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| {{distinguish|Potion}} | | {{distinguish|Potion}} |
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| '''Cure''' is a recurring [[White Magic]] spell in the ''[[Final Fantasy (franchise)|Final Fantasy]]'' games, first appearing in the original ''[[Final Fantasy]]''. It is the most basic healing spell, typically restoring a small amount of [[HP]]. In many games, it can also be used to damage [[undead]] enemies. It is often the first spell learned by users of White Magic. In many of its appearances, Cure has a few upgrades: [[Cura]], which restores a lot of HP, [[Curaga]], which restores most or all HP (depending on the appearance), and sometimes [[Curaja]], which fully restores HP. | | '''Cure''' is a recurring [[White Magic]] spell in the ''[[Final Fantasy (franchise)|Final Fantasy]]'' games, first appearing in the original ''[[Final Fantasy]]''. |
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| | It is the most basic healing spell, typically restoring a small amount of [[HP]]. In many games, it can also be used to damage [[undead]] enemies. It is often the first spell learned by users of White Magic. |
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| ==Game appearances== | | ==Game appearances== |
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| In ''Final Fantasy'', Cure (written '''CURE''' in the [[Nintendo Entertainment System]] version and '''Cure1''' in ''[[Final Fantasy Origins]]'') is a Level 1 White Magic spell that heals a small amount of HP to a single party member. In earlier versions of the game, the spell always restores 16 to 32 HP. From ''[[Final Fantasy I & II: Dawn of Souls]]'' onward, the amount healed scales with the caster's [[Intellect]] and the target's [[Luck]]. In the ''Dawn of Souls'' version and later remakes that utilize [[MP]], Cure costs 3 MP to cast. | | In ''Final Fantasy'', Cure (written '''CURE''' in the [[Nintendo Entertainment System]] version and '''Cure1''' in ''[[Final Fantasy Origins]]'') is a Level 1 White Magic spell that heals a small amount of HP to a single party member. In earlier versions of the game, the spell always restores 16 to 32 HP. From ''[[Final Fantasy I & II: Dawn of Souls]]'' onward, the amount healed scales with the caster's [[Intellect]] and the target's [[Luck]]. In the ''Dawn of Souls'' version and later remakes that utilize [[MP]], Cure costs 3 MP to cast. |
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| Cure is sold in [[Cornelia]] for 100 [[gil]]. In ''Final Fantasy Origins''{{'}}s Easy Mode and all later remakes, the price is lowered to 50 gil. In the ''Final Fantasy I & II: Dawn of Souls'' version and other remakes that include the [[Soul of Chaos]] dungeons, Cure can also be purchased in the town of mages within [[Whisperwind Cove]]. | | Cure is sold in [[Cornelia]] for 100 [[gil]]. In ''Final Fantasy Origins'''s Easy Mode and all later remakes, the price is lowered to 50 gil. In the ''Dawn of Souls'' version and other remakes that include the [[Soul of Chaos]] dungeons, Cure can also be purchased in the town of mages within [[Whisperwind Cove]]. |
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| Unlike many later entries, in the first ''Final Fantasy'' the scope of a spell cannot be adjusted between single- and multi-target, or between the party and the enemies. There is a separate set of spells for healing the whole party (the [[Heal]] family), and another for damaging undead enemies (the [[Dia]] family). There are three progressively more effective spells in the single-target Cure family: [[Cura]], [[Curaga]], and [[Curaja]]. | | Unlike many later entries, in the first ''Final Fantasy'' the scope of a spell cannot be adjusted between single- and multi-target, or between the party and the enemies. There is a separate set of spells for healing the whole party (the [[Heal]] family), and another for damaging undead enemies (the [[Dia]] family). There are three progressively more powerful spells in the single-target Cure family: [[Cura]], [[Curaga]], and [[Curaja]]. |
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| {| class="table" | | {| class="table" |
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| |[[Rude|Turks:Rude]] <small>([[Gongaga]] encounter)</small> | | |[[Rude|Turks:Rude]] <small>([[Gongaga]] encounter)</small> |
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| ====''Final Fantasy VIII''====
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| In ''[[Final Fantasy VIII]]'', Cure is used to restore a small amount of HP to a single target. It can also deal damage to undead, including party members inflicted with the [[Zombie (status)|Zombie]] status. Cure can also be cast twice at once as a possible result of [[Selphie]]'s [[Slot]] [[Limit]].
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| Cure has a base power of 18, and the amount of HP restored is proportional to the caster's Magic stat.
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| 5 Cures can be [[Refine|refined]] from 1 [[M-Stone Piece]] with the [[Guardian Force|GF]] [[Siren]]'s L Mag-RF ability. 5 Cures can also be refined into 1 Cura with the GF [[Quetzalcoatl|Quezacotl]]'s Mid Mag-RF ability.
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| In the Steam version of ''Final Fantasy VIII'', Cure is one of the spells with a stack of 100 added to the player's inventory when the [[Magic Booster]] feature is used.
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| Selphie tries to cast this spell on [[Zell]] in the [[D-District Prison]], but it fails due to the anti-magic field.
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| Cure has two more powerful variants: Cura and Curaga. There is also a related spell that fully restores the whole party, Full-cure, which appears exclusively as a result of Selphie's Slot Limit.
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| {{FF8junction
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| |hp=200
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| |str=4
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| |vit=15
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| |mag=4
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| |spr=15
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| |spd=3
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| |eva=4
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| |hit=2
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| |luk=2
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| |elematk=-
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| |elemdef=-
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| |statk=-
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| |stdef=-
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| }}
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| {| class="table"
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| ! colspan=2 style="background:{{FF8darkcolor}}" | Draw
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| !style="background:{{FF8color}}"|Enemies
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| |[[Glacial Eye]] <small>(Lv. 1-19)</small> - [[Caterchipillar]] <small>(Lv. 1-19)</small> - [[Ifrit]] - [[G-Soldier]] <small>(Lv. 1-19)</small> - [[Geezard]] - [[Anacondaur]] <small>(Lv. 1-19)</small> - [[Biggs and Wedge|Wedge]] <small>([[Dollet]] encounter)</small> - [[Elvoret]] - [[X-ATM092]] - [[Diablos]] <small>(Lv. 1-19)</small> - [[Fake President]] - [[Esthar Soldier]] <small>(Lv. 1-19)</small> - [[Iguion]] - [[Seifer]] <small>([[Deling City]] encounter–Lv. 1-19)</small> - [[Guard]] <small>(Lv. 1-19)</small> - [[GIM47N]] <small>(Lv. 1-19)</small> - [[Biggs and Wedge|Biggs]] <small>([[D-District Prison]] encounter–Lv. 1-19)</small> - [[Oilboyle]] <small>(Lv. 1-19)</small> - [[NORG Pod]] <small>(Lv. 1-19)</small> - [[Mesmenir|Mesmerize]] <small>(Lv. 1-19)</small> - [[Abaddon|Abadon]] <small>(Lv. 1-19)</small> - [[Propagator]] <small>(Lv. 1-19)</small> - [[Turtapod]] <small>(Lv. 1-29)</small> - [[Fujin]] <small>([[Lunatic Pandora]] encounter–Lv. 1-19)</small> - [[Left Probe]] <small>(Lv. 1-19)</small> - [[Right Probe]] <small>(Lv. 1-19)</small> - [[Tonberry King]] <small>(Lv. 1-19)</small> - [[PuPu]] <small>(Lv. 1-19)</small> - [[Sphinxaur]]/[[Sphinxara]] <small>(Lv. 1-19)</small>
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| !style="background:{{FF8color}}"|Draw points
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| |[[World map]] <small>([[Balamb Region|Balamb]]–Gaulg Mountains) ([[Dollet Region|Dollet]]–Hasberry Plains) (Balamb–Alcauld Plains)</small> - [[Balamb Garden]] <small>(Front gate)</small> - [[Balamb]] <small>(Dock)</small> - [[Timber Forest]] <small>(Second area)</small> - [[Timber]] <small>(Outside pub)</small> - [[Centra Excavation Site]] <small>(Second level–under rock)</small>
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| |}
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| {| class="table"
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| ! colspan=2 style="background:{{FF8darkcolor}}" | Usable by
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| !style="background:{{FF8color}}"|Enemies
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| |[[Elite Soldier]] - [[Biggs and Wedge|Biggs]] <small>(both encounters)</small> - [[Gesper]] - [[Blobra]]
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| !style="background:{{FF8color}}"|Abilities
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| |[[Slot]]
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| |}
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| ====''Final Fantasy IX''====
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| In ''[[Final Fantasy IX]]'', Cure is a basic White Magic spell that restores a minor amount of HP to one or multiple targets. It can also be used to damage undead, including party members with the Zombie condition. [[Eiko]] can cast Cure along with a second White Magic spell with her [[Dbl Wht]] ability during [[Trance]].
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| Cure has an MP cost of 6 and a base power of 16. The amount of HP healed scales with the caster's Magic stat and level. If the [[Concentrate]] ability is equipped, its restorative power is increased further.
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| [[Garnet Til Alexandros XVII|Dagger]] and Eiko can learn the spell from a [[Magic Racket]] or a [[Silk Shirt]]. Dagger can also learn it from her initial equipped weapon, a [[Rod (weapon)|Rod]].
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| While [[Beatrix]] has access to the spell during the second battle against her, she does not when she is temporarily playable.
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| Cure has two more powerful variants: Cura and Curaga.
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| {| class="table"
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| ! colspan=2 style="background:{{FF9darkcolor}}" | Usable by
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| !style="background:{{FF9color}}"|Party
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| |[[Garnet Til Alexandros XVII|Dagger]] - [[Eiko]]
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| !style="background:{{FF9color}}"|Enemies
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| |[[Mushussu|Serpion]] - [[Beatrix]] <small>([[Cleyra]] encounter)</small>
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| |}
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| ====''Final Fantasy X''====
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| In ''[[Final Fantasy X]]'', Cure is a basic White Magic spell that restores a minor amount of HP to one or multiple targets. It can also be used to damage undead, including party members with the Zombie condition.
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| <!--
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| Cure has an MP cost of 6 and a base power of 16. The amount of HP healed scales with the caster's Magic stat and level. If the [[Concentrate]] ability is equipped, its restorative power is increased further.
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| -->
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| Cure has two more powerful variants: Cura and Curaga.
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| ===Main series sequels=== | | ===Main series sequels=== |
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| |ThaM=Treatment | | |ThaM=Treatment |
| }} | | }} |
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| {{Nav FF1}}
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| {{Stub}} | | {{Stub}} |
| [[Category:White Magic]] | | [[Category:White Magic]] |
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| [[Category:Final Fantasy VI spells]] | | [[Category:Final Fantasy VI spells]] |
| [[Category:Final Fantasy VII spells]] | | [[Category:Final Fantasy VII spells]] |
| [[Category:Final Fantasy VIII spells]]
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| [[Category:Final Fantasy IX spells]]
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| [[Category:Final Fantasy X spells]]
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| [[Category:Final Fantasy IV: The After Years spells]] | | [[Category:Final Fantasy IV: The After Years spells]] |
| [[Category:Final Fantasy IV: Interlude spells]] | | [[Category:Final Fantasy IV: Interlude spells]] |