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In the game's story, chocobos first play a major role when [[AVALANCHE]] struggle to defeat a [[Midgar Zolom]] in a muddy swamp leading to [[Mythril Mine]]. If they learn how to breed and ride a chocobo, they can cross the swamp without encountering the Midgar Zolom. Later, some time after AVALANCHE is thrown into [[Corel Prison]], [[Mr. Coates]] only allows them to be released if they win a Chocobo race. Furthermore, if the party wanders around the desert near Corel Prison, they might encounter a wagon pulled by a large chocobo, who can ride them back to Corel Prison.
In the game's story, chocobos first play a major role when [[AVALANCHE]] struggle to defeat a [[Midgar Zolom]] in a muddy swamp leading to [[Mythril Mine]]. If they learn how to breed and ride a chocobo, they can cross the swamp without encountering the Midgar Zolom. Later, some time after AVALANCHE is thrown into [[Corel Prison]], [[Mr. Coates]] only allows them to be released if they win a Chocobo race. Furthermore, if the party wanders around the desert near Corel Prison, they might encounter a wagon pulled by a large chocobo, who can ride them back to Corel Prison.
[[File:Chocobo encounter FF7.png|thumb|left|220px|The party encounters a chocobo]]
[[File:Chocobo encounter FF7.png|thumb|left|220px|The party encounters a chocobo]]
If the party has [[Chocobo Lure]] [[Materia]] equipped, a chocobo may become part of a random enemy encounter. To obtain the chocobo, the party must defeat every enemy without having the chocobo run away. The party can use various greens to distract the chocobo from running away as they fight off the enemies. Chocobos usually escape when dismounted, but if the party rents free space in the Chocobo Farm, their chocobos can instead be sent there to be housed and tamed. These chocobos can be fetched and ridden at will, do not escape, and can be carried into the airship. Riding chocobos on the world map prevents any [[random encounter]]s.
If the party has [[Chocobo Lure]] [[Materia]] equipped, a chocobo may become part of a random enemy encounter. To obtain the chocobo, the party must defeat every enemy without having the chocobo run away. The party can use various greens to distract the chocobo from running away as they fight off the enemies. Chocobos usually escape when dismounted, but if the party rents free space in the Chocobo Farm, their chocobos can instead be sent there to be housed and tamed. These chocobos can be fetched and ridden at will, do not escape, and can be carried into the airship. Riding chocobos on the world map prevents [[random encounter]]s from occurring.
[[File:Chocobo race FF7.png|thumb|200px|A chocobo race taking place]]
[[File:Chocobo race FF7.png|thumb|200px|A chocobo race taking place]]
The first summon in the game is Choco/Mog, which calls a chocobo with a [[moogle]] rider to smash into the enemies as a "Deathblow!" attack that does damage and sometimes inflicts [[Stop]] status. There is a small chance of a [[Fat Chocobo]] dropping on the enemies instead for somewhat increased damage.
The first summon in the game is Choco/Mog, which calls a chocobo with a [[moogle]] rider to smash into the enemies as a "Deathblow!" attack that does damage and sometimes inflicts [[Stop]] status. There is a small chance of a [[Fat Chocobo]] dropping on the enemies instead for somewhat increased damage.
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====''Final Fantasy VIII''====
====''Final Fantasy VIII''====
In ''[[Final Fantasy VIII]]'', Chocobos are very different compared to the ones in previous installments. They are a lot larger and have a smaller beak. They do not appear as agile and lack the comical looks of those seen in ''Final Fantasy VII''.
''[[Final Fantasy VIII]]'' also featured chocobos. The player and their party could obtain a chocobo by entering one of many round forests, known as Chocobo Forests, situated all over the world map. There would be a boy inside who would teach the player how to capture a Chocobo by using a Sonar and a Flute. He would also provide the player with Gysahl Greens to summon Boco in battle (see below). Once captured, the player can ride the chocobo. Travel by Chocobo is much faster than by foot or car, plus it also doubles the amounts of steps one takes to obtain SeeD money more frequently. However, Chocobos can only be ridden out of a Chocobo forest and to other areas connected by land or shallow seas. Chocobos in this game can never gain the capability to cross mountains, rivers, or deep oceans. Chocobos in this game are very different compared to the ones in ''Final Fantasy VII''. They are much, much larger and have a smaller beak. They do not appear as agile as and lack the comical looks of those seen in ''Final Fantasy VII''.


The party can obtain a chocobo by entering one of many round forests, known as Chocobo Forests, situated all over the world map. There would be a boy inside who would teach the player how to capture a Chocobo by using a Sonar and a Flute. He would also provide the player with Gysahl Greens to summon Boco in battle. Once captured, the player can ride the chocobo. Travel by Chocobo is much faster than by foot or car, plus it also doubles the amounts of steps one takes to obtain [[SeeD]] money more frequently. However, Chocobos can only be ridden out of a Chocobo forest and to other areas connected by land or shallow seas. Chocobos in this game can never gain the capability to cross mountains, rivers, or deep oceans.
There are several forests that the player can visit. Each of these contains a mini-game in which the player can use the tools ChocoSonar and ChocoZiner to attempt to corral baby chocobos and eventually locate the choco-mother. These tasks often require exact precision, especially the more advanced forests and are the bane of players attempting to complete all challenges within the game. If the player completes all the forests, they can use their chocobo on the map to travel to the Chocobo Sanctuary. There, the player receives the Chicobo Card for use in [[Triple Triad]] after the six chocobos collected do a dance. Accessing this forest in disc four and gaining use of a chocobo here is key to regaining use of the Ragnarok airship on this disc.


There are several forests that the player can visit. Each of these contains a mini-game in which the player can use the tools [[ChocoSonar]] and [[ChocoZiner]] to attempt to corral baby chocobos and eventually locate the choco-mother. These tasks often require exact precision, especially the more advanced forests and are the bane of players attempting to complete all challenges within the game. If the player completes all the forests, they can use their chocobo on the map to travel to the Chocobo Sanctuary. There, the player receives the Chicobo Card for use in [[Triple Triad]] after the six chocobos collected do a dance. Accessing this forest in disc four and gaining use of a chocobo here is key to regaining use of the [[Ragnarok]] airship on this disc.
However, that is not where Chocobos end in ''Final Fantasy VIII''. If the player catches a Chocobo, a much smaller baby Chocobo (called a Chicobo) follows the player around. The Chicobo, named Boko, starred in his own [[minigame]] called ''[[Chocobo World]]'', a game that could be downloaded from the ''Final Fantasy VIII'' disc onto the [[PocketStation]] game unit. The PC version of ''Final Fantasy VIII'' features a [[stand-alone]] ''Chocobo World'' program. Much like a [[Tamagotchi]], players take care of Boko in ''Chocobo World'', feeding him, resting him, and so on. As he grows, the player can collect special items, which can then be accessed from within ''Final Fantasy VIII''. Boko can also be summoned in combat with Gysahl Greens, and his attacks are dependent on his progress in ''Chocobo World''. The minigame also features a female Chocobo named Koko, who like Boko, is named after its ''Final Fantasy V'' counterpart Coco.
 
However, that is not where Chocobos end in ''Final Fantasy VIII''. If the player catches a Chocobo, a much smaller baby Chocobo (called a Chicobo) follows the player around. The Chicobo, named Boko, starred in his own minigame called ''[[Chocobo World]]'', a game that could be downloaded from the ''Final Fantasy VIII'' disc onto the [[PocketStation]] game unit. The PC version of ''Final Fantasy VIII'' features a standalone ''Chocobo World'' program. Much like a [[Tamagotchi]], players take care of Boko in ''Chocobo World'', feeding him, resting him, and so on. As he grows, the player can collect special items, which can then be accessed from within ''Final Fantasy VIII''. Boko can also be summoned in combat with Gysahl Greens, and his attacks are dependent on his progress in ''Chocobo World''. The minigame also features a female Chocobo named Koko, who like Boko, is named after its ''Final Fantasy V'' counterpart Coco.


''Final Fantasy VIII'' features two chocobo themes. Mods de Chocobo plays while riding a chocobo. This is a sort of upbeat rock theme with a female chorus sometimes singing "Ooh ooh ooh ooh ooh ooh" in tune with the music. The other, ODEKA de chocobo, is a synth tune that plays at the Winhill village chocobo crossing. In the final chocobo gathering at the Chocobo Sanctuary, the six chocobos dance to the "Waltz for the Moon" theme (similar to the chocobo dance "Waltz de Chocobo" in ''Final Fantasy VII''), though this is not a theme dedicated to only chocobos.
''Final Fantasy VIII'' features two chocobo themes. Mods de Chocobo plays while riding a chocobo. This is a sort of upbeat rock theme with a female chorus sometimes singing "Ooh ooh ooh ooh ooh ooh" in tune with the music. The other, ODEKA de chocobo, is a synth tune that plays at the Winhill village chocobo crossing. In the final chocobo gathering at the Chocobo Sanctuary, the six chocobos dance to the "Waltz for the Moon" theme (similar to the chocobo dance "Waltz de Chocobo" in ''Final Fantasy VII''), though this is not a theme dedicated to only chocobos.


====''Final Fantasy IX''====
====''Final Fantasy IX''====
In ''[[Final Fantasy IX]]'', there are also chocobos, although only one of them can be ridden, [[Choco]]. The player gains Choco by visiting [[Chocobo Forest]] and talking with the moogle there named [[Mene]]. Choco can be evolved to different colors (and thereby gained different forms of mobility) via the chocobo digging minigame, [[Chocobo Hot & Cold]], which allows the player to obtain [[Chocograph]]s. Finding Chocographs is a mini-game that is played like egg hunting. The player has a few clues to work with, and the player will have to go around the world to find the prizes. The ultimate goals of the minigame and evolutions are to reach [[Ozma]] (one of the game's optional superbosses) and [[Chocobo's Paradise]], as well as receive the more powerful weapons and rare treasures. Chocobo's Paradise is the home of the chocobos, ruled over by the fat chocobo.
''[[Final Fantasy IX]]'' also features chocobos, but has only one ridable chocobo, named [[Choco]]. The player gains Choco by visiting Chocobo Forest and talking with the moogle there named Mene. Choco can be evolved to different colors (and thereby gained different forms of mobility) via the chocobo digging [[minigame]], "Chocobo Hot & Cold", which allows the player to obtain Chocographs. Finding Chocographs is a mini-game that is played like egg hunting. The player has a few clues to work with, and the player will have to go around the world to find the prizes. The ultimate goals of the minigame and evolutions are to reach Ozma (one of the game's optional superbosses) and Chocobo's Paradise, as well as receive the more powerful weapons and rare treasures. Chocobo's Paradise is the home of the chocobos, ruled over by the fat chocobo.


The colors of Choco are as follows:
The colors of Choco are as follows:

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