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====''Final Fantasy XI''==== | ====''Final Fantasy XI''==== | ||
In ''[[Final Fantasy XI]]'', Dragoons (DRG) are also able call upon a Wyvern to fight by their side through the DRG ability "[[Call Wyvern]]". The ability was originally only available once every 2 hours, in the December 2005 update it was changed to a 20-minute timer, and a new two hour ability called "Spirit Surge" was made available. Spirit Surge greatly enhances all of the Dragoon's stats, as well as giving large amounts of extra HP, MP, and TP. The wyvern cannot be called until Spirit Surge wears off. Depending on the Dragoon's subjob, his Wyvern uses one of three sets of skills: Offensive, Defensive, (healing) or Multipurpose. Dragoons with Defensive-type Wyverns can effectively solo from level 60-75 by equipping the Drachen Armet, which enhances the Wyvern's healing ability. Dragoons have the traditional "Jump" attack along with an improved "High Jump" which does some damage and removes some enmity, and a "Super Jump" which does no damage but removes any current monster enmity from the Dragoon. They can also heal their wyverns by transferring their own HP (Wyverns cannot be targeted by spells like Cure), and have bonuses when fighting dragon-type monsters. In party situations, Dragoons generally fill the role of melee damage dealers. | In ''[[Final Fantasy XI]]'', Dragoons (DRG) are also able call upon a Wyvern to fight by their side through the DRG ability "[[Call Wyvern]]". The ability was originally only available once every 2 hours, in the December 2005 update it was changed to a 20-minute timer, and a new two hour ability called "Spirit Surge" was made available. Spirit Surge greatly enhances all of the Dragoon's stats, as well as giving large amounts of extra HP, MP, and TP. The wyvern cannot be called until Spirit Surge wears off. Depending on the Dragoon's subjob, his Wyvern uses one of three sets of skills: Offensive, Defensive, (healing) or Multipurpose. Dragoons with Defensive-type Wyverns can effectively solo from level 60-75 by equipping the Drachen Armet, which enhances the Wyvern's healing ability. Dragoons have the traditional "Jump" attack along with an improved "High Jump" which does some damage and removes some enmity, and a "Super Jump" which does no damage but removes any current monster enmity from the Dragoon. They can also heal their wyverns by transferring their own HP (Wyverns cannot be targeted by spells like Cure), and have bonuses when fighting dragon-type monsters. In party situations, Dragoons generally fill the role of melee damage dealers. | ||
===''Final Fantasy Tactics Advance''=== | ===''Final Fantasy Tactics Advance''=== |