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{{Infobox CVG
{{Infobox Game
|title=Final Fantasy I & II: Dawn of Souls
|title=Final Fantasy I & II: Dawn of Souls
|image=[[File:FFI-II Dawn of Souls GBA NA boxart.jpg|250px]]
|image=[[File:FFI-II Dawn of Souls GBA NA boxart.jpg|250px]]
|jname=ファイナルファンタジーI・IIアドバンス
|japan=ファイナルファンタジーI・IIアドバンス
|romaji=Fainaru Fantajī Wan Tsū Adobansu
|romaji=Fainaru Fantajī Wan Tsū Adobansu
|developer=[[Square Enix]]
|developer=[[Square Enix]]
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}}
}}
{{Wikipedia}}
{{Wikipedia}}
'''''Final Fantasy I & II: Dawn of Souls''''' is a compilation of the first two ''[[Final Fantasy (series)|Final Fantasy]]'' games, ''[[Final Fantasy]]'' and ''[[Final Fantasy II]]'' released for the [[Game Boy Advance]] in 2004. It was first released in Japan as '''''Final Fantasy I∙II Advance''''' (presumably named after the Famicom compilation, ''[[Final Fantasy I∙II]]''). Graphically, ''Final Fantasy I & II: Dawn of Souls'' is very similar to the individual remakes for the [[WonderSwan Color]] in Japan and the [[PlayStation]] compilation, ''[[Final Fantasy Origins]]''.
'''''Final Fantasy I & II: Dawn of Souls''''' is a compilation of the first two ''[[Final Fantasy (series)|Final Fantasy]]'' games, ''[[Final Fantasy I]]'' and ''[[Final Fantasy II]]''. It was first released in Japan as '''''Final Fantasy I∙II Advance''''' (presumably named after the Famicom compilation, ''[[Final Fantasy I∙II]]''). Graphically, ''Final Fantasy I & II: Dawn of Souls'' is very similar to the individual remakes for the [[WonderSwan Color]] in Japan and the [[PlayStation]] compilation, ''[[Final Fantasy Origins]]''.


Both games were faithful in content to the original [[Nintendo Entertainment System]] versions, and the package, while graphically similar to the WonderSwan Color adaptation of the first game, also contains the Bestiary feature, which allowed the player to view images and statistics of enemies that they had defeated in both games, and which first featured in the PlayStation package.  
Both games were faithful in content to the original [[Nintendo Entertainment System]] versions, and the package, while graphically similar to the WonderSwan Color adaptation of the first game, also contains the Bestiary feature, which allowed the player to view images and statistics of enemies that they had defeated in both games, and which first featured in the PlayStation package.  
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== Other modifications and extras ==
== Other modifications and extras ==
A number of other changes were introduced to the Game Boy Advance adaptations:
A number of other changes were introduced to the Game Boy Advance adaptations:
* The magic system used in the original versions, where magic capable characters would only be able to cast spells of a particular level a set number of times, was replaced by the now standard points (MP) system used in later games. However, certain spells are still restricted to characters above a certain level. Some fans have complained this change is part of the reason the game is now much easier, with it working out that now you can cast Cure for example, many times for little MP, whereas previously a lower number of cure spells would be allotted, and using Cure would remove the number of times one could use two other spells such as Harm/Dia (NES/GBA).
* The magic system used in the original versions, where magic capable characters would only be able to cast spells of a particular level a set number of times, was replaced by the now standard points (MP) system used in later games. However, certain spells are still restricted to characters above a certain level. Some fans have complained this change is part of the reason the game is now much easier, with it working out that now you can cast Cure for example, many times for little MP, whereas previously you would be alloted a lower number of cure spells, and using Cure would remove the number of times you could use two other important spells such as Harm/Dia (NES/GBA).
* Intelligence now plays much more of an influence on the effects of offensive magic spells.
* Intelligence now plays much more of an influence on the effects of offensive magic spells.
* In the NES version, if a character was ordered to attack a character that was no longer there, the hit would be "ineffective". The WonderSwan Color edition of the game offered the player the option of maintaining this style of attack or having attacks redirected to a still existent foe. The Game Boy Advance forces this change, meaning that ineffective hits no longer occur.  
* In the NES version, if a character was ordered to attack a character that was no longer there, the hit would be "ineffective". The WonderSwan Color edition of the game offered the player the option of maintaining this style of attack or having attacks redirected to a still existent foe. The Game Boy Advance forces this change, meaning that ineffective hits no longer occur.  
* The [[Thief (Final Fantasy)|Thief]] and [[Monk (Final Fantasy)|Monk]] characters are much more powerful. Thief also appears to have lost his ability to instantly run from battles, often the [[Black Mage (Final Fantasy)|Black Mage]] is now the best running character. The [[Red Mage (Final Fantasy)|Red Mage]] had been weakened somewhat.  
* The [[Thief (class)|Thief]] and [[Monk (class)|Monk]] classes are now much more powerful. Thief also appears to have lost his ability to instantly run from battles, often the Black Mage is now the best running character. The [[Red Mage]] had been weakened somewhat.  
* A "profile" system. The cartridge would allow for three sets of saved games, including unlockables in the bestiary.
* A "profile" system. The cartridge would allow for three sets of saved games, including unlockables in the bestiary.
* To allow for the needs of a portable gaming system, the save point based system (where the player could only save when located in an inn) was scrapped in favor of being able to save at any point in the game.
* To allow for the needs of a portable gaming system, the save point based system (where the player could only save when located in an inn) was scrapped in favor of being able to save at any point in the game.
* Many monsters have more [[HP]].
* Many monsters have more [[HP]].
* Character names may now be up to six letters long; the limit in the NES version was four.
* Character names may now be up to six letters long; the limit in the NES version was four.
* It is possible to unlock a Music Player by beating both ''Final Fantasy'' and ''Final Fantasy II''. All the music from both games is available in this mode.
* It is possible to unlock a Music Player by beating both Final Fantasy I and Final Fantasy II. All the music from both games is available in this mode.
* In ''Final Fantasy'', there are new weapons, not found in previous versions, obtained in the Soul of Chaos dungeons including [[Ultima Weapon]], by defeating optional bosses.
* In Final Fantasy I, there are new weapons, not found in previous versions, obtained in the Soul of Chaos dungeons including [[Ultima Weapon]], by defeating optional bosses.


''[[Final Fantasy]]'' also featured four extra dungeons not available in any other editions known as the "Soul of Chaos" dungeons. These dungeons are accessible by collecting crystals that appear after defeating each of the Elemental Fiends, there is a dungeon for each fiend and each contain 4 bosses from other games, for example, Hellfire Chasm contains the [[Elemental Lord]]s from ''[[Final Fantasy IV]]''. The Earthgift Shrine (which contained the bosses [[Cerberus]], [[Echidna (mythology)|Echidna]], [[2-Headed Dragon]], and [[Ahriman]], from ''[[Final Fantasy III]]'') is 5 levels deep and needs to be done four times to fully complete, Hellfire Chasm ([[Barbariccia]], [[Cagnazzo]], [[Rubicante]], and [[Scarmiglione]], from ''Final Fantasy IV'') is 10 levels and requires two trips to complete, Lifespring Grotto ([[Gilgamesh]], [[Atomos]], [[Omega]], and [[Shinryu]], from ''[[Final Fantasy V]]'') is 20 levels and requires two trips, and Whisperwind Cove (Typhon - ''Chupon'' -, [[Ultros|Orthros - ''Ultros'' -]], Phantom Train, and Death Gaze - ''Doom Gaze'' -, from ''[[Final Fantasy VI]]'') is 40 levels and requires one trip. Some of the bosses in this dungeon are much harder then the last boss of the game. The hardest bosses seem to be in Lifespring, which contained bosses from Final Fantasy V, such as [[Omega]] and [[Shinryu]].
''[[Final Fantasy (video game)|Final Fantasy I]]'' also featured four extra dungeons not available in any other editions known as the "Soul of Chaos" dungeons. These dungeons are accessible by collecting crystals that appear after defeating each of the Elemental Fiends, there is a dungeon for each fiend and each contain 4 bosses from other games, for example, Hellfire Chasm contains the Elemental Lords from [[Final Fantasy IV]]. The Earthgift Shrine (which contained the bosses [[Final Fantasy bestiary (A-E)#Cerberus|Cerberus]], [[Echidna (mythology)|Echidna]], [[2-Headed Dragon]], and [[Ahriman]], from [[Final Fantasy III]]) is 5 levels deep and needs to be done four times to fully complete, Hellfire Chasm ([[Barbariccia]], [[Cagnazzo]], [[Rubicante]], and [[Scarmiglione]], from ''Final Fantasy IV'') is 10 levels and requires two trips to complete, Lifespring Grotto ([[Gilgamesh]], [[Atomos]], [[Omega]], and [[Shinryu]], from ''[[Final Fantasy V]]'') is 20 levels and requires two trips, and Whisperwind Cove (Typhon - ''Chupon'' -, [[Ultros|Orthros - ''Ultros'' -]], Phantom Train, and Death Gaze - ''Doom Gaze'' -, from ''[[Final Fantasy VI]]'') is 40 levels and requires one trip. Some of the bosses in this dungeon are much harder then the last boss of the game. The hardest bosses seem to be in Lifespring, which contained bosses from Final Fantasy V, such as [[Omega]] and [[Shinryu]].


''[[Final Fantasy II]]'' featured a completely original feature found in none of the other contemporary remakes. Once completed, a bonus storyline entitled ''Soul of Rebirth'' would be accessible to the player, featuring a number of characters who had been killed off during the course of the main story. The game only features 4 areas and most of the time will be spent training up for a 2nd encounter with the last boss. An Ultima tome can be achieved but it requires the killing of the extremely powerful Ultima Weapon.
''[[Final Fantasy II]]'' featured a completely original feature found in none of the other contemporary remakes. Once completed, a bonus storyline entitled ''Soul of Rebirth'' would be accessible to the player, featuring a number of characters who had been killed off during the course of the main story. The game only features 4 areas and most of the time will be spent training up for a 2nd encounter with the last boss. An Ultima tome can be achieved but it requires the killing of the extremely powerful Ultima Weapon.
Additionally, the airship parts in both use [[Mode 7]].


== Critical reaction ==
== Critical reaction ==
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== Trivia ==
== Trivia ==
Several references to other games and media are noted throughout the game, some of them found by way of traversing through ''Final Fantasy''{{'}}s bonus dungeons.
Several references to other games and media are noted throughout the game, some of them found by way of traversing through ''Final Fantasy I'''s bonus dungeons.


* A reference to ''The Legend of Zelda'' series is made in the town of Elfhiem, in the form of a gravestone labeled "Here Lies Link." This is from the original Japanese release; the original English release for the NES said "Here Lies Edrick", in reference to the ''[[Dragon Warrior]]'' series.
* A reference to ''The Legend of Zelda'' series is made in the town of Elfhiem, in the form of a gravestone labeled "Here Lies Link." This is from the original Japanese release; the original English release for the NES said "Here Lies Edrick", in reference to the ''[[Dragon Warrior]]'' series.
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* A reference to ''[[Final Fantasy IX]]'' can be discovered in a randomly selected dungeon floor in Lifespring Grotto, with a dancer remarking her dream of being chosen for the Tatarus Theater troupe in their production of "I Want to be Your Canary", a troupe that Zidane was once a part of. Another reference is made in Whisperwind Cove in a randomly selected floor, with one of many young boys remarking his desire for a "Trance Kuja" doll.
* A reference to ''[[Final Fantasy IX]]'' can be discovered in a randomly selected dungeon floor in Lifespring Grotto, with a dancer remarking her dream of being chosen for the Tatarus Theater troupe in their production of "I Want to be Your Canary", a troupe that Zidane was once a part of. Another reference is made in Whisperwind Cove in a randomly selected floor, with one of many young boys remarking his desire for a "Trance Kuja" doll.
* A reference to Homestarrunner.com is made in a randomly selected room in Hellfire Chasm, with one resident remarking "This is private property. Trespassers will be burninated!"- an obvious reference to the site's "Trogdor".
* A reference to Homestarrunner.com is made in a randomly selected room in Hellfire Chasm, with one resident remarking "This is private property. Trespassers will be burninated!"- an obvious reference to the site's "Trogdor".
* A reference to ''[[Kingdom Hearts]]'' can be found in a randomly selected room in Whisperwind Cove, where one of the young boys directly quotes the first line of the series' first game.
* A reference to ''[[khwiki:Kingdom Hearts|Kingdom Hearts]]'' can be found in a randomly selected room in Whisperwind Cove, where one of the young boys directly quotes the first line of the series' first game.


==External links==
==External links==
*{{MobyGames|gameboy-advance|final-fantasy-i-ii-dawn-of-souls}}
*{{MobyGames|gameboy-advance|final-fantasy-i-ii-dawn-of-souls}}
*{{GameFAQs|gba|920240-final-fantasy-i-and-ii-dawn-of-souls}}
*{{GameFAQs|gba|920240-final-fantasy-i-and-ii-dawn-of-souls}}
*[[gamicus:Final Fantasy I & II: Dawn of Souls|Final Fantasy I & II: Dawn of Souls]] on Codex Gamicus
*[http://web.archive.org/web/20080220195807/http://na.square-enix.com/games/DOS/ Official North American website] (archived)
*[http://web.archive.org/web/20080220195807/http://na.square-enix.com/games/DOS/ North American website] (archived)
*[http://www.square-enix.co.jp/games/gba/ff1-2/index_f.html Japanese site]
*[http://web.archive.org/web/20041229081430/http://www.square-enix.co.jp/games/gba/ff1-2/index_f.html Japanese website] (archived)


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