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In ''[[Final Fantasy VII]]'' chocobos have a much larger role, and even appear on the [[Square Co., Ltd.|Squaresoft]] logo. They return as a [[summon]] and a means of transportation on the [[world map]]. While riding a chocobo on the world map, the [[party]] can skip enemy encounters. The [[Chocobo Farm]] is a location named after and dedicated to chocobos, and the party can buy items there to catch, [[Chocobo breeding|breed]], and tame chocobos. In the [[Gold Saucer]]'s [[Chocobo Square]], there is a racing minigame in which chocobos race each other around a course. | In ''[[Final Fantasy VII]]'' chocobos have a much larger role, and even appear on the [[Square Co., Ltd.|Squaresoft]] logo. They return as a [[summon]] and a means of transportation on the [[world map]]. While riding a chocobo on the world map, the [[party]] can skip enemy encounters. The [[Chocobo Farm]] is a location named after and dedicated to chocobos, and the party can buy items there to catch, [[Chocobo breeding|breed]], and tame chocobos. In the [[Gold Saucer]]'s [[Chocobo Square]], there is a racing minigame in which chocobos race each other around a course. | ||
In the game's story, chocobos first play a major role when [[AVALANCHE]] struggle to defeat a [[Midgar Zolom]] in | In the game's story, chocobos first play a major role when [[AVALANCHE]] struggle to defeat a [[Midgar Zolom]] in muddy swamp leading to [[Mythril Mine]]. If they learn how to breed and ride a chocobo, they can cross the swamp without encountering the Midgar Zolom. Later, some time after AVALANCHE is thrown into [[Corel Prison]], [[Mr. Coates]] only allows them to be released if they win a Chocobo race. Furthermore, if the party wanders around the desert near Corel Prison, they might encounter a wagon pulled by a large chocobo, who can ride them back to Corel Prison. | ||
[[File:Chocobo encounter FF7.png|thumb|left|220px|The party encounters a chocobo]] | [[File:Chocobo encounter FF7.png|thumb|left|220px|The party encounters a chocobo]] | ||
If the party has [[Chocobo Lure]] [[Materia]] equipped, a chocobo may become part of a random enemy encounter. To obtain the chocobo, the party must defeat every enemy without having the chocobo run away. The party can use various greens to distract the chocobo from running away as they fight off the enemies. Chocobos usually escape when dismounted, but if the party rents free space in the Chocobo Farm, their chocobos can instead be sent there to be housed and tamed. These chocobos can be fetched and ridden at will, do not escape, and can be carried into the airship. Riding chocobos on the world map prevents any [[random encounter]]s. | If the party has [[Chocobo Lure]] [[Materia]] equipped, a chocobo may become part of a random enemy encounter. To obtain the chocobo, the party must defeat every enemy without having the chocobo run away. The party can use various greens to distract the chocobo from running away as they fight off the enemies. Chocobos usually escape when dismounted, but if the party rents free space in the Chocobo Farm, their chocobos can instead be sent there to be housed and tamed. These chocobos can be fetched and ridden at will, do not escape, and can be carried into the airship. Riding chocobos on the world map prevents any [[random encounter]]s. |