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Editing Cliffhanger

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The gameplay is done from the bottom screen, and the top screen shows the microgame's logo. When the microgame is started, the in-game view quickly zooms the top of a slope, where an adamantoise walks to the edge. There are some numbered signposts along the way, indicating how many meters away from the edge the adamantoise is. There are five signposts, starting with a "200" at the top of the slope (indicating that the slope is 200 meters long), then a "150", a "100", a "50", and lastly a "20" signpost.
The gameplay is done from the bottom screen, and the top screen shows the microgame's logo. When the microgame is started, the in-game view quickly zooms the top of a slope, where an adamantoise walks to the edge. There are some numbered signposts along the way, indicating how many meters away from the edge the adamantoise is. There are five signposts, starting with a "200" at the top of the slope (indicating that the slope is 200 meters long), then a "150", a "100", a "50", and lastly a "20" signpost.


The three-second countdown starts as the adamantoise walks into view and gets into its shell. When the microgame starts, the adamantoise starts sliding down the slope at high speed. Immediately after it passes the 20m signpost, the player must tap the adamantoise with their [[Nintendo DS Stylus|stylus]], causing it to skid before stopping. The adamantoise's distance to the edge is measured, and then the microgame ends. If the adamantoise slides off the edge, the player loses the microgame.
The three-second countdown starts as the adamantoise walks into view and gets into its shell. When the microgame starts, the adamantoise starts sliding down the slope at high speed. Immediately after it passes the 20m signpost, the player must tap the adamantoise with their [[Nintendo DS Stylus|stylus]], causing it to skid before stopping. The game measures the adamantoise's distance to the edge, then the microgame ends. If the adamantoise slides off the edge, the player loses the microgame.


==Rewards (Story Mode)==
==Rewards (Story Mode)==

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