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Sakaguchi, impressed with Nomura's illustrations and detailed handwritten notes for ''[[Final Fantasy V]]'' and ''Final Fantasy VI'',<ref name="siliconera">"[https://www.siliconera.com/final-fantasy-v-turning-point-tetsuya-nomuras-career/ How Final Fantasy V Was A Turning Point In Tetsuya Nomura’s Career]". Siliconera. Published March 13, 2014.</ref> tasked Nomura with designing ''Final Fantasy VII''{{'}}s main characters. Kitase and Nomura discussed that Cloud would be the lead of three protagonists,<ref name="egm">"Interview with Yoshinori Kitase and Tetsuya Nomura". ''Electronic Gaming Monthly'', issue #196 (October 2005).</ref> but Nomura did not receive character profiles or a completed scenario in advance. Left to imagine the stories behind the characters he designed, Nomura shared these details in discussions with staff or in separately penned notes.<ref name="ultimania">''[[Final Fantasy VII 10th Anniversary Ultimania]]'', pages 8–13.</ref> Frustrated by the continued popularity of ''[[Final Fantasy IV]]''{{'}}s characters despite the release of two sequels, Nomura made it his goal to create a memorable cast.<ref name="egm"/>
Sakaguchi, impressed with Nomura's illustrations and detailed handwritten notes for ''[[Final Fantasy V]]'' and ''Final Fantasy VI'',<ref name="siliconera">"[https://www.siliconera.com/final-fantasy-v-turning-point-tetsuya-nomuras-career/ How Final Fantasy V Was A Turning Point In Tetsuya Nomura’s Career]". Siliconera. Published March 13, 2014.</ref> tasked Nomura with designing ''Final Fantasy VII''{{'}}s main characters. Kitase and Nomura discussed that Cloud would be the lead of three protagonists,<ref name="egm">"Interview with Yoshinori Kitase and Tetsuya Nomura". ''Electronic Gaming Monthly'', issue #196 (October 2005).</ref> but Nomura did not receive character profiles or a completed scenario in advance. Left to imagine the stories behind the characters he designed, Nomura shared these details in discussions with staff or in separately penned notes.<ref name="ultimania">''[[Final Fantasy VII 10th Anniversary Ultimania]]'', pages 8–13.</ref> Frustrated by the continued popularity of ''[[Final Fantasy IV]]''{{'}}s characters despite the release of two sequels, Nomura made it his goal to create a memorable cast.<ref name="egm"/>


Cloud's design underwent several revisions. Nomura's first draft of Cloud featured slicked-back black hair to contrast with the long silver hair of the game's primary antagonist, Sephiroth,<ref>"[https://web.archive.org/web/20080917074604/http://retro.ign.com/articles/870/870770p1.html IGN Presents: The History of Final Fantasy VII]". IGN (Wayback Machine, [https://archive.is/tWWkf archive.is backup]). Published April 30, 2008.</ref> To make Cloud stand out more and emphasize his role as the game's lead protagonist, Nomura altered Cloud's design to give him spiky, bright blond hair.<ref>[https://flaregamer.com/b2article.php?p=81&more=1 Flaregamer] ([https://archive.is/chs8K archive.is])</ref> Nomura also made Cloud taller than he appeared in the SGI Onyx demo, while a discarded iteration drawn "more on the realistic side" depicted Cloud with an even taller head and body and a more muscular physique.<ref name="siliconera2">"[https://www.siliconera.com/nomura-final-fantasy-vii-remake-kingdom-hearts-iii-clouds-design-never/ Nomura On Final Fantasy VII Remake, Kingdom Hearts III, And Cloud's Design That Never Was]". Siliconera. Published March 9, 2017.</ref>
Cloud's design underwent several revisions. Nomura's first draft of Cloud featured slicked-back black hair to contrast with the long silver hair of the game's primary antagonist, Sephiroth,<ref>"[https://web.archive.org/web/20080917074604/http://retro.ign.com/articles/870/870770p1.html IGN Presents: The History of Final Fantasy VII]". IGN (Wayback Machine, [https://archive.is/tWWkf archive.is backup]). Published April 30, 2008.</ref> To make Cloud stand out more and emphasize his role as the game's lead protagonist, Nomura altered Cloud's design to give him spiky, bright blond hair.<ref>[https://flaregamer.com/b2article.php?p=81&more=1 Flaregamer] ([https://archive.is/chs8K archive.is])</ref> Nomura also made Cloud taller than he appeared in the SGI Onyx demo,[3] while a discarded iteration drawn "more on the realistic side" depicted Cloud with an even taller head and body and a more muscular physique.<ref name="siliconera2">"[https://www.siliconera.com/nomura-final-fantasy-vii-remake-kingdom-hearts-iii-clouds-design-never/ Nomura On Final Fantasy VII Remake, Kingdom Hearts III, And Cloud's Design That Never Was]". Siliconera. Published March 9, 2017.</ref>


Like with previous ''[[Final Fantasy (series)|Final Fantasy]]'' titles, [[Yoshitaka Amano]] painted promotional images for ''Final Fantasy VII''. According to Amano, because of the hardware limitations of the PlayStation, characters could not be rendered realistically. He thought Cloud's baggy pants, which taper at the bottom, reflected a Japanese style, resembling the silhouette of a hakama. The contrast between Cloud, a "young, passionate boy", and Sephiroth, a "more mature and cool" individual, struck Amano as "intriguing", though not unusual as a pairing.<ref>"[https://www.youtube.com/watch?v=ly7Rd4OOB8I The Art of Final Fantasy VII: An Interview with Yoshitaka Amano]". YouTube. Uploaded January 9, 2017.</ref> When designing Cloud and Sephiroth, Nomura imagined a rivalry mirroring that of {{wp|Miyamoto Musashi}} and {{wp|Sasaki Kojirō}}, with Cloud and Sephiroth representing Musashi and Kojirō, respectively.<ref name="shmuplations"/>
Like with previous ''[[Final Fantasy (series)|Final Fantasy]]'' titles, [[Yoshitaka Amano]] painted promotional images for ''Final Fantasy VII''. According to Amano, because of the hardware limitations of the PlayStation, characters could not be rendered realistically. He thought Cloud's baggy pants, which taper at the bottom, reflected a Japanese style, resembling the silhouette of a hakama. The contrast between Cloud, a "young, passionate boy", and Sephiroth, a "more mature and cool" individual, struck Amano as "intriguing", though not unusual as a pairing.<ref>"[https://www.youtube.com/watch?v=ly7Rd4OOB8I The Art of Final Fantasy VII: An Interview with Yoshitaka Amano]". YouTube. Uploaded January 9, 2017.</ref> When designing Cloud and Sephiroth, Nomura imagined a rivalry mirroring that of {{wp|Miyamoto Musashi}} and {{wp|Sasaki Kojirō}}, with Cloud and Sephiroth representing Musashi and Kojirō, respectively.<ref name="shmuplations"/>

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