The wiki is lacking in content. You can help by creating a new article. See the to do list for more ways you can help.

Editing Final Fantasy Mystic Quest

From Final Fantasy Wiki
Jump to navigationJump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{italic title}}
{{italic title}}
{{Tabs}}
{{Tab}}
{{Infobox Game
{{Infobox Game
|image=[[File:FF Mystic Quest box art.jpg|300px]]<br>North American box art
|image=[[File:FF Mystic Quest box art.jpg|300px]]<br>North American box art
Line 16: Line 16:
'''''Final Fantasy Mystic Quest''''', known as '''''Mystic Quest Legend''''' in Europe, is a role-playing video game for the [[Super Nintendo Entertainment System]]. It was first released in America in 1992 and then in Japan and Europe in 1993. It was both developed and published by [[Square]], although [[Nintendo]] published the game in Europe. In America, the game sold for an MSRP of US$39.99.<ref>"[https://archive.ph/pNNxB The History of Final Fantasy]" (''Final Fantasy Mystic Quest''). GameSpot (archive.is).</ref> Besides the usual instruction booklet, every boxed copy of ''Final Fantasy Mystic Quest'' consisted of a detailed map of the in-game world and an offer to earn a free strategy guidebook, which could be done by filling in a form and mailing it to Square before January 31, 1993.
'''''Final Fantasy Mystic Quest''''', known as '''''Mystic Quest Legend''''' in Europe, is a role-playing video game for the [[Super Nintendo Entertainment System]]. It was first released in America in 1992 and then in Japan and Europe in 1993. It was both developed and published by [[Square]], although [[Nintendo]] published the game in Europe. In America, the game sold for an MSRP of US$39.99.<ref>"[https://archive.ph/pNNxB The History of Final Fantasy]" (''Final Fantasy Mystic Quest''). GameSpot (archive.is).</ref> Besides the usual instruction booklet, every boxed copy of ''Final Fantasy Mystic Quest'' consisted of a detailed map of the in-game world and an offer to earn a free strategy guidebook, which could be done by filling in a form and mailing it to Square before January 31, 1993.


''Final Fantasy Mystic Quest'' is a beginner-friendly RPG that was designed to appeal to western audiences. As such, the game is titled '''''Final Fantasy USA: Mystic Quest''''' in Japan. ''Final Fantasy Mystic Quest'' also has some elements from action-adventure titles. While technically the first ''[[Final Fantasy (franchise)|Final Fantasy]]'' game released in Europe, the game was not branded as a ''Final Fantasy'' game there, like ''[[Final Fantasy Adventure]]'', which is similarly titled ''Mystic Quest'' in Europe.
''Final Fantasy Mystic Quest'' is a beginner-friendly RPG that was designed to appeal to western audiences. As such, the game is titled '''''Final Fantasy USA: Mystic Quest''''' in Japan. ''Final Fantasy Mystic Quest'' also has some elements from action-adventure titles. While technically the first ''''[[Final Fantasy (franchise)|Final Fantasy]]'' game released in Europe, the game was not branded as a ''Final Fantasy'' game there, like ''[[Final Fantasy Adventure]]'', which is similarly titled ''Mystic Quest'' in Europe.


The game stars a young man named [[Benjamin]], who goes on a quest to reclaim a set of four stolen [[crystal]]s that each determine the state of the world's four elemental powers: earth, water, fire, and wind. ''Final Fantasy Mystic Quest'' differs from games in the main ''[[Final Fantasy (series)|Final Fantasy]]'' series in that it does not have [[random encounter]]s, [[save point]]s, or the ability to manually equip weapons, armor, and other equipment to the characters. ''Final Fantasy Mystic Quest''{{'}}s plot also has a lack of depth.
The game stars a young man named [[Benjamin]], who goes on a quest to reclaim a set of four stolen [[crystal]]s that each determine the state of the world's four elemental powers: earth, water, fire, and wind. ''Final Fantasy Mystic Quest'' differs from games in the main ''[[Final Fantasy (series)|Final Fantasy]]'' series in that it does not have [[random encounter]]s, [[save point]]s, or the ability to manually equip weapons, armor, and other equipment to the characters. ''Final Fantasy Mystic Quest''{{'}}s plot also has a lack of depth.
Line 25: Line 25:
{{Wikipedia|section=yes}}
{{Wikipedia|section=yes}}
[[File:Ffmq focustower.png|thumb|left|200px|White tells Benjamin about the Focus Tower in the game's intro.]]
[[File:Ffmq focustower.png|thumb|left|200px|White tells Benjamin about the Focus Tower in the game's intro.]]
The game opens with Benjamin climbing the [[Hill of Destiny]]. While exploring, his village is destroyed in an earthquake. As Benjamin is climbing the Hill, he meets [[White]], a mysterious old man who charges him with fulfilling the knight's prophecy. Although initially in disbelief, Benjamin accepts the role and White shows him the Focus Tower, supposedly the center of the World. After defeating a [[Behemoth]], Benjamin follows White to the [[Level Forest]], where he is tasked with recovering the [[Earth Crystal|Crystal of Earth]]. Proceeding to the decaying village of [[Foresta]], he meets with an [[Tomahawk|axe]]-wielding girl named [[Kaeli]], who agrees to help Benjamin if he can help her rid the Level Forest of monsters. Kaeli is ambushed and poisoned in the process, and her mother informs Benjamin of the Elixir and where it can be found. Benjamin's search for Elixir to heal Kaeli brings him to [[Bone Dungeon]], where he is aided by a treasure hunter named [[Tristam]] in succeeding dual purposes: not only does Benjamin get Elixir from Tristam to heal Kaeli, but he defeats one of the four [[Vile Evils]], [[Flamerous Rex]], to free the Crystal of Earth and in turn restore life to Foresta. Tristam leaves and Benjamin heals Kaeli.
The game opens with Benjamin climbing the [[Hill of Destiny]]. While exploring, his village is destroyed in an earthquake. As Benjamin is climbing the Hill, he meets [[White]], a mysterious old man who charges him with fulfilling the knight's prophecy. Although initially in disbelief, Benjamin accepts the role and White shows him the Focus Tower, supposedly the center of the World. After defeating a [[Behemoth]], Benjamin follows White to the [[Level Forest]], where he is tasked with recovering the [[Earth Crystal|Crystal of Earth]]. Proceeding to the decaying village of [[Foresta]], he meets with an [[axe]]-wielding girl named [[Kaeli]], who agrees to help Benjamin if he can help her rid the Level Forest of monsters. Kaeli is ambushed and poisoned in the process, and her mother informs Benjamin of the Elixir and where it can be found. Benjamin's search for Elixir to heal Kaeli brings him to [[Bone Dungeon]], where he is aided by a treasure hunter named [[Tristam]] in succeeding dual purposes: not only does Benjamin get Elixir from Tristam to heal Kaeli, but he defeats one of the four [[Vile Evils]], [[Flamerous Rex]], to free the Crystal of Earth and in turn restore life to Foresta. Tristam leaves and Benjamin heals Kaeli.


Benjamin is told that [[Aquaria]] is in danger, and is in need of help. He is told by White and various others that he should see [[Spencer]]. He is told that a girl named [[Phoebe]] can help him as well. After proceeding through the first stage of the Focus Tower, and arriving in the province of Aquaria, Benjamin locates Phoebe, and learns that Spencer is trapped underground by thick ice floes. Phoebe needs the [[wakewater]], which is said to be able to help free Aquaria. Benjamin and Phoebe head to the [[Wintry Cave]] and defeat a monster to obtain the [[Libra Crest]]. Using this crest to enter [[Life Temple]] from the [[Libra Temple]], they find that the source of the wakewater has dried up. Finding White in the back of the Life Temple, they find that he holds the only bag of wakewater, and to use it on the plant in the center of town. Back in Aquaria, they find that the wakewater does not work, and reviving the crystal is the only thing that will save Aquaria and Spencer. They head off for the [[Ice Pyramid]] and defeat the second of the Vile Evils, the Ice Golem. The [[Water Crystal|Crystal of Water]] is saved, and Benjamin and Phoebe head back to Aquaria. They find the town is now like Foresta after the crystal is revived there and Spencer is back and digging his tunnel to save Kaeli's father Captain Mac. Upon leaving, Spencer hands the [[Venus Key]] to Benjamin, and tells him to head for [[Fireburg]].
Benjamin is told that [[Aquaria]] is in danger, and is in need of help. He is told by White and various others that he should see [[Spencer]]. He is told that a girl named [[Phoebe]] can help him as well. After proceeding through the first stage of the Focus Tower, and arriving in the province of Aquaria, Benjamin locates Phoebe, and learns that Spencer is trapped underground by thick ice floes. Phoebe needs the [[wakewater]], which is said to be able to help free Aquaria. Benjamin and Phoebe head to the [[Wintry Cave]] and defeat a monster to obtain the [[Libra Crest]]. Using this crest to enter [[Life Temple]] from the [[Libra Temple]], they find that the source of the wakewater has dried up. Finding White in the back of the Life Temple, they find that he holds the only bag of wakewater, and to use it on the plant in the center of town. Back in Aquaria, they find that the wakewater does not work, and reviving the crystal is the only thing that will save Aquaria and Spencer. They head off for the [[Ice Pyramid]] and defeat the second of the Vile Evils, the Ice Golem. The [[Water Crystal|Crystal of Water]] is saved, and Benjamin and Phoebe head back to Aquaria. They find the town is now like Foresta after the crystal is revived there and Spencer is back and digging his tunnel to save Kaeli's father Captain Mac. Upon leaving, Spencer hands the [[Venus Key]] to Benjamin, and tells him to head for [[Fireburg]].
Line 33: Line 33:
Upon arriving in Windia, Benjamin and Kaeli find [[Otto]], whose daughter was caught in [[Pazuzu's Tower]] when the winds from nearby [[Mount Gale]] knocked out his [[Rainbow Road]]. The only way the road works is when there is no wind, so Benjamin and Kaeli proceed to Mount Gale and stop the wind by defeating a powerful monster at the top.  After returning to Windia, Otto powers up the Rainbow Road and the two adventurers proceed to Pazuzu's Tower. After giving chase, they corner Pazuzu and defeat the fourth Vile Evil and restore the [[Wind Crystal|Crystal of Wind]]. Norma is reunited with Otto, and Kaeli stays to take care of her.  Reuben shows up and after a series of long events Captain Mac is rescued.  Reuben falls down because of the injury sustained on the Rope Bridge, and Phoebe joins Benjamin instead.
Upon arriving in Windia, Benjamin and Kaeli find [[Otto]], whose daughter was caught in [[Pazuzu's Tower]] when the winds from nearby [[Mount Gale]] knocked out his [[Rainbow Road]]. The only way the road works is when there is no wind, so Benjamin and Kaeli proceed to Mount Gale and stop the wind by defeating a powerful monster at the top.  After returning to Windia, Otto powers up the Rainbow Road and the two adventurers proceed to Pazuzu's Tower. After giving chase, they corner Pazuzu and defeat the fourth Vile Evil and restore the [[Wind Crystal|Crystal of Wind]]. Norma is reunited with Otto, and Kaeli stays to take care of her.  Reuben shows up and after a series of long events Captain Mac is rescued.  Reuben falls down because of the injury sustained on the Rope Bridge, and Phoebe joins Benjamin instead.


White tells Benjamin an ominous addendum to the prophecy: "the one behind the four is darker than the night, and rises midst the land." It becomes known that the [[Dark King]] is the true source of evil. Benjamin thus sails to Doom Castle to confront the Dark King, who threatens to enslave Benjamin along with the rest of mankind. The Dark King claims that he wrote and spread the prophecy Benjamin had followed throughout his quest. Once the Dark King is defeated, White congratulates Benjamin and reveals that he is the fifth crystal, the Crystal of Light, who was disguised as a human. In the ending, Benjamin is seen still craving adventure, and he borrows the ship from Captain Mac as his friends gather to wish him off. While sailing, Tristam makes a surprise appearance.
White tells Benjamin an ominous addendum to the prophecy: "the one behind the four is darker than the night, and rises midst the land." It becomes known that the [[Dark King]] is the true source of evil. Benjamin thus sails to Doom Castle to confront the Dark King, who threatens to enslave Benjamin along with the rest of mankind. The Dark King claims that he wrote and spread the prophecy Benjamin had followed throughout his quest. Once the Dark King is defeated, White congratulates Benjamin and reveals that he is the fifth crystal, The [[Crystal of Light]] in the guise of a human. At the end of the game, Benjamin is seen still craving adventure, and he borrows the ship from Captain Mac as his friends gather to wish him off. While sailing, Tristam makes a surprise appearance.


==Gameplay==
==Gameplay==
[[File:Ffmq world map.png|thumb|200px|A screenshot of the World, where Benjamin is on an icon representing the town of [[Aquaria]].]]
[[File:Ffmq world map.png|thumb|200px|A screenshot of the World, where Benjamin is on an icon representing the town of [[Aquaria]].]]
When the game boots up, the title screen is immediately shown. It starts with a "Q" spinning before falling into place, followed by the rest of game's title and its copyrights appearing on screen. There is a gap between the title and copyrights that shows an animated sequence of the crystals bouncing around. If no button is pressed for a while, the game enters "Demo Mode,"<ref>''Final Fantasy: Mystic Quest instruction booklet, page 6.</ref> in which various scenes of the game are shown. Once the player exits the title screen, they can select from three save slots to start either a new or an existing game. Whenever a new slot is selected or if there are no existing data files, the player must input a name, which is applied to Benjamin, before they can begin. The [[party]] consists of only up to two members, and Benjamin is always one of them.
When the game boots up, the title screen is immediately shown. It starts with a "Q" spinning before falling into place, followed by the rest of game's title and its copyrights appearing on screen. There is a gap between the title and copyrights that shows an animated sequence of the crystals bouncing around. If no button is pressed for a while, the game enters "Demo Mode,"<ref>''Final Fantasy: Mystic Quest instruction booklet, page 6.</ref> in which various scenes of the game are shown. Once the player exits the title screen, they can select from three save slots to start either a new or an existing game. Whenever a new slot is selected or if there are no existing data files, the player must input a name, which is applied to Benjamin, before they can begin. The [[party]] consists of only up to two members, and Benjamin is always one of them.
[[File:Ffmq grapple2.png|thumb|200px|left|Benjamin uses the Dragon Hook to move across a gap.]]
[[File:Ffmq grapple2.png|thumb|200px|left|Benjamin uses a Dragon Hook to move across a gap.]]
Benjamin is the only character who can be controlled outside of battle. Like earlier ''Final Fantasy'' titles, ''Final Fantasy Mystic Quest'' is presented in a top-down perspective. Unlike earlier ''Final Fantasy'' games, the [[World Map|World]] cannot be freely explored. Instead, Benjamin travels along set paths from one pictorial icon to the next. Whenever Benjamin is standing on an icon, at least one blinking yellow arrow appears on screen, and each arrow indicates a direction in which Benjamin can move. However, if an arrow is gray, it means that Benjamin cannot take that path yet, and has to complete a specific task, such as clearing a [[dungeon]], for that path to become available. Whenever Benjamin stands on an icon, the player can press the A Button to have Benjamin enter that area. These areas include towns, dungeons, and optional [[Battlefield (Final Fantasy Mystic Quest)|Battlefield]]s.
Benjamin is the only character who can be controlled outside of battle. Like earlier ''Final Fantasy'' titles, ''Final Fantasy Mystic Quest'' is presented in a top-down perspective. Unlike earlier ''Final Fantasy'' games, the [[World Map|World]] cannot be freely explored. Instead, Benjamin travels along set paths from one pictorial icon to the next. Whenever Benjamin is standing on an icon, at least one blinking yellow arrow appears on screen, and each arrow indicates a direction in which Benjamin can move. However, if an arrow is gray, it means that Benjamin cannot take that path yet, and has to complete a specific task, such as clearing a [[dungeon]], for that path to become available. Whenever Benjamin stands on an icon, the player can press the A Button to have Benjamin enter that area. These areas include towns, dungeons, and optional [[Battlefield]]s.


The mechanics borrowed from action-adventure titles include Benjamin having the ability to [[jump]] and use weapons anywhere outside of battle except the main World hub. The weapons can play an active role in exploration. Benjamin can chop down trees with an axe, detonate [[bomb]]s to open sealed doorways, or use a grappling hook to cross wide gaps.
The mechanics borrowed from action-adventure titles include Benjamin having the ability to [[jump]] and use weapons anywhere outside of battle except the main World hub. The weapons can play an active role in exploration. Benjamin can chop down trees with an [[axe]], detonate [[bomb]]s to open sealed doorways, or use a grappling hook to cross wide gaps.


There are fewer weapons, armor, and items than in the main ''Final Fantasy'' series' titles. Unlike other ''Final Fantasy'' games, characters cannot be manually equipped with armor, and a newly acquired armor instead replaces a character's current equipment. Similarly, some weapons serve as upgrades over an earlier weapon, which become unusable once they have been upgraded. Benjamin uses four types of weapons: swords, axes, bombs, and claws. The player can press the L and R buttons to cycle through Benjamin's available weapons.
There are fewer weapons, armor, and items than in the main ''Final Fantasy'' series' titles. Unlike other ''Final Fantasy'' games, characters cannot be manually equipped with armor, and a newly acquired armor instead replaces a character's current equipment. Similarly, some weapons serve as upgrades over an earlier weapon, which become unusable once they have been upgraded. Benjamin uses four types of weapons: swords, axes, bombs, and claws. The player can press the L and R buttons to cycle through Benjamin's available weapons.


Unlike earlier ''Final Fantasy'' titles, there are no [[random encounter]]s with enemies (except in the [[Ice Pyramid]]) or the World itself. Benjamin and his partner have a choice to approach the enemy and engage it in battle. There are several instances in which an enemy blocks a path, so Benjamin and his partner must fight it in order to progress.
''Final Fantasy Mystic Quest'' is different from earlier ''Final Fantasy'' titles in that there are no [[random encounter]]s with enemies (except in the [[Ice Pyramid]]) or any enemy encounters on the World unless a Battlefield is manually selected. Benjamin and his partner have an option to approach the enemy and engage it in battle. There are several instances in which an enemy blocks a path, so Benjamin and his partner are forced to fight it in order to progress.


[[Magic]] is not learned by designated spellcasters through experience. Instead, Benjamin acquires magic spells through [[treasure chest]]s or as a reward for clearing out certain Battlefields. The magic spells that each of his partners can use are predetermined. There are three types of magic: [[White Magic]], [[Black Magic]], and [[Wizard Magic]]. The system of spellcasting is similar to original versions of ''Final Fantasy''; rather than using [[magic point]]s to draw upon for supplying magic, spells are used according to a set number. The allotted number for each type increases as a character levels up. Wizard Magic, being the most powerful, has the lowest allotted number, and White Magic has the highest number. Magic spells cannot be upgraded like in other ''Final Fantasy'' titles.
[[Magic]] is not learned by designated spellcasters through experience. Instead, Benjamin acquires magic spells through [[treasure chest]]s or as a reward for clearing out certain Battlefields. The magic spells that each of his partners can use are predetermined. There are three types of magic: [[White Magic]], [[Black Magic]], and [[Wizard Magic]]. The system of spellcasting is similar to original versions of ''Final Fantasy''; rather than using [[magic point]]s to draw upon for supplying magic, spells are used according to a set number. The allotted number for each type increases as a character levels up. Wizard Magic, being the most powerful, has the lowest allotted number, and White Magic has the highest number. Magic spells cannot be upgraded like in other ''Final Fantasy'' titles.
Line 82: Line 82:
These creatures, after being encountered for the first time in the story, are encountered later as weaker, common foes.
These creatures, after being encountered for the first time in the story, are encountered later as weaker, common foes.


*[[Behemoth]] - A giant bull that attacks Benjamin at the start of the game after being unleashed from the earth by an earthquake. He has a weaker form known as [[Gorgon]].
*[[Behemoth]] - A giant bull that attacks Benjamin at the start of the game after being unleashed from the earth by one of Flamerus Rex's earthquakes. He has a weaker form known as [[Gorgon]].
*[[Minotaur]] - A giant man with the head of a bull, he is an evil woodsman, rotting away the earth's trees and poisoning the land. He has a weaker form known as [[Minotaur Zombie]].  
*[[Minotaur]] - A giant man with the head of a bull, he is an evil woodsman, rotting away the earth's trees and poisoning the land. Has a weaker form known as [[Minotaur Zombie]].  
*[[Squidite]] - A giant squid that makes use of electrical and fiery attacks. He guards the Libra Crest in the Wintry Cave. He has a weaker form known as [[Phanquid]].
*[[Squidite]] - A giant squid that makes use of electrical and fiery attacks that guards the Libra Crest in the Wintry Cave. Has a weaker form known as [[Phanquid]].
*[[Snow Crab]] - A giant crab made of ice and snow that uses cold attacks. It guards the passage from Falls Basin to the Ice Pyramid. He has a weaker form known as [[Freezer Crab]].
*[[Snow Crab]] - A giant crab made of ice and snow that uses cold attacks. It guards the passage from Falls Basin to the Ice Pyramid. Has a weaker form known as [[Freezer Crab]].
*[[Jinn]] - A fire-type genie like character with one eye and a huge sword, has taken over the mine. He has a weaker form known as [[Iflyte]].
*[[Jinn]] - A fire-type genie like character with one eye and a huge sword, has taken over the mine. Has a weaker form known as [[Iflyte]].
*[[Medusa]] - A woman guarding the Volcano. Like her Greek mythology counterpart, Medusa has snakes for hair, and can [[petrify]] a party member. She has a weaker form known as [[Stheno]].
*[[Medusa]] - A woman guarding the Volcano. Like her Greek mythology counterpart, Medusa has snakes for hair, and can [[petrify]] a party member. She has a weaker form known as [[Stheno]].
*[[Gidrah]] - A multi-headed [[Chimera]] which has taken over the world's largest tree and laid waste to the insides of it.
*[[Gidrah]] - A multi-headed [[Chimera]] which has taken over the world's largest tree and laid waste to the insides of it.
*[[Dullahan]] - A headless knight riding on the back of a headless horse. He serves Pazuzu, and has a weaker form named [[Thanatos]].
*[[Dullahan]] - A headless knight riding on the back of a headless horse. He serves Pazuzu, and has a weaker form named [[Thanatos]].


===Vile Four===
===Vile Evils===
The four major bosses are the [[Four Fiends|Vile Four]], who are a group of monsters that have been draining the power of the crystals. The Vile Four serve under the Dark King, who wishes to cover the world in misery and famine. By defeating the Vile Four and recovering the crystals, balance is restored to another element. At the end of the game, Benjamin must ascend Doom Castle, at the top of which the Dark King resides. On each of the Doom Castle's floors, Benjamin must defeat a more counterpart of each of the Vile Four's members.
The four major bosses of the game are the [[Vile Evils]], creatures that have been draining the power of the crystals. The Vile Evils serve under the Dark King, who wishes to cover the world in misery and famine. By defeating the Vile Evils and recovering the crystals, balance is restored to another element. At the end of the game, Benjamin must ascend Doom Castle, at the top of which the Dark King resides. On each of the Doom Castle's floors, Benjamin must defeat a second, more powerful version of each of the Vile Evils.


*[[Flamerus Rex]] - A giant, zombie Tyrannosaurus rex that is encountered as the boss of [[Bone Dungeon]]. He is the undead ruler of the Crystal of Earth. Flamerus Rex causes destructive earthquakes, one of which is the catalyst for the beginning of the game. Has a double in the Doom Castle called [[Skullrus Rex]]. Being an undead enemy, Flamerus Rex can be instantly defeated from the [[Life]] spell.
*[[Flamerus Rex]] - A giant, zombie Tyrannosaurus rex that is encountered as the boss of [[Bone Dungeon]]. He is the undead ruler of the Crystal of Earth. Flamerus Rex causes destructive earthquakes, one of which is the catalyst for the beginning of the game. Has a double in the Doom Castle called [[Skullrus Rex]]. Being an undead enemy, Flamerus Rex can be instantly defeated from the [[Life]] spell.
*[[Ice Golem]] - A giant, armored barbarian made out of blocks of ice. He is encountered in the [[Ice Pyramid]], and has turned the world's water into sheets of ice and covered the land in thick blankets of snow. When he is injured, Ice Golem begins melting into a puddle. He has a double in the [[Doom Castle]] called [[Rock Golem]].
*[[Ice Golem]] - A giant, armored barbarian made out of blocks of ice. He is encountered in the [[Ice Pyramid]], and has turned the world's water into sheets of ice and covered the land in thick blankets of snow. When he is injured, Ice Golem begins melting into a puddle. He has a double in the [[Doom Castle]] called [[Rock Golem]].
*[[Dualhead Hydra]] - A two-headed [[dragon]] encountered at the [[Lava Dome]]. He is responsible for the world's volcanoes to erupt violently and destroying towns. Dualhead Hydra has a double in the Doom Castle called [[Twinhead Wyvern]].
*[[Dualhead Hydra]] - A two-headed [[dragon]] encountered at the [[Lava Dome]]. He is responsible for the world's volcanoes to erupt violently and destroying towns. Dualhead Hydra has a double in the Doom Castle called [[Twinhead Wyvern]].
*[[Pazuzu]] - A giant, demonic eagle dressed in finery and jewels. He is encountered in his own tower, [[Pazuzu's Tower]]. Pazuzu is the chief lieutenant to the Dark King and the only one of the Vile Four to have a defined personality. He uses the Crystal of Wind to cause gale force winds to tear through the world. He has a double in the Doom Castle called [[Zuh]].
*[[Pazuzu]] - A giant, demonic [[Eagle]] dressed in finery and jewels. He is encountered in his own tower, [[Pazuzu's Tower]]. Pazuzu is the chief lieutenant to the Dark King and the only one of the Vile Evils who has a defined personality. He uses the Crystal of Wind to cause gale force winds to tear through the world. Has a double in the Doom Castle called [[Zuh]].
*[[Dark King]] - A wicked king who represents the ultimate evil. He is a green-skinned man dressed in red robes and a crown. The Dark King the ability to change his form, which is seen during the final battle; when enough damage has been inflicted upon the Dark King, he throws off his robe to reveal eight arms, each clutching a different weapon. Further damage causes him to transform into a giant tarantula with a grinning, bearded, demonic face. His fourth and final stage is akin to the tarantula stage except he has spidery limbs instead of tentacles.
*[[Dark King]] - A wicked king who represents the ultimate evil. When the battle with him begins, he appears to be a large, green-skinned man dressed in red robes and a crown. Once enough damage has been inflicted, he throws off his robe to reveal eight reptilian arms, each clutching some sort of weapon. Further damage causes him to revert further towards his true form, into a giant [[tarantula]] with a grinning, bearded, demonic face. His final stage is akin to the tarantula stage except his spidery limbs have been replaced with tentacles. Heavy damage can be dealt to Dark King using the [[Cure]] spell, enough to kill him in three hits, therefore preventing him from having a chance to fight in his fourth form.


== Locations ==
== Locations ==
Line 114: Line 114:
Although designed by one of Square's development teams in Japan, ''Final Fantasy Mystic Quest'' was specifically geared for the United States' market. At the time, console role-playing games were not a major genre in North America; Square thus attempted to broaden the genre's appeal through ''Final Fantasy Mystic Quest''.<ref name="ogopogo">''[[Ogopogo Examiner]]'' issue 2</ref> Square's executives cited the alleged difficulty of role-playing games as the reason Americans shied away from them, and eased the difficulty level by tweaking various aspects of the main series' gameplay.<ref name="ogopogo"/> Square even worked with their American offices to ensure that the game would be accessible to children.<ref>(Fahs, Travis) "[https://web.archive.org/web/20121208064015/http://www.ign.com/articles/2009/06/26/ign-presents-the-history-of-final-fantasy?page=3 IGN Presents the History of Final Fantasy]". IGN (Wayback Machine). Published June 26, 2009.</ref>
Although designed by one of Square's development teams in Japan, ''Final Fantasy Mystic Quest'' was specifically geared for the United States' market. At the time, console role-playing games were not a major genre in North America; Square thus attempted to broaden the genre's appeal through ''Final Fantasy Mystic Quest''.<ref name="ogopogo">''[[Ogopogo Examiner]]'' issue 2</ref> Square's executives cited the alleged difficulty of role-playing games as the reason Americans shied away from them, and eased the difficulty level by tweaking various aspects of the main series' gameplay.<ref name="ogopogo"/> Square even worked with their American offices to ensure that the game would be accessible to children.<ref>(Fahs, Travis) "[https://web.archive.org/web/20121208064015/http://www.ign.com/articles/2009/06/26/ign-presents-the-history-of-final-fantasy?page=3 IGN Presents the History of Final Fantasy]". IGN (Wayback Machine). Published June 26, 2009.</ref>


''Final Fantasy Mystic Quest'' has numerous similarities to ''[[Final Fantasy Legend III]]''. It has a very similar battle system, graphical interface, and dungeon system. The game even reuses the jumping mechanic from ''Final Fantasy Legend III''. Many of the icons from caves to the enemy sprites are a color-upgraded version of ''Final Fantasy Legend III''{{'}}s sprites. Besides allowing for computer-controlled allies, the game did away with random battles, complicated storylines, and text-based menus. To appeal to the perceived tastes of North American audiences, which gravitated towards fast-paced games, Square included action-adventure game elements. Ted Woolsey stated that ''Final Fantasy Mystic Quest'' was one of the easiest games he had to translate, due to the game's small size.<ref>"[https://web.archive.org/web/20060713020606/http://chronocompendium.com/Term/Bob_Rork_Woolsey_Interview.html Bob Rork Woolsey Interview]". Chrono Compendium (Wayback Machine).</ref>
''Final Fantasy Mystic Quest'' was developed in a graphic and gameplay style similar to ''[[Final Fantasy Legend III]]''. The gameplay shares numerous similarities with that title, featuring a very similar battle system, graphical interface, and dungeon system. Even the jump feature from ''Final Fantasy Legend III'' has been reproduced, and almost all of the icons - from caves to the enemy sprites - are a color-upgraded version of ''Final Fantasy Legend III''{{'}}s character set. Besides allowing for computer-controlled allies, the game did away with random battles, complicated storylines, and text-based menus. To appeal to the perceived tastes of North American audiences, which gravitated towards fast-paced games, Square included action-adventure game elements. Ted Woolsey stated that ''Final Fantasy Mystic Quest'' was one of the easiest games he had to translate, due to the game's small size.<ref>"[https://web.archive.org/web/20060713020606/http://chronocompendium.com/Term/Bob_Rork_Woolsey_Interview.html Bob Rork Woolsey Interview]". Chrono Compendium (Wayback Machine).</ref>


==References==
==References==
Line 123: Line 123:
[[Category:Final Fantasy series]]
[[Category:Final Fantasy series]]
[[Category:Final Fantasy Mystic Quest|*]]
[[Category:Final Fantasy Mystic Quest|*]]
[[Category:Super Nintendo Entertainment System games]]

Please note that all contributions to Final Fantasy Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see Final Fantasy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: