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In towns, the party can talk to citizens to learn useful information and be given hints that help them on their journey. Many towns have shops, such as an [[Item Shop]], which sells various items, a [[Weapon Shop]], which sells weapons, and an [[Armor Shop]], which sells armor. Most towns have an [[inn]], where the party can rest to have their HP and MP fully restored.
In towns, the party can talk to citizens to learn useful information and be given hints that help them on their journey. Many towns have shops, such as an [[Item Shop]], which sells various items, a [[Weapon Shop]], which sells weapons, and an [[Armor Shop]], which sells armor. Most towns have an [[inn]], where the party can rest to have their HP and MP fully restored.


Dungeons take place in a variety of settings, including caves, forests, and buildings. Many dungeons have uncommon items that are not sold in Item Shops. Most items are obtained from [[treasure chest]]s, which are found in both subterranean and town areas. Sometimes an item can be found in an urn. Some homes have an [[Elixir]] (an item that fully restores the HP and MP of one character) inside of a {{wp|grandfather clock}}.
Dungeons take place in a variety of settings, including caves, forests, and buildings. Many dungeons have uncommon items that are not sold in Item Shops. Most items are obtained from [[treasure chest]]s, which are found in both subterranean and town areas. Sometimes an item can be found in an urn. Some homes have an [[Elixir]] (an item that fully restores the HP and MP of one character) inside of a {{wp|grandfather clock}}.
[[File:FFVI Advance Narshe battle.png|thumb|Gameplay image of Biggs, Wedge and Terra fighting Guards in Narshe in ''Final Fantasy VI Advance'']]
[[File:FFVI Advance Narshe battle.png|thumb|Gameplay image of Biggs, Wedge and Terra fighting Guards in Narshe in ''Final Fantasy VI Advance'']]
During battle, the player must decide on [[command]]s for each character, such as Fight, Magic, and Items. From the Config menu, the player can decide on whether the battles are [[Active Time Battle]]s or turn-based. They can also select the [[Defend]] command in a submenu to have a character skip a turn during battle. Each character has an [[action bar]] that replenishes itself at a rate dependent on their speed statistic. When a character's action bar is filled, the player may assign a command to that character. If more than one action bar is filled, the order in which character's command is selected depends on whose action bar filled up the soonest.
During battle, the player must decide on [[command]]s for each character, such as Fight, Magic, and Items. From the Config menu, the player can decide on whether the battles are [[Active Time Battle]]s or turn-based. They can also select the "Defend" command in a submenu to have a character skip a turn during battle. Each character has an [[action bar]] that replenishes itself at a rate dependent on their speed statistic. When a character's action bar is filled, the player may assign a command to that character. If more than one action bar is filled, the order in which character's command is selected is based on whose action bar filled up the soonest. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz.
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Each character has a unique command ability. Unlike other RPG games, where the player selects from a set of moves, a few characters in ''Final Fantasy VI'' have a unique way of activating their attack. Sabin's [[Blitz]] attack has players input different button commands like a fighting game to execute one of several moves. Cyan's [[Bushido]] has a bar that loads slowly from 1 to 8, and can be stopped by pressing a button. Each number represents a different attack, with the one at '8' being the strongest.


''Final Fantasy VI'' is unique for its [[Desperation Attack]], a powerful attack substitution that occasionally appears when a character's health is low. Characters are rewarded for victorious battles with [[experience point]]s and {{hover|[[gil]]|Named Gold Piece (GP) in the original North American localization}}. When characters attain a certain amount of experience points, they gain a level, which increases their statistics. The game also introduces [[Relic]]s, which have a variety of uses and effects, and are almost entirely interchangeable among party members. Many Relics are sold in [[Relic Shop]]s, which are found in certain towns.
''Final Fantasy VI'' is unique for its [[Desperation Attack]], a powerful attack substitution that occasionally appears when a character's health is low. Characters are rewarded for victorious battles with [[experience point]]s and {{hover|[[gil]]|Named Gold Piece (GP) in the original North American localization}}. When characters attain a certain amount of experience points, they gain a level, which increases their statistics. The game also introduces [[Relic]]s, which have a variety of uses and effects, and are almost entirely interchangeable among party members. Many Relics are sold in [[Relic Shop]]s, which are found in certain towns.
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At first, only two playable characters start with the ability to use [[magic]], which can later be taught most other playable characters through [[Magicite]] and the powerful being contained within, known as an [[Esper]]. Magicite can be equipped to individual party members, who can only summon the contained Esper once per battle. Each Magicite has a specific set of magic spells that a character can learn from earning AP during battle. Some Magicite also grant a statistical bonus to a character when they gain a [[level]].
At first, only two playable characters start with the ability to use [[magic]], which can later be taught most other playable characters through [[Magicite]] and the powerful being contained within, known as an [[Esper]]. Magicite can be equipped to individual party members, who can only summon the contained Esper once per battle. Each Magicite has a specific set of magic spells that a character can learn from earning AP during battle. Some Magicite also grant a statistical bonus to a character when they gain a [[level]].
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==Development==
==Development==
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