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{{distinguish|Potion}}
'''Cure''' is a recurring [[White Magic]] spell in the ''[[Final Fantasy (franchise)|Final Fantasy]]'' games, first appearing in the original ''[[Final Fantasy]]''.


'''Cure''' is a recurring [[White Magic]] spell in the ''[[Final Fantasy (franchise)|Final Fantasy]]'' games, first appearing in the original ''[[Final Fantasy]]''. It is the most basic healing spell, typically restoring a small amount of [[HP]]. In many games, it can also be used to damage [[undead]] enemies. It is often the first spell learned by users of White Magic. In many of its appearances, Cure has a few upgrades: [[Cura]], which restores a lot of HP, [[Curaga]], which restores most or all HP (depending on the appearance), and sometimes [[Curaja]], which fully restores HP.
It is the most basic healing spell, typically restoring a small amount of [[HP]]. In many games, it can also be used to damage [[undead]] enemies. It is often the first spell learned by users of White Magic.


==Game appearances==
==Game appearances==
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In ''Final Fantasy'', Cure (written '''CURE''' in the [[Nintendo Entertainment System]] version and '''Cure1''' in ''[[Final Fantasy Origins]]'') is a Level 1 White Magic spell that heals a small amount of HP to a single party member. In earlier versions of the game, the spell always restores 16 to 32 HP. From ''[[Final Fantasy I & II: Dawn of Souls]]'' onward, the amount healed scales with the caster's [[Intellect]] and the target's [[Luck]]. In the ''Dawn of Souls'' version and later remakes that utilize [[MP]], Cure costs 3 MP to cast.
In ''Final Fantasy'', Cure (written '''CURE''' in the [[Nintendo Entertainment System]] version and '''Cure1''' in ''[[Final Fantasy Origins]]'') is a Level 1 White Magic spell that heals a small amount of HP to a single party member. In earlier versions of the game, the spell always restores 16 to 32 HP. From ''[[Final Fantasy I & II: Dawn of Souls]]'' onward, the amount healed scales with the caster's [[Intellect]] and the target's [[Luck]]. In the ''Dawn of Souls'' version and later remakes that utilize [[MP]], Cure costs 3 MP to cast.


Cure is sold in [[Cornelia]] for 100 [[gil]]. In ''Final Fantasy Origins''{{'}}s Easy Mode and all later remakes, the price is lowered to 50 gil. In the ''Final Fantasy I & II: Dawn of Souls'' version and other remakes that include the [[Soul of Chaos]] dungeons, Cure can also be purchased in the town of mages within [[Whisperwind Cove]].
Cure is sold in [[Cornelia]] for 100 [[gil]]. In ''Final Fantasy Origins'''s Easy Mode and all later remakes, the price is lowered to 50 gil. In the ''Dawn of Souls'' version and other remakes that include the [[Soul of Chaos]] dungeons, Cure can also be purchased in the town of mages within [[Whisperwind Cove]].


Unlike many later entries, in the first ''Final Fantasy'' the scope of a spell cannot be adjusted between single- and multi-target, or between the party and the enemies. There is a separate set of spells for healing the whole party (the [[Heal]] family), and another for damaging undead enemies (the [[Dia]] family). There are three progressively more effective spells in the single-target Cure family: [[Cura]], [[Curaga]], and [[Curaja]].
Unlike many later entries, in the first ''Final Fantasy'' the scope of a spell cannot be adjusted between single- and multi-target, or between the party and the enemies. There is a separate set of spells for healing the whole party (the [[Heal]] family), and another for damaging undead enemies (the [[Dia]] family). There are three progressively more powerful spells in the single-target Cure family: [[Cura]], [[Curaga]], and [[Curaja]].


{| class="table"
{| class="table"
! colspan=2 style="background:{{FFdarkcolor}}" | Usable by
! colspan=2 style="background:{{FFdarkcolor}}" | Usable by
|-
|-style="text-align:center"
!style="background:{{FFcolor}}"|[[Warriors of Light]]
!style="background:{{FFcolor}}"|[[Warriors of Light]]
| {{game-id|White Mage|ffi}} - {{game-id|White Wizard|ffi}} - {{game-id|Red Mage|ffi}} - {{game-id|Red Wizard|ffi}} - {{game-id|Knight|ffi}}
| {{game-id|White Mage|ffi}} - {{game-id|White Wizard|ffi}} - {{game-id|Red Mage|ffi}} - {{game-id|Red Wizard|ffi}} - {{game-id|Knight|ffi}}
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{| class="table"
{| class="table"
! colspan=2 style="background:{{FF2darkcolor}}" | Usable by
! colspan=2 style="background:{{FF2darkcolor}}" | Usable by
|-
|-style="text-align:center"
!style="background:{{FF2color}}"|Enemies
!style="background:{{FF2color}}"|Enemies
|[[Green Soul]] (Cure VI)
|[[Green Soul]] (Cure VI)
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{| class="table"
{| class="table"
! colspan=2 style="background:{{FF3darkcolor}}" | Usable by
! colspan=2 style="background:{{FF3darkcolor}}" | Usable by
|-
|-style="text-align:center"
!style="background:{{FF3color}}"|Jobs
!style="background:{{FF3color}}"|Jobs
| {{game-id|Freelancer|ffiii}}{{footnote|main|(a)}} - {{game-id|White Mage|ffiii}} - {{game-id|Red Mage|ffiii}} - {{game-id|Ranger|ffiii}}{{footnote|main|(b)}} - {{game-id|Knight|ffiii}}{{footnote|main|(a)}} - {{game-id|Scholar|ffiii}}{{footnote|main|(a)}} - {{game-id|Dark Knight|ffiii}}{{footnote|main|(b)}} - {{game-id|Devout|ffiii}} - {{game-id|Sage|ffiii}} - {{game-id|Onion Knight|ffiii}}{{footnote|main|(a)}}
| {{game-id|Freelancer|ffiii}}{{footnote|main|(a)}} - {{game-id|White Mage|ffiii}} - {{game-id|Red Mage|ffiii}} - {{game-id|Ranger|ffiii}}{{footnote|main|(b)}} - {{game-id|Knight|ffiii}}{{footnote|main|(a)}} - {{game-id|Scholar|ffiii}}{{footnote|main|(a)}} - {{game-id|Dark Knight|ffiii}}{{footnote|main|(b)}} - {{game-id|Devout|ffiii}} - {{game-id|Sage|ffiii}} - {{game-id|Onion Knight|ffiii}}{{footnote|main|(a)}}
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{| class="table"
{| class="table"
! colspan=2 style="background:{{FF4darkcolor}}" | Usable by
! colspan=2 style="background:{{FF4darkcolor}}" | Usable by
|-
|-style="text-align:center"
!style="background:{{FF4color}}"|Party
!style="background:{{FF4color}}"|Party
|[[Cecil]] <small>([[Paladin]])</small> (innate) - [[Rydia]] <small>(young)</small> (Lv. 3{{tt|*|original}} / innate{{tt|*|3D remake}}) - [[Tellah]] {{tt|(story)|Remembered after Cecil's trial at the summit of Mount Ordeals}} - [[Rosa]] (innate) - [[Porom]] (innate) - [[Fusoya]] (innate)
|[[Cecil]] <small>([[Paladin]])</small> (innate) - [[Rydia]] <small>(young)</small> (Lv. 3{{tt|*|original}} / innate{{tt|*|3D remake}}) - [[Tellah]] {{tt|(story)|Remembered after Cecil's trial at the summit of Mount Ordeals}} - [[Rosa]] (innate) - [[Porom]] (innate) - [[Fusoya]] (innate)
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{{footnote|note|(c)|2D versions only}}
{{footnote|note|(c)|2D versions only}}
====''Final Fantasy V''====
In ''[[Final Fantasy V]]'', Cure is a Level 1 White Magic spell that heals a small amount of HP to one or all party members. It can also be used to damage undead, including party members with [[Bone Mail]] equipped. In ''[[Final Fantasy V Advance]]'' and the first mobile version, it also damages party members with the [[Necromancer (job)|Necromancer]]'s [[Undead (ability)|Undead]] ability. Cure can be cast twice at once with the [[Red Mage]]'s [[Dualcast]] ability.
Cure costs 4 MP to use and has a base power of 15. The amount of HP restored scales with the caster's level and [[Magic (stat)|Magic]] stat. The damage formula when used against undead is the same as the healing formula, and deals comparable damage to first-tier [[Black Magic]] spells. If cast on multiple targets, this value is halved.
Cure can be purchased in [[Tule]], [[Carwen]], [[Karnak]], and [[Jachol]] for 180 gil.
Cure has two more powerful variants: Cura and Curaga.
{| class="table"
! colspan=2 style="background:{{FF5darkcolor}}" | Usable by
|-
!style="background:{{FF5color}}"|Abilities
|[[White Magic]] Lv. 1 - [[Red Magic]] Lv. 1
|-
!style="background:{{FF5color}}"|Enemies
|[[Ricard Mage]] - [[Siren]] - [[Omniscient]]
|-
!style="background:{{FF5color}}"|Items
|[[Wonder Wand]]
|}
====''Final Fantasy VI''====
In ''[[Final Fantasy VI]]'', Cure restores a small amount of HP to one or more targets, and can be used to damage undead. Both [[Terra]] and [[Celes]] learn Cure naturally, while other playable characters can learn it with the help of [[magicite]].
Cure costs 10 MP to cast and has a base power of 10. The amount of HP healed scales with the caster's level and Magic stat. Cure can also be absorbed by Celes's [[Runic]] ability.
In [[Vector]], there is a child who has been infused with magic through [[Cid]]'s research that casts Cure on the party when spoken to. Unlike the player's version of the spell, his simply restores 1 HP to each party member. This event is [[List of glitches in Final Fantasy VI|bugged]], as 1 HP is still restored to members who are [[KO]]'d while not removing the status, allowing them have more than 0 HP while remaining unconscious.
In [[Thamasa]], a mother is about to use this spell to heal her daughter's injury, but stops herself and pretends she was talking about medicine when she notices the party is watching.
Cure has two more powerful variants: Cura and Curaga.
{| class="table"
! colspan=2 style="background:{{FF6darkcolor}}" | Usable by
|-
!style="background:{{FF6color}}"|Party
|[[Terra]] (innate) - [[Celes]] (Lv. 4)
|-
!style="background:{{FF6color}}"|Espers
|[[Kirin]] (×5 learn rate) - [[Shiva]] (×3 learn rate) - [[Seraph]] (×20 learn rate) - [[Lakshmi]] (×25 learn rate)
|-
!style="background:{{FF6color}}"|Enemies
|[[Desert Hare]] - [[Level 80 Magic]] - [[Number 024]] - [[Soul Saver]]
|}
====''Final Fantasy VII''====
In ''[[Final Fantasy VII]]'', Cure is used to restore a small amount of HP to a single ally. It can also target an enemy, and deals damage to undead. When linked with [[All Materia|All]] [[Support Materia]], it can target all party members or all enemies.
Cure is the first spell granted by the [[Healing Materia|Restore]] [[Magic Materia]]. Cure costs 5 MP to cast, and has 5 base power. The amount of HP healed scales with the caster's level and Magic atk stat.
There are two more powerful variants also granted by Restore Materia: [[Cura|Cure2]] and [[Curaga|Cure3]]. Another related spell, [[Full Cure]], restores all HP to a single character.
There is a [[List of glitches in Final Fantasy VII|glitch]] associated with this spell and the [[Adamantoise|Adamantaimai]] enemy. An Adamantaimai will begin battle by attempting to cast [[Barrier]] and [[Manaward|MBarrier]] on itself. If the player places these statuses on the enemy before its first turn, it will attempt to cast Cure, which does not actually exist in its spell list. In the PlayStation version, this causes an error message to appear at the top of the screen and the game to abort the battle and return to the overworld. In the [[PC]] version and later console ports, this causes the game to crash.
{| class="table"
! colspan=2 style="background:{{FF7darkcolor}}" | Usable by
|-
!style="background:{{FF7color}}"|Enemies
|[[Rude|Turks:Rude]] <small>([[Gongaga]] encounter)</small>
|}
====''Final Fantasy VIII''====
In ''[[Final Fantasy VIII]]'', Cure is used to restore a small amount of HP to a single target. It can also deal damage to undead, including party members inflicted with the [[Zombie (status)|Zombie]] status. Cure can also be cast twice at once as a possible result of [[Selphie]]'s [[Slot]] [[Limit]].
Cure has a base power of 18, and the amount of HP restored is proportional to the caster's Magic stat.
5 Cures can be [[Refine|refined]] from 1 [[M-Stone Piece]] with the [[Guardian Force|GF]] [[Siren]]'s L Mag-RF ability. 5 Cures can also be refined into 1 Cura with the GF [[Quetzalcoatl|Quezacotl]]'s Mid Mag-RF ability.
In the Steam version of ''Final Fantasy VIII'', Cure is one of the spells with a stack of 100 added to the player's inventory when the [[Magic Booster]] feature is used.
Selphie tries to cast this spell on [[Zell]] in the [[D-District Prison]], but it fails due to the anti-magic field.
Cure has two more powerful variants: Cura and Curaga. There is also a related spell that fully restores the whole party, Full-cure, which appears exclusively as a result of Selphie's Slot Limit.
{{FF8junction
|hp=200
|str=4
|vit=15
|mag=4
|spr=15
|spd=3
|eva=4
|hit=2
|luk=2
|elematk=-
|elemdef=-
|statk=-
|stdef=-
}}
{| class="table"
! colspan=2 style="background:{{FF8darkcolor}}" | Draw
|-
!style="background:{{FF8color}}"|Enemies
|[[Glacial Eye]] <small>(Lv. 1-19)</small> - [[Caterchipillar]] <small>(Lv. 1-19)</small> - [[Ifrit]] - [[G-Soldier]] <small>(Lv. 1-19)</small> - [[Geezard]] - [[Anacondaur]] <small>(Lv. 1-19)</small> - [[Biggs and Wedge|Wedge]] <small>([[Dollet]] encounter)</small> - [[Elvoret]] - [[X-ATM092]] - [[Diablos]] <small>(Lv. 1-19)</small> - [[Fake President]] - [[Esthar Soldier]] <small>(Lv. 1-19)</small> - [[Iguion]] - [[Seifer]] <small>([[Deling City]] encounter–Lv. 1-19)</small> - [[Guard]] <small>(Lv. 1-19)</small> - [[GIM47N]] <small>(Lv. 1-19)</small> - [[Biggs and Wedge|Biggs]] <small>([[D-District Prison]] encounter–Lv. 1-19)</small> - [[Oilboyle]] <small>(Lv. 1-19)</small> - [[NORG Pod]] <small>(Lv. 1-19)</small> - [[Mesmenir|Mesmerize]] <small>(Lv. 1-19)</small> - [[Abaddon|Abadon]] <small>(Lv. 1-19)</small> - [[Propagator]] <small>(Lv. 1-19)</small> - [[Turtapod]] <small>(Lv. 1-29)</small> - [[Fujin]] <small>([[Lunatic Pandora]] encounter–Lv. 1-19)</small> - [[Left Probe]] <small>(Lv. 1-19)</small> - [[Right Probe]] <small>(Lv. 1-19)</small> - [[Tonberry King]] <small>(Lv. 1-19)</small> - [[PuPu]] <small>(Lv. 1-19)</small> - [[Sphinxaur]]/[[Sphinxara]] <small>(Lv. 1-19)</small>
|-
!style="background:{{FF8color}}"|Draw points
|[[World map]] <small>([[Balamb Region|Balamb]]–Gaulg Mountains) ([[Dollet Region|Dollet]]–Hasberry Plains) (Balamb–Alcauld Plains)</small> - [[Balamb Garden]] <small>(Front gate)</small> - [[Balamb]] <small>(Dock)</small> - [[Timber Forest]] <small>(Second area)</small> - [[Timber]] <small>(Outside pub)</small> - [[Centra Excavation Site]] <small>(Second level–under rock)</small>
|}
{| class="table"
! colspan=2 style="background:{{FF8darkcolor}}" | Usable by
|-
!style="background:{{FF8color}}"|Enemies
|[[Elite Soldier]] - [[Biggs and Wedge|Biggs]] <small>(both encounters)</small> - [[Gesper]] - [[Blobra]]
|-
!style="background:{{FF8color}}"|Abilities
|[[Slot]]
|}
====''Final Fantasy IX''====
In ''[[Final Fantasy IX]]'', Cure is a basic White Magic spell that restores a minor amount of HP to one or multiple targets. It can also be used to damage undead, including party members with the Zombie condition. [[Eiko]] can cast Cure along with a second White Magic spell with her [[Dbl Wht]] ability during [[Trance]].
Cure has an MP cost of 6 and a base power of 16. The amount of HP healed scales with the caster's Magic stat and level. If the [[Concentrate]] ability is equipped, its restorative power is increased further.
[[Garnet Til Alexandros XVII|Dagger]] and Eiko can learn the spell from a [[Magic Racket]] or a [[Silk Shirt]]. Dagger can also learn it from her initial equipped weapon, a [[Rod (weapon)|Rod]].
While [[Beatrix]] has access to the spell during the second battle against her, she does not when she is temporarily playable.
Cure has two more powerful variants: Cura and Curaga.
{| class="table"
! colspan=2 style="background:{{FF9darkcolor}}" | Usable by
|-
!style="background:{{FF9color}}"|Party
|[[Garnet Til Alexandros XVII|Dagger]] - [[Eiko]]
|-
!style="background:{{FF9color}}"|Enemies
|[[Mushussu|Serpion]] - [[Beatrix]] <small>([[Cleyra]] encounter)</small>
|}
====''Final Fantasy X''====
In ''[[Final Fantasy X]]'', Cure is a basic White Magic spell that restores a minor amount of HP to one or multiple targets. It can also be used to damage undead, including party members with the Zombie condition.
<!--
Cure has an MP cost of 6 and a base power of 16. The amount of HP healed scales with the caster's Magic stat and level. If the [[Concentrate]] ability is equipped, its restorative power is increased further.
-->
Cure has two more powerful variants: Cura and Curaga.


===Main series sequels===
===Main series sequels===
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{| class="table"
{| class="table"
! colspan=2 style="background:{{FF4darkcolor}}" | Usable by
! colspan=2 style="background:{{FF4darkcolor}}" | Usable by
|-
|-style="text-align:center"
!style="background:{{FF4color}}"|Main party
!style="background:{{FF4color}}"|Main party
|[[Ceodore]] (innate) - [[Cecil]] (innate) - [[Rosa]] (innate) - [[Kain]] <small>([[Holy Dragoon]])</small> (innate) - [[Leonora]] (innate) - [[Porom]] (innate)
|[[Ceodore]] (innate) - [[Cecil]] (innate) - [[Rosa]] (innate) - [[Kain]] <small>([[Holy Dragoon]])</small> (innate) - [[Leonora]] (innate) - [[Porom]] (innate)
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{| class="table"
{| class="table"
! colspan=2 style="background:{{FF4darkcolor}}" | Usable by
! colspan=2 style="background:{{FF4darkcolor}}" | Usable by
|-
|-style="text-align:center"
!style="background:{{FF4color}}"|Party
!style="background:{{FF4color}}"|Party
|[[Cecil]] (innate) - [[Rosa]] (innate) - [[Porom]] (innate)
|[[Cecil]] (innate) - [[Rosa]] (innate) - [[Porom]] (innate)
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|ThaM=Treatment
|ThaM=Treatment
}}
}}
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{{Stub}}
{{Stub}}
[[Category:White Magic]]
[[Category:White Magic]]
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[[Category:Final Fantasy III spells]]
[[Category:Final Fantasy III spells]]
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[[Category:Final Fantasy V spells]]
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[[Category:Final Fantasy X spells]]
[[Category:Final Fantasy IV: The After Years spells]]
[[Category:Final Fantasy IV: The After Years spells]]
[[Category:Final Fantasy IV: Interlude spells]]
[[Category:Final Fantasy IV: Interlude spells]]

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