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{{Infobox Game | {{Infobox Game | ||
|title=Final Fantasy VI | |title=Final Fantasy VI | ||
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|developer=[[Square Co., Ltd.|Square]] | |developer=[[Square Co., Ltd.|Square]] | ||
|publisher=Square | |publisher=Square | ||
|release='''Super Famicom/Super NES:'''<br>{{Flag|Japan}} April 2, 1994<br>{{Flag|United States}} / {{Flag|Canada}} October 11, 1994<br>'''PlayStation:'''<br>{{Flag|Japan}} March 11, 1999 (standalone)<br>{{Flag|United States}} / {{Flag|Canada}} September 30, 1999 (''Final Fantasy Anthology'')<br>{{Flag|Europe}} March 1, 2002 (standalone)<br>'''Game Boy Advance'''<br>{{Flag|Japan}} November 30, 2006<br>{{Flag|United States}} February 5, 2007<br>{{Flag|Europe}} July 6, 2007 | |release='''Super Famicom/Super NES:'''<br>{{Flag|Japan}} April 2, 1994<br>{{Flag|United States}} / {{Flag|Canada}} October 11, 1994<br>'''PlayStation:'''<br>{{Flag|Japan}} March 11, 1999 (standalone)<br>{{Flag|United States}} / {{Flag|Canada}} September 30, 1999 (''Final Fantasy Anthology'')<br>{{Flag|Europe}} March 1, 2002 (standalone)<br>'''Game Boy Advance'''<br>{{Flag|Japan}} November 30, 2006<br>{{Flag|United States}} February 5, 2007<br>{{Flag|Europe}} July 6, 2007<br>'''Android:'''<br>January 15, 2014<br>'''iOS:'''<br> February 6, 2014<br>'''Windows:'''<br>December 16, 2015 | ||
|genre=Role-playing game | |genre=Role-playing game | ||
|modes=Single player | |modes=Single player | ||
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}} | }} | ||
{{about|the sixth installment of the Final Fantasy series, which is the third installment in North America, where it was named Final Fantasy III|the third game in the series overall|Final Fantasy III}} | {{about|the sixth installment of the Final Fantasy series, which is the third installment in North America, where it was named Final Fantasy III|the third game in the series overall|Final Fantasy III}} | ||
'''''Final Fantasy VI''''' is the sixth main installment in the ''[[Final Fantasy (series)|Final Fantasy]]'' series, developed and published by [[Squaresoft]]. It was released in April 1994 for the [[Super Nintendo Entertainment System]] in Japan, and released as '''''Final Fantasy III''''' in North America in October 1994. It was co-directed by Yoshinori Kitase and Hiroyuki Itou, taking over from Hironobu Sakaguchi, with Nobuo Uematsu composing the score and Yoshitaka Amano providing image design. ''Final Fantasy VI'' is the last game in the main series to feature two-dimensional graphics. | '''''Final Fantasy VI''''' is the sixth main installment in the ''[[Final Fantasy (series)|Final Fantasy]]'' series, developed and published by [[Squaresoft]]. It was released in April 1994 for the [[Super Nintendo Entertainment System]] in Japan, and released as '''''Final Fantasy III''''' in North America in October 1994. It was co-directed by Yoshinori Kitase and Hiroyuki Itou, taking over from Hironobu Sakaguchi, with Nobuo Uematsu composing the score and Yoshitaka Amano providing image design. ''Final Fantasy VI'' is the last game in the main series to feature two-dimensional graphics, and the first game that does not revolve around crystals. | ||
Like its predecessors, ''Final Fantasy VI'' has received several reissues, including on [[PlayStation]], [[Game Boy Advance]], [[iOS]], [[Android]], and [[Microsoft Windows]]. In North America, the PlayStation release was only included on the compilation, ''[[Final Fantasy Anthology]]''. The Game Boy Advance remake is titled ''[[Final Fantasy VI Advance]]''. | Like its predecessors, ''Final Fantasy VI'' has received several reissues, including on [[PlayStation]], [[Game Boy Advance]], [[iOS]], [[Android]], and [[Microsoft Windows]]. In North America, the PlayStation release was only included on the compilation, ''[[Final Fantasy Anthology]]''. The Game Boy Advance remake is titled ''[[Final Fantasy VI Advance]]''. | ||
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[[Banon]], the leader of the Returners, asks for Terra's help in their struggle against the Empire, and she agrees. Just as the Returners prepare to return to Narshe to investigate the frozen esper, the Empire attacks [[South Figaro]]. Locke heads to the besieged town to slow the Empire's advance, while the rest of the group makes their way via rafting down the nearby [[Lethe River]]. However, Sabin is separated from the group after a battle with a purple octopus named [[Ultros]], forcing the various members of the Returners to find their own ways to Narshe in three different scenarios. The player can decide on the order in which they do the scenarios. In Locke's scenario, he must escape South Figaro without being detected. In Sabin's scenario, he has been swept to a distant continent and must find a way back. In the third and final scenario, Terra, Edgar, and Banon continue riding down the [[Lethe River]] back to Narshe. | [[Banon]], the leader of the Returners, asks for Terra's help in their struggle against the Empire, and she agrees. Just as the Returners prepare to return to Narshe to investigate the frozen esper, the Empire attacks [[South Figaro]]. Locke heads to the besieged town to slow the Empire's advance, while the rest of the group makes their way via rafting down the nearby [[Lethe River]]. However, Sabin is separated from the group after a battle with a purple octopus named [[Ultros]], forcing the various members of the Returners to find their own ways to Narshe in three different scenarios. The player can decide on the order in which they do the scenarios. In Locke's scenario, he must escape South Figaro without being detected. In Sabin's scenario, he has been swept to a distant continent and must find a way back. In the third and final scenario, Terra, Edgar, and Banon continue riding down the [[Lethe River]] back to Narshe. | ||
The characters eventually | The characters eventually reunites in Narshe. Locke brings [[Celes Chere]], one of the Empire's own generals, whom he saved from execution for defying the Empire's ruthless practices. Sabin brings with him [[Cyan Garamonde]], whose family was killed during the Empire's siege of [[Doma Castle]] when Kefka ordered the water supply poisoned, and [[Gau]], a feral child he befriended on the [[Veldt]]. In Narshe, the Returners prepare to defend the frozen Esper from the Empire. Once they thwart the Imperial invasion, Terra approaches the frozen Esper, prompting her to transform into an Esper-like form herself. She flies away feeling confused and horrified by her own transformation. | ||
The Returners set out to search for Terra and eventually trace her to the city of [[Zozo]]. They meet another esper, [[Ramuh]], who tells them that if they free various other espers from the [[Magitek Research Facility]] in the Empire's capital, [[Vector]], they may find one who can help Terra. Vector is on the southern continent, to which the Empire does not allow maritime access, so the Returners go to the [[Opera House]] and recruit [[Setzer Gabbiani]], who is believed to be the owner of the world's only [[airship]], the [[Blackjack]]. They then travel to Vector and attempt to rescue several Espers, including [[Maduin]], who is revealed to be Terra's father. However, the espers are already dying from the experiments at Vector, and choose instead to give their lives to transform into [[Magicite]], the crystallized remains of the espers' essences that form when they die and allow others to use their powers. Before the group can escape, Kefka arrives and causes the Returners, including Locke, to momentarily doubt Celes' loyalty, much to her anguish. Celes provides proof of her support by covering for the group while they escape. The party then returns to Zozo, where Terra reacts to the Magicite of her father, prompting her to regain knowledge of her past and accept herself as the half-human, half-esper child of Maduin and a human woman. | The Returners set out to search for Terra and eventually trace her to the city of [[Zozo]]. They meet another esper, [[Ramuh]], who tells them that if they free various other espers from the [[Magitek Research Facility]] in the Empire's capital, [[Vector]], they may find one who can help Terra. Vector is on the southern continent, to which the Empire does not allow maritime access, so the Returners go to the [[Opera House]] and recruit [[Setzer Gabbiani]], who is believed to be the owner of the world's only [[airship]], the [[Blackjack]]. They then travel to Vector and attempt to rescue several Espers, including [[Maduin]], who is revealed to be Terra's father. However, the espers are already dying from the experiments at Vector, and choose instead to give their lives to transform into [[Magicite]], the crystallized remains of the espers' essences that form when they die and allow others to use their powers. Before the group can escape, Kefka arrives and causes the Returners, including Locke, to momentarily doubt Celes' loyalty, much to her anguish. Celes provides proof of her support by covering for the group while they escape. The party then returns to Zozo, where Terra reacts to the Magicite of her father, prompting her to regain knowledge of her past and accept herself as the half-human, half-esper child of Maduin and a human woman. | ||
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==Gameplay== | ==Gameplay== | ||
[[File:Terra in Kohlingen FF6.png|thumb|left|Gameplay | [[File:Terra in Kohlingen FF6.png|thumb|left|Gameplay screenshot of Terra in Kohlingen in the original Super Nintendo version]] | ||
Like the previous ''Final Fantasy'' installments, ''Final Fantasy VI'' consists of four basic modes of gameplay: a [[world map]], town and [[dungeon]] field maps, a battle screen, and a [[menu]] screen. The world map allows the [[party]] to travel to various locations. As with most games in the series, the three primary means of travel across the overworld are by foot, [[chocobo]], and [[airship]]. Enemies are randomly encountered on the world map if the party travels by foot. The menu screen is where the player decides which equipment the party will use, the magic they learn, and to track their experience points and levels. The game allows for up to fourteen playable characters, the largest cast in the series. A party can have up to four characters at once, although some events require the player to assemble three different parties and switch between them. | Like the previous ''Final Fantasy'' installments, ''Final Fantasy VI'' consists of four basic modes of gameplay: a [[world map]], town and [[dungeon]] field maps, a battle screen, and a [[menu]] screen. The world map allows the [[party]] to travel to various locations. As with most games in the series, the three primary means of travel across the overworld are by foot, [[chocobo]], and [[airship]]. Enemies are randomly encountered on the world map if the party travels by foot. The menu screen is where the player decides which equipment the party will use, the magic they learn, and to track their experience points and levels. The game allows for up to fourteen playable characters, the largest cast in the series. A party can have up to four characters at once, although some events require the player to assemble three different parties and switch between them. | ||
In towns, the party can talk to citizens to learn useful information and be given hints that help them on their journey. Many towns have shops, such as an [[Item Shop]], which sells various items, a [[Weapon Shop]], which sells weapons, and an [[Armor Shop]], which sells armor. Most towns have an [[inn]], where the party can rest to have their HP and MP fully restored. | In towns, the party can talk to citizens to learn useful information and be given hints that help them on their journey. Many towns have shops, such as an [[Item Shop]], which sells various items, a [[Weapon Shop]], which sells weapons, and an [[Armor Shop]], which sells armor. Most towns have an [[inn]], where the party can rest to have their HP and MP fully restored. | ||
Dungeons take place in a variety of settings, including caves, forests, and buildings. Many dungeons have uncommon items that are not sold in Item Shops. Most items are obtained from [[treasure chest]]s, which are found in both subterranean and town areas. Sometimes an item can be found in an urn. Some homes have an [[Elixir]] (an item that fully restores the HP and MP of one character) inside of a {{wp|grandfather clock}}. | Dungeons take place in a variety of settings, including caves, forests, and buildings. Many dungeons have uncommon items that are not sold in Item Shops. Most items are obtained from [[treasure chest]]s, which are found in both subterranean and town areas. Sometimes an item can be found in an urn. Some homes have an [[Elixir]] (an item that fully restores the HP and MP of one character) inside of a {{wp|grandfather clock}}. | ||
[[File:FFVI Advance Narshe battle.png|thumb|Gameplay image of Biggs, Wedge and Terra fighting Guards in Narshe in ''Final Fantasy VI Advance'']] | [[File:FFVI Advance Narshe battle.png|thumb|Gameplay image of Biggs, Wedge and Terra fighting Guards in Narshe in ''Final Fantasy VI Advance'']] | ||
During battle, the player must decide on [[command]]s for each character, such as Fight, Magic, and Items. From the Config menu, the player can decide on whether the battles are [[Active Time Battle]]s or turn-based. They can also select the | During battle, the player must decide on [[command]]s for each character, such as Fight, Magic, and Items. From the Config menu, the player can decide on whether the battles are [[Active Time Battle]]s or turn-based. They can also select the "Defend" command in a submenu to have a character skip a turn during battle. Each character has an [[action bar]] that replenishes itself at a rate dependent on their speed statistic. When a character's action bar is filled, the player may assign a command to that character. If more than one action bar is filled, the order in which character's command is selected is based on whose action bar filled up the soonest. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz. | ||
Each character has a unique command ability | |||
''Final Fantasy VI'' is unique for its [[Desperation Attack]], a powerful attack substitution that occasionally appears when a character's health is low. Characters are rewarded for victorious battles with [[experience point]]s and {{hover|[[gil]]|Named Gold Piece (GP) in the original North American localization}}. When characters attain a certain amount of experience points, they gain a level, which increases their statistics. The game also introduces [[Relic]]s, which have a variety of uses and effects, and are almost entirely interchangeable among party members. Many Relics are sold in [[Relic Shop]]s, which are found in certain towns. | ''Final Fantasy VI'' is unique for its [[Desperation Attack]], a powerful attack substitution that occasionally appears when a character's health is low. Characters are rewarded for victorious battles with [[experience point]]s and {{hover|[[gil]]|Named Gold Piece (GP) in the original North American localization}}. When characters attain a certain amount of experience points, they gain a level, which increases their statistics. The game also introduces [[Relic]]s, which have a variety of uses and effects, and are almost entirely interchangeable among party members. Many Relics are sold in [[Relic Shop]]s, which are found in certain towns. | ||
At first, only two playable characters start with the ability to use [[magic]], which can later be taught most other playable characters through [[Magicite]] and the powerful being contained within, known as an [[Esper]]. Magicite can be equipped to individual party members, who can only summon the contained Esper once per battle. Each Magicite has a specific set of magic spells that a character can learn from earning AP during battle. Some Magicite also grant a statistical bonus to a character when they gain a [[level]]. | At first, only two playable characters start with the ability to use [[magic]], which can later be taught most other playable characters through [[Magicite]] and the powerful being contained within, known as an [[Esper]]. Magicite can be equipped to individual party members, who can only summon the contained Esper once per battle. Each Magicite has a specific set of magic spells that a character can learn from earning AP during battle. Some Magicite also grant a statistical bonus to a character when they gain a [[level]]. | ||
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[[Category:Super Nintendo Entertainment System games]] | [[Category:Super Nintendo Entertainment System games]] | ||
[[Category:Final Fantasy series]] | [[Category:Final Fantasy series]] |