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==Concept and creation==
==Concept and creation==
[[File:Cloud Strife early sketches.png|thumb|left|200px|Early sketches of Cloud by Tetsuya Nomura]]
[[File:Cloud Strife early sketches.png|thumb|left|200px|Early sketches of Cloud by Tetsuya Nomura]]
In contrast to ''[[Final Fantasy VI]]'', which featured multiple main characters, Square's staff decided at the outset of ''Final Fantasy VII''{{'}}s development that the game would follow a single identifiable protagonist.<ref name="shmuplations">"[http://shmuplations.com/ff7/ Final Fantasy VII – 1997 Developer Interviews]" (translated from Japanese). Shmuplations.</ref> In [[Hironobu Sakaguchi]]'s first plot treatment, a prototype for Cloud's character belonged to an organization attempting to destroy New York City's "Mako Reactors". After a pause in development so that the team could help finish ''{{wp|Chrono Trigger}}'', Square began experimenting with next-generation hardware. A small group including [[Yoshinori Kitase]] and [[Tetsuya Nomura]] worked in secret to develop a [[Final Fantasy VI: The Interactive CG Game|demo]] for a Nintendo 64 emulation kit running on an SGI Onyx. In addition to testing models ported from Square's 1995 SIGGRAPH demo, Nomura and a handful of other artists created new characters, including an early design of Cloud.<ref name="polygon">"[https://www.polygon.com/a/final-fantasy-7 Final Fantasy 7 An oral history]". Polygon. Published January 9, 2017.</ref>
In contrast to Final Fantasy VI, which featured multiple main characters, Square's staff decided at the outset of ''Final Fantasy VII''{{'}}s development that the game would follow a single identifiable protagonist.<ref name="shmuplations">"[http://shmuplations.com/ff7/ Final Fantasy VII – 1997 Developer Interviews]" (translated from Japanese). Shmuplations.</ref> In [[Hironobu Sakaguchi]]'s first plot treatment, a prototype for Cloud's character belonged to an organization attempting to destroy New York City's "Mako Reactors". After a pause in development so that the team could help finish ''{{wp|Chrono Trigger}}'', Square began experimenting with next-generation hardware. A small group including [[Yoshinori Kitase]] and [[Tetsuya Nomura]] worked in secret to develop a [[Final Fantasy VI: The Interactive CG Game|demo]] for a Nintendo 64 emulation kit running on an SGI Onyx. In addition to testing models ported from Square's 1995 SIGGRAPH demo, Nomura and a handful of other artists created new characters, including an early design of Cloud.<ref name="polygon">"[https://www.polygon.com/a/final-fantasy-7 Final Fantasy 7 An oral history]". Polygon. Published January 9, 2017.</ref>


Sakaguchi, impressed with Nomura's illustrations and detailed handwritten notes for ''[[Final Fantasy V]]'' and ''Final Fantasy VI'',<ref name="siliconera">"[https://www.siliconera.com/final-fantasy-v-turning-point-tetsuya-nomuras-career/ How Final Fantasy V Was A Turning Point In Tetsuya Nomura’s Career]". Siliconera. Published March 13, 2014.</ref> tasked Nomura with designing ''Final Fantasy VII''{{'}}s main characters. Kitase and Nomura discussed that Cloud would be the lead of three protagonists,<ref name="egm">"Interview with Yoshinori Kitase and Tetsuya Nomura". ''Electronic Gaming Monthly'', issue #196 (October 2005).</ref> but Nomura did not receive character profiles or a completed scenario in advance. Left to imagine the stories behind the characters he designed, Nomura shared these details in discussions with staff or in separately penned notes.<ref name="ultimania">''[[Final Fantasy VII 10th Anniversary Ultimania]]'', pages 8–13.</ref> Frustrated by the continued popularity of ''[[Final Fantasy IV]]''{{'}}s characters despite the release of two sequels, Nomura made it his goal to create a memorable cast.<ref name="egm"/>
Sakaguchi, impressed with Nomura's illustrations and detailed handwritten notes for ''[[Final Fantasy V]]'' and ''[[Final Fantasy VI]]'',<ref name="siliconera">"[https://www.siliconera.com/final-fantasy-v-turning-point-tetsuya-nomuras-career/ How Final Fantasy V Was A Turning Point In Tetsuya Nomura’s Career]". Siliconera. Published March 13, 2014.</ref> tasked Nomura with designing ''Final Fantasy VII''{{'}}s main characters. Kitase and Nomura discussed that Cloud would be the lead of three protagonists,<ref name="egm">"Interview with Yoshinori Kitase and Tetsuya Nomura". ''Electronic Gaming Monthly'', issue #196 (October 2005).</ref> but Nomura did not receive character profiles or a completed scenario in advance. Left to imagine the stories behind the characters he designed, Nomura shared these details in discussions with staff or in separately penned notes.<ref name="ultimania">''[[Final Fantasy VII 10th Anniversary Ultimania]]'', pages 8–13.</ref> Frustrated by the continued popularity of ''[[Final Fantasy IV]]''{{'}}s characters despite the release of two sequels, Nomura made it his goal to create a memorable cast.<ref name="egm"/>


Cloud's design underwent several revisions. Nomura's first draft of Cloud featured slicked-back black hair to contrast with the long silver hair of the game's primary antagonist, Sephiroth,<ref>"[https://web.archive.org/web/20080917074604/http://retro.ign.com/articles/870/870770p1.html IGN Presents: The History of Final Fantasy VII]". IGN (Wayback Machine, [https://archive.is/tWWkf archive.is backup]). Published April 30, 2008.</ref> To make Cloud stand out more and emphasize his role as the game's lead protagonist, Nomura altered Cloud's design to give him spiky, bright blond hair.<ref>[https://flaregamer.com/b2article.php?p=81&more=1 Flaregamer] ([https://archive.is/chs8K archive.is])</ref> Nomura also made Cloud taller than he appeared in the SGI Onyx demo, while a discarded iteration drawn "more on the realistic side" depicted Cloud with an even taller head and body and a more muscular physique.<ref name="siliconera2">"[https://www.siliconera.com/nomura-final-fantasy-vii-remake-kingdom-hearts-iii-clouds-design-never/ Nomura On Final Fantasy VII Remake, Kingdom Hearts III, And Cloud's Design That Never Was]". Siliconera. Published March 9, 2017.</ref>
Cloud's design underwent several revisions. Nomura's first draft of Cloud featured slicked-back black hair to contrast with the long silver hair of the game's primary antagonist, Sephiroth,<ref>"[https://web.archive.org/web/20080917074604/http://retro.ign.com/articles/870/870770p1.html IGN Presents: The History of Final Fantasy VII]". IGN (Wayback Machine, [https://archive.is/tWWkf archive.is backup]). Published April 30, 2008.</ref> To make Cloud stand out more and emphasize his role as the game's lead protagonist, Nomura altered Cloud's design to give him spiky, bright blond hair.<ref>[https://flaregamer.com/b2article.php?p=81&more=1 Flaregamer] ([https://archive.is/chs8K archive.is])</ref> Nomura also made Cloud taller than he appeared in the SGI Onyx demo, while a discarded iteration drawn "more on the realistic side" depicted Cloud with an even taller head and body and a more muscular physique.<ref name="siliconera2">"[https://www.siliconera.com/nomura-final-fantasy-vii-remake-kingdom-hearts-iii-clouds-design-never/ Nomura On Final Fantasy VII Remake, Kingdom Hearts III, And Cloud's Design That Never Was]". Siliconera. Published March 9, 2017.</ref>

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