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{{Infobox Game | {{Infobox Game | ||
|title=Final Fantasy | |title=Final Fantasy | ||
|image=[[Image:FF logo.jpg|250px]]<br>Logo | |image=[[Image:FF logo.jpg|250px]]<br>Logo, since the PSP release | ||
|jname=ファイナルファンタジー | |jname=ファイナルファンタジー | ||
|romaji=Fainaru Fantajī | |romaji=Fainaru Fantajī | ||
|developer=[[Square Co., Ltd.|Square]] | |developer=[[Square Co., Ltd.|Square]] | ||
|publisher=Square | |publisher=Square | ||
|release='''Famicom/NES:'''<br>{{Flag|Japan}} December 18, 1987<br>{{Flag|United States}} / {{Flag|Canada}} July 12, 1990<br>'''MSX:'''<br>{{Flag|Japan}} 1989<br>'''WonderSwan Color:'''<br>{{Flag|Japan}} December 9, 2000<br>''' | |release='''Famicom/NES:'''<br>{{Flag|Japan}} December 18, 1987<br>{{Flag|United States}} / {{Flag|Canada}} July 12, 1990<br>'''MSX:'''<br>{{Flag|Japan}} 1989<br>'''WonderSwan Color:'''<br>{{Flag|Japan}} December 9, 2000<br>'''PlayStation:'''<br>{{Flag|Japan}} 2002 (standalone)<br>'''NTT DoCoMo FOMA 900i'''<br>{{Flag|Japan}} February 29, 2004<br>'''CDMA 1X WIN W21x series'''<br>{{Flag|Japan}} August 19, 2004<br>'''PlayStation Portable:'''<br>{{Flag|Japan}} April 19, 2007<br>{{Flag|United States}} / {{Flag|Canada}} June 26, 2007<br>{{Flag|Europe}} February 8, 2008<br>{{Flag|Australia}} February 28, 2008<br>'''Nintendo 3DS:'''<br>{{Flag|Japan}} January 21, 2015 | ||
|genre=Role-playing game | |genre=Role-playing game | ||
|modes=Single player | |modes=Single player | ||
|ratings=CERO: A | |ratings=CERO: A | ||
|platforms=[[Nintendo Entertainment System]], [[MSX2]], [[WonderSwan Color]], [[PlayStation]], Mobile phone, [[Virtual Console]] ([[Wii]], [[Wii U]], 3DS), [[PlayStation Portable]], | |platforms=[[Nintendo Entertainment System]], [[MSX2]], [[WonderSwan Color]], [[PlayStation]], Mobile phone, [[Virtual Console]] ([[Wii]], [[Wii U]], 3DS), [[PlayStation Portable]], iOS/Windows/Android phones, [[Nintendo 3DS|3DS]], NES Classic Edition | ||
|switcher=final-fantasy-switch | |switcher=final-fantasy-switch | ||
}} | }} | ||
{{about|the first | {{about|the first Final Fantasy game|information on the series itself|Final Fantasy (series)|the music piece that plays in most games of the series|Final Fantasy (song)}} | ||
'''''Final Fantasy''''', sometimes known as '''''Final Fantasy I''''', is the first installment of the ''[[Final Fantasy (franchise)|Final Fantasy]]'' franchise and its main series. The game was developed and published by [[Square]]. It was originally released in Japan for the Famicom in 1987 and for the [[Nintendo Entertainment System]] in North America in 1990. | '''''Final Fantasy''''', sometimes known as '''''Final Fantasy I''''', is the first installment of the ''[[Final Fantasy (franchise)|Final Fantasy]]'' franchise and its main series. The game was developed and published by [[Square]]. It was originally released in Japan for the Famicom in 1987 and for the [[Nintendo Entertainment System]] in North America in 1990. | ||
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In 2004, ''Final Fantasy'' was released on two series of Japanese cell phones. In February, it was released for the NTT DoCoMo 900i series. In August, it was released for the CDMA 1X WIN W21x series. | In 2004, ''Final Fantasy'' was released on two series of Japanese cell phones. In February, it was released for the NTT DoCoMo 900i series. In August, it was released for the CDMA 1X WIN W21x series. | ||
==Story== | ==Story== | ||
[[File:FFI NES journey begins.png|thumb|left|200px|NES screenshot of the scene that is shown once the Light Warriors cross the drawbridge.]] | [[File:FFI NES journey begins.png|thumb|left|200px|NES screenshot of the scene that is shown once the Light Warriors cross the drawbridge.]] | ||
Four hundred years prior to game's events, the {{ | Four hundred years prior to game's events, the {{hovertitle|Lufenian|link=yes|dotted=yes|Named Lefenish in the original NES version}} race used the power of wind to craft a giant space station called the [[Flying Fortress]] and [[airship]]s. They watched their country decline as the {{hovertitle|Wind Crystal|link=yes|dotted=yes|Named Wind Orb in the original NES version}} went dark. Two hundred years later, violent storms sunk a massive shrine that served as the center of an ocean-based civilization, and the {{hovertitle|Water Crystal|link=yes|dotted=yes|Named Water Orb in the original NES version}} went dark. The {{hovertitle|Earth Crystal|link=yes|dotted=yes|Named Earth Orb in the original NES version}} and the {{hovertitle|Fire Crystal|link=yes|dotted=yes|Named Fire Orb in the original NES version}} followed, plaguing the earth with raging wildfires and devastating the agricultural town of [[Melmond]] as its plains and vegetation decayed. Some time later, a sage called [[Lukahn]] tells of a prophecy that four Light Warriors will save the world in a time of darkness. | ||
The game begins with the appearance of the four youthful {{ | The game begins with the appearance of the four youthful {{hovertitle|Warriors of Light|link=yes|dotted=yes|Named Light Warriors in the original NES version}}, who each carry one of the darkened {{hovertitle|Crystals|dotted=yes|Named Orbs in the original NES version}}. They arrive at the kingdom of {{hovertitle|Cornelia|link=yes|dotted=yes|Named Coneria in the original NES version}}, whose princess, named {{hovertitle|Princess Sarah|link=yes|dotted=yes|Spelled Princess Sara in the original NES version}}, was kidnapped by an evil knight named [[Garland]]. The Warriors of Light confront Garland at the {{hovertitle|Chaos Shrine|link=yes|dotted=yes|Named Temple of Fiends in the original NES version}}, defeat him, and return Sarah to Cornelia. Out of gratefulness, the [[King of Cornelia]] orders the construction of the [[drawbridge]], allowing the Warriors of Light to access reach the second town, [[Pravoka]]. | ||
At Pravoka, the Warriors of Light liberate the town from [[Bikke]] and his [[pirate]]s and obtain their [[ship]] to use on the overworld. The ship does not allow the Warriors of Light to travel outside of the [[Aldi Sea]]. Meanwhile, the Warriors of Light learn of a dark wizard named [[Astos]], has been causing trouble at nearby locations. The third town, {{ | At Pravoka, the Warriors of Light liberate the town from [[Bikke]] and his [[pirate]]s and obtain their [[ship]] to use on the overworld. The ship does not allow the Warriors of Light to travel outside of the [[Aldi Sea]]. Meanwhile, the Warriors of Light learn of a dark wizard named [[Astos]], has been causing trouble at nearby locations. The third town, {{hovertitle|Elfheim|link=yes|dotted=yes|Named Elfland in the original NES version}}, is located to the south of Aldi Sea. There, the Warriors of Light discover that the [[Elf Prince|prince]] was cast into a cursed sleep by Astos. He also stole [[Matoya]]'s {{hovertitle|Crystal Eye|link=yes|dotted=yes|Named Crystal in the original NES version}}. To the west of Elfheim is the {{hovertitle|Western Keep|link=yes|dotted=yes|Named Northwest Castle in the original NES version}}, whose king tells the Warriors of Light that Astos stole his [[Crown (item)|crown]] and hid it in the [[Marsh Cave]], though when the Warriors of Light retrieve his crown, the king reveals himself to be Astos. The heroes defeat Astos and continue with their journey. When the Warriors of Light retrieve Matoya's Crystal Eye, she gives them the {{hovertitle|Jolt Tonic|link=yes|dotted=yes|Originally a herb in the NES version}} to awaken the Elf Prince. By doing so, the Elf Prince rewards them with the {{hovertitle|Mystic Key|link=yes|dotted=yes|Simply named Key in the original NES version}}. With the Mystic Key, the Warriors of Light return to {{hovertitle|Castle Cornelia|link=yes|dotted=yes|Named Coneria Castle in the original NES version}} and unlock a specific room with the {{hovertitle|Nitro Powder|link=yes|dotted=yes|Named TNT in the original NES version}}. At {{hovertitle|Mount Duergar|link=yes|dotted=yes|Named Dwarf Cave in the original NES version}}, the [[dwarf|dwarves]] use the Nitro Powder use to destroy a small isthmus, allowing the Warriors of Light to access more of the overworld. | ||
After visiting Melmond, the Warriors of Light go into the {{ | After visiting Melmond, the Warriors of Light go into the {{hovertitle|Cavern of Earth|link=yes|dotted=yes|Named Earth Cave in the original NES version}}, defeat the [[Vampire (boss)|Vampire]], and retrieve the {{hovertitle|Star Ruby|link=yes|dotted=yes|Named Ruby in the original NES version}}, which allows them to access the {{hovertitle|Sage's Cave|link=yes|dotted=yes|Named Sadda's Cave in the original NES version}}. In the Sage's Cave, a [[sage]] named {{hovertitle|Sadda|link=yes|dotted=yes|Named Sarda in the original NES version}} gives the {{hovertitle|Earth Rod|link=yes|dotted=yes|Named Rod in the original NES version}} to the Warriors of Light. With the Earth Rod, the heroes access the bottommost floor of the Cavern of Earth, where the Earth Fiend [[Lich]] is fought. After the warriors defeat Lich, the Earth Crystal is restored. | ||
[[File:FF NES ending text.png|thumb|200px | [[File:FF NES ending text.png|thumb|200px|The epilogue in the NES version, shown after the Light Warriors defeat Chaos.]] | ||
In the fifth town, [[Crescent Lake]], the Warriors of Light find the [[Twelve Sages]], who provide a [[canoe]] to them if they have defeated Lich. With the canoe, the Warriors of Light enter {{ | In the fifth town, [[Crescent Lake]], the Warriors of Light find the [[Twelve Sages]], who provide a [[canoe]] to them if they have defeated Lich. With the canoe, the Warriors of Light enter {{hovertitle|Mount Gulg|link=yes|dotted=yes|Named Gurgu Volcano in the original NES version}} and defeat {{hovertitle|Marilith|link=yes|dotted=yes|Named Kary in the original NES version}}, allowing the Fire Crystal to be restored. Later, the Warriors of Light visit the {{hovertitle|Cavern of Ice|link=yes|dotted=yes|Named Ice Cave in the original NES version}} and obtain the {{hovertitle|Levistone|link=yes|dotted=yes|Named Floater in the original NES version}}. The heroes take the Levistone to [[Ryukahn Desert]] and acquire a buried [[airship]]. With the airship, the Warriors of Light go to the [[Cardian Islands]] and meet [[Bahamut]]. If the Warriors of Light have obtained the {{hovertitle|Rat's Tail|link=yes|dotted=yes|Named Tail in the original NES version}} from the {{hovertitle|Citadel of Trials|link=yes|dotted=yes|Named Castle of Ordeal in the original NES version}}, Bahamut upgrades each warrior's class. | ||
When the Warriors of Light have obtained [[Oxyale]] (allowing them to breathe underwater) from [[Gaia]], they visit [[Onrac]] and travel underwater to the {{ | When the Warriors of Light have obtained [[Oxyale]] (allowing them to breathe underwater) from [[Gaia]], they visit [[Onrac]] and travel underwater to the {{hovertitle|Sunken Shrine|link=yes|dotted=yes|Named Sea Shrine in the original NES version}}. At the end of the Sunken Shrine, the Warriors of Light defeat the Water Fiend, [[Kraken]], causing the Water Crystal to be restored and the [[mermaid]]s to be freed. | ||
After leaving Onrac, the Warriors of Light return to Melmond and take the {{ | After leaving Onrac, the Warriors of Light return to Melmond and take the {{hovertitle|Rosetta Stone|link=yes|dotted=yes|Named Slab in the original NES version}} to a linguist named [[Dr. Unne]], who teaches the Lufenians' language to the Warriors of Light. After learning the language, the Warriors of Light visit the last town, [[Lufenia]], where the Lufenians help the Warriors of Light reach the {{hovertitle|Flying Fortress|link=yes|dotted=yes|Named Sky Castle in the original NES version}}. At the end of the Flying Fortress, the Warriors of Light encounter the Wind Fiend and last fiend overall, [[Tiamat]]. They manage to defeat Tiamat and restore the Wind Crystal. | ||
When all four crystals are restored, an unknown character in the {{ | When all four crystals are restored, an unknown character in the {{hovertitle|Chaos Shrine|link=yes|dotted=yes|Named Temple of Fiends in the original NES version}} tries to absorb the crystals' energy into a portal that goes 2,000 years into the past. The Warriors of Light enter the portal and discover the [[Four Fiend]]s, which were created by [[Chaos]] (revealed to be Garland) back then to access the future and create a time loop allowing him to live forever. | ||
The Warriors of Light defeat Chaos, which ends the paradox, and they return to the present. With the time loop broken, peace returns to the world. The Warriors of Light and the people are unaware of the events that occurred, although order has been restored and the darkness has been vanquished. | The Warriors of Light defeat Chaos, which ends the paradox, and they return to the present. With the time loop broken, peace returns to the world. The Warriors of Light and the people are unaware of the events that occurred, although order has been restored and the darkness has been vanquished. | ||
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A character's most basic attribute is its [[level]], which is numbered between 1-50 (or up to 99 in remakes). Each character's level is determined by how much experience they have, and characters become stronger as they level up. Each character has a different number for their attributes, such as maximum [[HP]], which represents their remaining health. When a character reaches zero HP, they die. Other attributes, such as Attack and Defense, show how experienced the character is in those aspects. In one part of the game, if the warriors complete a quest for [[Bahamut]], he upgrades each of them to a stronger class. | A character's most basic attribute is its [[level]], which is numbered between 1-50 (or up to 99 in remakes). Each character's level is determined by how much experience they have, and characters become stronger as they level up. Each character has a different number for their attributes, such as maximum [[HP]], which represents their remaining health. When a character reaches zero HP, they die. Other attributes, such as Attack and Defense, show how experienced the character is in those aspects. In one part of the game, if the warriors complete a quest for [[Bahamut]], he upgrades each of them to a stronger class. | ||
[[File:FFI Imp battle.png|thumb | [[File:FFI Imp battle.png|thumb|Screenshot of the Light Warriors battling Imps in the NES version]] | ||
The Warriors of Light can travel to the various locations from the overworld. While traveling, the Warriors of Light encounter monsters that they must fight in a turn-based battle. At the start of each turn, the player must select an action for each character, with the options including a direct attack, casting spells, using magical items, or fleeing. Once the player has selected an action for each warrior, they and the enemies begin to fight. Participants move one at a time in a randomly determined order. In the original NES version, if a character had chosen to attack an enemy who had been defeated earlier in the round, they do not attack another enemy, rendering their turn ineffective. This was fixed in remakes. The battle ends when either side flees or is defeated. If the Warriors of Light win a battle, they earn [[experience point]]s, which strengthen the characters, and {{ | The Warriors of Light can travel to the various locations from the overworld. While traveling, the Warriors of Light encounter monsters that they must fight in a turn-based battle. At the start of each turn, the player must select an action for each character, with the options including a direct attack, casting spells, using magical items, or fleeing. Once the player has selected an action for each warrior, they and the enemies begin to fight. Participants move one at a time in a randomly determined order. In the original NES version, if a character had chosen to attack an enemy who had been defeated earlier in the round, they do not attack another enemy, rendering their turn ineffective. This was fixed in remakes. The battle ends when either side flees or is defeated. If the Warriors of Light win a battle, they earn [[experience point]]s, which strengthen the characters, and {{hovertitle|gil|link=yes|dotted=yes|Named gold in the original NES version}}, which is the game's currency. | ||
[[File:Cornelia FF PSP screenshot.png|thumb|left|250px|Screenshot of Warrior standing at a fountain in Cornelia in the PSP version]] | [[File:Cornelia FF PSP screenshot.png|thumb|left|250px|Screenshot of Warrior standing at a fountain in Cornelia in the PSP version]] | ||
In towns, the Warriors of Light can shop for items, weapons, and magic spells. There is an [[inn]] where they can sleep overnight to fully restore their HP and MP. There are also non-playable characters that they can talk to, several of whom provide them with information or hints on progressing through the adventure. | In towns, the Warriors of Light can shop for items, weapons, and magic spells. There is an [[inn]] where they can sleep overnight to fully restore their HP and MP. There are also non-playable characters that they can talk to, several of whom provide them with information or hints on progressing through the adventure. | ||
At shops, the Warriors of Light can buy items to help themselves recover while they are traveling. They can carry up to 99 of each item at a time. There are common items, such [[Potion]]s, which restore HP to a character, and [[Antidote]]s, which cure a character with the poison ailment. Some items are obtained in [[chest]]s in certain areas. There are unique and essential items known as [[key item]]s, which have a direct role during a certain part of the adventure. The Warriors of Light can use [[Sleeping Bag]]s, [[Tent]]s, or {{ | At shops, the Warriors of Light can buy items to help themselves recover while they are traveling. They can carry up to 99 of each item at a time. There are common items, such [[Potion]]s, which restore HP to a character, and [[Antidote]]s, which cure a character with the poison ailment. Some items are obtained in [[chest]]s in certain areas. There are unique and essential items known as [[key item]]s, which have a direct role during a certain part of the adventure. The Warriors of Light can use [[Sleeping Bag]]s, [[Tent]]s, or {{hovertitle|Cottage|link=yes|dotted=yes|Named Houses in the original NES version}}s on the overworld to restore their HP. Using a Cottage also restores their HP. | ||
[[File:FF WSC battle.png|thumb|Screenshot of a battle in the WonderSwan Color version]] | [[File:FF WSC battle.png|thumb|Screenshot of a battle in the WonderSwan Color version]] | ||
There are six types of weapons: [[Sword]]s, [[Dagger]]s, [[Axe]]s, [[Hammer]]s, [[Staff]]s, and [[Nunchaku]]. A character can be equipped with four weapons, although they can only use one at a time. The type of a weapon mainly determines its associated graphics and the characters who can use it. Each weapon has three statistics: damage, chance to hit bonus, and critical hit chance. Some weapons are more effective against monsters, based on their type or vulnerability to certain elements. In the original NES version, a programming bug prevents the properties and the critical hit chance from being used. | There are six types of weapons: [[Sword]]s, [[Dagger]]s, [[Axe]]s, [[Hammer]]s, [[Staff]]s, and [[Nunchaku]]. A character can be equipped with four weapons, although they can only use one at a time. The type of a weapon mainly determines its associated graphics and the characters who can use it. Each weapon has three statistics: damage, chance to hit bonus, and critical hit chance. Some weapons are more effective against monsters, based on their type or vulnerability to certain elements. In the original NES version, a programming bug prevents the properties and the critical hit chance from being used. | ||
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In the original NES version, rather than using Magic Points (MP), mages and wizards were granted "charges" for each level of spells, similar to the spell-casting system of ''{{w|Dungeons & Dragons}}''. Certain level spells can be cast as many times as the user had charges. Characters at higher levels have more charges. | In the original NES version, rather than using Magic Points (MP), mages and wizards were granted "charges" for each level of spells, similar to the spell-casting system of ''{{w|Dungeons & Dragons}}''. Certain level spells can be cast as many times as the user had charges. Characters at higher levels have more charges. | ||
== Release history == | == Release history == | ||
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===iOS and Android=== | ===iOS and Android=== | ||
On February 25, 2010, Square Enix released the [[iOS]] version of Final Fantasy, based on the PSP port with touch controls, worldwide. On June 13, 2012, Square Enix released the [[Windows Phone]] version, which itself is based on the iOS version. On July 27, 2012, Square Enix released an Android port, largely based on the iOS version though lacking the new dungeons of the 20th Anniversary Edition. | On February 25, 2010, Square Enix released the [[iOS]] version of Final Fantasy, based on the PSP port with touch controls, worldwide. On June 13, 2012, Square Enix released the [[Windows Phone]] version, which itself is based on the iOS version. On July 27, 2012, Square Enix released an Android port, largely based on the iOS version though lacking the new dungeons of the 20th Anniversary Edition. | ||
== References to and from other media == | == References to and from other media == | ||
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== See also == | == See also == | ||
*[[Comparison of Final Fantasy names between versions]] - A comparison of names used | *[[Comparison of Final Fantasy names between versions]] - A comparison of names used in the original NES release to later versions. | ||
*[[Final Fantasy version differences]] - Differences between the several versions of the game. | *[[Final Fantasy version differences]] - Differences between the several versions of the game. | ||
*[[Final Fantasy regional differences]] - Regional differences for every version of the game. | *[[Final Fantasy regional differences]] - Regional differences for every version of the game. | ||
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* [https://www.finalfantasykingdom.net/finalfantasynes.php NES version] on Final Fantasy Kingdom | * [https://www.finalfantasykingdom.net/finalfantasynes.php NES version] on Final Fantasy Kingdom | ||
* ''[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FinalFantasyI Final Fantasy]'' on TV Tropes Wiki | * ''[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FinalFantasyI Final Fantasy]'' on TV Tropes Wiki | ||
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[[Category:WonderSwan Color games]] | [[Category:WonderSwan Color games]] | ||
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[[Category:Android games]] | [[Category:Android games]] | ||
[[Category:Windows Phone games]] | [[Category:Windows Phone games]] | ||