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Editing Final Fantasy Mystic Quest

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Battles are represented in dungeons as stationary enemy sprites on a static background. When Benjamin engages with an enemy, the game transitions to a battle screen, which presents a window-based menu with three commands to choose from: Battle, [[Run]], or [[Control]]. The battle system relies on conditional turn-based combat in which the characters and enemies cycle through rounds in battling each other, and the fastest character gets to have the first turn. The battle screen always shows enemy sprites as being larger than the party members, despite the enemies being further away from the game camera. Choosing the Run command allows the characters to exit the battle, although this cannot be done during boss battles or if a character is [[paralyze]]d. Choosing Control toggles between the ability to either have the player decide on a character's actions or to have the game do it automatically.
Battles are represented in dungeons as stationary enemy sprites on a static background. When Benjamin engages with an enemy, the game transitions to a battle screen, which presents a window-based menu with three commands to choose from: Battle, [[Run]], or [[Control]]. The battle system relies on conditional turn-based combat in which the characters and enemies cycle through rounds in battling each other, and the fastest character gets to have the first turn. The battle screen always shows enemy sprites as being larger than the party members, despite the enemies being further away from the game camera. Choosing the Run command allows the characters to exit the battle, although this cannot be done during boss battles or if a character is [[paralyze]]d. Choosing Control toggles between the ability to either have the player decide on a character's actions or to have the game do it automatically.


If the player chooses the Battle command, they are presented with a submenu of four more options: [[Attack]], [[Spell (command)|Spell]], [[Item (command)|Item]], and [[Defense (command)|Defense]], each having a self-explanatory purpose. Selecting the Spell command allows the player to cycle between a White, Black, or Wizard Magic spell for each character to use. Each type of magic has four different spells. The Item command allows the player to use an item. Selecting Defense causes a character to defend themselves from an enemy's attack during the turn, causing them to take less damage from it.
If the player chooses the Battle command, they are presented with a submenu of four more options: [[Attack]], [[Spell (command)|Spell]], [[Item (command)|Item]], and [[Defense (command)|Defense]], each having a self-explanatory purpose. Selecting the Spell command allows the player to cycle between a White, Black, or Wizard Magic spell for each character to use. Each type of magic has four different spells. The Item command allows the player to use an item.


A character's health points are represented by an incremental health bar, although the player can display it as traditional numerical fractions. If Benjamin and his partner lose all of their HP, the game is over, but the player is given the option to restart the battle, although the main character's attack power may decrease as a penalty. A character's performance in battle is determined by statistics for vitality, attack power, defensive capabilities, speed, magical prowess, accuracy, and evasion. Benjamin's statistics are driven by [[experience point]]s (EXP) gained from winning battles, which accumulate until he levels up, causing the EXP counter to reset. Defeating all enemies in a battle also earns Benjamin gold pieces (GP), which he can use in towns to buy weapons, armor, and items.
A character's health points are represented by an incremental health bar, although the player can display it as traditional numerical fractions. If Benjamin and his partner lose all of their HP, the game is over, but the player is given the option to restart the battle, although the main character's attack power may decrease as a penalty. A character's performance in battle is determined by statistics for vitality, attack power, defensive capabilities, speed, magical prowess, accuracy, and evasion. Benjamin's statistics are driven by [[experience point]]s (EXP) gained from winning battles, which accumulate until he levels up, causing the EXP counter to reset. Defeating all enemies in a battle also earns Benjamin gold pieces (GP), which he can use in towns to buy weapons, armor, and items.

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