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Editing Final Fantasy I & II: Dawn of Souls
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* Intelligence now plays much more of an influence on the effects of offensive magic spells. | * Intelligence now plays much more of an influence on the effects of offensive magic spells. | ||
* In the NES version, if a character was ordered to attack a character that was no longer there, the hit would be "ineffective". The WonderSwan Color edition of the game offered the player the option of maintaining this style of attack or having attacks redirected to a still existent foe. The Game Boy Advance forces this change, meaning that ineffective hits no longer occur. | * In the NES version, if a character was ordered to attack a character that was no longer there, the hit would be "ineffective". The WonderSwan Color edition of the game offered the player the option of maintaining this style of attack or having attacks redirected to a still existent foe. The Game Boy Advance forces this change, meaning that ineffective hits no longer occur. | ||
* The [[Thief (Final Fantasy)|Thief]] and [[Monk (Final Fantasy)|Monk]] characters are much more powerful. Thief also appears to have lost his ability to instantly run from battles, often the | * The [[Thief (Final Fantasy)|Thief]] and [[Monk (Final Fantasy)|Monk]] characters are much more powerful. Thief also appears to have lost his ability to instantly run from battles, often the Black Mage is now the best running character. The [[Red Mage]] had been weakened somewhat. | ||
* A "profile" system. The cartridge would allow for three sets of saved games, including unlockables in the bestiary. | * A "profile" system. The cartridge would allow for three sets of saved games, including unlockables in the bestiary. | ||
* To allow for the needs of a portable gaming system, the save point based system (where the player could only save when located in an inn) was scrapped in favor of being able to save at any point in the game. | * To allow for the needs of a portable gaming system, the save point based system (where the player could only save when located in an inn) was scrapped in favor of being able to save at any point in the game. |