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{{Infobox Game | {{Infobox Game | ||
|title=Final Fantasy VI | |title=Final Fantasy VI | ||
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|developer=[[Square Co., Ltd.|Square]] | |developer=[[Square Co., Ltd.|Square]] | ||
|publisher=Square | |publisher=Square | ||
|release='''Super Famicom/Super NES:'''<br>{{Flag|Japan}} April 2, 1994<br>{{Flag|United States}} / {{Flag|Canada}} October 11, 1994<br>'''PlayStation:'''<br>{{Flag|Japan}} March 11, 1999 (standalone)<br>{{Flag|United States}} / {{Flag|Canada}} September 30, 1999 (''Final Fantasy Anthology'')<br>{{Flag|Europe}} March 1, 2002 (standalone)<br>'''Game Boy Advance'''<br>{{Flag|Japan}} November 30, 2006<br>{{Flag|United States}} February 5, 2007<br>{{Flag|Europe}} July 6, 2007 | |release='''Super Famicom/Super NES:'''<br>{{Flag|Japan}} April 2, 1994<br>{{Flag|United States}} / {{Flag|Canada}} October 11, 1994<br>'''PlayStation:'''<br>{{Flag|Japan}} March 11, 1999 (standalone)<br>{{Flag|United States}} / {{Flag|Canada}} September 30, 1999 (''Final Fantasy Anthology'')<br>{{Flag|Europe}} March 1, 2002 (standalone)<br>'''Game Boy Advance'''<br>{{Flag|Japan}} November 30, 2006<br>{{Flag|United States}} February 5, 2007<br>{{Flag|Europe}} July 6, 2007<br>'''Android:'''<br>January 15, 2014<br>'''iOS:'''<br> February 6, 2014<br>'''Windows:'''<br>December 16, 2015 | ||
|genre=Role-playing game | |genre=Role-playing game | ||
|modes=Single player | |modes=Single player | ||
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}} | }} | ||
{{about|the sixth installment of the Final Fantasy series, which is the third installment in North America, where it was named Final Fantasy III|the third game in the series overall|Final Fantasy III}} | {{about|the sixth installment of the Final Fantasy series, which is the third installment in North America, where it was named Final Fantasy III|the third game in the series overall|Final Fantasy III}} | ||
'''''Final Fantasy VI''''' is the sixth main installment in the ''[[Final Fantasy (series)|Final Fantasy]]'' series, developed and published by [[Squaresoft]]. It was released in April 1994 for the [[Super Nintendo Entertainment System]] in Japan, and released as '''''Final Fantasy III''''' in North America in October 1994. It was co-directed by Yoshinori Kitase and Hiroyuki Itou, taking over from Hironobu Sakaguchi, with Nobuo Uematsu composing the score and Yoshitaka Amano providing image design. ''Final Fantasy VI'' is the last game in the main series to feature two-dimensional graphics. | '''''Final Fantasy VI''''' is the sixth main installment in the ''[[Final Fantasy (series)|Final Fantasy]]'' series, developed and published by [[Squaresoft]]. It was released in April 1994 for the [[Super Nintendo Entertainment System]] in Japan, and released as '''''Final Fantasy III''''' in North America in October 1994. It was co-directed by Yoshinori Kitase and Hiroyuki Itou, taking over from Hironobu Sakaguchi, with Nobuo Uematsu composing the score and Yoshitaka Amano providing image design. ''Final Fantasy VI'' is the last game in the main series to feature two-dimensional graphics, and the first game that does not revolve around crystals. | ||
Like its predecessors, ''Final Fantasy VI'' has received several reissues, including on [[PlayStation]], [[Game Boy Advance]], [[iOS]], [[Android]], and [[Microsoft Windows]]. In North America, the PlayStation release was only included on the compilation, ''[[Final Fantasy Anthology]]''. The Game Boy Advance remake is titled ''[[Final Fantasy VI Advance]]''. | Like its predecessors, ''Final Fantasy VI'' has received several reissues, including on [[PlayStation]], [[Game Boy Advance]], [[iOS]], [[Android]], and [[Microsoft Windows]]. In North America, the PlayStation release was only included on the compilation, ''[[Final Fantasy Anthology]]''. The Game Boy Advance remake is titled ''[[Final Fantasy VI Advance]]''. | ||
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In towns, the party can talk to citizens to learn useful information and be given hints that help them on their journey. Many towns have shops, such as an [[Item Shop]], which sells various items, a [[Weapon Shop]], which sells weapons, and an [[Armor Shop]], which sells armor. Most towns have an [[inn]], where the party can rest to have their HP and MP fully restored. | In towns, the party can talk to citizens to learn useful information and be given hints that help them on their journey. Many towns have shops, such as an [[Item Shop]], which sells various items, a [[Weapon Shop]], which sells weapons, and an [[Armor Shop]], which sells armor. Most towns have an [[inn]], where the party can rest to have their HP and MP fully restored. | ||
Dungeons take place in a variety of settings, including caves, forests, and buildings. Many dungeons have uncommon items that are not sold in Item Shops. Most items are obtained from [[treasure chest]]s, which are found in both subterranean and town areas. Sometimes an item can be found in an urn. Some homes have an [[Elixir]] (an item that fully restores the HP and MP of one character) inside of a {{wp|grandfather clock}}. | Dungeons take place in a variety of settings, including caves, forests, and buildings. Many dungeons have uncommon items that are not sold in Item Shops. Most items are obtained from [[treasure chest]]s, which are found in both subterranean and town areas. Sometimes an item can be found in an urn. Some homes have an [[Elixir]] (an item that fully restores the HP and MP of one character) inside of a {{wp|grandfather clock}}. | ||
[[File:FFVI Advance Narshe battle.png|thumb|Gameplay image of Biggs, Wedge and Terra fighting Guards in Narshe in ''Final Fantasy VI Advance'']] | [[File:FFVI Advance Narshe battle.png|thumb|Gameplay image of Biggs, Wedge and Terra fighting Guards in Narshe in ''Final Fantasy VI Advance'']] | ||
During battle, the player must decide on [[command]]s for each character, such as Fight, Magic, and Items. From the Config menu, the player can decide on whether the battles are [[Active Time Battle]]s or turn-based. They can also select the | During battle, the player must decide on [[command]]s for each character, such as Fight, Magic, and Items. From the Config menu, the player can decide on whether the battles are [[Active Time Battle]]s or turn-based. They can also select the "Defend" command in a submenu to have a character skip a turn during battle. Each character has an [[action bar]] that replenishes itself at a rate dependent on their speed statistic. When a character's action bar is filled, the player may assign a command to that character. If more than one action bar is filled, the order in which character's command is selected is based on whose action bar filled up the soonest. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz. | ||
Each character has a unique command ability | |||
''Final Fantasy VI'' is unique for its [[Desperation Attack]], a powerful attack substitution that occasionally appears when a character's health is low. Characters are rewarded for victorious battles with [[experience point]]s and {{hover|[[gil]]|Named Gold Piece (GP) in the original North American localization}}. When characters attain a certain amount of experience points, they gain a level, which increases their statistics. The game also introduces [[Relic]]s, which have a variety of uses and effects, and are almost entirely interchangeable among party members. Many Relics are sold in [[Relic Shop]]s, which are found in certain towns. | ''Final Fantasy VI'' is unique for its [[Desperation Attack]], a powerful attack substitution that occasionally appears when a character's health is low. Characters are rewarded for victorious battles with [[experience point]]s and {{hover|[[gil]]|Named Gold Piece (GP) in the original North American localization}}. When characters attain a certain amount of experience points, they gain a level, which increases their statistics. The game also introduces [[Relic]]s, which have a variety of uses and effects, and are almost entirely interchangeable among party members. Many Relics are sold in [[Relic Shop]]s, which are found in certain towns. | ||
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At first, only two playable characters start with the ability to use [[magic]], which can later be taught most other playable characters through [[Magicite]] and the powerful being contained within, known as an [[Esper]]. Magicite can be equipped to individual party members, who can only summon the contained Esper once per battle. Each Magicite has a specific set of magic spells that a character can learn from earning AP during battle. Some Magicite also grant a statistical bonus to a character when they gain a [[level]]. | At first, only two playable characters start with the ability to use [[magic]], which can later be taught most other playable characters through [[Magicite]] and the powerful being contained within, known as an [[Esper]]. Magicite can be equipped to individual party members, who can only summon the contained Esper once per battle. Each Magicite has a specific set of magic spells that a character can learn from earning AP during battle. Some Magicite also grant a statistical bonus to a character when they gain a [[level]]. | ||
{{br}} | {{br}} | ||
==Localization and censorship== | |||
{{Main|Final Fantasy VI version differences}} | {{Main|Final Fantasy VI version differences}} | ||
{{Main|Final Fantasy VI regional differences}} | {{Main|Final Fantasy VI regional differences}} | ||
===Original release=== | |||
[[File:FF3 SNES box art.jpg|thumb|250px|Box art of ''Final Fantasy III'', the original North American release and localized title]] | [[File:FF3 SNES box art.jpg|thumb|250px|Box art of ''Final Fantasy III'', the original North American release and localized title]] | ||
{{Wikipedia|section=yes}} | |||
The original North American localization and release of ''Final Fantasy VI'' for the [[Super Nintendo Entertainment System]] featured several changes from the original Japanese version. The most evident is the change of the game's title from ''Final Fantasy VI'' to ''Final Fantasy III''; because only two games of the main series had been localized in North America at the time, ''Final Fantasy VI'' was distributed as ''Final Fantasy III'' to maintain naming continuity. This is like how the North American Super Nintendo release of ''[[Final Fantasy IV]]'' was titled ''Final Fantasy II''. The original North American localization has no major differences in gameplay, though several changes of contents and editorial adjustments exist in the English script to comply with Nintendo's censorship policies at the time. This resulted in some nude graphics being censored, building signs in towns were renamed (e.g. [[Bar (location)|Bar]] was renamed to Café), and religious allusions (e.g. the [[Holy]] spell being renamed to Pearl). Some direct allusions from the Japanese version were also changed. References to death were also removed, such as when Kefka ordered the [[Magitek Soldier]]s to kill the [[party]] members; in the North American version, Kefka simply ordered his soldiers to chase after the group. | The original North American localization and release of ''Final Fantasy VI'' for the [[Super Nintendo Entertainment System]] featured several changes from the original Japanese version. The most evident is the change of the game's title from ''Final Fantasy VI'' to ''Final Fantasy III''; because only two games of the main series had been localized in North America at the time, ''Final Fantasy VI'' was distributed as ''Final Fantasy III'' to maintain naming continuity. This is like how the North American Super Nintendo release of ''[[Final Fantasy IV]]'' was titled ''Final Fantasy II''. The original North American localization has no major differences in gameplay, though several changes of contents and editorial adjustments exist in the English script to comply with Nintendo's censorship policies at the time. This resulted in some nude graphics being censored, building signs in towns were renamed (e.g. [[Bar (location)|Bar]] was renamed to Café), and religious allusions (e.g. the [[Holy]] spell being renamed to Pearl). Some direct allusions from the Japanese version were also changed. References to death were also removed, such as when Kefka ordered the [[Magitek Soldier]]s to kill the [[party]] members; in the North American version, Kefka simply ordered his soldiers to chase after the group. | ||
Besides censorship, the localization also featured changes to several names, such as "Tina" being changed to "Terra". Dialogue text files had to be shortened due to the limited data storage space available on the game cartridge's read-only memory. The translation for the game was done in 30 days by [[Ted Woolsey]] alone.<ref>"[https://web.archive.org/web/20070308095754/http://www.eurogamer.net/article.php?article_id=73728 Final Fantasy VI Advance Review]". Eurogamer (Wayback Machine).</ref> | Besides censorship, the localization also featured changes to several names, such as "Tina" being changed to "Terra". Dialogue text files had to be shortened due to the limited data storage space available on the game cartridge's read-only memory. The translation for the game was done in 30 days by [[Ted Woolsey]] alone.<ref>"[https://web.archive.org/web/20070308095754/http://www.eurogamer.net/article.php?article_id=73728 Final Fantasy VI Advance Review]". Eurogamer (Wayback Machine).</ref> | ||
===Later releases=== | |||
Subsequent English re-releases, starting with the [[PlayStation]] version, retained the ''Final Fantasy VI'' title. These versions also received minimal changes from the original Japanese release. A few item and character names were adjusted, such as "Fenix Down" to [[Phoenix Down]]. | Subsequent English re-releases, starting with the [[PlayStation]] version, retained the ''Final Fantasy VI'' title. These versions also received minimal changes from the original Japanese release. A few item and character names were adjusted, such as "Fenix Down" to [[Phoenix Down]]. | ||
The Game Boy Advance re-release, ''[[Final Fantasy VI Advance]]'', has a different translation that was done by [[Tom Slattery]]. While most of the character names, location names, and terminology were retained, item and spell names were updated to match the conventions used in more recent ''Final Fantasy'' games at the time. | The Game Boy Advance re-release, ''[[Final Fantasy VI Advance]]'', has a different translation that was done by [[Tom Slattery]]. While most of the character names, location names, and terminology were retained, item and spell names were updated to match the conventions used in more recent ''Final Fantasy'' games at the time. | ||
==References== | ==References== | ||
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[[Category:Super Nintendo Entertainment System games]] | [[Category:Super Nintendo Entertainment System games]] | ||
[[Category:Final Fantasy series]] | [[Category:Final Fantasy series]] |