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''Chocobo World'' was conceptualized by [[Hiroyuki Itou]] and was programmed by newcomer [[Takashi Katano]], who later held lead programmer roles in ''[[Final Fantasy X]]'' and ''[[Final Fantasy XII]]'' —— and designed by [[Hiroyuki Yotsuji]]. | ''Chocobo World'' was conceptualized by [[Hiroyuki Itou]] and was programmed by newcomer [[Takashi Katano]], who later held lead programmer roles in ''[[Final Fantasy X]]'' and ''[[Final Fantasy XII]]'' —— and designed by [[Hiroyuki Yotsuji]]. | ||
In 2000, ''Chocobo World'' was ported to [[Microsoft Windows|Windows]]. The game was grouped with the Windows port of ''Final Fantasy VIII'' as a | In 2000, ''Chocobo World'' was ported to [[Microsoft Windows|Windows]]. The game was grouped with the Windows port of ''Final Fantasy VIII'' as a [[stand-alone]] program, containing the same functionality-sharing as their predecessors. Square Co. also provided a download of ''Chocobo World'' on their website,<ref>[http://web.archive.org/web/20000818080146/http://www.rpgamer.com/news/Q1-2000/010600c.html Chocobo World Playable on PC ]. RPGamer.</ref> as did [[Electronic Arts|Electronic Arts Japan]].<ref>[http://web.archive.org/web/20001018125322/http://www.japan.ea.com/archive/ff8/download.html ファイナルファンタジーVIII]. EA Japan (archived)</ref> | ||
==Audio== | ==Audio== |