines from the Past]
|97% <small>(50 reviews)</small><ref name="magazines">https://magazinesfromthepast.fandom.com/wiki/Final_Fantasy_VII</ref>
|-
|[[wikipedia:MobyRank|MobyRank]]
|96% <small>(77 reviews)</small><ref name="MRPS">http://www.mobygames.com/game/playstation/final-fantasy-vii/mobyrank</ref>
|-
! Publisher
! Score
|-
|''[[wikipedia:1UP.com|1UP]]''
|PS: A+<ref name="1up review">http://www.1up.com/reviews/final-fantasy-vii_2</ref>
|-
|''[[wikipedia:AllGame|AllGame]]''
|PS: 5/5<ref name="All Game">https://web.archive.org/web/20141114121123/www.allgame.com/game.php?id=7852&tab=review</ref> <br> PC: 4.5/5<ref>https://web.archive.org/web/20141114121120/www.allgame.com/game.php?id=9411</ref>
|-
|''[[wikipedia:Chicago Tribune|Chicago Tribune]]''
|PS: 4/4<ref>https://www.newspapers.com/newspage/168930954/</ref>
|-
|''[[wikipedia:Computer and Video Games|Computer & Video Games]]''
| PS: 5/5<ref name="CVG">[https://archive.org/stream/Computer_and_Video_Games_Issue_192_1997-11_EMAP_Images_GB#page/n51/mode/2up Final Fantasy VII, ''Computer and Video Games'', issue 192, November 1997, pages 52-5], EMAP</ref><br> PC: 9/10<ref name="CVG2">http://www.computerandvideogames.com/8069/reviews/final-fantasy-vii-review/</ref>
|-
|''[[wikipedia:Computer Gaming World|Computer Gaming World]]''
|PC: 4/<ref>http://www.gamespot.com/rpg/finalf7/review_cgw.html</ref>
|-
|''[[wikipedia:Digitiser|Digitiser]]''
|PS: 95%<ref name="Digitiser">http://www.superpage58.com/digitiser-vault-teletext-screenshot-image-archive-1997-11-11.htm</ref>
|-
|''[[wikipedia:Edge (magazine)|Edge]]''
|PS: 9/10<ref name="Edge"/><ref>http://www.lowbrowculture.com/edge/?querytype=publisher&query=Squaresoft</ref>
|-
|''[[wikipedia:Electronic Gaming Monthly|Electronic Gaming Monthly]]''
|PS: 38/40<ref name="EGM">''Electronic Gaming Monthly'', issue 99 (October 1997) page 50</ref>
|-
|''[[wikipedia:Famitsu|Famitsu]]''
|PS: 38/40<ref>http://fs.finalfantasytr.com/search.asp?query=final+fantasy</ref>
|-
|''[[wikipedia:GameFan|GameFan]]''
|PS: 300+/300<ref name="gamefan">''GameFan'', volume 5, issue 9 (September 1997), pages 67–70 ([https://www.flickr.com/photos/45478630@N07/4234490442 pages 26] & [https://www.flickr.com/photos/45478630@N07/4233756027 67-70])</ref>
|-
|''[[wikipedia:Game Informer|Game Informer]]''
|PS: 9.75/10<ref name="GI">''Game Informer'', issue 53 (September 1997) pages 10–11 ([http://web.archive.org/web/19990913143421/www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=sep97&doc=ff7 pages 10-11])</ref>
|-
|''[[wikipedia:GamePro|GamePro]]''
|PS: 5/5<ref name="gamepro_ps">''GamePro'', issue 109 (October 1997) pages 46–47 ([https://archive.org/stream/GamePro_Issue_109_Volume_09_Number_10_1997-10_IDG_Publishing_US#page/n47/mode/2up Link])</ref><br>PC: 4.5/5<ref>http://www.gamepro.com/article/reviews/824/final-fantasy-vii/</ref>
|-
|''[[wikipedia:GamesMaster (magazine)|GamesMaster]]''
|PS: 96%<ref>Griffiths, Daniel, "Final Fantasy VII", ''GamesMaster'', issue 63, Christmas 1997, pages=34–37</ref>
|-
|''[[wikipedia:GameSpot|GameSpot]]''
|PS: 9.5/10<ref name="gamespot.com">https://www.gamespot.com/reviews/final-fantasy-vii-review/1900-2536027/</ref><br>PC: 8/10<ref name="gamespot.com"/>
|-
|''[[wikipedia:Hobby Consolas|Hobby Consolas]]''
|PS: 96%<ref>https://retrocdn.net/images/e/e7/HobbyConsolas_ES_074.pdf#page=80</ref>
|-
|''[[wikipedia:Hyper (magazine)|Hyper]]''
|PS: 95%<ref name="Hyper49">https://archive.org/details/hyper-049/page/50/mode/2up</ref><ref>https://archive.org/details/hyper-090/page/45</ref>
|-
|''[[wikipedia:IGN|IGN]]''
|PS: 9.5/10<ref name="ignreview">https://ign.com/articles/1997/09/04/final-fantasy-vii</ref><br>PC: 8.2/10<ref>http://pc.ign.com/articles/152/152301p1.html</ref>
|-
|''[[wikipedia:Just Adventure|Just Adventure]]''
|PC: A+<ref name="justadventure">http://www.justadventure.com/reviews/FF7/FF7_Review.shtm</ref>
|-
|''[[wikipedia:de:Mega Fun|Mega Fun]]''
|PS: 95%<ref name="ninretro">https://www.ninretro.de/game-10-141.html</ref>
|-
|''[[wikipedia:es:MeriStation|MeriStation]]''
|PS: 10/10<ref>https://as.com/meristation/1997/11/15/analisis/879619920_011803.html</ref>
|-
|''[[wikipedia:Next Generation (magazine)|Next Generation]]''
|PS: 5/5<ref name="NG">"Grand Finale", ''Next Generation'', issue 34, [[wikipedia:Future US|Imagine Media]], October 1997, page 170</ref>
|-
|''[[wikipedia:Official U.S. PlayStation Magazine|Official PlayStation Magazine]]''
|PS: 5/5<ref name="OPM">https://archive.org/details/Official_US_PlayStation_Magazine_Volume_1_Issue_1_1997-10_Ziff_Davis_US/page/n85</ref><ref>''Official U.S. PlayStation Magazine'', issue 47 (August 2001), page 98</ref>
|-
|''[[wikipedia:Official UK PlayStation Magazine|Official UK PlayStation Magazine]]''
|PS: 10/10<ref>https://archive.org/details/Official_UK_Playstation_Magazine_1999_Future_Publishing_GB_platinum_special/page/n35/mode/2up</ref>
|-
|''[https://magazinesfromthepast.fandom.com/wiki/PC_Format PC Format]''
|PC: 93%<ref>https://archive.org/stream/PC_Zone_Issue_066_1998-08_Dennis_Publishing_GB#page/n1/mode/2up</ref>
|-
|''[[wikipedia:PC Gamer|PC Gamer]]''
|PC: 90%<ref>http://www.pcgamer.com/reviews/96.html</ref>
|-
|''[[wikipedia:PC PowerPlay|PC PowerPlay]]''
|PC: 90%<ref>https://archive.org/details/PCPowerplay-027-1998-08/page/n77</ref>
|-
|''[[wikipedia:PC Zone|PC Zone]]''
|PC: 93%<ref>https://archive.org/stream/PC_Zone_Issue_066_1998-08_Dennis_Publishing_GB#page/n91/mode/2up</ref>
|-
|''[[wikipedia:PlayStation Official Magazine – Australia|PlayStation Official Magazine – Australia]]''
|PS: 10/10<ref>http://www.ff7citadel.com/press/rev_aus.shtml</ref>
|-
|''[https://magazinesfromthepast.fandom.com/wiki/Play Play]''
|PS: 94%<ref name="GRPS">http://www.gamerankings.com/ps/197341-final-fantasy-vii/index.html</ref>
|-
|''[[wikipedia:fr:Player One (magazine)|Player One]]''
|PS: 97%<ref>https://abandonware-magazines.org/affiche_mag.php?mag=32&num=1943&album=oui</ref>
|-
|''[[wikipedia:PlayStation: The Official Magazine|PSM]]''
|PS: 5/5<ref>''PlayStation: The Official Magazine'', issue 1 (September 1997), page 18 (Frost, Stephen, Imagine Media)</ref>
|-
|''RPGFan''
|PS: 97%<ref>https://www.rpgfan.com/review/final-fantasy-vii-3/</ref>
|-
|''Video Games''
|PS: 94%<ref name="ninretro"/>
|}
===Sales===
:''Main article: [https://vgsales.fandom.com/wiki/Final_Fantasy Final Fantasy Sales]''
===Critical reception===
''Final Fantasy VII'' received universal critical acclaim upon release. Reviews from video game magazines and newspapers were highly positive, with 49 reviews giving an average aggregate score of 97%, including 26 perfect scores, according to [https://magazinesfromthepast.fandom.com Magazines from the Past].<ref name="magazines"/>
In North America, the game received 17 perfect scores from reviews in North American print publications upon release.<ref name="magazines"/> ''GameFan'' called it "quite possibly the greatest game ever made," a quote which featured prominently on the back cover of the game's jewel case.<ref>''GameFan Magazine'', volume 5, issue 9, September 1997</ref> The ''Electronic Gaming Monthly'' panel of four reviewers gave the game scores of 9.5 out of 10 each, adding up to 38 out of 40 overall.<ref name="EGM"/><ref name="EGM1998">''Electronic Gaming Monthly'', 1998 Video Game Buyer's Guide, page 72</ref> ''GamePro'' praised the "massive world," experimentation "with spells and weapons, encounters with weird creatures," and "soap opera-ish story line", stating  it has "classic" written "all over it."<ref name="gamepro_ps"/> ''Game Informer'' called it "the most amazing RPG we've ever seen"<ref>''Game Informer'', issue 53, September 1997</ref><ref>''Electronic Gaming Monthly'', issue 100, November 1997 pages 1–3</ref> and "the best RPG ever made."<ref name="GI"/> ''Just Adventure'' called it "the greatest game ever created" and "a work of art" and "masterpiece that goes beyond video games." They praised the "very dark and emotional story" as "beautifully conceived" and called it "a very inspirational and powerful video game."<ref name="justadventure"/>
In the United Kingdom, ''Edge'' noted, "The 'interactive movie' has long been a dirty term to anyone who values a playable videogame, but FFVII succeeds in coming closer than any title yet," with the "highly complex, melodramatic story and excellently orchestrated chip music" combining "to make players feel real empathy with the characters," a "task usually shied away from by the action/comedy-orientated western graphic adventures."<ref>http://www.edge-online.com/reviews/final-fantasy-vii-review/</ref> Paul Davies of ''Computer and Video Games'' described it as "truly unique" and "an incredible new era of interactive entertainment" that could "revolutionize" belief of "what a video game can achieve", with arguably "some of the best moments in entertainment history", including "excitement" and "heart-rendering" emotional scenes, concluding that, with a "thrilling" storyline "brought to life with ingenious" gameplay, the "future of PlayStation is assured by this key to the future of games."<ref name="CVG"/>
The game's visuals and use of FMV cutscenes were lauded by critics. [[wikipedia:IGN|IGN]]'s Jay Boor insisted the game's graphics were "light years beyond anything ever seen on the PlayStation", and regarded its battle system as its strongest point.<ref name="ignreview"/> Critics also praised its gameplay and writing. In ''[[wikipedia:Computer and Video Games|Computer and Video Games]]'' magazine, Paul Davies said the "thrilling" and "magnificent plot" would "rock your emotions" and "revolutionise your belief of what a video game can achieve"<ref name="CVG"/> while Alex C praised the dramatic story and well-developed characters.<ref name="CVG2"/> In addition to calling the graphics "bar none the best the PlayStation has ever seen", ''[[wikipedia:Next Generation (magazine)|Next Generation]]'' said of the story that "while ''FFVII'' may take a bit to get going, as in every entry in the series, moments of high melodrama are blended with scenes of sheer poetry and vision".<ref name=NG/> Uematsu's soundtrack also attracted acclaim. ''[[wikipedia:Edge (magazine)|Edge]]'' noted that ''Final Fantasy VII'' had come close to being an [[wikipedia:interactive movie|interactive movie]] in playable form, praising its combination of a complex story that went against Western [[wikipedia:graphic adventure|graphic adventure]] trends and "excellently orchestrated chip music".<ref name="Edge">https://web.archive.org/web/20120628000106/www.edge-online.com/reviews/final-fantasy-vii-review</ref> ''RPGamer'' praised the game's soundtrack, both in variety and sheer volume, stating that "Uematsu has done his work exceptionally well" and saying that it was potentially his best work.<ref name="rpgamer">https://web.archive.org/web/20160306190326/rpgamer.com/games/ff/ff7/reviews/ff7strev3.html</ref>
''[[wikipedia:Digitiser|Digitiser]]'' praised the size of the game world, calling it the "largest video game" of all time, while considering the game "perfect in almost every respect".<ref name="Digitiser"/> Dan Toose of ''[[wikipedia:Hyper (magazine)|Hyper]]'' magazine praised the "sub-games" or minigames, particularly the motorbike minigame which reminded him of the [[wikipedia:anime|anime]] film ''[[wikipedia:Akira (1988 film)|Akira]]'' (1988).<ref name="Hyper49"/>
==Legacy==
===Impact===
''Final Fantasy VII'' is credited as having the largest impact of the ''Final Fantasy'' series.<ref name="GT-FFRetrospectiveV">https://web.archive.org/web/20090611163946/www.gametrailers.com/video/part-v-final-fantasy/23449</ref><ref>https://web.archive.org/web/20081219083220/uk.gamespot.com/gamespot/features/all/greatestgames/index.html</ref> In 2002, ''GameSpot'' ranked it as the second most influential game ever made.<ref name="GameSpot-Influential">https://web.archive.org/web/20070520043957/www.gamespot.com/gamespot/features/video/15influential_rc/p15_01.html</ref> In 2005, ''Electronic Gaming Monthly'' ranked it the 6th most important game since they began publication in 1989, stating it was "the first RPG to surpass, instead of copy, movielike storytelling" and taught gamers "how to cry".<ref>https://archive.org/details/electronic-gaming-monthly-issue-187-january-2005/page/48/mode/2up</ref> In 2007, ''GamePro'' ranked it 14th on their list of the most important games of all time,<ref name="GamePro2007">https://web.archive.org/web/20080913085022/http://www.gamepro.com/article/features/110068/the-52-most-important-video-games-of-all-time-page-4-of-8/</ref> and in 2009 it was ranked the same place on their list of the most influential and innovative games of all time.<ref name="GamePro2009">https://web.archive.org/web/20170314091900/www.pcworld.com/article/167229/20_games_that_changed_gaming_forever.html</ref> Bill Loguidice and Matt Barton listed ''Final Fantasy VII'' among the 25 most influential games of all time.<ref name="Loguidice">https://books.google.com/books?id=mKF5AgAAQBAJ&pg=PA77</ref> Samuel Roberts of ''[[wikipedia:Retro Gamer|Retro Gamer]]'', writing for ''[[wikipedia:GamesRadar|GamesRadar]]'', called ''FFVII'' "one of the most important and influential RPGs of all time" in January 2020.<ref name="Roberts">https://web.archive.org/web/20200521123616/www.gamesradar.com/final-fantasy-7-the-making-of-retrospective/</ref> ''IGN'' said the game "revolutionised" role-playing games.<ref name="IGN2020">https://ghostarchive.org/varchive/youtube/20211114/fhvZLeFtgSw</ref> In 2018, [[wikipedia:The Strong National Museum of Play|The Strong National Museum of Play]] inducted ''Final Fantasy VII'' to its [[wikipedia:World Video Game Hall of Fame|World Video Game Hall of Fame]].<ref>https://www.museumofplay.org/games/final-fantasy-vii/</ref>
The game is credited with allowing console role-playing games to gain mass-market appeal outside of Japan.<ref>https://web.archive.org/web/20110629090116/www.usatoday.com/tech/gaming/2006-08-29-dirge-of-cerberus_x.htm</ref> Role-playing video games were a niche genre in North America up until ''Final Fantasy VII'' introduced the genre to a mainstream audience there,<ref name="EGMmilClo">"Half a Million Clouds", ''Electronic Gaming Monthly'', issue 101, Ziff Davis, December 1997, page 30</ref><ref name="GameSpot-Influential"/><ref>John Davison, "Change is Good", ''Electronic Gaming Monthly'', issue 106, Ziff Davis, May 1998, page 6</ref> and it is the first main-line ''Final Fantasy'' game to have been released in Europe,<ref>https://books.google.com/books?id=OyuB3ECckp4C&pg=PA299</ref> where its success generated mainstream interest in RPGs.<ref>https://archive.org/details/Computer_and_Video_Games_Issue_195_1998-02_EMAP_Images_GB/page/n51/mode/2up</ref> It popularized [[Wikipedia:Japanese role-playing game|Japanese role-playing games]] outside of Japan, in addition to opening up the [[Wikipedia:Game console|game console]] market for Western [[Wikipedia:Computer role-playing game|computer role-playing game]] developers such as [[Wikipedia:BioWare|BioWare]].<ref name="Loguidice"/> According to Gene Park of ''[[Wikipedia:The Washington Post|The Washington Post]]'', ''FFVII'' "single-handedly put role-playing video games on the global map".<ref name="Washington">https://web.archive.org/web/20200408100434/www.washingtonpost.com/video-games/2020/04/03/final-fantasy-7-legacy-creators/</ref> It also boosted sales of the original PlayStation,<ref name="Computing-Japan">"The lack of a killer app", [https://books.google.com/books?id=fdqZAAAAIAAJ ''Computing Japan'', 1997, volumes 36-41,] page 44, LINC Japan: "Noguchi points out that every time sales of a particular game console have taken off, it has been because it had a new "killer software". Nintendo had Super Mario Brothers, Dragonquest, and Final Fantasy. And Sony PlayStation now has Final Fantasy VII, which has been selling like hotcakes since it was released at the end of January. Total shipments of PlayStation, which numbered 10 million worldwide as of November 1996, had jumped to 12 million by February 14 and 16 million by the end of May."</ref> and demonstrated the advantages of CD-ROM media over [[Wikipedia:ROM cartridge|ROM cartridge]] media.<ref name="GamePro2007"/> According to Sony Computer Entertainment founder and PlayStation architect [[Wikipedia:Ken Kutaragi|Ken Kutaragi]], ''FFVII'' was "a driving force that propelled gaming forward" along with the PlayStation, and the game contributed to growing global awareness of [[Wikipedia:Japanese popular culture|Japanese popular culture]] along with [[Wikipedia:Anime|anime]].<ref name="Washington"/> According to Matt Alt, ''FFVII'' injected "a megadose of Japanese sensibilities" into the American mainstream, including "big-eyed bushy-haired anime" characters, [[Wikipedia:Manga|manga]]-style melodrama, "androgynous heroes" and "the very idea that video games could be meditative explorations as well as thrill rides".<ref>https://books.google.com/books?id=qYWhDwAAQBAJ&pg=PT9</ref>
''FFVII'' was one of the first video games produced at a [[Wikipedia:Blockbuster (entertainment)|blockbuster]] ([[Wikipedia:AAA (video game industry)|AAA]]) scale.<ref>https://web.archive.org/web/20200411165438/www.theguardian.com/games/2020/apr/11/final-fantasy-vii-remake-a-triumphant-return-for-cloud-strife</ref> It was the [[Wikipedia:List of most expensive video games to develop|most expensive video game ever developed]] up until then,<ref name="Washington"/> and its expensive advertisement campaign was also unprecedented for a video game.<ref name="Packer">https://books.google.com/books?id=K599DwAAQBAJ&pg=PT148</ref> It set a benchmark for [[Wikipedia:Video game graphics|video game graphics]],<ref name="GamePro2007"/><ref name="GamePro2009"/> [[wikipedia:full motion video|full motion video]],<ref name="Loguidice"/> [[Wikipedia:Cinematic cutscene|cinematic]] [[Wikipedia:Computer-generated imagery|CGI]] production values, and movie-like presentation, along with its innovative blend of gameplay with dynamic cinematic camerawork.<ref name="Washington"/> It also set a benchmark for orchestral [[Wikipedia:Video game music|video game music]],<ref name="Washington"/><ref name="GamePro2009"/> with "Aerith's Theme" appearing on the [[Wikipedia:Classic FM Hall of Fame|Classic FM Hall of Fame]] at 16th place in 2012,<ref>https://web.archive.org/web/20120429171417/halloffame2012.classicfm.co.uk/individual/?position=16</ref> and with Elizabeth Davis of [[Wikipedia:Classic FM (UK)|Classic FM]] calling it "one of the most famous pieces of video game music ever written" and stating that ''FFVII'' helped introduce "a whole generation to the magic of orchestral music".<ref>https://web.archive.org/web/20200410171347/www.classicfm.com/composers/uematsu/aeriths-theme-final-fantasy/</ref> The large number of minigames was also unprecedented for a role-playing game, inspiring numerous later titles to incorporate minigames.<ref name="IGN2020"/>
The game's storytelling was considered revelatory for its time and resonated with most of its audience.<ref>https://web.archive.org/web/20200410155425/www.nytimes.com/2020/04/09/arts/final-fantasy-remake.html</ref> The depth of its storytelling, along with its character building, emotional scenes, and cinematic production values, made it a landmark for video game storytelling.<ref name="GameSpot-Influential"/><ref name="GamePro2007"/><ref name="GamePro2009"/> Aerith's death in particular has often been referred to as one of the most significant moments from any video game.<ref name="death">ttps://web.archive.org/web/20141017180427/www.gamespot.com/articles/the-greatest-games-of-all-time-final-fantasy-vii/1100-6155700/</ref><ref name="ostcinematic">https://web.archive.org/web/20071015052721/www.gamespy.com/articles/798/798722p5.html</ref><ref name="topmoments">https://web.archive.org/web/20170118140008/www.ign.com/lists/video-game-moments/1</ref> It is one of the most iconic deaths in [[Wikipedia:Video game history|video game history]],<ref name="Packer"/> is frequently cited as one of gaming's most shocking and emotional scenes,<ref name="Lebowitz">https://books.google.com/books?id=7cLcB_LdzegC&pg=PA264</ref> and cemented Sephiroth's status as one of the most infamous video game villains.<ref name="Lebowitz"/><ref name="GamePro2007"/> The scene topped IGN's list of top 100 video game moments, calling it "a genre-defining moment" and representative of "gaming's emotional journey from kids' entertainment to modern storytelling medium".<ref name=topmoments/> Brian Taylor, writing for ''[[Wikipedia:Kill Screen|Kill Screen]]'', described a cottage industry of fan theories for how to return Aerith to life or prevent her death. He compared these efforts to the letter-writing campaign to convince [[Wikipedia:Charles Dickens|Charles Dickens]] not to let Nell, the endearing protagonist of ''[[Wikipedia:The Old Curiosity Shop|The Old Curiosity Shop]]'', die at the end of the book. Taylor affirmed that the acts of discussing these fan theories and dissecting the game code to test them comprise a valid and important part of the experience of the game.<ref>https://web.archive.org/web/20140801034737/btphotographer.com/blog/2011/09/04/save-aeris-how-can-we-be-moved-by-the-fate-of-aeris-gainsborough-kill-screen/</ref>
The game has inspired numerous developers. ''GameSpot'' stated that ''Final Fantasy VII'' was "the RPG that would influence every role-playing game that would follow" after it, and that its cinematic approach to storytelling was widely adopted by later RPGs.<ref name="GameSpot-Influential"/> Its Limit Break gameplay mechanic became a core mechanic in subsequent ''Final Fantasy'' games.<ref name="Loguidice"/> According to Samuel Roberts of ''Retro Gamer'', the game's "character designs would shape Japanese RPGs for years to come".<ref name="Roberts"/> ''[[wikipedia:Fable (video game series)|Fable]]'' creator [[wikipedia:Peter Molyneux|Peter Molyneux]] considers ''FFVII'' to be the RPG that "defined the genre" for him.<ref>https://web.archive.org/web/20190117070148/www.videogamer.com/news/molyneux_ffvii_that_to_me_defined_the_genre.html</ref><ref>https://web.archive.org/web/20181130030302/gematsu.com/2008/09/molyneux-final-fantasy-vii-defined-the-rpg-genre</ref> BioWare founder [[wikipedia:Greg Zeschuk|Greg Zeschuk]] cited ''FFVII'' as "the first really emotionally engaging game" he played and said it had "a big impact" on BioWare's work.<ref>https://youtu.be/uVihDspGt6k?t=3253</ref> [[wikipedia:Black Isle Studios|Black Isle Studios]] cited ''FFVII'' as an inspiration for ''[[wikipedia:Planescape: Torment|Planescape: Torment]]'' (1999). According to Maciej Miszczyk of ''Hardcore Gaming 101'', FFVII's spell animations and character quests may have influenced Western computer RPGs such as ''Planescape: Torment'' and BioWare's ''[[wikipedia:Baldur's Gate II|Baldur's Gate II]]'' (2000).<ref>https://web.archive.org/web/20171122201835/www.hardcoregaming101.net/planescape-torment/</ref> [[wikipedia:Media Molecule|Media Molecule]]'s Constantin Jupp credited ''FFVII'' with getting him into game design.<ref>https://youtu.be/uVihDspGt6k?t=1847</ref> [[wikipedia:Tim Schafer|Tim Schafer]] cited ''FFVII'' as one of his favorite games of all time.<ref>https://youtu.be/uVihDspGt6k?t=1974</ref> [[wikipedia:Thatgamecompany|Thatgamecompany]] founder [[wikipedia:Jenova Chen|Jenova Chen]] cited ''FFVII'' as one of the biggest influences on his work and the game that inspired his adopted name (from the character [[Jenova]]).<ref name="JSint">https://web.archive.org/web/20090102012220/www.joystiq.com/2006/09/18/joystiq-qanda-jenova-chen/</ref> [[wikipedia:Grinding Gear Games|Grinding Gear Games]] designer Chris Wilson cited the Materia system of ''FFVII'' as an influence on ''[[wikipedia:Path of Exile|Path of Exile]]'' (2013).<ref>https://hardcoregamer.com/features/interviews/grinding-gears-about-path-of-exile-with-chris-wilson/35504/</ref>
===Themes===
The game is noted for its [[Wikipedia:Cyberpunk|cyberpunk]] themes, with ''GamesRadar+'' calling it one of the best games of the genre,<ref>https://web.archive.org/web/20190413091430/www.gamesradar.com/best-cyberpunk-games/</ref> and Harry Mackin of ''[[Wikipedia:Paste Magazine|Paste Magazine]]'' comparing its cyberpunk city of Midgar to ''[[Wikipedia:Akira (franchise)|Akira]]'' and ''[[Wikipedia:Blade Runner|Blade Runner]]''.<ref name="paste"/> Aja Romano of ''[[Wikipedia:The Daily Dot|The Daily Dot]]'' and Philip Boyes of ''[[Wikipedia:Eurogamer|Eurogamer]]'' cited ''Final Fantasy VII'' as an example of [[Wikipedia:Dieselpunk|dieselpunk]], a genre similar to [[Wikipedia:Steampunk|steampunk]].<ref>https://web.archive.org/web/20191205015726/www.dailydot.com/parsec/fandom/dieselpunk-steampunk-beginners-guide/</ref><ref>https://web.archive.org/web/20200509234743/www.eurogamer.net/articles/2020-02-08-hot-air-and-high-winds-a-love-letter-to-the-fantasy-airship</ref> According to ''[[Wikipedia:Comic Book Resources|Comic Book Resources]]'', the game's [[Wikipedia:Environmentalism|environmental]] and [[Wikipedia:Climate change|climate change]] themes are more relevant and meaningful in 2019 than they were in 1997.<ref>https://web.archive.org/web/20200102202138/www.cbr.com/final-fantasy-viis-story-relevant-today/</ref> William Hughes of ''[[Wikipedia:The A.V. Club|The A.V. Club]]'' notes that Barret and his terrorist cell AVALANCHE are one of the few examples of "heroic pop culture terrorists" in video games, and that the game's "political relevance remains" in a [[Wikipedia:Post-9/11|post-9/11]] world.<ref>https://web.archive.org/web/20200303184318/games.avclub.com/the-final-fantasy-vii-remake-has-heroic-terrorists-fak-1842012871</ref> Dani Di Placido of ''[[Wikipedia:Forbes|Forbes]]'' said the game was still relevant in 2020, drawing parallels between the game's events and contemporary issues such as climate change, environmental catastrophe, economic collapse, and the [[Wikipedia:COVID-19 pandemic|COVID-19 pandemic]] (comparing the latter to the game world after Meteor is summoned).<ref>https://web.archive.org/web/20200501175830/www.forbes.com/sites/danidiplacido/2020/04/05/in-our-sci-fi-dystopia-of-2020-final-fantasy-vii-feels-more-timely-than-ever/</ref> According to Stephen K. Hirst of ''[[Wikipedia:Ars Technica|Ars Technica]]'', ''Final Fantasy VII'' inspired a generation of [[Wikipedia:Climate activist|climate activists]], including senior members of [[Wikipedia:Greenpeace|Greenpeace]].<ref>https://arstechnica.com/gaming/2021/07/how-final-fantasy-vii-radicalized-a-generation-of-climate-warriors/</ref> Murray Clark of ''[[Wikipedia:Esquire (magazine)|Esquire]]'' argues that several characters wore clothing which anticipated several [[Wikipedia:2010s in fashion|contemporary fashion]] trends.<ref>https://www.esquire.com/uk/style/a32168572/final-fantasy-vii-7-remake-fashion/</ref>
''Final Fantasy VII'' is noted for its use of the [[Wikipedia:Unreliable narrator|unreliable narrator]] literary concept, drawing comparisons to later films such as ''[[Wikipedia:Fight Club|Fight Club]]'' (1999), ''[[Wikipedia:The Sixth Sense|The Sixth Sense]]'' (1999), ''[[Wikipedia:American Psycho (film)|American Psycho]]'' (2000) and ''[[Wikipedia:Memento (film)|Memento]]'' (2000). Patrick Holleman and Jeremy Parish argue that the game takes the unreliable narrator concept a step further, with its interactivity establishing a connection between the player and the protagonist Cloud, setting ''FFVII'' apart from films as well as other video games.<ref>https://books.google.com/books?id=GQprDwAAQBAJ&pg=PT36</ref><ref>https://web.archive.org/web/20190327191634/www.usgamer.net/articles/dissecting-final-fantasy-vii-part-5an-rpg-gets-existential-with-its-central-question-who-am-i</ref> According to Holleman, "no RPG has ever deliberately betrayed the connection between protagonist and player like ''FFVII'' does".<ref>https://books.google.com/books?id=GQprDwAAQBAJ&pg=PT38</ref> Ric Manning of ''[[Wikipedia:The Courier-Journal|The Courier-Journal]]'' noted elements of [[Wikipedia:Psychoanalysis|psychoanalysis]] in the game.<ref>https://www.newspapers.com/newspage/110548492/</ref> Sharon Packer identifies Cloud as having mental illness in the form of [[Wikipedia:Dissociative identity disorder|dissociative identity disorder]] (DID),<ref>https://books.google.com/books?id=IKDPDgAAQBAJ&pg=PA231</ref> while Katie Whitlock identifies him as having [[Wikipedia:Involuntary memory|involuntary memory]] resulting from [[Wikipedia:Post-traumatic stress disorder|post-traumatic stress disorder]] (PTSD).<ref>https://books.google.com/books?id=ySTNDwAAQBAJ&pg=PT160</ref> Harry Mackin of ''Paste Magazine'' called the game "a subversion that [[Wikipedia:Deconstruction|deconstructs]] and comments meaningfully on how we think about [[heroism]], [[Wikipedia:Masculinity|masculinity]] and identity in videogame storytelling".<ref name="paste">https://web.archive.org/web/20170202165741/www.pastemagazine.com/articles/2016/04/final-fantasy-viis-legacy-gets-everything-about-fi.html</ref> Jack Ridsdale of ''[[Wikipedia:PCGamesN|PCGamesN]]'' argues that Cloud is a deconstruction of the hero archetype and [[Wikipedia:Toxic masculinity|toxic masculinity]], and compares the plot twist about his true identity to that of ''Fight Club''.<ref>https://web.archive.org/web/20200409091848/www.pcgamesn.com/final-fantasy-7-remake/ff7-male-vulnerability</ref> According to Gene Park of ''The Washington Post'', with its "cyberpunk story about personal delusions, mental illness, climate change and class warfare, it was ''Blade Runner'' for [[Wikipedia:Millennials|millennials]]".<ref name="Washington"/>
Pat Holleman's book ''Reverse Design: Final Fantasy VII'' (2018) examines the game's themes and topics in detail.<ref name="Holleman">Holleman, Patrick, ''[https://books.google.com/books?id=GQprDwAAQBAJ Reverse Design: Final Fantasy VII]'', 2018, [[wikipedia:CRC Press|CRC Press]]</ref> He summarizes the game's plot as telling "a story about survivors". He explains that it is "a story about characters who have outlived the people, places, and things that gave them their identities" and that most of the characters are "motivated by the loss of something that once defined who they are".<ref name="Holleman-Introduction">Holleman, Patrick, "Introduction", ''[https://books.google.com/books?id=GQprDwAAQBAJ Reverse Design: Final Fantasy VII]'', 2018, CRC Press</ref> He notes that nearly all the major characters exhibit the "survivor's trio" which consists of losing "the world that defined" them, a "[[Wikipedia:Near-death experience|near-death experience]]" and "something that connects" them to their past.<ref name="Holleman"/> He also notes that the game is, "at times, a deconstruction of a revenge story" in the sense that it "dismantles the idea of revenge in an insightful way". He considers Barret's story to be the clearest illustration of the "tragic survivorship" and "survivor's trio" themes, such as the loss of his [[Wikipedia:Coal mining|coal mining]] hometown, seeking revenge through militant environmentalism before eventually realizing revenge isn't the right motivation, and safeguarding a future for his adoptive daughter [[Marlene Wallace|Marlene]] who is the only surviving connection to his past. He also considers the Limit Break mechanic to be a gameplay representation of the survivorship theme. He argues that these are themes which only adults can fully relate to, and were misunderstood by much of the game's predominantly adolescent audience upon release.<ref name="Holleman-Introduction"/> Jessica Howard of ''GameSpot'' says that relationships, motherhood, politics and identity are central themes in ''Final Fantasy VII'', and that it is "an extremely [[Wikipedia:Punk subculture|punk]] game, abundant with political sentiments and messages regarding the distribution of power, our treatment of the environment, and the evil found in complicity".<ref>https://www.gamespot.com/articles/final-fantasy-7-is-a-timeless-tale-of-hope-growth-and-love/1100-6500280/</ref>


==References in other games==
==References in other games==
'''Note:''' This list does not include games within the ''[[Compilation of Final Fantasy VII]]''.
*''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series: A stage named [[Midgar (stage)|Midgar]] appears in ''[[Super Smash Bros. for Nintendo 3DS]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''.
 
*''[[Final Fantasy Tactics]]'': Cloud appears as an unlockable character.
*''{{wp|Xenogears}}'': Tifa appears on a poster in Solaris.
*''[[Ehrgeiz: God Bless the Ring]]'': Cloud, Tifa, Sephiroth, Vincent, Yuffie and Zack appear as playable fighters.
*''[[Chocobo Racing]]'': Cloud appears as an unlockable playable racer.
*[[Kingdom Hearts (series)|''Kingdom Hearts'' series]]: Cloud, Aerith, Yuffie, Cid, and Sephiroth all make appearances in the [[Kingdom Hearts (game)|first game]]. All of them, excluding Sephiroth, return in ''[[Kingdom Hearts: Chain of Memories]]''. In ''[[Kingdom Hearts II]]'', every character returns, and Tifa makes an appearance. The characters have made several other appearances in the ''Kingdom Hearts'' series.
*''[[Dragon Quest & Final Fantasy in Itadaki Street Special]]'': Cloud, Aerith, Tifa, and Sephiroth appear as playable characters. Both Midgar and the Gold Saucer appear as boards.
*''[[Dragon Quest & Final Fantasy in Itadaki Street Portable]]'': Cloud, Aerith, Tifa, and Sephiroth return as playable characters. Yuffie also makes an appearance as one.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Cloud makes an appearance as a DLC fighter, and has a corresponding home stage, [[Midgar (stage)|Midgar]], which itself features two of the battle themes as its music.
*''[[Super Smash Bros. Ultimate]]'': Cloud returns as a playable fighter, along with the Midgar stage, this time as part of the base game itself. Later, in December 2020, Sephiroth was introduced as a DLC fighter, and was given a home stage, [[Northern Cave (stage)|Northern Cave]]. Several ''Final Fantasy VII''-related spirits were introduced alongside Sephiroth. More ''Final Fantasy VII''-related themes were added alongside the two from the Midgar stage.


==References==
==References==
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==External links==
==External links==
*[http://web.archive.org/web/19971211044157/http://www.squaresoft.com/ff7-games.html Official North American website] (archived)
*[http://web.archive.org/web/19971211044157/http://www.squaresoft.com/ff7-games.html Official North American website] (archived)
*[https://vgsales.fandom.com/wiki/Final_Fantasy Final Fantasy] at Video Game Sales Wiki


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